forked from mtcontrib/darkage
fix unified_dyes integration (#14)
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41
glass.lua
41
glass.lua
@ -28,23 +28,6 @@ minetest.register_craft({
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}
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})
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--[[ Round Glass By Semmett9 aka Infinatum ]]
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if minetest.get_modpath("unifieddyes") then
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minetest.register_node("darkage:milk_glass", {
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description = "Milky Medieval Glass (Good for colorization)",
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drawtype = "glasslike",
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tiles = {"darkage_milk_glass.png"},
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use_texture_alpha=true,
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paramtype = "light",
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paramtype2 = "color",
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palette = "unifieddyes_palette_extended.png",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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after_dig_node = unifieddyes.after_dig_node
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})
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end
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minetest.register_node("darkage:glass_round", {
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description = "Round Glass",
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drawtype = "glasslike",
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@ -205,19 +188,13 @@ if minetest.get_modpath("unifieddyes") then
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_craft({
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output = "darkage:milk_glass",
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type = "shapeless",
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recipe = {"darkage:glass", "dye:white"}
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})
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unifieddyes.register_color_craft({
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output = "darkage:milk_glass",
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palette = "extended",
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type = "shapeless",
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neutral_node = "",
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neutral_node = "darkage:glass",
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recipe = {
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"darkage:milk_glass",
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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@ -242,20 +219,14 @@ if minetest.get_modpath("unifieddyes") then
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groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults()
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})
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-- Craft
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minetest.register_craft({
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output = "darkage:milk_glass_round",
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type = "shapeless",
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recipe = {"darkage:glass_round", "dye:white"},
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})
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unifieddyes.register_color_craft({
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output = "darkage:milk_glass_round",
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palette = "extended",
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type = "shapeless",
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neutral_node = "",
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neutral_node = "darkage:glass_round",
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recipe = {
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"darkage:milk_glass_round",
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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@ -292,9 +263,9 @@ if minetest.get_modpath("unifieddyes") then
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output = "darkage:milk_glass_square",
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palette = "extended",
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type = "shapeless",
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neutral_node = "",
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neutral_node = "darkage:glass_square",
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recipe = {
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"darkage:milk_glass_square",
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"NEUTRAL_NODE",
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"MAIN_DYE"
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}
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})
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