forked from mtcontrib/death_messages
Cleanup as well as adding screenshot and description
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38
LICENSE.txt
38
LICENSE.txt
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Home / Licenses
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GPL v3
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GNU GENERAL PUBLIC LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Version 3, 29 June 2007
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@ -678,35 +672,3 @@ may consider it more useful to permit linking proprietary applications with
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the library. If this is what you want to do, use the GNU Lesser General
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the library. If this is what you want to do, use the GNU Lesser General
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Public License instead of this License. But first, please read
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Public License instead of this License. But first, please read
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<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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Copy license text to clipboard
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How to apply this license
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Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
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Note: The Free Software Foundation recommends taking the additional step of adding a boilerplate notice to the top of each file. The boilerplate can be found at the end of the license.
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Source
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Required
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Disclose Source
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License and copyright notice
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State Changes
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Permitted
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Commercial Use
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Distribution
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Modification
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Patent Grant
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Private Use
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Forbidden
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Hold Liable
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Sublicensing
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About Terms of Service
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If you have questions or issues, it is always best to consult a legal professional.
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This site is licensed under the Creative Commons Attribution 3.0 Unported License.
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Demystified with <3 by GitHub, Inc.
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12
README.md
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README.md
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Death Messages
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==============
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A Minetest mod which sends a chat message when a player dies.
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Version: 0.1.2 beta
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License of source code:
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GPL v3
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See LICENSE.txt for full legal text
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17
README.txt
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README.txt
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____ _ _ __ __
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| _ \ ___ __ _| |_| |__ | \/ | ___ ___ ___ __ _ __ _ ___ ___
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| | | |/ _ \/ _` | __| '_ \ | |\/| |/ _ \/ __/ __|/ _` |/ _` |/ _ \/ __|
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| |_| | __/ (_| | |_| | | | | | | | __/\__ \__ \ (_| | (_| | __/\__ \
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|____/ \___|\__,_|\__|_| |_| |_| |_|\___||___/___/\__,_|\__, |\___||___/
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|___/
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A Minetest mod which sends a chat message when a player dies.
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Version: 0.1.3
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License: GPL v3 (see LICENSE.txt)
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Dependencies:
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none
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Please report bugs at the github issue tracker:
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https://github.com/4Evergreen4/death_messages/issues/
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1
description.txt
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description.txt
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A Minetest mod which sends a chat message when a player dies.
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99
init.lua
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init.lua
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--[[
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death_messages - A Minetest mod which sends a chat message when a player dies.
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Copyright (C) 2016 EvergreenTree
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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local title = "Death Messages"
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local title = "Death Messages"
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local version = "0.1.2"
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local version = "0.1.2"
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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-- A table of quips for death messages
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-- A table of quips for death messages. The first item in each sub table is the
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-- default message used when RANDOM_MESSAGES is disabled.
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local messages = {}
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local messages = {}
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-- Lava death messages
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-- Lava death messages
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messages.lava = {
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messages.lava = {
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" melted into a ball of fire.",
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" thought lava was cool.",
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" thought lava was cool.",
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" melted into a ball of fire.",
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" melted into a ball of fire.",
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" couldn't resist that warm glow of lava.",
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" couldn't resist that warm glow of lava.",
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-- Drowning death messages
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-- Drowning death messages
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messages.water = {
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messages.water = {
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" drowned.",
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" ran out of air.",
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" ran out of air.",
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" failed at swimming lessons.",
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" failed at swimming lessons.",
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" tried to impersonate an anchor.",
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" tried to impersonate an anchor.",
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" burned to a crisp.",
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" burned to a crisp.",
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" got a little too warm.",
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" got a little too warm.",
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" got too close to the camp fire.",
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" got too close to the camp fire.",
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" just got roasted , hotdog style.",
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" just got roasted, hotdog style.",
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" was set aflame. More light that way."
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" gout burned up. More light that way."
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}
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}
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-- Other death messages
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-- Other death messages
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messages.other = {
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messages.other = {
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" did something fatal.",
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" died.",
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" died.",
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" did something fatal.",
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" gave up on life.",
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" gave up on life.",
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" is somewhat dead now.",
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" is somewhat dead now.",
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" passed out -permanently."
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" passed out -permanently."
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}
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}
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if RANDOM_MESSAGES == true then
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function get_message(mtype)
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minetest.register_on_dieplayer(function(player)
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if RANDOM_MESSAGES then
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local player_name = player:get_player_name()
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return messages[mtype][math.random(1, #messages[mtype])]
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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-- Death by something else
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else
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else
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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return messages[1] -- 1 is the index for the non-random message
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end
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end
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end)
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else
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned to a crisp.")
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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end
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end)
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end
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end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. get_message("lava"))
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. get_message("water"))
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. get_message("fire"))
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. get_message("other"))
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end
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end)
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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BIN
screenshot.png
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BIN
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