--Makes a stratus of rocks --name of the rock to generate --wherein kind of node to replace, for example default:stone --minp, maxp the corners of the map to be generated --seed random seed --stratus_chance inverse probability in a given radius 1:2, 1:3 etc --radius horizontal radius of the stratus --radius_y vertical radius of the stratus --deep how deep can be from the ground local function generate_stratus(name, wherein, ceilin, ceil, minp, maxp, seed, stratus_chance, radius, radius_y, deep, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end -- it will be only generate a stratus for every 100 m of area local stratus_per_volume=1 local area=45 local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = ((maxp.x-minp.x+1)/area)*((y_max-y_min+1)/area)*((maxp.z-minp.z+1)/area) local pr = PseudoRandom(seed) local blocks = math.floor(stratus_per_volume*volume) print(" <<"..dump(name)..">>"); if blocks == 0 then blocks = 1 end print(" blocks: "..dump(blocks).." in vol: "..dump(volume).." ("..dump(maxp.x-minp.x+1)..","..dump(y_max-y_min+1)..","..dump(maxp.z-minp.z+1)..")") for i=1,blocks do local x = pr:next(1,stratus_chance) if x == 1 then -- TODO deep local y0=y_max-radius_y+1 if y0 < y_min then y0=y_min else y0=pr:next(y_min, y0) end local x0 = maxp.x-radius+1 if x0 < minp.x then x0 = minp.x else x0 = pr:next(minp.x, x0) end local z0 = maxp.z-radius+1 if z0 < minp.z then x0 = minp.z else z0 = pr:next(minp.z, z0) end local p0 = {x=x0, y=y0, z=z0} local n = minetest.env:get_node(p0).name local i = 0 --print(" upper node "..n) x = 0 for k, v in ipairs(ceilin) do if n == v then x = 1 break end end if x == 1 then -- search for the node to replace --print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min)) for y1=y0-1,y_min,-1 do p0.y=y1 n = minetest.env:get_node(p0).name x = 0 for k, v in ipairs(wherein) do if n == v then x = 1 break end end if x == 1 then y0=y1-deep if y0 < y_min then y0 = y_min end break end end local rx=pr:next(radius/2,radius)+1 local rz=pr:next(radius/2,radius)+1 local ry=pr:next(radius_y/2,radius_y)+1 --print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")") for x1=0,rx do rz = rz + 3 - pr:next(1,6) if rz < 1 then rz = 1 end for z1=pr:next(1,3),rz do local ry0=ry+ pr:next(1,3) for y1=pr:next(1,3),ry0 do local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} n = minetest.env:get_node(p2).name x = 0 for k, v in ipairs(wherein) do if n == v then x = 1 break end end if x == 1 then if ceil == nil then minetest.env:set_node(p2, {name=name}) i = i +1 else local p3 = {p2.x,p2.y+1,p2} if minetest.env:get_node(p3).name == ceil then minetest.env:set_node(p2, {name=name}) i = i +1 end end end end end end print(" generated "..dump(i).." blocks in ("..dump(x0)..","..dump(y0)..","..dump(z0)..")") end end end --print("generate_ore done") end local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dirt) if maxp.y >= maxh+1 and minp.y <= minh-1 then local pr = PseudoRandom(seed) local divlen = 4 local divs = (maxp.x-minp.x)/divlen+1; for yy=minh,maxh do local x = pr:next(1,chance) if x == 1 then for divx=0+1,divs-1-1 do for divz=0+1,divs-1-1 do local cx = minp.x + math.floor((divx+0.5)*divlen) local cz = minp.z + math.floor((divz+0.5)*divlen) local up = minetest.env:get_node({x=cx,y=yy,z=cz}).name local down = minetest.env:get_node({x=cx,y=yy-1,z=cz}).name if ( up == "default:water_source" or up == "air" ) and ( down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass" ))) then local is_shallow = true local num_water_around = 0 if minetest.env:get_node({x=cx-divlen*2,y=yy,z=cz}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx+divlen*2,y=yy,z=cz}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx,y=yy,z=cz-divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if minetest.env:get_node({x=cx,y=yy,z=cz+divlen*2}).name == "default:water_source" then num_water_around = num_water_around + 1 end if num_water_around >= 3 then is_shallow = false end if is_shallow then for x1=-divlen,divlen do for z1=-divlen,divlen do local p={x=cx+x1,y=yy-1,z=cz+z1} down = minetest.env:get_node(p).name if down == "default:sand" or (dirt == 1 and (down == "default:dirt" or down == "default:dirt_with_grass")) then minetest.env:set_node(p, {name=name}) end end end end end end end end end end end local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") end minetest.register_on_generated(function(minp, maxp, seed) -- Generate stratus print("DARKAGE: Generate stratus"); generate_ore("darkage:desert_stone_with_iron", "default:desert_stone", minp, maxp, seed+0, 1/7/7/7, 3, 5, -15, 40) generate_claylike("darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0) generate_claylike("darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1) generate_stratus("darkage:chalk", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+3, 4, 25, 8, 0, -20, 50) generate_stratus("darkage:ors", {"default:stone"}, {"default:stone","air","default:water_source"}, nil, minp, maxp, seed+4, 4, 25, 7, 50, -200, 500) generate_stratus("darkage:shale", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+5, 4, 23, 7, 50, -50, 20) generate_stratus("darkage:slate", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+6, 6, 23, 5, 50, -500, 0) generate_stratus("darkage:schist", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10) generate_stratus("darkage:basalt", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50) generate_stratus("darkage:marble", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75) generate_stratus("darkage:serpentine", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350) generate_stratus("darkage:gneiss", {"default:stone"}, {"default:stone","air"}, nil, minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250) end)