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nalc-1.2.0
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380
README.md
|
@ -1,12 +1,14 @@
|
|||
# DarkAge Mod for Minetest
|
||||
Original mod by Master Gollum
|
||||
Modified by addi.
|
||||
|
||||
Original mod by Master Gollum
|
||||
Modified by addi.
|
||||
|
||||
Contains code from CragiDavi and HybridDog
|
||||
|
||||
## Introduction:
|
||||
## Introduction
|
||||
|
||||
This mod adds a few new blocks that allows to create new buildings in a
|
||||
pre industrial landscape. Of course, feel free to use them in any other
|
||||
pre industrial landscape. Of course, feel free to use them in any other
|
||||
construction :P
|
||||
|
||||
It also provides more layers of stones. I tried not to turn mining in
|
||||
|
@ -16,380 +18,52 @@ Contains code from CragiDavi and HybridDog
|
|||
Silt and Mud are more easy to find than stone layers, but if you find
|
||||
one it will be a real mine, with all probability with hundreds of blocks.
|
||||
|
||||
I used mainly 4 square recipes to avoid collisions with other MODs,
|
||||
anyway I have not checked all them, so it is possible that another
|
||||
I used mainly 4 square recipes to avoid collisions with other MODs,
|
||||
anyway I have not checked all them, so it is possible that another
|
||||
person is already using one or more of this combinations.
|
||||
|
||||
I also used Desert Sand and Desert Stone, because they almost are not
|
||||
used in the default version. Probably I will change this recipes in
|
||||
used in the default version. Probably I will change this recipes in
|
||||
next releases.
|
||||
|
||||
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||||
|
||||
## Release Notes
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||||
Version 1.2
|
||||
|
||||
* corrected Sounds of Stairs
|
||||
* updated to new Moreblocks api
|
||||
* added Serpentine Stairs
|
||||
### Version 1.4
|
||||
|
||||
Version 1.1
|
||||
* New Textures by Skamiz
|
||||
* serveral mapgen fixes
|
||||
* Maintenance stuff
|
||||
|
||||
* Fix spelling mistakes in README file
|
||||
* Bug fix
|
||||
* Rename slate_tale to slate_tile
|
||||
* Remove unneeded code
|
||||
* Add marble tile
|
||||
* Remove unneeded code
|
||||
* Capitalise a couple of descriptions
|
||||
* Add marble tile texture
|
||||
* Rename alias.lua to aliases.lua
|
||||
Full release notes: <https://github.com/adrido/darkage/releases>
|
||||
|
||||
Version 1.0.1
|
||||
## How to install
|
||||
|
||||
* fixed init.lua which get broken by upload on github
|
||||
|
||||
|
||||
Version 1.0
|
||||
|
||||
* compatibility with stairsplus added
|
||||
* added new item iron_stick
|
||||
* added craft reziep for iron stick
|
||||
* changed reziep of iron_bars to avoid conflicts with iron bars mod
|
||||
* changed reziep of chain to avoid conflicts with 3d furniture mod
|
||||
* changed reziep of darkage:stonebrick to avoid conflicts with moreblocks
|
||||
* disabled marble_tile to avoid the message "texture not found"
|
||||
* added compatibility with stairsplus (now its moreblocks)
|
||||
* added darkage:glass a nice looking glass that must be in this mod
|
||||
* changed the sound_node_leaves_default to wood_default from box and wooden shelves
|
||||
* added craft reziep for darkage:chalk
|
||||
* improved the textures of reinforced wood and chalk to save a bit more loadtime on servers
|
||||
* added another reziep for darkage straw (this can be crafted now, if farming is installed, with farming:harvested_weed
|
||||
|
||||
Version 0.3
|
||||
|
||||
* 29 Nodes + 3 Craft Items
|
||||
* Furniture and building decoration
|
||||
* Stone layers
|
||||
|
||||
|
||||
|
||||
Version 0.2
|
||||
|
||||
* 13 Nodes
|
||||
* Sedimentary stones
|
||||
|
||||
|
||||
Version 0.1
|
||||
|
||||
* 6 Nodes
|
||||
|
||||
|
||||
### How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/
|
||||
if you have a windows client or a linux run-in-place client. If you
|
||||
have a linux system-wide installation place it in
|
||||
if you have a windows client or a linux run-in-place client. If you
|
||||
have a linux system-wide installation place it in
|
||||
~/.minetest/mods/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory. Remember to activate it for your world by pressing the 'configure' button and doubleclick darkage in the right list.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.net/Installing_Mods
|
||||
<http://wiki.minetest.net/Installing_Mods>
|
||||
|
||||
## BUILDING NODES
|
||||
## Wiki
|
||||
|
||||
### Adobe:
|
||||
Sand and Clay mixture with Straw to build houses or walls.
|
||||
Used from historical times, one of the first bricks
|
||||
invented. I have to improve this texture, it is ugly :P
|
||||
For Building-blocks and crafting information please take a look to the wiki:
|
||||
<https://github.com/adrido/darkage/wiki>
|
||||
|
||||
CRAFT -> 4
|
||||
[Sand] [Sand]
|
||||
[Clay Lump] [Straw]
|
||||
## License
|
||||
|
||||
|
||||
### Basalt:
|
||||
A darken version of the default Stone
|
||||
|
||||
COOKING
|
||||
[Basalt Rubble]
|
||||
|
||||
|
||||
### Basalt Rubble:
|
||||
A darken version of the default Cobble.
|
||||
|
||||
CRAFT -> 4
|
||||
[Cobble] [Cobble]
|
||||
[Coal Lump] [Coal Lump]
|
||||
|
||||
|
||||
### Chalk:
|
||||
A soft, white and porous sedimentary rock. It becomes
|
||||
Chalk Powder when dug. Can't be craft, only found as stratum.
|
||||
|
||||
|
||||
### Chalk Powder:
|
||||
Pile of chalk from digging Chalk stones. Can
|
||||
be used to prepare plaster. See Cobblestone with Plaster.
|
||||
|
||||
|
||||
### Cobblestone with Plaster:
|
||||
Cobbles where has been applied a
|
||||
layer of white plaster.
|
||||
When dug it lost the plaster layer!
|
||||
|
||||
CRAFT -> 2
|
||||
[Cobblestone] [Chalk Powder]
|
||||
[Cobblestone] [Chalk Powder]
|
||||
|
||||
|
||||
### Dark Dirt:
|
||||
A darken version of the Dirt where the grass doesn't
|
||||
grown, perfect for create a path in a forest. I was using
|
||||
Gravel, but the noise walking was annoying to me (like
|
||||
walking over iron coal with the nude feet :P), for this I
|
||||
created this node.
|
||||
|
||||
CRAFT -> 4
|
||||
[Dirt] [Dirt]
|
||||
[Gravel] [Gravel]
|
||||
|
||||
|
||||
### Desert Iron Ore:
|
||||
I know that others MODs add ores to the
|
||||
Desert Stones, mine also does it, but just Iron, I supposed
|
||||
the red color is because of the iron, so it goes with more
|
||||
high probability than regular Stones and it doesn't add
|
||||
Coal to them. It will not be a lot so you can keep it with
|
||||
another MOD that does the same or just comment the lines that
|
||||
does it.
|
||||
|
||||
|
||||
### Dry Leaves:
|
||||
Just a cube of Leaves toasted :P Well I found the
|
||||
Leaves are not useful so I thought to turn them into Straw, ok
|
||||
it is not the same, but well, why not? Just dry them in a
|
||||
Furnace and then put together to create the Straw
|
||||
|
||||
COOKING
|
||||
[Leaves]
|
||||
|
||||
|
||||
### Gneiss:
|
||||
High grade metamorphic rock formed from Schist, very
|
||||
common, and used in construction. It sometimes brakes in
|
||||
Gneiss Rubble when being dug.
|
||||
|
||||
COOKING
|
||||
[Schist]
|
||||
|
||||
|
||||
### Gneiss Rubble:
|
||||
Cobble version of the gneiss.
|
||||
|
||||
From dig gneiss
|
||||
|
||||
|
||||
### Mud:
|
||||
Mixture of water and some combination of soil, silt, and
|
||||
clay. Used for build houses, specially in desert regions.
|
||||
It brakes in 4 Mud Lumps when dug.
|
||||
|
||||
CRAFT -> 3
|
||||
[Dirt] [Dirt]
|
||||
[Clay Lump] [Silt Lump]
|
||||
|
||||
CRAFT -> 1
|
||||
[Mud Lump] [Mud Lump]
|
||||
[Mud Lump] [Mud Lump]
|
||||
|
||||
|
||||
### Old Red Sandstone:
|
||||
A light red sandstone, in fact it's
|
||||
sandstone with iron that gives it this color.
|
||||
|
||||
CRAFT -> 4
|
||||
[Sandstone] [Sandstone]
|
||||
[Iron Lump] [Sandstone]
|
||||
|
||||
COOKING
|
||||
[Old Red Sandstone Rubble]
|
||||
|
||||
|
||||
### Old Red Sandstone Rubble:
|
||||
Cobbles of Old Red Sandstone.
|
||||
|
||||
CRAFT -> 4
|
||||
[Sandstone] [Sandstone]
|
||||
[Iron Lump] [Sandstone]
|
||||
|
||||
|
||||
### Reinforced Cobble:
|
||||
Brick with crossed wooden.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [] [Stick]
|
||||
[] [Cobble] []
|
||||
[Stick] [] [Stick]
|
||||
|
||||
|
||||
### Schist:
|
||||
Medium grade metamorphic rock from Slate.
|
||||
|
||||
COOKING
|
||||
[Slate]
|
||||
|
||||
|
||||
### Silt:
|
||||
Granular material of a size somewhere between sand and clay.
|
||||
It brakes in 4 Silt Lumps.
|
||||
|
||||
CRAFT -> 1
|
||||
[Silt Lump] [Silt Lump]
|
||||
[Silt Lump] [Silt Lump]
|
||||
|
||||
|
||||
### Slate:
|
||||
Fine-grained, foliated, homogeneous metamorphic rock
|
||||
derived from an original shale-type sedimentary rock through
|
||||
low-grade regional metamorphism. It is used to build roof.
|
||||
|
||||
COOKING
|
||||
[Shale]
|
||||
|
||||
COOKING
|
||||
[Slate Cobble]
|
||||
|
||||
|
||||
### Slate Rubble:
|
||||
Cobble obtained from Slate
|
||||
|
||||
From dig Slate
|
||||
|
||||
|
||||
### Slate Tile:
|
||||
Nice blue slate tiles for roofs. They has been used
|
||||
as building traditional building material in zones where
|
||||
slate is easy to find.
|
||||
Note: It has stairs and slabs.
|
||||
|
||||
CRAFT -> 2
|
||||
[Slate Rubble] [Slate Rubble]
|
||||
[Slate Rubble] [Slate Rubble]
|
||||
|
||||
|
||||
### Straw Bale:
|
||||
A decoration item, looks great for a farm or a
|
||||
country side house.
|
||||
|
||||
CRAFT -> 1
|
||||
[Straw] [Straw]
|
||||
[Straw] [Straw]
|
||||
|
||||
|
||||
### Desert Stone:
|
||||
Just the default block, it can be obtained now
|
||||
from Desert Sand. The idea is that Desert Sand is stonier
|
||||
than regular Sand, so it takes less to create a Desert
|
||||
Stone than a Sandstone.
|
||||
|
||||
CRAFT -> 2
|
||||
[Sandstone] [Sandstone]
|
||||
[Sandstone] [Sandstone]
|
||||
|
||||
|
||||
##FURNITURE NODES
|
||||
Just started so they are few ones
|
||||
|
||||
### Box:
|
||||
A more smaller container than the Chest, but it requires
|
||||
less wood. As cheep as 4 woods and have 16 slots. The craft
|
||||
is a little weird but I think it makes sense and avoids
|
||||
collision with the recipe of Hardwood of the MOD
|
||||
building_blocks.
|
||||
|
||||
CRAFT -> 2
|
||||
[Wood] [] [Wood]
|
||||
[] [] []
|
||||
[Wood] [] [Wood]
|
||||
|
||||
### Chain:
|
||||
Climbable chain.
|
||||
|
||||
CRAFT -> 2
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
[Steel Ingot]
|
||||
|
||||
|
||||
### Iron Bars:
|
||||
Alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Iron Stick] [] [Iron Stick]
|
||||
[Iron Stick] [] [Iron Stick]
|
||||
[Iron Stick] [] [Iron Stick]
|
||||
|
||||
|
||||
###Iron Grille:
|
||||
Alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[] [Iron Bars] []
|
||||
[Iron Bars] [] [Iron Bars]
|
||||
[] [Iron Bars] []
|
||||
|
||||
|
||||
###Wood Bars:
|
||||
Alternative window for the Glass.
|
||||
|
||||
CRAFT -> 3
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
[Stick] [] [Stick]
|
||||
|
||||
|
||||
###Wood Frame:
|
||||
Alternative window for the Glass.
|
||||
|
||||
CRAFT -> 1
|
||||
[Stick] [Stick] [Stick]
|
||||
[Stick] [Glass] [Stick]
|
||||
[Stick] [Stick] [Stick]
|
||||
|
||||
|
||||
### Medieval Glass:
|
||||
A good looking glass, with small tiles
|
||||
|
||||
CRAFT -> 8
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
[steel_ingot] [Glass] [steel_ingot]
|
||||
[Glass] [steel_ingot] [Glass]
|
||||
|
||||
or:
|
||||
CRAFT -> 1
|
||||
[Medieval Glow Glass]
|
||||
|
||||
|
||||
### Medieval Glow Glass:
|
||||
A good looking glass, with small tiles which are glowing by itself
|
||||
|
||||
CRAFT -> 8
|
||||
[Medieval Glass]
|
||||
[torch]
|
||||
|
||||
|
||||
##License:
|
||||
Sourcecode: WTFPL (see below)
|
||||
Graphics: WTFPL (see below)
|
||||
|
||||
#See also:
|
||||
http://minetest.net/
|
||||
## See also
|
||||
|
||||
<http://minetest.net/>
|
||||
|
||||
---
|
||||
|
||||
|
||||
```
|
||||
#!
|
||||
```text
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
@ -404,4 +78,4 @@ http://minetest.net/
|
|||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
```
|
||||
```
|
||||
|
|
150
glass.lua
|
@ -12,10 +12,10 @@ minetest.register_node("darkage:glass", {
|
|||
description = "Clean Medieval Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=false,
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
|
@ -28,17 +28,15 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
--[[ Round Glass By Semmett9 aka Infinatum ]]
|
||||
|
||||
minetest.register_node("darkage:glass_round", {
|
||||
description = "Round Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = { "darkage_glass_round.png" },
|
||||
tiles = {"darkage_glass_round.png"},
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
use_texture_alpha = "clip",
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -55,20 +53,20 @@ minetest.register_craft({
|
|||
minetest.register_node("darkage:glass_square", {
|
||||
description = "Square Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = { "darkage_glass_square.png" },
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
paramtype = "light",
|
||||
use_texture_alpha = true,
|
||||
use_texture_alpha = "clip",
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
groups = {cracky=3,oddly_breakable_by_hand=3, not_cuttable=1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 8",
|
||||
recipe = {
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
{"default:glass", "default:steel_ingot", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -83,18 +81,18 @@ minetest.register_node("darkage:glow_glass", {
|
|||
description = "Medieval Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass 1",
|
||||
type = "shaped",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass"},
|
||||
{"default:torch"}
|
||||
|
@ -104,7 +102,7 @@ minetest.register_craft({
|
|||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
type = "shaped",
|
||||
type = "shaped",
|
||||
recipe = {{"darkage:glow_glass"}},
|
||||
})
|
||||
|
||||
|
@ -114,21 +112,21 @@ minetest.register_node("darkage:glow_glass_round", {
|
|||
description = "Medieval Round Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_round.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass_round 1",
|
||||
type = "shaped",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass_round"},
|
||||
{"default:torch"}
|
||||
{"default:torch"}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -141,31 +139,31 @@ minetest.register_craft({
|
|||
--]] Square Glow Glass ]]
|
||||
|
||||
minetest.register_node("darkage:glow_glass_square", {
|
||||
description = "Medieval Square Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
use_texture_alpha=true,
|
||||
description = "Medieval Square Glow Glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_glass_square.png"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX-3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1},
|
||||
light_source = default.LIGHT_MAX - 3,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
|
||||
inventory_image = minetest.inventorycube("darkage_glow_glass_square.png")
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "darkage:glow_glass_square 1",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass_square"},
|
||||
{"default:torch"},
|
||||
}
|
||||
output = "darkage:glow_glass_square 1",
|
||||
type = "shaped",
|
||||
recipe = {
|
||||
{"darkage:glass_square"},
|
||||
{"default:torch"},
|
||||
}
|
||||
})
|
||||
|
||||
--Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass_square 1",
|
||||
recipe = {{"darkage:glow_glass_square"}}
|
||||
output = "darkage:glass_square 1",
|
||||
recipe = {{"darkage:glow_glass_square"}}
|
||||
})
|
||||
|
||||
--[[
|
||||
|
@ -181,33 +179,27 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass.png"},
|
||||
use_texture_alpha=true,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass", "dye:white"}
|
||||
neutral_node = "darkage:glass",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:milk_glass",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
output = "darkage:glass 1",
|
||||
recipe = {{"darkage:milk_glass"}}
|
||||
|
@ -219,31 +211,25 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Round Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_round.png"},
|
||||
use_texture_alpha=true,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
type = "shapeless",
|
||||
recipe = {"darkage:glass_round", "dye:white"},
|
||||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:milk_glass_round",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_round",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "darkage:glass_round",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
-- Recycling
|
||||
minetest.register_craft({
|
||||
|
@ -257,12 +243,12 @@ if minetest.get_modpath("unifieddyes") then
|
|||
description = "Milky Medieval Square Glass (Good for colorization)",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"darkage_milk_glass_square.png"},
|
||||
use_texture_alpha=true,
|
||||
use_texture_alpha = "blend",
|
||||
paramtype = "light",
|
||||
paramtype2 = "color",
|
||||
palette = "unifieddyes_palette_extended.png",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable=1, ud_param2_colorable = 1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3, not_cuttable = 1, ud_param2_colorable = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
|
@ -274,13 +260,13 @@ if minetest.get_modpath("unifieddyes") then
|
|||
})
|
||||
|
||||
unifieddyes.register_color_craft({
|
||||
output = "darkage:milk_glass_square",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "",
|
||||
recipe = {
|
||||
"darkage:milk_glass_square",
|
||||
"MAIN_DYE"
|
||||
output = "darkage:milk_glass_square",
|
||||
palette = "extended",
|
||||
type = "shapeless",
|
||||
neutral_node = "darkage:glass_square",
|
||||
recipe = {
|
||||
"NEUTRAL_NODE",
|
||||
"MAIN_DYE"
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -153,8 +153,7 @@ local function generate_claylike(data, varea, name, minp, maxp, seed, chance, mi
|
|||
end
|
||||
end
|
||||
|
||||
local mgparams = minetest.get_mapgen_params()
|
||||
local seed = mgparams.seed
|
||||
local seed = minetest.get_mapgen_setting("seed")
|
||||
|
||||
|
||||
--[[ Generate desert stone with iron in derset.
|
||||
|
@ -192,7 +191,7 @@ minetest.register_ore({
|
|||
minetest.register_ore({
|
||||
ore_type = "sheet",
|
||||
ore = "darkage:tuff",
|
||||
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
|
||||
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
|
||||
column_height_max = 20,
|
||||
column_height_min = 15,
|
||||
y_min = -200,
|
||||
|
@ -211,7 +210,7 @@ minetest.register_ore({
|
|||
minetest.register_ore({
|
||||
ore_type = "sheet",
|
||||
ore = "darkage:rhyolitic_tuff",
|
||||
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
|
||||
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
|
||||
column_height_max = 20,
|
||||
column_height_min = 15,
|
||||
y_min = -2000,
|
||||
|
|
6
mod.conf
Normal file
|
@ -0,0 +1,6 @@
|
|||
name = darkage
|
||||
title = DarkAge
|
||||
description = DarkAge adds several new nodes and crafts to create a pre industrial landscape. It also extends the stones and provides new construction materials.
|
||||
depends= default, farming
|
||||
optional_depends = moreblocks, stairs, unifieddyes
|
||||
min_minetest_version = 5.3
|
|
@ -198,9 +198,7 @@ minetest.register_node("darkage:mud", {
|
|||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'darkage:mud_lump 4',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = "",
|
||||
}),
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
})
|
||||
|
||||
--[[
|
||||
|
@ -269,9 +267,7 @@ minetest.register_node("darkage:silt", {
|
|||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'darkage:silt_lump 4',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = "",
|
||||
}),
|
||||
sounds = default.node_sound_dirt_defaults()
|
||||
})
|
||||
|
||||
--[[
|
||||
|
|
|
@ -15,6 +15,7 @@ darkage.register_stairs("darkage:ors_brick")
|
|||
darkage.register_stairs("darkage:ors_rubble")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff_bricks")
|
||||
darkage.register_stairs("darkage:rhyolitic_tuff_rubble")
|
||||
darkage.register_stairs("darkage:schist")
|
||||
darkage.register_stairs("darkage:serpentine")
|
||||
darkage.register_stairs("darkage:shale")
|
||||
|
@ -26,4 +27,5 @@ darkage.register_stairs("darkage:stone_brick")
|
|||
darkage.register_stairs("darkage:straw_bale")
|
||||
darkage.register_stairs("darkage:tuff")
|
||||
darkage.register_stairs("darkage:tuff_bricks")
|
||||
darkage.register_stairs("darkage:tuff_rubble")
|
||||
|
||||
|
|
Before Width: | Height: | Size: 592 B After Width: | Height: | Size: 964 B |
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Before Width: | Height: | Size: 480 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 694 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 741 B After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 942 B |
Before Width: | Height: | Size: 567 B After Width: | Height: | Size: 995 B |
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Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 920 B |
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 662 B |
Before Width: | Height: | Size: 483 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 693 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 1.2 KiB |