darkage/mapgen.lua
addi 778538daea Introducing Tuff and Rhyolitic Tuff
Tuff and Rhyolitic Tuff are materials used in the Medival to build churches or houses of rich people.
Tuff, Tuff bricks and tuff ruble are now available in Darkage.
2016-07-06 09:25:45 +02:00

298 lines
8.5 KiB
Lua

--Makes a stratus of rocks
--name of the rock to generate
--c_wherein id of node to replace, for example minetest.get_content_id("default:stone")
--minp, maxp the corners of the map to be generated
--seed random seed
--stratus_chance inverse probability in a given radius 1:2, 1:3 etc
--radius horizontal radius of the stratus
--radius_y vertical radius of the stratus
--deep how deep can be from the ground
local function generate_stratus(data, area, name, c_wherein, ca_ceilin, minp, maxp, seed, stratus_chance, radius, radius_y, deep, y_min, y_max)
if maxp.y < y_min
or minp.y > y_max then
return
end
local c_node = minetest.get_content_id(name)
-- it will be only generate a stratus for every 100 m of area
local stratus_per_volume=1
local area_size = 45
local y_min = math.max(minp.y, y_min)
local y_max = math.min(maxp.y, y_max)
local volume = ((maxp.x-minp.x+1)/area_size)*((y_max-y_min+1)/area_size)*((maxp.z-minp.z+1)/area_size)
local pr = PseudoRandom(seed)
local blocks = math.floor(stratus_per_volume*volume)
minetest.log("info", " <<"..name..">>");
if blocks == 0 then
blocks = 1
end
minetest.log("info", string.format(" blocks: %d in vol: %d (%d,%d,%d)",
blocks, volume, maxp.x-minp.x+1, y_max-y_min+1, maxp.z-minp.z+1))
for i = 1,blocks do
if pr:next(1,stratus_chance) == 1 then
-- TODO deep
local y0=y_max-radius_y+1
if y0 < y_min then
y0=y_min
else
y0=pr:next(y_min, y0)
end
local x0 = maxp.x-radius+1
if x0 < minp.x then
x0 = minp.x
else
x0 = pr:next(minp.x, x0)
end
local z0 = maxp.z-radius+1
if z0 < minp.z then
x0 = minp.z
else
z0 = pr:next(minp.z, z0)
end
local n = data[area:index(x0, y0, z0)]
local i = 0
--print(" upper node "..n)
local x
for _,v in ipairs(ca_ceilin) do
if n == v then
x = true
break
end
end
if x then
-- search for the node to replace
--print(" Searching nodes to replace from "..dump(y0-1).." to "..dump(y_min))
for y1 = y0-1,y_min,-1 do
if data[area:index(x0, y1, z0)] == c_wherein then
y0 = y1-deep
if y0 < y_min then
y0 = y_min
end
break
end
end
local rx=pr:next(radius/2,radius)+1
local rz=pr:next(radius/2,radius)+1
local ry=pr:next(radius_y/2,radius_y)+1
--print(" area of generation ("..dump(rx)..","..dump(rz)..","..dump(ry)..")")
for x1=0,rx do
rz = rz + 3 - pr:next(1,6)
if rz < 1 then
rz = 1
end
for z1=pr:next(1,3),rz do
local ry0 = ry + pr:next(1,3)
for y1 = pr:next(1,3),ry0 do
local p2 = area:index(x0+x1, y0+y1, z0+z1)
if data[p2] == c_wherein then
data[p2] = c_node
i = i +1
end
end
end
end
end
minetest.log("info", " generated "..i.." blocks in ("..x0..","..y0..","..z0..")")
end
end
--print("generate_ore done")
end
local function generate_claylike(data, varea, name, minp, maxp, seed, chance, minh, maxh, dirt)
if maxp.y >= maxh+1 and minp.y <= minh-1 then
local c_ore = minetest.get_content_id(name)
local c_sand = minetest.get_content_id("default:sand")
local c_dirt = minetest.get_content_id("default:dirt")
local c_lawn = minetest.get_content_id("default:dirt_with_grass")
local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local pr = PseudoRandom(seed)
local divlen = 4
local divs = (maxp.x-minp.x)/divlen+1;
for yy=minh,maxh do
local x = pr:next(1,chance)
if x == 1 then
for divx=0+1,divs-1-1 do
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
local up = data[varea:index(cx,yy,cz)]
local down = data[varea:index(cx,yy-1,cz)]
if ( up == c_water or up == c_air ) and ( down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn ))) then
local is_shallow = true
local num_water_around = 0
if data[varea:index(cx-divlen*2,yy,cz)] == c_water then
num_water_around = num_water_around + 1
end
if data[varea:index(cx+divlen*2,yy,cz)] == c_water then
num_water_around = num_water_around + 1
end
if data[varea:index(cx,yy,cz-divlen*2)] == c_water then
num_water_around = num_water_around + 1
end
if data[varea:index(cx,yy,cz+divlen*2)] == c_water then
num_water_around = num_water_around + 1
end
if num_water_around >= 3 then
is_shallow = false
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
local p={x=cx+x1,y=yy-1,z=cz+z1}
down = data[varea:indexp(p)]
if down == c_sand or (dirt == 1 and (down == c_dirt or down == c_lawn)) then
data[varea:indexp(p)] = c_ore
end
end
end
end
end
end
end
end
end
end
end
local mgparams = minetest.get_mapgen_params()
local seed = mgparams.seed
-- Generate desert stone with iron in derset.
minetest.register_ore({
ore_type = "scatter",
ore = "darkage:desert_stone_with_iron",
wherein = "default:desert_stone",
clust_scarcity = 12 * 12 * 12,
clust_num_ores = 3,
clust_size = 2,
y_min = -1,
y_max = 200,
})
-- Generate chalk inside mountains
minetest.register_ore({
ore_type = "sheet",
ore = "darkage:chalk",
wherein = {"default:stone"},
column_height_max = 30,
column_height_min = 20,
y_min = -20,
y_max = 50,
noise_threshold = 0.45,
noise_params = {
offset = 0.35,
scale = 0.2,
spread = {x = 30, y = 30, z = 30},
octaves = 1,
persistence = 0.6
},
})
minetest.register_ore({
ore_type = "sheet",
ore = "darkage:tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20,
column_height_min = 15,
y_min = -200,
y_max = 200,
noise_threshold = 0.5,
noise_params = {
offset = 0.35,
scale = 0.19,
seed = seed+12,
spread = {x = 45, y = 45, z = 45},
octaves = 1,
persistence = 0.6
},
})
minetest.register_ore({
ore_type = "sheet",
ore = "darkage:rhyolitic_tuff",
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
column_height_max = 20,
column_height_min = 15,
y_min = -2000,
y_max = 200,
noise_threshold = 0.53,
noise_params = {
offset = 0.35,
scale = 0.2,
seed = seed+13,
spread = {x = 100, y = 100, z = 100},
octaves = 1,
persistence = 0.6
},
})
-- Generate strati
local function generate_strati(minp, maxp, seed)
local t1 = os.clock()
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local data = vm:get_data()
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_water = minetest.get_content_id("default:water_source")
generate_claylike(data, area, "darkage:mud", minp, maxp, seed+1, 4, 0, 2, 0)
generate_claylike(data, area, "darkage:silt", minp, maxp, seed+2, 4, -1, 1, 1)
-- TODO: Maybe realize the following stuff with register ore. somehow.
generate_stratus(data, area, "darkage:ors",
c_stone,
{c_stone, c_air, c_water},
minp, maxp, seed+4, 4, 25, 7, 50, -200, 500)
generate_stratus(data, area, "darkage:shale",
c_stone,
{c_stone, c_air},
minp, maxp, seed+5, 4, 23, 7, 50, -50, 20)
generate_stratus(data, area, "darkage:slate",
c_stone,
{c_stone, c_air},
minp, maxp, seed+6, 6, 23, 5, 50, -500, 0)
generate_stratus(data, area, "darkage:schist",
c_stone,
{c_stone, c_air},
minp, maxp, seed+7, 6, 19, 6, 50, -31000, -10)
generate_stratus(data, area, "darkage:basalt",
c_stone,
{c_stone, c_air},
minp, maxp, seed+8, 5, 20, 5, 20, -31000, -50)
generate_stratus(data, area, "darkage:marble",
c_stone,
{c_stone, c_air},
minp, maxp, seed+9, 4, 25, 6, 50, -31000, -75)
generate_stratus(data, area, "darkage:serpentine",
c_stone,
{c_stone, c_air},
minp, maxp, seed+10, 4, 28, 8, 50, -31000, -350)
generate_stratus(data, area, "darkage:gneiss",
c_stone,
{c_stone, c_air},
minp, maxp, seed+11, 4, 15, 5, 50, -31000, -250)
vm:set_data(data)
vm:write_to_map()
minetest.log("info", string.format("[darkage] Generated Strati after %.2fs.", os.clock() - t1))
end
minetest.register_on_generated(generate_strati)