-- Colored Wood mod by Vanessa Ezekowitz -- based on my unifieddyes template. -- -- License: WTFPL -- -- This mod provides 89 colors of wood, fences, and sticks, and enough -- cross-compatible recipes to make everything fit together naturally. -- -- Colored wood is created by placing a regular wood block on the ground -- and then right-clicking on it with some dye. -- All materials are flammable and can be used as fuel. -- -- Hues are on a 30 degree spacing starting at red = 0 degrees. -- "s50" in a file/item name means "saturation: 50%". -- Texture brightness levels for the colors are 100%, 66% ("medium"), -- and 33% ("dark"). coloredwood = {} coloredwood.enable_stairsplus = true if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then coloredwood.enable_stairsplus = false end coloredwood.shades = { "dark_", "medium_", "" -- represents "no special shade name", e.g. full. } coloredwood.shades2 = { "Dark ", "Medium ", "" -- represents "no special shade name", e.g. full. } coloredwood.default_hues = { "white", "grey", "dark_grey", "black", "violet", "blue", "cyan", "dark_green", "green", "yellow", "orange", "red", "magenta" } coloredwood.hues = { "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "skyblue", "blue", "violet", "magenta", "redviolet" } coloredwood.hues2 = { "Red ", "Orange ", "Yellow ", "Lime ", "Green ", "Aqua ", "Cyan ", "Sky Blue ", "Blue ", "Violet ", "Magenta ", "Red-violet " } coloredwood.greys = { "black", "darkgrey", "grey", "lightgrey", "white" } coloredwood.greys2 = { "Black ", "Dark Grey ", "Medium Grey ", "Light Grey ", "White " } coloredwood.greys3 = { "dye:black", "dye:dark_grey", "dye:grey", "dye:light_grey", "dye:white" } coloredwood.hues_plus_greys = {} for _, hue in ipairs(coloredwood.hues) do table.insert(coloredwood.hues_plus_greys, hue) end table.insert(coloredwood.hues_plus_greys, "grey") -- helper functions local function is_stairsplus(name) local s1, s2 local a,b = string.find(name, ":stair") if a then s1 = string.sub(name, a+1, b) end a,b = string.find(name, ":slab") if a then s1 = string.sub(name, a+1, b) end a,b = string.find(name, ":panel") if a then s1 = string.sub(name, a+1, b) end a,b = string.find(name, ":micro") if a then s1 = string.sub(name, a+1, b) end a,b = string.find(name, ":slope") if a then s1 = string.sub(name, a+1, b) end local h, s, v = unifieddyes.get_hsv(name) a,b = string.find(name, "_"..h..s) if a then s2 = string.sub(name, b+1) if string.find(s2, "wood") then s2 = string.sub(s2, 5) end end return s1, s2 end -- the actual nodes! for _, color in ipairs(coloredwood.hues_plus_greys) do minetest.register_node("coloredwood:wood_"..color, { description = "Colored wooden planks", tiles = { "coloredwood_base.png" }, paramtype = "light", paramtype2 = "colorfacedir", palette = "unifieddyes_palette_"..color.."s.png", walkable = true, sunlight_propagates = false, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}, sounds = default.node_sound_wood_defaults(), after_dig_node = unifieddyes.after_dig_node, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, "coloredwood:wood_"..color, true) end, drop = "default:wood" }) -- moreblocks/stairsplus support if coloredwood.enable_stairsplus then -- stairsplus:register_all(modname, subname, recipeitem, {fields}) stairsplus:register_all( "coloredwood", "wood_"..color, "coloredwood:wood_"..color, { description = "Colored wood", tiles = { "coloredwood_base.png" }, paramtype = "light", paramtype2 = "colorfacedir", palette = "unifieddyes_palette_"..color.."s.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}, after_dig_node = unifieddyes.after_dig_node, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, nil, true) end } ) end end -- force on_rightclick for stairsplus default wood stair/slab/etc nodes if coloredwood.enable_stairsplus then for _, i in pairs(minetest.registered_nodes) do if string.find(i.name, "moreblocks:stair_wood") or string.find(i.name, "moreblocks:slab_wood") or string.find(i.name, "moreblocks:panel_wood") or string.find(i.name, "moreblocks:micro_wood") or string.find(i.name, "moreblocks:slope_wood") then minetest.override_item(i.name, { on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local wield = itemstack:get_name() local newnode = nil if string.find(wield, "dye:") or string.find(wield, "unifieddyes:") then local s1, s2 = is_stairsplus(i.name) local paletteidx, hue = unifieddyes.getpaletteidx(wield, true) if hue ~= 0 then newnode = "coloredwood:"..s1.."_wood_"..coloredwood.hues[hue]..s2 else newnode = "coloredwood:"..s1.."_wood_grey"..s2 end end unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, newnode, true) end, }) end end -- fix drops for colored versions of stairsplus nodes for _, i in pairs(minetest.registered_nodes) do if string.find(i.name, "coloredwood:stair_") or string.find(i.name, "coloredwood:slab_") or string.find(i.name, "coloredwood:panel_") or string.find(i.name, "coloredwood:micro_") or string.find(i.name, "coloredwood:slope_") then mname = string.gsub(i.name, "coloredwood:", "moreblocks:") local s1, s2 = is_stairsplus(mname) minetest.override_item(i.name, { drop = "moreblocks:"..s1.."_wood"..s2 }) end end end minetest.override_item("default:wood", { paramtype2 = "colorfacedir", on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, "coloredwood:wood_grey", true) end }) minetest.register_node("coloredwood:fence", { drawtype = "fencelike", description = "Colored wooden fence", tiles = { "coloredwood_fence_base.png" }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette.png", walkable = true, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, after_dig_node = unifieddyes.after_dig_node, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, "coloredwood:fence") end, drop = "default:fence_wood" }) minetest.override_item("default:fence_wood", { on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) unifieddyes.on_rightclick(pos, node, clicker, itemstack, pointed_thing, "coloredwood:fence") end }) -- ============================ -- convert the old static nodes coloredwood.old_static_nodes = {} for _, hue in ipairs(coloredwood.hues) do for _, sat in ipairs({"", "_s50"}) do for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat) table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat) end end end for _, shade in ipairs(coloredwood.greys) do table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade) table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade) end -- add all of the stairsplus nodes for _, shape in ipairs(circular_saw.names) do local a = shape[1] local b = shape[2] for _, hue in ipairs(coloredwood.hues) do for _, shade in ipairs(coloredwood.shades) do table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b) table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b) end table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50 end end for _, shape in ipairs(circular_saw.names) do local a = shape[1] local b = shape[2] for _, hue in ipairs(coloredwood.greys) do for _, shade in ipairs(coloredwood.shades) do table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b) end end end minetest.register_lbm({ name = "coloredwood:convert", label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color", run_at_every_load = true, nodenames = coloredwood.old_static_nodes, action = function(pos, node) local meta = minetest.get_meta(pos) if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before. local name = node.name local hue, sat, val = unifieddyes.get_hsv(name) local color = val..hue..sat local s1, s2 = is_stairsplus(name) if s1 then local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true) local cfdir = paletteidx + (node.param2 % 32) local newname = "coloredwood:"..s1.."_wood_"..hue..s2 minetest.set_node(pos, { name = newname, param2 = cfdir }) local meta = minetest.get_meta(pos) meta:set_string("dye", "unifieddyes:"..color) elseif string.find(name, ":fence") then local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, false) minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx }) meta:set_string("dye", "unifieddyes:"..color) else local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, true) if hue ~= 0 and hue ~= nil then minetest.set_node(pos, { name = "coloredwood:wood_"..coloredwood.hues[hue], param2 = paletteidx }) meta:set_string("dye", "unifieddyes:"..color) else minetest.set_node(pos, { name = "coloredwood:wood_grey", param2 = paletteidx }) meta:set_string("dye", "unifieddyes:"..color) end end end }) print("[Colored Wood] Loaded!")