forked from mtcontrib/connected_chests
Add comments and fix a bit code style
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parent
244e7fbf3a
commit
836de75a20
53
init.lua
53
init.lua
@ -1,6 +1,7 @@
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local load_time_start = minetest.get_us_time()
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local load_time_start = minetest.get_us_time()
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
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local param_tab = {
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["-1 0"] = 0,
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["-1 0"] = 0,
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["1 0"] = 2,
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["1 0"] = 2,
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@ -8,6 +9,7 @@ local param_tab = {
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["0 1"] = 1,
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["0 1"] = 1,
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}
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}
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-- param_tab2 maps the other way round
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local param_tab2 = {}
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local param_tab2 = {}
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for n,i in pairs(param_tab) do
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for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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param_tab2[i] = n:split" "
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@ -15,9 +17,14 @@ end
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local function return_remove_next(allowed_name)
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local function return_remove_next(allowed_name)
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local function remove_next(pos, oldnode)
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local function remove_next(pos, oldnode)
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-- if the left node had an unexpected rotation, the right one can't be
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-- found, in this case simply do nothing
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if oldnode.param2 > 3 then
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if oldnode.param2 > 3 then
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return
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return
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end
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end
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-- remove the right one if there is one
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-- (the left one is already removed)
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local x, z = unpack(param_tab2[oldnode.param2])
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local x, z = unpack(param_tab2[oldnode.param2])
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pos.x = pos.x-x
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pos.x = pos.x-x
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pos.z = pos.z-z
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pos.z = pos.z-z
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@ -29,15 +36,21 @@ local function return_remove_next(allowed_name)
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end
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end
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-- used when constructing the left node
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local function return_add_next(right_name)
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local function return_add_next(right_name)
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local function add_next(pos, node)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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node = node or minetest.get_node(pos)
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local par = node.param2
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local par = node.param2
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-- if the left node is set with an unexpected rotation, put the chest
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-- with default rotation
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if par > 3 then
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if par > 3 then
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node.param2 = 0
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node.param2 = 0
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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return
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return
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end
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end
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-- put the right chest if possible
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local x, z = unpack(param_tab2[par])
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local x, z = unpack(param_tab2[par])
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pos.x = pos.x-x
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pos.x = pos.x-x
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pos.z = pos.z-z
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pos.z = pos.z-z
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@ -96,11 +109,13 @@ if minetest.global_exists"pipeworks" then
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tube_to_left_locked = {
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tube_to_left_locked = {
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insert_object = function(pos, node, stack)
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insert_object = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():add_item("main", stack)
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
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}:get_inventory():add_item("main", stack)
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end,
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end,
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can_insert = function(pos, node, stack)
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can_insert = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z}:get_inventory():room_for_item("main", stack)
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
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}:get_inventory():room_for_item("main", stack)
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end,
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end,
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connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
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connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
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}
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}
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@ -189,8 +204,10 @@ function connected_chests.register_chest(fromname, data)
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local top = chest.tiles[1]
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local top = chest.tiles[1]
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local side = chest.tiles[4]
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local side = chest.tiles[4]
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local top_texture = top .. "^([combine:16x16:5,0=" .. top .. "^connected_chests_frame.png^[makealpha:255,126,126)"
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local top_texture = top .. "^([combine:16x16:5,0=" .. top ..
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local side_texture = side .. "^([combine:16x16:5,0=" .. side .. "^connected_chests_frame.png^[makealpha:255,126,126)"
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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chest.description = "Big " .. chest.description
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chest.description = "Big " .. chest.description
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@ -202,12 +219,17 @@ function connected_chests.register_chest(fromname, data)
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if data.on_rightclick then
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if data.on_rightclick then
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chest.on_rightclick = data.on_rightclick
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chest.on_rightclick = data.on_rightclick
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end
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end
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-- disallow rotating a connected chest using a screwdriver
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function chest.on_rotate()
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function chest.on_rotate()
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return false
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return false
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end
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end
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-- copy pipeworks tube data (if requisite)
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if chest.tube then
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if chest.tube then
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chest.tube = table.copy(chest.tube)
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chest.tube = table.copy(chest.tube)
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chest.tube.connect_sides = {left = 1, back = 1, front = 1, bottom = 1, top = 1}
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chest.tube.connect_sides = {left = 1, -- no connection to the right.
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back = 1, front = 1, bottom = 1, top = 1}
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end
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end
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if not data.front then
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if not data.front then
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@ -236,7 +258,6 @@ function connected_chests.register_chest(fromname, data)
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local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
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local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
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side, "default_obsidian_glass.png", side_texture, side_texture
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side, "default_obsidian_glass.png", side_texture, side_texture
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.. "^" .. data.front .. "^[transformFX"}
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.. "^" .. data.front .. "^[transformFX"}
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--~ minetest.register_node(, {
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minetest.register_node(":" .. name_right, {
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minetest.register_node(":" .. name_right, {
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tiles = tiles,
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tiles = tiles,
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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@ -245,11 +266,16 @@ function connected_chests.register_chest(fromname, data)
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diggable = false,
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diggable = false,
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on_construct = function(pos)
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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-- if the right node has an unexpected rotation, try to set it with
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-- a valid one
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if node.param2 > 3 then
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if node.param2 > 3 then
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node.param2 = node.param2%4
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node.param2 = node.param2 % 4
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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return
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return
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end
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end
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-- remove it if the left node can't be found
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local x, z = unpack(param_tab2[node.param2])
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local x, z = unpack(param_tab2[node.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name ~= name_left
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if node_left.name ~= name_left
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@ -257,12 +283,17 @@ function connected_chests.register_chest(fromname, data)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return
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return
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end
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end
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-- connect pipework tubes if there are any
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tube_update(pos)
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tube_update(pos)
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end,
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end,
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after_destruct = function(pos, oldnode)
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after_destruct = function(pos, oldnode)
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-- simply remove the right node if it has an unexpected rotation
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if oldnode.param2 > 3 then
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if oldnode.param2 > 3 then
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return
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return
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end
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end
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-- add it back if the left node is still there
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local x, z = unpack(param_tab2[oldnode.param2])
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local x, z = unpack(param_tab2[oldnode.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name == name_left
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if node_left.name == name_left
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@ -271,6 +302,8 @@ function connected_chests.register_chest(fromname, data)
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minetest.set_node(pos, oldnode)
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minetest.set_node(pos, oldnode)
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return
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return
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end
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end
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-- disconnect pipework tubes if there are any
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tube_update(pos)
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tube_update(pos)
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end,
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end,
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tube = data.lock and tube_to_left_locked or tube_to_left,
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tube = data.lock and tube_to_left_locked or tube_to_left,
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@ -362,8 +395,10 @@ end
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-- legacy
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-- legacy
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minetest.register_alias("connected_chests:chest_left", "default:chest_connected_left")
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minetest.register_alias("connected_chests:chest_left",
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minetest.register_alias("connected_chests:chest_right", "default:chest_connected_right")
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"default:chest_connected_left")
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minetest.register_alias("connected_chests:chest_right",
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"default:chest_connected_right")
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minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
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minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
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minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
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minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
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