forked from mtcontrib/death_messages
Update mod.conf, reformat init.lua, and add luacheckrc
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509c036d94
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36
.luacheckrc
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36
.luacheckrc
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@ -0,0 +1,36 @@
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"dump", "dump2",
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"vector",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "PcgRandom",
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"ItemStack",
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"Settings",
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"unpack",
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table = {
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fields = {
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"copy",
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"indexof",
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"insert_all",
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"key_value_swap",
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}
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},
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string = {
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fields = {
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"split",
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"trim",
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}
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},
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math = {
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fields = {
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"hypot",
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"sign",
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"factorial"
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}
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},
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}
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max_line_length = 80
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@ -7,7 +7,7 @@
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A Minetest mod which sends a chat message when a player dies.
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Version: 0.1.3
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Version: 0.1.4
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License: GPL v3 (see LICENSE.txt)
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Dependencies:
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18
init.lua
18
init.lua
@ -16,13 +16,13 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local title = "Death Messages"
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local version = "0.1.2"
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local version = "0.1.4"
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local mname = "death_messages"
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- A table of quips for death messages. The first item in each sub table is the
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-- default message used when RANDOM_MESSAGES is disabled.
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@ -54,7 +54,7 @@ messages.fire = {
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" got a little too warm.",
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" got too close to the camp fire.",
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" just got roasted, hotdog style.",
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" gout burned up. More light that way."
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" got burned up. More light that way."
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}
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-- Other death messages
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@ -76,7 +76,9 @@ end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local node = minetest.registered_nodes[
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minetest.get_node(player:getpos()).name
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]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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@ -96,6 +98,6 @@ minetest.register_on_dieplayer(function(player)
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end)
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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