forked from mtcontrib/darkage
Use minetest.register_ore to generate desert_stone_with iron
Also converted whitespaces to tab.
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48
mapgen.lua
48
mapgen.lua
@ -173,47 +173,21 @@ local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dir
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end
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end
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local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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--print("generate_ore num_chunks: "..dump(num_chunks))
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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if minetest.env:get_node(p2).name == wherein then
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minetest.env:set_node(p2, {name=name})
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end
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end
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end
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end
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end
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end
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end
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--print("generate_ore done")
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end
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-- Generate desert stone with iron in derset.
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minetest.register_ore({
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ore_type = "scatter",
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ore = "darkage:desert_stone_with_iron",
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wherein = "default:desert_stone",
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clust_scarcity = 12 * 12 * 12,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -1,
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y_max = 200,
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate stratus
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print("DARKAGE: Generate stratus");
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generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40)
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generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
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generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
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generate_stratus("darkage:chalk",
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