local node_box = { type = "connected", fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, -- connect_bottom = connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, } local register_wall = function(base_node) local name = base_node .. "_wall" local ndef = minetest.registered_nodes[base_node] local groups = ndef.groups groups["wall"] = 1 -- inventory node, and pole-type wall start item minetest.register_node(name, { description = ndef.description .. " Wall", drawtype = "nodebox", node_box = node_box, connects_to = {base_node,"group:wall"}, paramtype = "light", is_ground_content = false, tiles = ndef.tiles, walkable = true, groups = groups, sounds = ndef.sounds, }) -- crafting recipe minetest.register_craft({ output = name .. " 6", recipe = { { '', '', '' }, { base_node, base_node, base_node}, { base_node, base_node, base_node}, } }) end register_wall("darkage:basalt_rubble") register_wall("darkage:ors_rubble") register_wall("darkage:stone_brick") register_wall("darkage:slate_rubble") register_wall("darkage:tuff_bricks") register_wall("darkage:old_tuff_bricks") register_wall("darkage:rhyolitic_tuff_bricks")