Use player_monoids API if available (#2)

Este commit está contenido en:
fluxionary 2019-09-10 19:57:44 +00:00 cometido por SmallJoker
padre cd166a7549
commit 26e9a32006
Se han modificado 3 ficheros con 47 adiciones y 25 borrados

1
.gitignore vendido Archivo normal
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@ -0,0 +1 @@
.idea/

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@ -1 +1,2 @@
default
player_monoids?

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@ -1,17 +1,45 @@
local has_monoids = minetest.global_exists("player_monoids")
local function freeze(player)
local player_name = player:get_player_name()
if has_monoids then
player_monoids.speed:add_change(player, 0, "cozy:speed")
player_monoids.jump:add_change(player, 0, "cozy:jump")
player_monoids.gravity:add_change(player, 0, "cozy:gravity")
else
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
end
default.player_attached[player_name] = true
end
local function unfreeze(player)
local player_name = player:get_player_name()
if has_monoids then
player_monoids.speed:del_change(player, "cozy:speed")
player_monoids.jump:del_change(player, "cozy:jump")
player_monoids.gravity:del_change(player, "cozy:gravity")
else
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
end
default.player_attached[player_name] = nil
default.player_set_animation(player, "stand", 30)
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
end
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i=1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().down == true or
players[i]:get_player_control().left == true or
players[i]:get_player_control().right == true or
players[i]:get_player_control().jump == true) then
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
players[i]:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(players[i], "stand", 30)
local player = players[i]
local name = player:get_player_name()
local control = player:get_player_control()
if default.player_attached[name] and not player:get_attach() and (
control.up == true or
control.down == true or
control.left == true or
control.right == true or
control.jump == true
) then
unfreeze(player)
end
end
end)
@ -21,15 +49,11 @@ minetest.register_chatcommand("sit", {
func = function(name)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
unfreeze(player)
else
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
freeze(player)
default.player_set_animation(player, "sit", 30)
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
end
end
})
@ -39,15 +63,11 @@ minetest.register_chatcommand("lay", {
func = function(name)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
unfreeze(player)
else
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
freeze(player)
default.player_set_animation(player, "lay", 0)
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
end
end
})