From 39ed2c3f1ff2fd01901fecd03361c258a441341f Mon Sep 17 00:00:00 2001 From: addi Date: Fri, 8 Jul 2016 07:34:16 +0200 Subject: [PATCH] Updated Readme.md --- README.md | 25 +++++++------------------ 1 file changed, 7 insertions(+), 18 deletions(-) diff --git a/README.md b/README.md index affb46f..59fc033 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,10 @@ -#DarkAge MOD for MINETEST +# DarkAge Mod for Minetest Original mod by Master Gollum -Modified by addi and CraigyDavi +Modified by addi. -##Introduction: +Contains code from CragiDavi and HybridDog + +## Introduction: This mod adds a few new blocks that allows to create new buildings in a pre industrial landscape. Of course, feel free to use them in any other construction :P @@ -24,7 +26,7 @@ Modified by addi and CraigyDavi -##Release Notes +## Release Notes Version 1.2 * corrected Sounds of Stairs @@ -85,7 +87,7 @@ Version 0.1 PS: This document has been structured as the README.txt of PilzAdam in his Bed MOD. -###How to install: +### How to install: Unzip the archive an place it in minetest-base-directory/mods/ if you have a windows client or a linux run-in-place client. If you have a linux system-wide installation place it in @@ -95,19 +97,6 @@ PS: This document has been structured as the README.txt of PilzAdam in For further information or help see: http://wiki.minetest.net/Installing_Mods -###Tuning: - Comments the following lines to remove what you don't like: - (To comment them just add -- at the beginning of their lines) - - Stone Layers - dofile(minetest.get_modpath("darkage").."/mapgen.lua") - The stones will not spawn in the map. - - Furniture Nodes - dofile(minetest.get_modpath("darkage").."/furniture.lua") - Only pure stones will be provided. - - ## BUILDING NODES ### Adobe: