creative_areas/init.lua

350 lines
10 KiB
Lua

local storage = minetest.get_mod_storage()
local cr_areas = minetest.deserialize(storage:get_string("cr_areas")) or {}
local privtbl = {["interact"] = false, ["fast"] = false, ["fly"] = false,
["noclip"] = false, ["creative"] = false, ["teleport"] = false, ["worldedit"] = false}
---------------
-- Functions
---------------
-- Check for intersecting creative areas
function intersects_cr_area(areaID)
local ID = areaID
local newarea = areas.areas[ID]
local np1, np2 = newarea["pos1"], newarea["pos2"]
if cr_areas == {} then
return false
end
for k, v in pairs(cr_areas) do
local id = tonumber(k)
local area = areas.areas[tonumber(id)]
if area ~= nil then
local p1, p2 = area["pos1"], area["pos2"]
for cx = p1.x, p2.x do
for cy = p1.y, p2.y do
for cz = p1.z, p2.z do
for nx = np1.x, np2.x do
for ny = np1.y, np2.y do
for nz = np1.z, np2.z do
if cx == nx and cy == ny and cz == nz then
return true
end
end
end
end
end
end
end
end
end
return false
end
-- Add creative area to list.
local function make_cr_area(name, areaID)
local id = tonumber(areaID)
local intersects = intersects_cr_area(id)
if intersects == true then
return minetest.chat_send_player(name, "This area interesects another creative area.")
end
if privs == nil then privs = privtbl end
if areas.areas[id] ~= nil then
id = tostring(id)
if cr_areas ~= {} then
if cr_areas[id] then
cr_areas[id]["privs"] = privs
return minetest.chat_send_player(name, "Creative Area " ..id.." updated")
end
end
local cr_area = {}
cr_area["privs"] = privs
cr_areas[id] = cr_area
storage:set_string("cr_areas", minetest.serialize(cr_areas))
minetest.chat_send_player(name, "Area added to Creative Areas!")
else minetest.chat_send_player(name, "Not a valid area ID")
end
end
--Removes Creative Area
local function rm_cr_area(name, ID)
local id = tostring(ID)
local i = 1
if cr_areas[id] then
for k,v in pairs(cr_areas) do
if k == id then
cr_areas[k] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
return minetest.chat_send_player(name, "Creative area removed!")
end
end
else
return minetest.chat_send_player(name, "Not a creative area ID")
end
end
--Remove creative area which are no longer stored by areas mod
local function rm_nil_areas(areaID)
if areas.areas[areaID] == nil then
cr_areas[tostring(areaID)] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end
-- Checks players location against listed creative areas.
local function check_cr_area(player)
local pos = player:get_pos()
local area_at_pos = areas:getAreasAtPos(pos)
local status = false
local ID = 0
--if area_at_pos ~= {} then
for k, v in pairs(cr_areas) do
if tonumber(k) ~= nil then
local areaID = tonumber(k)
--Compare Areas which player are in with Creative Area. Grant/revoke creative priv accordingly."
for _, in_area in pairs(area_at_pos) do
if in_area["pos1"] == areas.areas[areaID]["pos1"] --make sure the areas are not just the same name.
and in_area["name"] == areas.areas[areaID]["name"] then
status = true
ID = tostring(areaID)
end
end
end
end
return status, ID
end
--------------------
-- Chat Commands
-------------------
minetest.register_chatcommand("creative_area", {
description = "Sets area to grant players creative priv while inside it",
params = "<AreaID> <Privs>",
privs = {privs = true},
func = function(name, param)
make_cr_area(name, param)
end
})
minetest.register_chatcommand("rm_creative_area", {
description = "Revokes area from list of creative areas",
params = "<AreaID>",
privs = {privs = true},
func = function(name, param)
rm_cr_area(name, param)
end
})
minetest.register_chatcommand("ls_creative_areas", {
description = "List creative areas and IDs",
params = "",
func = function(name, params)
local list = ""
if cr_areas ~= {} then
for i = 1, #cr_areas do
for k, v in pairs(cr_areas[i]) do
if k == "id" then
local id = tonumber(v)
local area_name = areas.areas[id]["name"]
list = list .. " " .. area_name .. " (ID="..id..")"
end
end
minetest.chat_send_player(name, "Creative Area (ID): "..list)
end
else minetest.chat_send_player(name, "No creative areas found")
end
end
})
------------------------------------------------------------------------
-- Store players default privs on joining first time incase spawning in creative area.
------------------------------------------------------------------------
local function store_privs(player)
local status = check_cr_area(player)
if status == false then
pname = player:get_player_name()
cr_areas[pname] = minetest.get_player_privs(pname)
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end
minetest.register_on_newplayer(function(player)
store_privs(player)
end)
minetest.register_on_leaveplayer(function(player)
local status = check_cr_area(player)
if status == false then
pname = player:get_player_name()
cr_areas[pname] = nil
storage:set_string("cr_areas", minetest.serialize(cr_areas))
end
end)
-------------------------------------------------
-- Check location and Grant/revoke indicated privs
-------------------------------------------------
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= math.random(1,3) then
for _, player in ipairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local privs = minetest.get_player_privs(pname)
local inv = minetest.get_inventory({type="player", name=pname})
if minetest.get_player_privs(pname).privs == nil then --Players with the "privs" priv will not have privileges effected.
local status, id = check_cr_area(player)
if status == true then
if not cr_areas[pname] then
store_privs(player)
end
for k, v in pairs(cr_areas[id]["privs"]) do
if v == true then
privs[k] = true
end
end
minetest.set_player_privs(pname, privs)
-- Reload inventory formspec
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}--minetest.get_inventory{{type="detached", name="creative_"..pname}}--{page = sfinv.pages["creative_"..pname]}
sfinv.set_player_inventory_formspec(player, context)
end
-- Store inventory for restoration after leaving creative area
local invlist = inv:get_list("main")
inv:set_list("saved", invlist)
local list = ""
for i = 1, #invlist do
list = list .." "..dump(invlist[i])
end
--[[]if not minetest.check_player_privs(pname, {creative = true}) then
privs.creative = true
minetest.set_player_privs(pname, privs)
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}--minetest.get_inventory{{type="detached", name="creative_"..pname}}--{page = sfinv.pages["creative_"..pname]}
sfinv.set_player_inventory_formspec(player, context)
end
--unified_inventory.get_formspec(player, page)
local invlist = inv:get_list("main")
inv:set_list("saved", invlist)
local list = ""
for i = 1, #invlist do
list = list .." "..dump(invlist[i])
end
--write_file(inv_file,)
minetest.chat_send_player(pname, "You are in creative area.")
end]]--
elseif status == false then
if cr_areas[pname] then
minetest.set_player_privs(pname, cr_areas[pname])
end
end
--[[] if minetest.check_player_privs(pname, {creative=true}) then
privs.creative = nil
minetest.set_player_privs(pname, privs)
local saved = inv:get_list("saved")
if saved ~= nil then
inv:set_list("main", saved)
end
if not minetest.get_modpath("unified_inventory") then
local context = {page = sfinv.get_homepage_name(player)}
sfinv.set_player_inventory_formspec(player, context)
end
--unified_inventory.get_formspec(player, page)
minetest.chat_send_player(pname, "You have left creative area.")
]]--
end
end
timer = 0
end
end)
----------------------------------
--Formspec for SVINV
----------------------------------
local function set_switches(area_id)
local tbl = privtbl
local id = tostring(area_id)
local X, Y = 0.5, 5.5
local j = 1
local switches, state = "", ""
local function form(t)
local switches = ""
for k, v in pairs(tbl) do
local priv = k
if v == true then
state = "on"
else state = "off"
end
switches = switches .. "label["..tostring(X)..","..tostring(Y-0.5)..";"..priv.."]"
.."image_button["..tostring(X)..","..tostring(Y)..";0.8,0.5;switch_"..state..".png;"..priv..";]"
if X < 5.75 then
X=X+2
else X = 0.5
end
if j == 4 or j == 8 then
Y = Y + 1.25
end
if j < 12 then
j = j+1
elseif j >= 12 then break
end
end
return switches
end
if id ~= 0 then
if cr_areas[id] then
tbl = cr_areas[id]["privs"]
end
end
local switches = form(tbl)
return switches
end
local function toggle_switch(ID, priv)
end
sfinv.register_page("creative_areas:areas", {
title = "Creative Areas",
is_in_nav = function(self, player, context)
local privs = minetest.get_player_privs(player:get_player_name())
return privs.privs
end,
get = function(self, player, context)
local status, areaid = check_cr_area(player)
local privs = privtbl
local formspec = {
"label[1.75,1;Add or Remove a Creative Area]"
.."label[0.5,2;Area ID]"
.."field[2.5,2;1,1;areaid;;"..areaid.."]"
.."label[0.5,4;Check privs to be granted in this area]"
..set_switches(areaid)
.."button[3.5,1.75;2,1;mkcrarea;Add]"
.."button[5.5,1.75;2,1;rmcrarea;Remove]"
}
return sfinv.make_formspec(player, context, table.concat(formspec, ""), false)
end,
on_player_receive_fields = function(self, player, formname, fields)
local tbl = {}
if fields.rmcrarea and fields.areaid then
return rm_cr_area(player:get_player_name(), fields.areaid)
elseif fields.mkcrarea and fields.areaid then
return make_cr_area(player:get_player_name(), fields.areaid)
elseif fields.areaid then
local id = fields.areaid
if cr_areas[id] ~= nil then
for k, v in pairs(cr_areas[id]["privs"]) do
if fields[k] then
minetest.chat_send_all(k)
if v == false then
cr_areas[id]["privs"][k] = true
elseif v == true then
cr_areas[id]["privs"][k] = false
end
storage:set_string("cr_areas", minetest.serialize(cr_areas))
sfinv.set_player_inventory_formspec(player)
end
end
end
end
end
})