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Author SHA1 Message Date
cf6e03939f Delete creative mod and rename files 2020-08-16 13:31:55 +02:00
kakalak-lumberJack
3264945c6d
fix typo 2018-05-22 16:53:24 -04:00
kakalak-lumberJack
870fbb9c21 new features 2018-04-03 04:05:45 -04:00
kakalak-lumberJack
57a351c465 add support for unified inventory 2018-02-22 21:55:37 -05:00
21 changed files with 355 additions and 487 deletions

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# Creative Areas
Creative Areas is a minetest mod allowing areas defined by the Areas mod to be designated as creative/sandbox areas adjusting players privliges and inventory formspecs appropriately as they leave or enter these areas. Items mined or taken from creative inventory inside creative area will be removed from players inventories upon leaving creative areas.
Creative Areas is a minetest mod allowing areas defined by the Areas mod to be designated as creative/sandbox areas adjusting players privileges and inventory formspecs appropriately as they leave or enter these areas. Items mined or taken from creative inventory inside creative area will be removed from players inventories upon leaving creative areas.
Players with the 'privs' priv will not have privileges or inventories affected moving in and out of these areas.

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Minetest Game mod: creative
===========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)

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default
sfinv

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creative = {}
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false
})
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache or
minetest.check_player_privs(name, {creative = true})
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
not creative.is_enabled_for(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end

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local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return creative.is_enabled_for(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
tooltip[creative_prev;Previous page]
tooltip[creative_next;Next page]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
.. creative.formspec_add, false)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if creative.is_enabled_for(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)
end
end

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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areas
creative

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local storage = minetest.get_mod_storage()
local cr_areas = minetest.deserialize(storage:get_string("cr_areas")) or {}
---------------
-- Functions
---------------
-- Add creative area to list.
local function make_cr_area(name, areaID)
local id = tonumber(areaID)
if areas.areas[id] ~= nil then
if cr_areas ~= {} then
for i = 1, #cr_areas do
if cr_areas[i] == id then
return minetest.chat_send_player(name, "Area " ..id.." is already a creative area.")
end
end
end
table.insert(cr_areas, id)
storage:set_string("cr_areas", minetest.serialize(cr_areas))
minetest.chat_send_player(name, "Area added to Creative Areas!")
else minetest.chat_send_player(name, "Not a valid area ID")
end
end
--Removes Creative Area
local function rm_cr_area(name, areaID)
local id = tonumber(areaID)
for i = 1, #cr_areas do
if cr_areas[i] == id then
table.remove(cr_areas, i)
storage:set_string("cr_areas", minetest.serialize(cr_areas))
return minetest.chat_send_player(name, "Creative area removed!")
end
end
return minetest.chat_send_player(name, "Not a creative area ID")
end
-- Checks players location against listed creative areas.
function check_cr_area(player)
local pos = player:get_pos()
local area_at_pos = areas:getAreasAtPos(pos)
local status = false
if cr_areas ~= {} then
for i = 1, #cr_areas do
local areaID = cr_areas[i]
-- Clean up creative areas which are have been deleted from Areas mod
if areas.areas[areaID] == nil then
table.remove(cr_areas, i)
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
-- Compare Areas which player are in with Creative Area. Grant/revoke creative priv accordingly."
for _, in_area in pairs(area_at_pos) do
if in_area["pos1"] == areas.areas[areaID]["pos1"] --make sure the areas are not just the same name.
and in_area["name"] == areas.areas[areaID]["name"] then
status = true
end
end
end
end
return status
end
--------------------
-- Chat Commands
-------------------
minetest.register_chatcommand("creative_area", {
description = "Sets area to grant players creative priv while inside it",
params = "<AreaID>",
privs = {privs = true},
func = function(name, param)
make_cr_area(name, param)
end
})
minetest.register_chatcommand("rm_creative_area", {
description = "Revokes area from list of creative areas",
params = "<AreaID>",
privs = {privs = true},
func = function(name, param)
rm_cr_area(name, param)
end
})
minetest.register_chatcommand("ls_creative_areas", {
description = "List creative areas and IDs",
params = "",
func = function(name, params)
local list = ""
if cr_areas ~= {} then
for i = 1, #cr_areas do
local id = tonumber(cr_areas[i])
local area_name = areas.areas[ id ]["name"]
list = list .. " " .. area_name .. " (ID="..id..")"
end
minetest.chat_send_player(name, "Creative Area (ID): "..list)
else minetest.chat_send_player(name, "No creative areas found")
end
end
})
-------------------------------------------------
-- Check location and Grant/revoke creative priv
-------------------------------------------------
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= math.random(1,3) then
for _, player in ipairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local privs = minetest.get_player_privs(pname)
local inv = minetest.get_inventory({type="player", name=pname})
if minetest.get_player_privs(pname).privs == nil then --Players with the "privs" priv will not have privileges effected.
if check_cr_area(player) == true then
if not minetest.check_player_privs(pname, {creative = true}) then
privs.creative = true
minetest.set_player_privs(pname, privs)
local context = {page = sfinv.get_homepage_name(player)}--minetest.get_inventory{{type="detached", name="creative_"..pname}}--{page = sfinv.pages["creative_"..pname]}
sfinv.set_player_inventory_formspec(player, context)
local invlist = inv:get_list("main")
inv:set_list("saved", invlist)
local list = ""
for i = 1, #invlist do
list = list .." "..dump(invlist[i])
end
--write_file(inv_file,)
minetest.chat_send_player(pname, "You are in creative area.")
end
else
if minetest.check_player_privs(pname, {creative=true}) then
privs.creative = nil
minetest.set_player_privs(pname, privs)
local saved = inv:get_list("saved")
if saved ~= nil then
inv:set_list("main", saved)
end
local context = {page = sfinv.get_homepage_name(player)}
sfinv.set_player_inventory_formspec(player, context)
minetest.chat_send_player(pname, "You have left creative area.")
end
end
end
end
timer = 0
end
end)

4
depends.txt Normal file
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areas
creative
sfinv?
unified_inventory?

349
init.lua Normal file
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local storage = minetest.get_mod_storage()
local cr_areas = minetest.deserialize(storage:get_string("cr_areas")) or {}
local privtbl = {["interact"] = false, ["fast"] = false, ["fly"] = false,
["noclip"] = false, ["creative"] = false, ["teleport"] = false, ["worldedit"] = false}
---------------
-- Functions
---------------
-- Check for intersecting creative areas
function intersects_cr_area(areaID)
local ID = areaID
local newarea = areas.areas[ID]
local np1, np2 = newarea["pos1"], newarea["pos2"]
if cr_areas == {} then
return false
end
for k, v in pairs(cr_areas) do
local id = tonumber(k)
local area = areas.areas[tonumber(id)]
if area ~= nil then
local p1, p2 = area["pos1"], area["pos2"]
for cx = p1.x, p2.x do
for cy = p1.y, p2.y do
for cz = p1.z, p2.z do
for nx = np1.x, np2.x do
for ny = np1.y, np2.y do
for nz = np1.z, np2.z do
if cx == nx and cy == ny and cz == nz then
return true
end
end
end
end
end
end
end
end
end
return false
end
-- Add creative area to list.
local function make_cr_area(name, areaID)
local id = tonumber(areaID)
local intersects = intersects_cr_area(id)
if intersects == true then
return minetest.chat_send_player(name, "This area interesects another creative area.")
end
if privs == nil then privs = privtbl end
if areas.areas[id] ~= nil then
id = tostring(id)
if cr_areas ~= {} then
if cr_areas[id] then
cr_areas[id]["privs"] = privs
return minetest.chat_send_player(name, "Creative Area " ..id.." updated")
end
end
local cr_area = {}
cr_area["privs"] = privs
cr_areas[id] = cr_area
storage:set_string("cr_areas", minetest.serialize(cr_areas))
minetest.chat_send_player(name, "Area added to Creative Areas!")
else minetest.chat_send_player(name, "Not a valid area ID")
end
end
--Removes Creative Area
local function rm_cr_area(name, ID)
local id = tostring(ID)
local i = 1
if cr_areas[id] then
for k,v in pairs(cr_areas) do
if k == id then
cr_areas[k] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
return minetest.chat_send_player(name, "Creative area removed!")
end
end
else
return minetest.chat_send_player(name, "Not a creative area ID")
end
end
--Remove creative area which are no longer stored by areas mod
local function rm_nil_areas(areaID)
if areas.areas[areaID] == nil then
cr_areas[tostring(areaID)] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end
-- Checks players location against listed creative areas.
local function check_cr_area(player)
local pos = player:get_pos()
local area_at_pos = areas:getAreasAtPos(pos)
local status = false
local ID = 0
--if area_at_pos ~= {} then
for k, v in pairs(cr_areas) do
if tonumber(k) ~= nil then
local areaID = tonumber(k)
--Compare Areas which player are in with Creative Area. Grant/revoke creative priv accordingly."
for _, in_area in pairs(area_at_pos) do
if in_area["pos1"] == areas.areas[areaID]["pos1"] --make sure the areas are not just the same name.
and in_area["name"] == areas.areas[areaID]["name"] then
status = true
ID = tostring(areaID)
end
end
end
end
return status, ID
end
--------------------
-- Chat Commands
-------------------
minetest.register_chatcommand("creative_area", {
description = "Sets area to grant players creative priv while inside it",
params = "<AreaID> <Privs>",
privs = {privs = true},
func = function(name, param)
make_cr_area(name, param)
end
})
minetest.register_chatcommand("rm_creative_area", {
description = "Revokes area from list of creative areas",
params = "<AreaID>",
privs = {privs = true},
func = function(name, param)
rm_cr_area(name, param)
end
})
minetest.register_chatcommand("ls_creative_areas", {
description = "List creative areas and IDs",
params = "",
func = function(name, params)
local list = ""
if cr_areas ~= {} then
for i = 1, #cr_areas do
for k, v in pairs(cr_areas[i]) do
if k == "id" then
local id = tonumber(v)
local area_name = areas.areas[id]["name"]
list = list .. " " .. area_name .. " (ID="..id..")"
end
end
minetest.chat_send_player(name, "Creative Area (ID): "..list)
end
else minetest.chat_send_player(name, "No creative areas found")
end
end
})
------------------------------------------------------------------------
-- Store players default privs on joining first time incase spawning in creative area.
------------------------------------------------------------------------
local function store_privs(player)
local status = check_cr_area(player)
if status == false then
pname = player:get_player_name()
cr_areas[pname] = minetest.get_player_privs(pname)
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end
minetest.register_on_newplayer(function(player)
store_privs(player)
end)
minetest.register_on_leaveplayer(function(player)
local status = check_cr_area(player)
if status == false then
pname = player:get_player_name()
cr_areas[pname] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end)
-------------------------------------------------
-- Check location and Grant/revoke indicated privs
-------------------------------------------------
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= math.random(1,3) then
for _, player in ipairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local privs = minetest.get_player_privs(pname)
local inv = minetest.get_inventory({type="player", name=pname})
if minetest.get_player_privs(pname).privs == nil then --Players with the "privs" priv will not have privileges effected.
local status, id = check_cr_area(player)
if status == true then
if not cr_areas[pname] then
store_privs(player)
end
for k, v in pairs(cr_areas[id]["privs"]) do
if v == true then
privs[k] = true
end
end
minetest.set_player_privs(pname, privs)
-- Reload inventory formspec
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}--minetest.get_inventory{{type="detached", name="creative_"..pname}}--{page = sfinv.pages["creative_"..pname]}
sfinv.set_player_inventory_formspec(player, context)
end
-- Store inventory for restoration after leaving creative area
local invlist = inv:get_list("main")
inv:set_list("saved", invlist)
local list = ""
for i = 1, #invlist do
list = list .." "..dump(invlist[i])
end
--[[]if not minetest.check_player_privs(pname, {creative = true}) then
privs.creative = true
minetest.set_player_privs(pname, privs)
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}--minetest.get_inventory{{type="detached", name="creative_"..pname}}--{page = sfinv.pages["creative_"..pname]}
sfinv.set_player_inventory_formspec(player, context)
end
--unified_inventory.get_formspec(player, page)
local invlist = inv:get_list("main")
inv:set_list("saved", invlist)
local list = ""
for i = 1, #invlist do
list = list .." "..dump(invlist[i])
end
--write_file(inv_file,)
minetest.chat_send_player(pname, "You are in creative area.")
end]]--
elseif status == false then
if cr_areas[pname] then
minetest.set_player_privs(pname, cr_areas[pname])
end
end
--[[] if minetest.check_player_privs(pname, {creative=true}) then
privs.creative = nil
minetest.set_player_privs(pname, privs)
local saved = inv:get_list("saved")
if saved ~= nil then
inv:set_list("main", saved)
end
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}
sfinv.set_player_inventory_formspec(player, context)
end
--unified_inventory.get_formspec(player, page)
minetest.chat_send_player(pname, "You have left creative area.")
]]--
end
end
timer = 0
end
end)
----------------------------------
--Formspec for SVINV
----------------------------------
local function set_switches(area_id)
local tbl = privtbl
local id = tostring(area_id)
local X, Y = 0.5, 5.5
local j = 1
local switches, state = "", ""
local function form(t)
local switches = ""
for k, v in pairs(tbl) do
local priv = k
if v == true then
state = "on"
else state = "off"
end
switches = switches .. "label["..tostring(X)..","..tostring(Y-0.5)..";"..priv.."]"
.."image_button["..tostring(X)..","..tostring(Y)..";0.8,0.5;switch_"..state..".png;"..priv..";]"
if X < 5.75 then
X=X+2
else X = 0.5
end
if j == 4 or j == 8 then
Y = Y + 1.25
end
if j < 12 then
j = j+1
elseif j >= 12 then break
end
end
return switches
end
if id ~= 0 then
if cr_areas[id] then
tbl = cr_areas[id]["privs"]
end
end
local switches = form(tbl)
return switches
end
local function toggle_switch(ID, priv)
end
sfinv.register_page("creative_areas:areas", {
title = "Creative Areas",
is_in_nav = function(self, player, context)
local privs = minetest.get_player_privs(player:get_player_name())
return privs.privs
end,
get = function(self, player, context)
local status, areaid = check_cr_area(player)
local privs = privtbl
local formspec = {
"label[1.75,1;Add or Remove a Creative Area]"
.."label[0.5,2;Area ID]"
.."field[2.5,2;1,1;areaid;;"..areaid.."]"
.."label[0.5,4;Check privs to be granted in this area]"
..set_switches(areaid)
.."button[3.5,1.75;2,1;mkcrarea;Add]"
.."button[5.5,1.75;2,1;rmcrarea;Remove]"
}
return sfinv.make_formspec(player, context, table.concat(formspec, ""), false)
end,
on_player_receive_fields = function(self, player, formname, fields)
local tbl = {}
if fields.rmcrarea and fields.areaid then
return rm_cr_area(player:get_player_name(), fields.areaid)
elseif fields.mkcrarea and fields.areaid then
return make_cr_area(player:get_player_name(), fields.areaid)
elseif fields.areaid then
local id = fields.areaid
if cr_areas[id] ~= nil then
for k, v in pairs(cr_areas[id]["privs"]) do
if fields[k] then
minetest.chat_send_all(k)
if v == false then
cr_areas[id]["privs"][k] = true
elseif v == true then
cr_areas[id]["privs"][k] = false
end
storage:set_string("cr_areas", minetest.serialize(cr_areas))
sfinv.set_player_inventory_formspec(player)
end
end
end
end
end
})

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