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4 changed files with 11 additions and 19 deletions

2
depends.txt Normal file
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@ -0,0 +1,2 @@
default
player_monoids?

1
description.txt Normal file
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@ -0,0 +1 @@
Adds sitting down, and lying down player animations.

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@ -1,5 +1,4 @@
local has_monoids = minetest.global_exists("player_monoids")
local has_pova = minetest.global_exists("pova")
local function freeze(player)
local player_name = player:get_player_name()
@ -7,13 +6,10 @@ local function freeze(player)
player_monoids.speed:add_change(player, 0, "cozy:speed")
player_monoids.jump:add_change(player, 0, "cozy:jump")
player_monoids.gravity:add_change(player, 0, "cozy:gravity")
elseif has_pova then
pova.add_override(player_name, "force", {speed = 0, jump = 0, gravity = 0})
pova.do_override(player)
else
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
end
player_api.player_attached[player_name] = true
default.player_attached[player_name] = true
end
local function unfreeze(player)
@ -22,14 +18,11 @@ local function unfreeze(player)
player_monoids.speed:del_change(player, "cozy:speed")
player_monoids.jump:del_change(player, "cozy:jump")
player_monoids.gravity:del_change(player, "cozy:gravity")
elseif has_pova then
pova.del_override(player_name, "force")
pova.do_override(player)
else
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
end
player_api.player_attached[player_name] = nil
player_api.set_animation(player, "stand", 30)
default.player_attached[player_name] = nil
default.player_set_animation(player, "stand", 30)
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
end
@ -39,7 +32,7 @@ minetest.register_globalstep(function(dtime)
local player = players[i]
local name = player:get_player_name()
local control = player:get_player_control()
if player_api.player_attached[name] and not player:get_attach() and (
if default.player_attached[name] and not player:get_attach() and (
control.up == true or
control.down == true or
control.left == true or
@ -55,11 +48,11 @@ minetest.register_chatcommand("sit", {
description = "Sit down",
func = function(name)
local player = minetest.get_player_by_name(name)
if player_api.player_attached[name] then
if default.player_attached[name] then
unfreeze(player)
else
freeze(player)
player_api.set_animation(player, "sit", 30)
default.player_set_animation(player, "sit", 30)
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
end
end
@ -69,14 +62,13 @@ minetest.register_chatcommand("lay", {
description = "Lay down",
func = function(name)
local player = minetest.get_player_by_name(name)
if player_api.player_attached[name] then
if default.player_attached[name] then
unfreeze(player)
else
freeze(player)
player_api.set_animation(player, "lay", 0)
default.player_set_animation(player, "lay", 0)
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
end
end
})
minetest.log("action", "[cozy] loaded.")

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@ -1,4 +1 @@
name = cozy
depends = player_api
optional_depends = player_monoids, pova
description = Adds sitting down, and lying down player animations.