connected_chests/init.lua
HybridDog 6f181d1936 init
2014-06-02 20:38:58 +02:00

228 lines
7.1 KiB
Lua

local load_time_start = os.clock()
local function get_pointed_info(pointed_thing)
if not pointed_thing then
return
end
local pu = minetest.get_pointed_thing_position(pointed_thing)
local pa = minetest.get_pointed_thing_position(pointed_thing, true)
if not (pu and pa) then
return
end
if pu.y ~= pa.y then
return
end
local nd_u = minetest.get_node(pu)
if nd_u.name ~= "default:chest" then
return
end
return pu, pa, nd_u.param2
end
local big_chest_formspec =
"size[13,9]"..
"list[current_name;main;0,0;13,5;]"..
"list[current_player;main;2.5,5.2;8,4;]"
local param_tab = {
["-1 0"] = 0,
["1 0"] = 2,
["0 -1"] = 3,
["0 1"] = 1,
}
local pars = {[0]=2, 3, 0, 1}
local function connect_chests(pu, pa, old_param2)
local stuff = minetest.get_meta(pu):get_inventory():get_list("main")
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
if param_tab[pa.x-pu.x.." "..pa.z-pu.z] == old_param2 then
pu, pa = pa, pu
par = pars[par]
end
minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
local meta = minetest.get_meta(pu)
meta:set_string("formspec", big_chest_formspec)
meta:set_string("infotext", "Big Chest")
local inv = meta:get_inventory()
inv:set_size("main", 65)
inv:set_list("main", stuff)
end
local place_chest = minetest.registered_nodes["default:chest"].on_place
minetest.override_item("default:chest", {
on_place = function(itemstack, placer, pointed_thing)
if not placer then
return
end
local pu, pa, nd_u = get_pointed_info(pointed_thing)
if not pu then
return place_chest(itemstack, placer, pointed_thing)
end
local protected = minetest.is_protected(pa, placer:get_player_name())
if protected then
return
end
connect_chests(pu, pa, nd_u)
itemstack:take_item()
return itemstack
end
})
minetest.register_node("connected_chests:chest_left", {
tiles = {"connected_chests_top.png", "connected_chests_top.png", "default_obsidian_glass.png",
"default_chest_side.png", "connected_chests_side.png^[transformFX", "connected_chests_side.png^connected_chests_front.png"},
paramtype2 = "facedir",
drop = "default:chest 2",
groups = {choppy=2,oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
},
can_dig = function(pos)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_dig_node = function(pos, oldnode)
local p1 = oldnode.param2
for p,param in pairs(param_tab) do
if param == p1 then
p1 = p
break
end
end
local x, z = unpack(string.split(p1, " "))
pos.x = pos.x-x
pos.z = pos.z-z
minetest.remove_node(pos)
end,
on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff in big chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" moves stuff to big chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, _, _, _, player)
minetest.log("action", player:get_player_name()..
" takes stuff from big chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("connected_chests:chest_right", {
tiles = {"connected_chests_top.png^[transformFX", "connected_chests_top.png^[transformFX", "default_chest_side.png",
"default_obsidian_glass.png", "connected_chests_side.png", "connected_chests_side.png^connected_chests_front.png^[transformFX"},
paramtype2 = "facedir",
drop = "",
is_ground_content = false,
pointable = false,
can_dig = function()
return false
end,
})
--[[
local function has_locked_chest_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest_locked", {
description = "Locked Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
default.get_locked_chest_formspec(pos)
)
end
end,
})]]
print(string.format("[connected_chest] loaded after ca. %.2fs", os.clock() - load_time_start))