forked from minetest-mods/cozy
76 lines
2.9 KiB
Lua
76 lines
2.9 KiB
Lua
local has_monoids = minetest.global_exists("player_monoids")
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local function freeze(player)
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local player_name = player:get_player_name()
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if has_monoids then
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player_monoids.speed:add_change(player, 0, "cozy:speed")
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player_monoids.jump:add_change(player, 0, "cozy:jump")
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player_monoids.gravity:add_change(player, 0, "cozy:gravity")
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else
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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end
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player_api.player_attached[player_name] = true
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end
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local function unfreeze(player)
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local player_name = player:get_player_name()
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if has_monoids then
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player_monoids.speed:del_change(player, "cozy:speed")
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player_monoids.jump:del_change(player, "cozy:jump")
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player_monoids.gravity:del_change(player, "cozy:gravity")
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else
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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end
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player_api.player_attached[player_name] = nil
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player_api.set_animation(player, "stand", 30)
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player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
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end
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i=1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local control = player:get_player_control()
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if player_api.player_attached[name] and not player:get_attach() and (
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control.up == true or
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control.down == true or
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control.left == true or
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control.right == true or
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control.jump == true
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) then
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unfreeze(player)
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end
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end
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end)
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minetest.register_chatcommand("sit", {
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description = "Sit down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player_api.player_attached[name] then
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unfreeze(player)
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else
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freeze(player)
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player_api.set_animation(player, "sit", 30)
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player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
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end
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end
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})
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minetest.register_chatcommand("lay", {
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description = "Lay down",
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player_api.player_attached[name] then
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unfreeze(player)
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else
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freeze(player)
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player_api.set_animation(player, "lay", 0)
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player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
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end
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end
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})
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minetest.log("action", "[cozy] loaded.")
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