forked from mtcontrib/darkage
50 lines
1.3 KiB
Lua
50 lines
1.3 KiB
Lua
local node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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}
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local register_wall = function(base_node)
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local name = base_node .. "_wall"
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local ndef = minetest.registered_nodes[base_node]
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local groups = ndef.groups
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groups["wall"] = 1
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-- inventory node, and pole-type wall start item
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minetest.register_node(name, {
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description = ndef.description .. " Wall",
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drawtype = "nodebox",
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node_box = node_box,
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connects_to = {base_node,"group:wall"},
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paramtype = "light",
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is_ground_content = false,
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tiles = ndef.tiles,
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walkable = true,
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groups = groups,
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sounds = ndef.sounds,
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})
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-- crafting recipe
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{ '', '', '' },
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{ base_node, base_node, base_node},
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{ base_node, base_node, base_node},
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}
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})
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end
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register_wall("darkage:basalt_cobble")
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register_wall("darkage:ors_brick")
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register_wall("darkage:stone_brick")
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register_wall("darkage:slate_cobble")
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register_wall("darkage:tuff_bricks")
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register_wall("darkage:old_tuff_bricks")
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register_wall("darkage:rhyolitic_tuff_bricks")
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