diff --git a/fence.lua b/fence.lua index e7f7ca2..ab76604 100644 --- a/fence.lua +++ b/fence.lua @@ -23,13 +23,13 @@ colored_block_sound = "default.node_sound_wood_defaults()" shades = { "dark_", "medium_", - "" -- represents "no special shade name", e.g. bright. + "" -- represents "no special shade name", e.g. full. } shades2 = { "Dark ", "Medium ", - "" -- represents "no special shade name", e.g. bright. + "" -- represents "no special shade name", e.g. full. } hues = { @@ -168,7 +168,8 @@ for shade = 1, 3 do { "unifieddyes:"..shadename..huename, "", "" }, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, - } + }, + replacements = { { "unifieddyes:"..shadename..huename, "vessels:glass_bottle"} } }) minetest.register_craft({ @@ -177,7 +178,8 @@ for shade = 1, 3 do { "unifieddyes:"..shadename..huename.."_s50", "", "" }, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, - } + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "vessels:glass_bottle"} } }) minetest.register_craft( { @@ -187,7 +189,8 @@ for shade = 1, 3 do neutral_block, neutral_block, "unifieddyes:"..shadename..huename - } + }, + replacements = { { "unifieddyes:"..shadename..huename, "vessels:glass_bottle"} } }) minetest.register_craft( { @@ -197,7 +200,8 @@ for shade = 1, 3 do neutral_block, neutral_block, "unifieddyes:"..shadename..huename.."_s50" - } + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "vessels:glass_bottle"} } }) end @@ -247,7 +251,8 @@ for hue = 1, 12 do { "unifieddyes:light_"..huename, "", "" }, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, - } + }, + replacements = { { "unifieddyes:light_"..huename, "vessels:glass_bottle"} } }) minetest.register_craft( { @@ -257,7 +262,8 @@ for hue = 1, 12 do neutral_block, neutral_block, "unifieddyes:light_"..huename - } + }, + replacements = { { "unifieddyes:light_"..huename, "vessels:glass_bottle"} } }) end @@ -314,7 +320,8 @@ for grey = 1,5 do { "unifieddyes:"..greyname, "", "" }, {"default:stick", "default:stick", "default:stick"}, {"default:stick", "default:stick", "default:stick"}, - } + }, + replacements = { { "unifieddyes:"..greyname, "vessels:glass_bottle"} } }) minetest.register_craft( { @@ -324,7 +331,8 @@ for grey = 1,5 do neutral_block, neutral_block, "unifieddyes:"..greyname3 - } + }, + replacements = { { "unifieddyes:"..greyname, "vessels:glass_bottle"} } }) end diff --git a/fence.lua~ b/fence.lua~ new file mode 100644 index 0000000..9bbb9d2 --- /dev/null +++ b/fence.lua~ @@ -0,0 +1,338 @@ +-- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 +-- based on my unified dyes modding template. +-- +-- License: WTFPL + +colored_block_modname = "coloredwood" +colored_block_description = "Wooden Fence" +neutral_block = "default:fence_wood" +colored_block_sunlight = "false" +colored_block_walkable = "true" +colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} +colored_block_sound = "default.node_sound_wood_defaults()" + +-- ------------------------------------------------------------------ +-- Generate all of the base color node definitions and all variations +-- except for the greyscale stuff. + +-- Hues are on a 30 degree spacing starting at red = 0 degrees. +-- "s50" in a file/item name means "saturation: 50%". +-- Texture brightness levels for the colors are 100%, 66% ("medium"), +-- and 33% ("dark"). + +shades = { + "dark_", + "medium_", + "" -- represents "no special shade name", e.g. full. +} + +shades2 = { + "Dark ", + "Medium ", + "" -- represents "no special shade name", e.g. full. +} + +hues = { + "red", + "orange", + "yellow", + "lime", + "green", + "aqua", + "cyan", + "skyblue", + "blue", + "violet", + "magenta", + "redviolet" +} + +hues2 = { + "Red ", + "Orange ", + "Yellow ", + "Lime ", + "Green ", + "Aqua ", + "Cyan ", + "Sky Blue ", + "Blue ", + "Violet ", + "Magenta ", + "Red-violet " +} + +greys = { + "black", + "darkgrey", + "grey", + "lightgrey", + "white" +} + +greys2 = { + "Black ", + "Dark Grey ", + "Medium Grey ", + "Light Grey ", + "White " +} + +greys3 = { + "black", + "darkgrey_paint", + "mediumgrey_paint", + "lightgrey_paint", + "white_paint" +} + +for shade = 1, 3 do + + shadename = shades[shade] + shadename2 = shades2[shade] + + for hue = 1, 12 do + + huename = hues[hue] + huename2 = hues2[hue] + + colorname = colored_block_modname..":fence_"..shadename..huename + pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png" + pngname = colored_block_modname.."_wood_"..shadename..huename..".png" + nodedesc = shadename2..huename2..colored_block_description + stickname = colored_block_modname..":stick_"..shadename..huename + + s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50" + s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" + s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png" + s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" + s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50" + + minetest.register_node(colorname, { + drawtype = "fencelike", + description = nodedesc, + tiles = { pngname }, + inventory_image = pngnameinv, + wield_image = pngnameinv, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_node(s50colorname, { + drawtype = "fencelike", + description = s50nodedesc, + tiles = { s50pngname }, + inventory_image = s50pngnameinv, + wield_image = s50pngnameinv, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft({ + type = "fuel", + recipe = s50colorname, + burntime = 7, + }) + + minetest.register_craft({ + output = colorname.." 2" , + recipe = { + {stickname, stickname, stickname }, + {stickname, stickname, stickname } + } + }) + + minetest.register_craft({ + output = s50colorname.." 2", + recipe = { + {s50stickname, s50stickname, s50stickname }, + {s50stickname, s50stickname, s50stickname } + } + }) + + minetest.register_craft({ + output = colorname.." 2", + recipe = { + { "unifieddyes:"..shadename..huename, "", "" }, + {"default:stick", "default:stick", "default:stick"}, + {"default:stick", "default:stick", "default:stick"}, + }, + replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft({ + output = s50colorname.." 2", + recipe = { + { "unifieddyes:"..shadename..huename.."_s50", "", "" }, + {"default:stick", "default:stick", "default:stick"}, + {"default:stick", "default:stick", "default:stick"}, + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename + }, + replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename.."_s50" + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } + }) + + end +end + +-- Generate the "light" shades separately, since they don"t have a low-sat version. + +for hue = 1, 12 do + huename = hues[hue] + huename2 = hues2[hue] + colorname = colored_block_modname..":fence_light_"..huename + pngname = colored_block_modname.."_wood_light_"..huename..".png" + pngnameinv = colored_block_modname.."_fence_light_"..huename..".png" + nodedesc = "Light "..huename2..colored_block_description + stickname = colored_block_modname..":stick_light_"..shadename..huename + + minetest.register_node(colorname, { + drawtype = "fencelike", + description = nodedesc, + tiles = { pngname }, + inventory_image = pngnameinv, + wield_image = pngnameinv, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft({ + output = colorname.." 2", + recipe = { + {stickname, stickname, stickname }, + {stickname, stickname, stickname } + } + }) + + minetest.register_craft({ + output = colorname.." 2", + recipe = { + { "unifieddyes:light_"..huename, "", "" }, + {"default:stick", "default:stick", "default:stick"}, + {"default:stick", "default:stick", "default:stick"}, + }, + replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:light_"..huename + }, + replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } + }) +end + + +-- ============================================================ +-- The 5 levels of greyscale. +-- +-- Oficially these are 0, 25, 50, 75, and 100% relative to white, +-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. +-- (otherwise black and white would wash out). + +for grey = 1,5 do + + greyname = greys[grey] + greyname2 = greys2[grey] + greyname3 = greys3[grey] + + greyshadename = colored_block_modname..":fence_"..greyname + pngname = colored_block_modname.."_wood_"..greyname..".png" + pngnameinv = colored_block_modname.."_fence_"..greyname..".png" + nodedesc = greyname2..colored_block_description + stickname = colored_block_modname..":stick_"..greyname + + minetest.register_node(greyshadename, { + drawtype = "fencelike", + description = nodedesc, + tiles = { pngname }, + inventory_image = pngnameinv, + wield_image = pngnameinv, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = greyshadename, + burntime = 7, + }) + + minetest.register_craft({ + output = greyshadename.." 2", + recipe = { + {stickname, stickname, stickname }, + {stickname, stickname, stickname } + } + }) + + minetest.register_craft({ + output = greyshadename.." 2", + recipe = { + { "unifieddyes:"..greyname, "", "" }, + {"default:stick", "default:stick", "default:stick"}, + {"default:stick", "default:stick", "default:stick"}, + }, + replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft( { + type = "shapeless", + output = greyshadename.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..greyname3 + }, + replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } + }) + +end diff --git a/wood.lua b/wood.lua index c1a6784..ef3da4f 100644 --- a/wood.lua +++ b/wood.lua @@ -146,7 +146,8 @@ for shade = 1, 3 do neutral_block, neutral_block, "unifieddyes:"..shadename..huename - } + }, + replacements = { { "unifieddyes:"..shadename..huename, "vessels:glass_bottle"} } }) minetest.register_craft( { @@ -156,7 +157,8 @@ for shade = 1, 3 do neutral_block, neutral_block, "unifieddyes:"..shadename..huename.."_s50" - } + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "vessels:glass_bottle"} } }) end @@ -196,7 +198,8 @@ for hue = 1, 12 do neutral_block, neutral_block, "unifieddyes:light_"..huename - } + }, + replacements = { { "unifieddyes:light_"..huename, "vessels:glass_bottle"} } }) end @@ -243,7 +246,8 @@ for grey = 1,5 do neutral_block, neutral_block, "unifieddyes:"..greyname3 - } + }, + replacements = { { "unifieddyes:"..greyname, "vessels:glass_bottle"} } }) end diff --git a/wood.lua~ b/wood.lua~ new file mode 100644 index 0000000..e020739 --- /dev/null +++ b/wood.lua~ @@ -0,0 +1,253 @@ +-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 +-- based on my unified dyes modding template. +-- +-- License: WTFPL + +colored_block_modname = "coloredwood" +colored_block_description = "Wood Planks" +neutral_block = "default:wood" +colored_block_sunlight = "false" +colored_block_walkable = "true" +colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2} +colored_block_sound = "default.node_sound_wood_defaults()" + +-- ------------------------------------------------------------------ +-- Generate all of the base color node definitions and all variations +-- except for the greyscale stuff. + +-- Hues are on a 30 degree spacing starting at red = 0 degrees. +-- "s50" in a file/item name means "saturation: 50%". +-- Texture brightness levels for the colors are 100%, 66% ("medium"), +-- and 33% ("dark"). + +shades = { + "dark_", + "medium_", + "" -- represents "no special shade name", e.g. bright. +} + +shades2 = { + "Dark ", + "Medium ", + "" -- represents "no special shade name", e.g. bright. +} + +hues = { + "red", + "orange", + "yellow", + "lime", + "green", + "aqua", + "cyan", + "skyblue", + "blue", + "violet", + "magenta", + "redviolet" +} + +hues2 = { + "Red ", + "Orange ", + "Yellow ", + "Lime ", + "Green ", + "Aqua ", + "Cyan ", + "Sky Blue ", + "Blue ", + "Violet ", + "Magenta ", + "Red-violet " +} + +greys = { + "black", + "darkgrey", + "grey", + "lightgrey", + "white" +} + +greys2 = { + "Black ", + "Dark Grey ", + "Medium Grey ", + "Light Grey ", + "White " +} + +greys3 = { + "black", + "darkgrey_paint", + "mediumgrey_paint", + "lightgrey_paint", + "white_paint" +} + +for shade = 1, 3 do + + shadename = shades[shade] + shadename2 = shades2[shade] + + for hue = 1, 12 do + + huename = hues[hue] + huename2 = hues2[hue] + + colorname = colored_block_modname..":wood_"..shadename..huename + pngname = colored_block_modname.."_wood_"..shadename..huename..".png" + nodedesc = shadename2..huename2..colored_block_description + s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" + s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" + s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" + + minetest.register_node(colorname, { + description = nodedesc, + tiles = { pngname }, +-- inventory_image = pngname, +-- wield_image = pngname, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_node(s50colorname, { + description = s50nodedesc, + tiles = { s50pngname }, +-- inventory_image = s50pngname, +-- wield_image = s50pngname, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft({ + type = "fuel", + recipe = s50colorname, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename + }, + replacements = { { "unifieddyes:"..shadename..huename, "unifieddyes:empty_bottle"} } + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..shadename..huename.."_s50" + }, + replacements = { { "unifieddyes:"..shadename..huename.."_s50", "unifieddyes:empty_bottle"} } + }) + + end +end + +-- Generate the "light" shades separately, since they don"t have a low-sat version. + +for hue = 1, 12 do + huename = hues[hue] + huename2 = hues2[hue] + colorname = colored_block_modname..":wood_light_"..huename + pngname = colored_block_modname.."_wood_light_"..huename..".png" + nodedesc = "Light "..huename2..colored_block_description + + minetest.register_node(colorname, { + description = nodedesc, + tiles = { pngname }, +-- inventory_image = pngname, +-- wield_image = pngname, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = colorname, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = colorname.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:light_"..huename + }, + replacements = { { "unifieddyes:light_"..huename, "unifieddyes:empty_bottle"} } + }) +end + + +-- ============================================================ +-- The 5 levels of greyscale. +-- +-- Oficially these are 0, 25, 50, 75, and 100% relative to white, +-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. +-- (otherwise black and white would wash out). + +for grey = 1,5 do + + greyname = greys[grey] + greyname2 = greys2[grey] + greyname3 = greys3[grey] + + greyshadename = colored_block_modname..":wood_"..greyname + pngname = colored_block_modname.."_wood_"..greyname..".png" + nodedesc = greyname2..colored_block_description + + minetest.register_node(greyshadename, { + description = nodedesc, + tiles = { pngname }, +-- inventory_image = pngname, +-- wield_image = pngname, + sunlight_propagates = colored_block_sunlight, + paramtype = "light", + walkable = colored_block_walkable, + groups = colored_block_groups, + sounds = colored_block_sound + }) + + minetest.register_craft({ + type = "fuel", + recipe = greyshadename, + burntime = 7, + }) + + minetest.register_craft( { + type = "shapeless", + output = greyshadename.." 2", + recipe = { + neutral_block, + neutral_block, + "unifieddyes:"..greyname3 + }, + replacements = { { "unifieddyes:"..greyname, "unifieddyes:empty_bottle"} } + }) + +end