craftguide = {} local pdata = {} local core = core -- Caches local init_items = {} local searches = {} local recipes_cache = {} local usages_cache = {} local fuel_cache = {} local progressive_mode = core.settings:get_bool("craftguide_progressive_mode") local sfinv_only = core.settings:get_bool("craftguide_sfinv_only") and rawget(_G, "sfinv") local after = core.after local colorize = core.colorize local reg_items = core.registered_items local show_formspec = core.show_formspec local globalstep = core.register_globalstep local on_shutdown = core.register_on_shutdown local get_craft_result = core.get_craft_result local get_players = core.get_connected_players local on_joinplayer = core.register_on_joinplayer local register_command = core.register_chatcommand local get_all_recipes = core.get_all_craft_recipes local get_player_by_name = core.get_player_by_name local on_mods_loaded = core.register_on_mods_loaded local on_leaveplayer = core.register_on_leaveplayer local serialize, deserialize = core.serialize, core.deserialize local on_receive_fields = core.register_on_player_receive_fields local ESC = core.formspec_escape local S = core.get_translator("craftguide") local maxn, sort, concat, copy = table.maxn, table.sort, table.concat, table.copy local fmt, find, gmatch, match, sub, split, upper, lower = string.format, string.find, string.gmatch, string.match, string.sub, string.split, string.upper, string.lower local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil local pairs, next = pairs, next local vec_add, vec_mul = vector.add, vector.multiply local DEFAULT_SIZE = 10 local MIN_LIMIT, MAX_LIMIT = 10, 12 DEFAULT_SIZE = min(MAX_LIMIT, max(MIN_LIMIT, DEFAULT_SIZE)) local GRID_LIMIT = 5 local FMT = { box = "box[%f,%f;%f,%f;%s]", label = "label[%f,%f;%s]", image = "image[%f,%f;%f,%f;%s]", button = "button[%f,%f;%f,%f;%s;%s]", tooltip = "tooltip[%f,%f;%f,%f;%s]", item_image = "item_image[%f,%f;%f,%f;%s]", image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]", } craftguide.group_stereotypes = { wool = "wool:white", dye = "dye:white", water_bucket = "bucket:bucket_water", vessel = "vessels:glass_bottle", coal = "default:coal_lump", flower = "flowers:dandelion_yellow", mesecon_conductor_craftable = "mesecons:wire_00000000_off", } local function table_replace(t, val, new) for k, v in pairs(t) do if v == val then t[k] = new end end end local function __func() return debug.getinfo(2, "n").name end local function is_str(x) return type(x) == "string" end local function is_num(x) return type(x) == "number" end local function is_table(x) return type(x) == "table" end local function is_func(x) return type(x) == "function" end local custom_crafts, craft_types = {}, {} function craftguide.register_craft_type(name, def) local func = "craftguide." .. __func() .. "(): " assert(is_str(name), func .. "'name' field missing") assert(is_str(def.description), func .. "'description' field missing") assert(is_str(def.icon), func .. "'icon' field missing") craft_types[name] = def end function craftguide.register_craft(def) if def.result then def.output = def.result -- Backward compatibility end if not is_str(def.output) then def.output = "" end if not is_table(def.items) then def.items = {} end if not is_num(def.width) then def.width = 0 end if def.grid then if not is_table(def.grid) then def.grid = {} end local cp = copy(def.grid) sort(cp, function(a, b) return #a > #b end) def.width = #cp[1] for i = 1, #def.grid do while #def.grid[i] < def.width do def.grid[i] = def.grid[i] .. " " end end local c = 1 for symbol in gmatch(concat(def.grid), ".") do def.items[c] = def.key[symbol] c = c + 1 end end custom_crafts[#custom_crafts + 1] = def end local recipe_filters = {} function craftguide.add_recipe_filter(name, f) local func = "craftguide." .. __func() .. "(): " assert(is_str(name), func .. "filter name missing") assert(is_func(f), func .. "filter function missing") recipe_filters[name] = f end function craftguide.remove_recipe_filter(name) recipe_filters[name] = nil end function craftguide.set_recipe_filter(name, f) local func = "craftguide." .. __func() .. "(): " assert(is_str(name), func .. "filter name missing") assert(is_func(f), func .. "filter function missing") recipe_filters = {[name] = f} end function craftguide.get_recipe_filters() return recipe_filters end local function apply_recipe_filters(recipes, player) for _, filter in pairs(recipe_filters) do recipes = filter(recipes, player) end return recipes end local search_filters = {} function craftguide.add_search_filter(name, f) local func = "craftguide." .. __func() .. "(): " assert(is_str(name), func .. "filter name missing") assert(is_func(f), func .. "filter function missing") search_filters[name] = f end function craftguide.remove_search_filter(name) search_filters[name] = nil end function craftguide.get_search_filters() return search_filters end local function item_has_groups(item_groups, groups) for i = 1, #groups do local group = groups[i] if (item_groups[group] or 0) == 0 then return end end return true end local function extract_groups(str) return split(sub(str, 7), ",") end local function item_in_recipe(item, recipe) for _, recipe_item in pairs(recipe.items) do if recipe_item == item then return true end end end local function groups_item_in_recipe(item, recipe) local item_groups = reg_items[item].groups for _, recipe_item in pairs(recipe.items) do if sub(recipe_item, 1,6) == "group:" then local groups = extract_groups(recipe_item) if item_has_groups(item_groups, groups) then local usage = copy(recipe) table_replace(usage.items, recipe_item, item) return usage end end end end local function get_usages(item) local usages, c = {}, 0 for _, recipes in pairs(recipes_cache) do for i = 1, #recipes do local recipe = recipes[i] if item_in_recipe(item, recipe) then c = c + 1 usages[c] = recipe else recipe = groups_item_in_recipe(item, recipe) if recipe then c = c + 1 usages[c] = recipe end end end end if fuel_cache[item] then usages[#usages + 1] = {type = "fuel", width = 1, items = {item}} end return usages end local function get_filtered_items(player, data) local items, c = {}, 0 local known = 0 for i = 1, #init_items do local item = init_items[i] local recipes = recipes_cache[item] local usages = usages_cache[item] recipes = #apply_recipe_filters(recipes or {}, player) usages = #apply_recipe_filters(usages or {}, player) if recipes > 0 or usages > 0 then if not data then c = c + 1 items[c] = item else known = known + recipes + usages end end end if data then data.known_recipes = known else return items end end local function cache_recipes(output) local recipes = get_all_recipes(output) or {} for i = 1, #custom_crafts do local custom_craft = custom_crafts[i] if match(custom_craft.output, "%S*") == output then recipes[#recipes + 1] = custom_craft end end if #recipes > 0 then recipes_cache[output] = recipes end end local function cache_usages(item) local usages = get_usages(item) if #usages > 0 then usages_cache[item] = usages end end local function get_recipes(item, data, player) local recipes = recipes_cache[item] local usages = usages_cache[item] if recipes then recipes = apply_recipe_filters(recipes, player) end local no_recipes = not recipes or #recipes == 0 if no_recipes and not usages then return elseif usages and no_recipes then data.show_usages = true end if data.show_usages then recipes = apply_recipe_filters(usages_cache[item], player) if recipes and #recipes == 0 then return end end return recipes end local function get_burntime(item) return get_craft_result({method = "fuel", width = 1, items = {item}}).time end local function cache_fuel(item) local burntime = get_burntime(item) if burntime > 0 then fuel_cache[item] = burntime return true end end local function groups_to_item(groups) if #groups == 1 then local group = groups[1] local def_gr = "default:" .. group local stereotypes = craftguide.group_stereotypes local stereotype = stereotypes and stereotypes[group] if stereotype then return stereotype elseif reg_items[def_gr] then return def_gr end end for name, def in pairs(reg_items) do if item_has_groups(def.groups, groups) then return name end end return "" end local function get_tooltip(item, groups, cooktime, burntime) local tooltip if groups then local groupstr, c = {}, 0 for i = 1, #groups do c = c + 1 groupstr[c] = colorize("yellow", groups[i]) end groupstr = concat(groupstr, ", ") tooltip = S("Any item belonging to the group(s): @1", groupstr) else local def = reg_items[item] tooltip = def and def.description or (def and match(item, ":.*"):gsub("%W%l", upper):sub(2):gsub("_", " ") or S("Unknown Item (@1)", item)) end if cooktime then tooltip = tooltip .. "\n" .. S("Cooking time: @1", colorize("yellow", cooktime)) end if burntime then tooltip = tooltip .. "\n" .. S("Burning time: @1", colorize("yellow", burntime)) end return fmt("tooltip[%s;%s]", item, ESC(tooltip)) end local function get_recipe_fs(data, iY) local fs = {} local recipe = data.recipes[data.rnum] local width = recipe.width local xoffset = data.iX / 2.15 local cooktime, shapeless if recipe.type == "cooking" then cooktime, width = width, 1 elseif width == 0 then shapeless = true local n = #recipe.items width = n <= 4 and 2 or min(3, n) end local rows = ceil(maxn(recipe.items) / width) local rightest, btn_size, s_btn_size = 0, 1.1 local btn_lab = data.show_usages and ESC(S("Usage @1 of @2", data.rnum, #data.recipes)) or ESC(S("Recipe @1 of @2", data.rnum, #data.recipes)) fs[#fs + 1] = fmt(FMT.button, sfinv_only and 5.8 or data.iX - 2.6, sfinv_only and 7.9 or iY + 3.3, 2.2, 1, "alternate", btn_lab) if width > GRID_LIMIT or rows > GRID_LIMIT then fs[#fs + 1] = fmt(FMT.label, (data.iX / 2) - 2, iY + 2.2, ESC(S("Recipe is too big to be displayed (@1x@2)", width, rows))) return concat(fs) end for i, item in pairs(recipe.items) do local X = ceil((i - 1) % width + xoffset - width) - (sfinv_only and 0 or 0.2) local Y = ceil(i / width + (iY + 2) - min(2, rows)) if width > 3 or rows > 3 then btn_size = width > 3 and 3 / width or 3 / rows s_btn_size = btn_size X = btn_size * ((i - 1) % width) + xoffset - 2.65 Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows) end if X > rightest then rightest = X end local groups if sub(item, 1,6) == "group:" then groups = extract_groups(item) item = groups_to_item(groups) end local label = groups and "\nG" or "" fs[#fs + 1] = fmt(FMT.item_image_button, X, Y + (sfinv_only and 0.7 or 0.2), btn_size, btn_size, item, match(item, "%S*"), ESC(label)) local burntime = fuel_cache[item] if groups or cooktime or burntime then fs[#fs + 1] = get_tooltip(item, groups, cooktime, burntime) end end local custom_recipe = craft_types[recipe.type] if custom_recipe or shapeless or recipe.type == "cooking" then local icon = custom_recipe and custom_recipe.icon or shapeless and "shapeless" or "furnace" if not custom_recipe then icon = fmt("craftguide_%s.png^[resize:16x16", icon) end fs[#fs + 1] = fmt(FMT.image, min(3.9, rightest) + 1.2, sfinv_only and 6.2 or iY + 1.7, 0.5, 0.5, icon) local tooltip = custom_recipe and custom_recipe.description or shapeless and S("Shapeless") or S("Cooking") fs[#fs + 1] = fmt("tooltip[%f,%f;%f,%f;%s]", rightest + 1.2, sfinv_only and 6.2 or iY + 1.7, 0.5, 0.5, ESC(tooltip)) end local arrow_X = rightest + (s_btn_size or 1.1) local output_X = arrow_X + 0.9 fs[#fs + 1] = fmt(FMT.image, arrow_X, sfinv_only and 6.85 or iY + 2.35, 0.9, 0.7, "craftguide_arrow.png") if recipe.type == "fuel" then fs[#fs + 1] = fmt(FMT.image, output_X, sfinv_only and 6.68 or iY + 2.18, 1.1, 1.1, "craftguide_fire.png") else local output_name = match(recipe.output, "%S+") local burntime = fuel_cache[output_name] fs[#fs + 1] = fmt(FMT.item_image_button, output_X, sfinv_only and 6.7 or iY + 2.2, 1.1, 1.1, recipe.output, ESC(output_name), "") if burntime then fs[#fs + 1] = get_tooltip(output_name, nil, nil, burntime) fs[#fs + 1] = fmt(FMT.image, output_X + 1, sfinv_only and 6.83 or iY + 2.33, 0.6, 0.4, "craftguide_arrow.png") fs[#fs + 1] = fmt(FMT.image, output_X + 1.6, sfinv_only and 6.68 or iY + 2.18, 0.6, 0.6, "craftguide_fire.png") end end return concat(fs) end local function make_formspec(name) local data = pdata[name] local iY = sfinv_only and 4 or data.iX - 5 local ipp = data.iX * iY data.pagemax = max(1, ceil(#data.items / ipp)) local fs = {} if not sfinv_only then fs[#fs + 1] = fmt("size[%f,%f;]", data.iX - 0.35, iY + 4) fs[#fs + 1] = [[ no_prepend[] background[1,1;1,1;craftguide_bg.png;true] ]] fs[#fs + 1] = fmt([[ image_button[%f,0.12;0.8,0.8;craftguide_zoomin_icon.png;size_inc;] image_button[%f,0.12;0.8,0.8;craftguide_zoomout_icon.png;size_dec;] ]], data.iX * 0.47, data.iX * 0.47 + 0.6) end fs[#fs + 1] = fmt("field[0.3,0.33;2.5,1;filter;;%s]", ESC(data.filter)) fs[#fs + 1] = [[ image_button[2.4,0.12;0.8,0.8;craftguide_search_icon.png;search;] image_button[3.05,0.12;0.8,0.8;craftguide_clear_icon.png;clear;] field_close_on_enter[filter;false] ]] fs[#fs + 1] = fmt("label[%f,%f;%s / %u]", sfinv_only and 6.3 or data.iX - 2.2, 0.22, colorize("yellow", data.pagenum), data.pagemax) fs[#fs + 1] = fmt([[ image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;] image_button[%f,0.12;0.8,0.8;craftguide_next_icon.png;next;] ]], sfinv_only and 5.5 or data.iX - 3.1, sfinv_only and 7.3 or (data.iX - 1.2) - (data.iX >= 11 and 0.08 or 0)) if #data.items == 0 then local no_item = S("No item to show") local pos = (data.iX / 2) - 1 if next(recipe_filters) and #init_items > 0 and data.filter == "" then no_item = S("Collect items to reveal more recipes") pos = pos - 1 end fs[#fs + 1] = fmt(FMT.label, pos, 2, ESC(no_item)) end local first_item = (data.pagenum - 1) * ipp for i = first_item, first_item + ipp - 1 do local item = data.items[i + 1] if not item then break end local X = i % data.iX local Y = (i % ipp - X) / data.iX + 1 fs[#fs + 1] = fmt("item_image_button[%f,%f;%f,%f;%s;%s_inv;]", X - (sfinv_only and 0 or (X * 0.05)), Y, 1.1, 1.1, item, item) end if data.recipes and #data.recipes > 0 then fs[#fs + 1] = get_recipe_fs(data, iY) end return concat(fs) end local show_fs = function(player, name) if sfinv_only then sfinv.set_player_inventory_formspec(player) else show_formspec(name, "craftguide", make_formspec(name)) end end craftguide.add_search_filter("groups", function(item, groups) local itemdef = reg_items[item] local has_groups = true for i = 1, #groups do local group = groups[i] if not itemdef.groups[group] then has_groups = nil break end end return has_groups end) local function search(data) local filter = data.filter if searches[filter] then data.items = searches[filter] return end local opt = "^(.-)%+([%w_]+)=([%w_,]+)" local search_filter = next(search_filters) and match(filter, opt) local filters = {} if search_filter then for filter_name, values in gmatch(filter, sub(opt, 6)) do if search_filters[filter_name] then values = split(values, ",") filters[filter_name] = values end end end local filtered_list, c = {}, 0 for i = 1, #data.items_raw do local item = data.items_raw[i] local def = reg_items[item] local desc = (def and def.description) and lower(def.description) or "" local search_in = item .. " " .. desc local to_add if search_filter then for filter_name, values in pairs(filters) do local func = search_filters[filter_name] to_add = func(item, values) and (search_filter == "" or find(search_in, search_filter, 1, true)) end else to_add = find(search_in, filter, 1, true) end if to_add then c = c + 1 filtered_list[c] = item end end if not next(recipe_filters) then -- Cache the results only if searched 2 times if searches[filter] == nil then searches[filter] = false else searches[filter] = filtered_list end end data.items = filtered_list end local function init_data(name) pdata[name] = { filter = "", pagenum = 1, iX = sfinv_only and 8 or DEFAULT_SIZE, items = init_items, items_raw = init_items, } end local function reset_data(data) data.filter = "" data.pagenum = 1 data.rnum = 1 data.query_item = nil data.show_usages = nil data.recipes = nil data.items = data.items_raw end local function check_item(def) return not (def.groups.not_in_craft_guide == 1 or def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" end local function get_init_items() local items, c = {}, 0 for name, def in pairs(reg_items) do if check_item(def) then cache_fuel(name) cache_recipes(name) c = c + 1 items[c] = name end end c = 0 for i = 1, #items do local name = items[i] cache_usages(name) if recipes_cache[name] or usages_cache[name] then c = c + 1 init_items[c] = name end end sort(init_items) end local function _fields(player, fields) local name = player:get_player_name() local data = pdata[name] if fields.clear then reset_data(data) show_fs(player, name) elseif fields.alternate then if #data.recipes == 1 then return end local num_next = data.rnum + 1 data.rnum = data.recipes[num_next] and num_next or 1 show_fs(player, name) elseif (fields.key_enter_field == "filter" or fields.search) and fields.filter ~= "" then local fltr = lower(fields.filter) if data.filter == fltr then return end data.filter = fltr data.pagenum = 1 search(data) show_fs(player, name) elseif fields.prev or fields.next then if data.pagemax == 1 then return end data.pagenum = data.pagenum - (fields.prev and 1 or -1) if data.pagenum > data.pagemax then data.pagenum = 1 elseif data.pagenum == 0 then data.pagenum = data.pagemax end show_fs(player, name) elseif (fields.size_inc and data.iX < MAX_LIMIT) or (fields.size_dec and data.iX > MIN_LIMIT) then data.pagenum = 1 data.iX = data.iX + (fields.size_inc and 1 or -1) show_fs(player, name) else local item for field in pairs(fields) do if find(field, ":") then item = field break end end if not item then return elseif sub(item, -4) == "_inv" then item = sub(item, 1, -5) end if item ~= data.query_item then data.show_usages = nil else data.show_usages = not data.show_usages end local recipes = get_recipes(item, data, player) if not recipes then return end data.query_item = item data.recipes = recipes data.rnum = 1 show_fs(player, name) end end on_mods_loaded(get_init_items) on_joinplayer(function(player) local name = player:get_player_name() init_data(name) end) if sfinv_only then sfinv.register_page("craftguide:craftguide", { title = S("Craft Guide"), get = function(self, player, context) local name = player:get_player_name() local formspec = make_formspec(name) return sfinv.make_formspec(player, context, formspec) end, on_enter = function(self, player, context) if next(recipe_filters) then local name = player:get_player_name() local data = pdata[name] data.items_raw = get_filtered_items(player) search(data) end end, on_player_receive_fields = function(self, player, context, fields) _fields(player, fields) end, }) else on_receive_fields(function(player, formname, fields) if formname == "craftguide" then _fields(player, fields) end end) local function on_use(user) local name = user:get_player_name() if next(recipe_filters) then local data = pdata[name] data.items_raw = get_filtered_items(user) search(data) end show_formspec(name, "craftguide", make_formspec(name)) end core.register_craftitem("craftguide:book", { description = S("Crafting Guide"), inventory_image = "craftguide_book.png", wield_image = "craftguide_book.png", stack_max = 1, groups = {book = 1}, on_use = function(itemstack, user) on_use(user) end }) core.register_node("craftguide:sign", { description = S("Crafting Guide Sign"), drawtype = "nodebox", tiles = {"craftguide_sign.png"}, inventory_image = "craftguide_sign_inv.png", wield_image = "craftguide_sign_inv.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, groups = {oddly_breakable_by_hand = 1, flammable = 3}, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375} }, on_construct = function(pos) local meta = core.get_meta(pos) meta:set_string("infotext", "Crafting Guide Sign") end, on_rightclick = function(pos, node, user, itemstack) on_use(user) end }) core.register_craft({ output = "craftguide:book", recipe = { {"default:book"} } }) core.register_craft({ type = "fuel", recipe = "craftguide:book", burntime = 3 }) core.register_craft({ output = "craftguide:sign", recipe = { {"default:sign_wall_wood"} } }) core.register_craft({ type = "fuel", recipe = "craftguide:sign", burntime = 10 }) if rawget(_G, "sfinv_buttons") then sfinv_buttons.register_button("craftguide", { title = S("Crafting Guide"), tooltip = S("Shows a list of available crafting recipes, cooking recipes and fuels"), image = "craftguide_book.png", action = function(player) on_use(player) end, }) end end if progressive_mode then local PLAYERS = {} local POLL_FREQ = 0.25 local function item_in_inv(item, inv_items) local inv_items_size = #inv_items if sub(item, 1,6) == "group:" then local groups = extract_groups(item) for i = 1, inv_items_size do local inv_item = reg_items[inv_items[i]] if inv_item then local item_groups = inv_item.groups if item_has_groups(item_groups, groups) then return true end end end else for i = 1, inv_items_size do if inv_items[i] == item then return true end end end end local function recipe_in_inv(recipe, inv_items) for _, item in pairs(recipe.items) do if not item_in_inv(item, inv_items) then return end end return true end local function progressive_filter(recipes, player) if not recipes then return {} end local name = player:get_player_name() local data = pdata[name] if #data.inv_items == 0 then return {} end local filtered, c = {}, 0 for i = 1, #recipes do local recipe = recipes[i] if recipe_in_inv(recipe, data.inv_items) then c = c + 1 filtered[c] = recipe end end return filtered end local item_lists = { "main", "craft", "craftpreview", } local function table_merge(t, t2) t, t2 = t or {}, t2 or {} local c = #t for i = 1, #t2 do c = c + 1 t[c] = t2[i] end return t end local function table_diff(t, t2) local hash = {} for i = 1, #t do local v = t[i] hash[v] = true end for i = 1, #t2 do local v = t2[i] hash[v] = nil end local diff, c = {}, 0 for i = 1, #t do local v = t[i] if hash[v] then c = c + 1 diff[c] = v end end return diff end local function get_inv_items(player) local inv = player:get_inventory() local stacks = {} for i = 1, #item_lists do local list = inv:get_list(item_lists[i]) table_merge(stacks, list) end local inv_items, c = {}, 0 for i = 1, #stacks do local stack = stacks[i] if not stack:is_empty() then local name = stack:get_name() if reg_items[name] then c = c + 1 inv_items[c] = name end end end return inv_items end local function show_hud_success(player, data, dtime) local hud_info_bg = player:hud_get(data.hud.bg) if hud_info_bg.position.y <= 0.9 then data.show_hud = false data.hud_timer = (data.hud_timer or 0) + dtime end if data.show_hud then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y - (dtime / 5) }) end player:hud_change(data.hud.text, "text", S("@1 new recipe(s) discovered!", data.discovered)) elseif data.show_hud == false then if data.hud_timer > 3 then for _, def in pairs(data.hud) do local hud_info = player:hud_get(def) player:hud_change(def, "position", { x = hud_info.position.x, y = hud_info.position.y + (dtime / 5) }) end if hud_info_bg.position.y >= 1 then data.show_hud = nil data.hud_timer = nil end end end end -- Workaround. Need an engine call to detect when the contents -- of the player inventory changed, instead local function poll_new_items() for i = 1, #PLAYERS do local player = PLAYERS[i] local name = player:get_player_name() local data = pdata[name] local inv_items = get_inv_items(player) local diff = table_diff(inv_items, data.inv_items) if #diff > 0 then data.inv_items = table_merge(diff, data.inv_items) local oldknown = data.known_recipes or 0 get_filtered_items(player, data) data.discovered = data.known_recipes - oldknown if data.show_hud == nil and data.discovered > 0 then data.show_hud = true end end end after(POLL_FREQ, poll_new_items) end poll_new_items() globalstep(function(dtime) for i = 1, #PLAYERS do local player = PLAYERS[i] local name = player:get_player_name() local data = pdata[name] if data.show_hud ~= nil then show_hud_success(player, data, dtime) end end end) craftguide.add_recipe_filter("Default progressive filter", progressive_filter) on_joinplayer(function(player) PLAYERS = get_players() local meta = player:get_meta() local name = player:get_player_name() local data = pdata[name] data.inv_items = deserialize(meta:get_string("inv_items")) or {} data.known_recipes = deserialize(meta:get_string("known_recipes")) or 0 data.hud = { bg = player:hud_add({ hud_elem_type = "image", position = {x = 0.78, y = 1}, alignment = {x = 1, y = 1}, scale = {x = 370, y = 112}, text = "craftguide_bg.png", }), book = player:hud_add({ hud_elem_type = "image", position = {x = 0.79, y = 1.02}, alignment = {x = 1, y = 1}, scale = {x = 4, y = 4}, text = "craftguide_book.png", }), text = player:hud_add({ hud_elem_type = "text", position = {x = 0.84, y = 1.04}, alignment = {x = 1, y = 1}, number = 0xFFFFFF, text = "", }), } end) local to_save = { "inv_items", "known_recipes", } local function save_meta(player) local meta = player:get_meta() local name = player:get_player_name() local data = pdata[name] for i = 1, #to_save do local meta_name = to_save[i] meta:set_string(meta_name, serialize(data[meta_name])) end end on_leaveplayer(function(player) PLAYERS = get_players() save_meta(player) end) on_shutdown(function() for i = 1, #PLAYERS do local player = PLAYERS[i] save_meta(player) end end) end on_leaveplayer(function(player) local name = player:get_player_name() pdata[name] = nil end) register_command("craft", { description = S("Show recipe(s) of the pointed node"), func = function(name) local player = get_player_by_name(name) local dir = player:get_look_dir() local ppos = player:get_pos() ppos.y = ppos.y + 1.625 local node_name for i = 1, 10 do local look_at = vec_add(ppos, vec_mul(dir, i)) local node = core.get_node(look_at) if node.name ~= "air" then node_name = node.name break end end local red = colorize("red", "[craftguide] ") if not node_name then return false, red .. S("No node pointed") end local data = pdata[name] reset_data(data) local recipes = recipes_cache[node_name] local usages = usages_cache[node_name] if recipes then recipes = apply_recipe_filters(recipes, player) end if not recipes or #recipes == 0 then local ylw = colorize("yellow", node_name) local msg = red .. "%s: " .. ylw if usages then recipes = usages_cache[node_name] if #recipes > 0 then data.show_usages = true end elseif recipes_cache[node_name] then return false, fmt(msg, S("You don't know a recipe for this node")) else return false, fmt(msg, S("No recipe for this node")) end end data.query_item = node_name data.recipes = recipes return true, show_fs(player, name) end, }) function craftguide.show(name, item, show_usages) local func = "craftguide." .. __func() .. "(): " assert(is_str(name), func .. "player name missing") local data = pdata[name] local player = get_player_by_name(name) local query_item = data.query_item reset_data(data) item = reg_items[item] and item or query_item data.query_item = item data.show_usages = show_usages data.recipes = get_recipes(item, data, player) show_fs(player, name) end