forked from mtcontrib/darkage
Better glass texture. Thanks to @Infinatum
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3f773bb856
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@ -2,7 +2,7 @@ minetest.register_node("darkage:glass", {
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description = "Medieval Glass",
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description = "Medieval Glass",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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use_texture_alpha=true,
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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@ -13,10 +13,10 @@ minetest.register_node("darkage:glow_glass", {
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description = "Medieval Glow Glass",
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description = "Medieval Glow Glass",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"darkage_glass.png"},
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tiles = {"darkage_glass.png"},
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inventory_image = minetest.inventorycube("darkage_glass.png"),
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use_texture_alpha=true,
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paramtype = "light",
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paramtype = "light",
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light_source = 18,
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = default.LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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