diff --git a/README.md b/README.md
index 5e30370..c11f709 100644
--- a/README.md
+++ b/README.md
@@ -1,12 +1,12 @@
-[Mod] connected chests [connected_chests]
+[Mod] Connected Chests [connected_chests]
-This mod allows making bigger default chests.
-Just hold shift and place a chest onto another one's side.
+This mod allows making bigger default chests.
+Hold shift and place a chest onto another one's side to get a big chest.
This is not the first mod which adds big chests.
-**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
-**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
-**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/tarball/master)
+**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/depends.txt)
+**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/connected_chests/master/LICENSE.txt)
+**Download:** [zip](https://github.com/HybridDog/connected_chests/archive/master.zip), [tar.gz](https://github.com/HybridDog/connected_chests/archive/master.tar.gz)
![I'm a screenshot!](http://wiki.minetest.net/images/d/d1/Connected_chest.png)
@@ -16,5 +16,5 @@ If you got ideas or found bugs, please tell them to me.
TODO:
-* add abms when registering the chest instead of using chestdata
-* fix open big chest back side texture
+* Fix open big chest back side texture: The current .obj mesh model uses a side
+ texture for the back side, so the model needs change.
diff --git a/init.lua b/init.lua
index bbd718d..beed4c6 100644
--- a/init.lua
+++ b/init.lua
@@ -47,6 +47,9 @@ local function return_add_next(right_name)
-- if the left node is set with an unexpected rotation, put the chest
-- with default rotation
if par > 3 then
+ minetest.log("action",
+ node.name .. " with invalid param2 found, pos: " ..
+ minetest.pos_to_string(pos) .. ", param2: " .. par)
node.param2 = 0
minetest.set_node(pos, node)
return
@@ -92,7 +95,7 @@ local chestdata = {}
-- executed when connecting the chests
-local function connect_chests(pu, pa, old_param2, name)
+local function connect_chests(pu, pa, old_param2, data)
local metatable = minetest.get_meta(pu):to_table()
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
@@ -102,7 +105,7 @@ local function connect_chests(pu, pa, old_param2, name)
par = par_inverted
end
- chestdata[name].on_connect(pu, pa, par, metatable)
+ data.on_connect(pu, pa, par, metatable)
end
@@ -188,7 +191,7 @@ function connected_chests.register_chest(fromname, data)
if minetest.is_protected(pa, placer:get_player_name()) then
return
end
- connect_chests(pu, pa, par2, fromname)
+ connect_chests(pu, pa, par2, data)
if not creative_mode then
itemstack:take_item()
return itemstack
@@ -389,6 +392,35 @@ inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
end
minetest.register_node(":" .. name_right, right_def)
+
+
+ -- LBMs to fix half chests if they occur for some reason
+ minetest.register_lbm{
+ label = "Connected Chest fixer " .. name_right,
+ name = ":" .. name_right .. "_reconnect_lbm",
+ nodenames = {name_right},
+ run_at_every_load = true,
+ action = function(pos, node)
+ if node.param2 > 3 then
+ node.param2 = node.param2%4
+ minetest.set_node(pos, node)
+ return
+ end
+ local x, z = unpack(param_tab2[node.param2])
+ local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
+ if left_node.name ~= name_left
+ or left_node.param2 ~= node.param2 then
+ minetest.remove_node(pos)
+ end
+ end,
+ }
+ minetest.register_lbm{
+ label = "Connected Chest fixer " .. name_left,
+ name = ":" .. name_left .. "_reconnect_lbm",
+ nodenames = {name_left},
+ run_at_every_load = true,
+ action = return_add_next(name_right),
+ }
end
@@ -575,35 +607,6 @@ connected_chests.register_chest("default:chest_locked", {
})
--- abms to fix half chests
-for _,i in pairs(chestdata) do
- minetest.register_abm{
- nodenames = {i.right},
- interval = 10,
- chance = 1,
- action = function(pos, node)
- if node.param2 > 3 then
- node.param2 = node.param2%4
- minetest.set_node(pos, node)
- return
- end
- local x, z = unpack(param_tab2[node.param2])
- local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
- if left_node.name ~= i.left
- or left_node.param2 ~= node.param2 then
- minetest.remove_node(pos)
- end
- end,
- }
- minetest.register_abm{
- nodenames = {i.left},
- interval = 3,
- chance = 1,
- action = return_add_next(i.right),
- }
-end
-
-
-- legacy