forked from mtcontrib/connected_chests
650 lines
18 KiB
Lua
650 lines
18 KiB
Lua
local load_time_start = minetest.get_us_time()
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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["0 -1"] = 3,
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["0 1"] = 1,
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}
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-- param_tab2 maps the other way round
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local param_tab2 = {}
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for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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end
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local function return_remove_next(allowed_name, add_open)
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local function remove_next(pos, oldnode)
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-- if the left node had an unexpected rotation, the right one can't be
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-- found, in this case simply do nothing
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if oldnode.param2 > 3 then
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return
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end
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-- remove the right one if there is one
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-- (the left one is already removed)
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local x, z = unpack(param_tab2[oldnode.param2])
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pos.x = pos.x-x
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pos.z = pos.z-z
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local right_n = minetest.get_node(pos).name
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if right_n == allowed_name
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or (add_open and right_n == allowed_name .. "_open") then
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minetest.remove_node(pos)
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end
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end
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return remove_next
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end
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-- used when constructing the left node
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local function return_add_next(right_name)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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local par = node.param2
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-- if the left node is set with an unexpected rotation, put the chest
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-- with default rotation
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if par > 3 then
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node.param2 = 0
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minetest.set_node(pos, node)
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return
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end
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-- put the right chest if possible
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local x, z = unpack(param_tab2[par])
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name=right_name, param2=par})
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end
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end
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return add_next
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end
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-- gives information about the positions and param to place the nodes
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local function get_pointed_info(pt, name)
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if not pt then
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return
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end
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local pu = minetest.get_pointed_thing_position(pt)
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local pa = minetest.get_pointed_thing_position(pt, true)
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if not pu
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or not pa
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or pu.y ~= pa.y then
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return
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end
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local nd_u = minetest.get_node(pu)
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if nd_u.name ~= name then
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return
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end
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return pu, pa, nd_u.param2
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end
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local pars = {[0]=2, 3, 0, 1}
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local chestdata = {}
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-- executed when connecting the chests
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local function connect_chests(pu, pa, old_param2, name)
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local metatable = minetest.get_meta(pu):to_table()
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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local par_inverted = pars[par]
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if old_param2 == par_inverted then
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pu, pa = pa, pu
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par = par_inverted
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end
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chestdata[name].on_connect(pu, pa, par, metatable)
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end
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local tube_to_left, tube_to_left_locked, tube_update, tube_groups
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if minetest.global_exists"pipeworks" then
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tube_to_left_locked = {
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insert_object = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
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}:get_inventory():add_item("main", stack)
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end,
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can_insert = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
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}:get_inventory():room_for_item("main", stack)
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end,
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connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
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}
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tube_to_left = table.copy(tube_to_left_locked)
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tube_to_left.input_inventory = "main"
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tube_update = pipeworks.scan_for_tube_objects
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tube_groups = {tubedevice=1, tubedevice_receiver=1}
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else
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function tube_update() end
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end
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connected_chests = {chestdata = chestdata}
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--[[
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connected_chests.register_chest(<original_node>, {
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get_formspec = function(metatable, pos)
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return <formspec_of_big>
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end,
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lock = true, -- indicates whether a lock should be added to the texture
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-- and has an impact on the tube function
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front = <keyhole_texture>, -- if present, this texture is added to the chest
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-- front
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on_rightclick = <func>, -- sets an on_rightclick (some chests need this)
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})
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]]
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function connected_chests.register_chest(fromname, data)
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chestdata[fromname] = data
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--~ local mod, name = fromname:split":"
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local name_left = fromname .. "_connected_left"
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local name_right = fromname .. "_connected_right"
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data.left = name_left
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data.right = name_right
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-- executed when connecting the chest
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data.on_connect = function(pu, pa, par, metatable)
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minetest.add_node(pu, {name=name_left, param2=par})
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minetest.add_node(pa, {name=name_right, param2=par})
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if not data.add_open_chest then
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metatable.fields.formspec = data.get_formspec(metatable, pu)
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end
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metatable.fields.infotext = "Big " .. metatable.fields.infotext
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local meta = minetest.get_meta(pu)
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meta:from_table(metatable)
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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end
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-- override the original node to support connecting
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local place_chest = minetest.registered_nodes[fromname].on_place
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local creative_mode = minetest.settings:get_bool"creative_mode"
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minetest.override_item(fromname, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer
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or not placer:get_player_control().sneak then
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return place_chest(itemstack, placer, pointed_thing)
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
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if not pu then
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return place_chest(itemstack, placer, pointed_thing)
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end
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if minetest.is_protected(pa, placer:get_player_name()) then
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return
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end
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connect_chests(pu, pa, par2, fromname)
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if not creative_mode then
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itemstack:take_item()
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return itemstack
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end
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end
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})
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-- Adds the big chest nodes
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-- the left one contains inventory
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local chest = {}
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local origdef = minetest.registered_nodes[fromname]
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for i in pairs(origdef) do
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chest[i] = rawget(origdef, i)
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end
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local top = chest.tiles[1]
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local side = chest.tiles[4]
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local top_texture = top .. "^([combine:16x16:5,0=" .. top ..
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
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"^connected_chests_frame.png^[makealpha:255,126,126)"
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local inside_texture
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chest.description = "Big " .. chest.description
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chest.groups = table.copy(chest.groups)
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chest.groups.not_in_creative_inventory = 1
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chest.legacy_facedir_simple = nil
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chest.after_place_node = nil
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chest.on_receive_fields = nil
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if data.on_rightclick then
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chest.on_rightclick = data.on_rightclick
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end
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-- disallow rotating a connected chest using a screwdriver
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function chest.on_rotate()
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return false
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end
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-- copy pipeworks tube data (if requisite)
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if chest.tube then
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chest.tube = table.copy(chest.tube)
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chest.tube.connect_sides = {left = 1, -- no connection to the right.
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back = 1, front = 1, bottom = 1, top = 1}
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end
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if not data.front then
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data.front = "connected_chests_front.png"
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if data.lock then
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data.front = data.front .. "^connected_chests_lock.png"
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end
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end
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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side, side_texture.."^[transformFX", side_texture.."^" .. data.front}
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chest.drop = (chest.drop or fromname) .. " 2"
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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}
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chest.on_construct = return_add_next(name_right)
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chest.after_destruct = return_remove_next(name_right, data.add_open_chest)
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if data.add_open_chest then
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-- mostly copied from default
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local def_opened = table.copy(chest)
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def_opened.mesh = "chest_open.obj"
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def_opened.drawtype = "mesh"
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def_opened.paramtype = "light"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] =
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{name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5},
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}
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def_opened.diggable = false
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def_opened.on_blast = function() end
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inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
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"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
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"makealpha:255,126,126)"
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-- TODO, see right chest
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-- here 3 and 4 are swapped and no mirroring is needed…
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def_opened.tiles[3] = def_opened.tiles[4]
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def_opened.tiles[3].name = def_opened.tiles[3].name
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def_opened.tiles[5] = def_opened.tiles[6]
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def_opened.tiles[6] = inside_texture
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minetest.register_node(":" .. name_left.. "_open", def_opened)
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end
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--~ minetest.register_node("connected_chests:chest_left", chest)
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minetest.register_node(":" .. name_left, chest)
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-- the right one is the deco one
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local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
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side, "default_obsidian_glass.png", side_texture, side_texture
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.. "^" .. data.front .. "^[transformFX"}
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local right_def = {
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tiles = tiles,
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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-- if the right node has an unexpected rotation, try to set it with
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-- a valid one
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if node.param2 > 3 then
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node.param2 = node.param2 % 4
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minetest.set_node(pos, node)
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return
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end
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-- remove it if the left node can't be found
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local x, z = unpack(param_tab2[node.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name ~= name_left
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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return
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end
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-- connect pipework tubes if there are any
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tube_update(pos)
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end,
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after_destruct = function(pos, oldnode)
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-- simply remove the right node if it has an unexpected rotation
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if oldnode.param2 > 3 then
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return
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end
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-- add it back if the left node is still there
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local x, z = unpack(param_tab2[oldnode.param2])
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local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
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if node_left.name == name_left
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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return
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end
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-- disconnect pipework tubes if there are any
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tube_update(pos)
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end,
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tube = data.lock and tube_to_left_locked or tube_to_left,
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groups = tube_groups,
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}
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if data.add_open_chest then
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local def_opened = table.copy(right_def)
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def_opened.mesh = "chest_open.obj"
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def_opened.drawtype = "mesh"
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def_opened.paramtype = "light"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] =
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{name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
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--~ def_opened.tiles[2] = "default_wood.png" -- bottom
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--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
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--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
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--~ def_opened.tiles[5] = "default_cobble.png" -- front side
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--~ def_opened.tiles[6] = "default_leaves.png" -- inside
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-- fix right side, somehow
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def_opened.tiles[4] = def_opened.tiles[3]
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def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
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-- fix front side
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def_opened.tiles[5] = def_opened.tiles[6]
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-- add inside
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def_opened.tiles[6] = inside_texture .. "^[transformFX"
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-- TODO: back side looks like right side
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minetest.register_node(":" .. name_right .. "_open", def_opened)
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end
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minetest.register_node(":" .. name_right, right_def)
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end
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local function get_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[13,9]" ..
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"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" ..
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"list[current_player;main;2.5,5.2;8,4;]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]"
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return formspec
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end
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local open_chests = {} -- counter for players viewing the chest
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local accessed_chests = {} -- position of the chest a player views
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-- a hacky way to close open connected default chests
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-- vi: vector index of the position of the left chest
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local function close_chest(vi)
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local pos = minetest.get_position_from_hash(vi)
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local node = minetest.get_node(pos)
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local is_locked = node.name == "default:chest_locked_connected_left_open"
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if node.name ~= "default:chest_connected_left_open"
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and not is_locked then
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return
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end
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if is_locked then
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node.name = "default:chest_locked_connected_left"
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else
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node.name = "default:chest_connected_left"
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end
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minetest.swap_node(pos, node)
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-- close the right chest
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-- TODO: test for valid rotation
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local x, z = unpack(param_tab2[node.param2])
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pos.x = pos.x-x
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pos.z = pos.z-z
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node = minetest.get_node(pos)
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if is_locked then
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if node.name == "default:chest_locked_connected_right_open" then
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node.name = "default:chest_locked_connected_right"
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minetest.swap_node(pos, node)
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end
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else
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if node.name == "default:chest_connected_right_open" then
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node.name = "default:chest_connected_right"
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minetest.swap_node(pos, node)
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end
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end
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pos.x = pos.x + x * 0.5
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pos.z = pos.z + z * 0.5
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minetest.sound_play("default_chest_close",
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{gain = 10.3, pos = pos, max_hear_distance = 10})
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end
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-- close all remaining open chest on shutdown
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minetest.register_on_shutdown(function()
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for vi in pairs(open_chests) do
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close_chest(vi)
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end
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open_chests = nil
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end)
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-- close open chests when the last player exits formspec
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "default:chest_connected"
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and formname ~= "default:chest_locked_connected" then
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return
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end
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if not player
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or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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local vi = accessed_chests[pn]
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if not vi then
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minetest.log("warning", pn .. " opened a chest without lid?")
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return
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end
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accessed_chests[pn] = nil
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local cnt = open_chests[vi]
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if cnt == 1 then
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close_chest(vi)
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open_chests[vi] = nil
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else
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open_chests[vi] = cnt-1
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end
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return true
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end)
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local chest_lid_obstructed = default.chest
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and default.chest.chest_lid_obstructed
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connected_chests.register_chest("default:chest", {
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add_open_chest = true,
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on_rightclick = function(pos, _, player)
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minetest.sound_play("default_chest_open",
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{gain = 0.3, pos = pos, max_hear_distance = 10})
|
|
|
|
local vi = minetest.hash_node_position(pos)
|
|
if not open_chests[vi]
|
|
and not chest_lid_obstructed(pos) then
|
|
local node = minetest.get_node(pos)
|
|
minetest.swap_node(pos, {
|
|
name = "default:chest_connected_left_open",
|
|
param2 = node.param2})
|
|
|
|
-- TODO: test for invalid param2 values
|
|
local x, z = unpack(param_tab2[node.param2])
|
|
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
|
|
node = minetest.get_node(pos_right)
|
|
if node.name == "default:chest_connected_right"
|
|
and not chest_lid_obstructed(pos_right) then
|
|
minetest.swap_node(pos_right, {
|
|
name = "default:chest_connected_right_open",
|
|
param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
local pname = player:get_player_name()
|
|
local spec = get_chest_formspec(pos)
|
|
|
|
minetest.after(0.2, minetest.show_formspec, pname,
|
|
"default:chest_connected", spec)
|
|
|
|
if not accessed_chests[pname] then
|
|
open_chests[vi] = open_chests[vi] or 0
|
|
open_chests[vi] = open_chests[vi]+1
|
|
|
|
accessed_chests[pname] = vi
|
|
end
|
|
end
|
|
})
|
|
|
|
connected_chests.register_chest("default:chest_locked", {
|
|
lock = true,
|
|
add_open_chest = true,
|
|
on_rightclick = function(pos, _, player)
|
|
if not default.can_interact_with_node(player, pos) then
|
|
minetest.sound_play("default_chest_locked", {pos = pos})
|
|
return
|
|
end
|
|
|
|
minetest.sound_play("default_chest_open",
|
|
{gain = 0.32, pos = pos, max_hear_distance = 10})
|
|
|
|
local vi = minetest.hash_node_position(pos)
|
|
-- TODO: somehow avoid using the chest node names here
|
|
if not open_chests[vi]
|
|
and not chest_lid_obstructed(pos) then
|
|
local node = minetest.get_node(pos)
|
|
minetest.swap_node(pos, {
|
|
name = "default:chest_locked_connected_left_open",
|
|
param2 = node.param2})
|
|
|
|
-- TODO: test for invalid param2 values
|
|
local x, z = unpack(param_tab2[node.param2])
|
|
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
|
|
node = minetest.get_node(pos_right)
|
|
if node.name == "default:chest_locked_connected_right"
|
|
and not chest_lid_obstructed(pos_right) then
|
|
minetest.swap_node(pos_right, {
|
|
name = "default:chest_locked_connected_right_open",
|
|
param2 = node.param2})
|
|
end
|
|
end
|
|
|
|
local pname = player:get_player_name()
|
|
local spec = get_chest_formspec(pos)
|
|
|
|
minetest.after(0.2, minetest.show_formspec, pname,
|
|
"default:chest_locked_connected", spec)
|
|
|
|
if not accessed_chests[pname] then
|
|
open_chests[vi] = open_chests[vi] or 0
|
|
open_chests[vi] = open_chests[vi]+1
|
|
|
|
accessed_chests[pname] = vi
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
-- abms to fix half chests
|
|
for _,i in pairs(chestdata) do
|
|
minetest.register_abm{
|
|
nodenames = {i.right},
|
|
interval = 10,
|
|
chance = 1,
|
|
action = function(pos, node)
|
|
if node.param2 > 3 then
|
|
node.param2 = node.param2%4
|
|
minetest.set_node(pos, node)
|
|
return
|
|
end
|
|
local x, z = unpack(param_tab2[node.param2])
|
|
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
|
|
if left_node.name ~= i.left
|
|
or left_node.param2 ~= node.param2 then
|
|
minetest.remove_node(pos)
|
|
end
|
|
end,
|
|
}
|
|
minetest.register_abm{
|
|
nodenames = {i.left},
|
|
interval = 3,
|
|
chance = 1,
|
|
action = return_add_next(i.right),
|
|
}
|
|
end
|
|
|
|
|
|
|
|
-- legacy
|
|
|
|
-- the default chest lid obstruction function wasn't exposed in minetest 0.4.16
|
|
if not chest_lid_obstructed then
|
|
-- copied from default's nodes.lua
|
|
function chest_lid_obstructed(pos)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
|
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
|
if def and
|
|
(def.drawtype == "airlike" or
|
|
def.drawtype == "signlike" or
|
|
def.drawtype == "torchlike" or
|
|
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
|
|
-- once the connected_chests mod supported only default chests and used
|
|
-- different node names
|
|
minetest.register_alias("connected_chests:chest_left",
|
|
"default:chest_connected_left")
|
|
minetest.register_alias("connected_chests:chest_right",
|
|
"default:chest_connected_right")
|
|
minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
|
|
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
|
|
|
|
--~ local function log_access(pos, player, text)
|
|
--~ minetest.log("action", player:get_player_name()..
|
|
--~ " moves stuff "..text.." at "..minetest.pos_to_string(pos))
|
|
--~ end
|
|
|
|
|
|
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
|
local msg = "[connected_chests] loaded after ca. " .. time .. " seconds."
|
|
if time > 0.01 then
|
|
print(msg)
|
|
else
|
|
minetest.log("info", msg)
|
|
end
|