forked from mtcontrib/death_messages
		
	Compare commits
	
		
			9 Commits
		
	
	
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 6201e8468b | |||
| c3e233e7bf | |||
| 9205361679 | |||
| 75e9161420 | |||
| 9cdb3a8ddc | |||
| 
						 | 
					ef02852939 | ||
| 1124ed0d25 | |||
| 687947b07d | |||
| 
						 | 
					d33ad44ab5 | 
							
								
								
									
										36
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								.luacheckrc
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
				
			|||||||
 | 
					read_globals = {
 | 
				
			||||||
 | 
						"DIR_DELIM",
 | 
				
			||||||
 | 
						"minetest", "core",
 | 
				
			||||||
 | 
						"dump", "dump2",
 | 
				
			||||||
 | 
						"vector",
 | 
				
			||||||
 | 
						"VoxelManip", "VoxelArea",
 | 
				
			||||||
 | 
						"PseudoRandom", "PcgRandom",
 | 
				
			||||||
 | 
						"ItemStack",
 | 
				
			||||||
 | 
						"Settings",
 | 
				
			||||||
 | 
						"unpack",
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						table = {
 | 
				
			||||||
 | 
							fields = {
 | 
				
			||||||
 | 
								"copy",
 | 
				
			||||||
 | 
								"indexof",
 | 
				
			||||||
 | 
								"insert_all",
 | 
				
			||||||
 | 
								"key_value_swap",
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						string = {
 | 
				
			||||||
 | 
							fields = {
 | 
				
			||||||
 | 
								"split",
 | 
				
			||||||
 | 
								"trim",
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						math = {
 | 
				
			||||||
 | 
							fields = {
 | 
				
			||||||
 | 
								"hypot",
 | 
				
			||||||
 | 
								"sign",
 | 
				
			||||||
 | 
								"factorial"
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						},
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					max_line_length = 80
 | 
				
			||||||
							
								
								
									
										38
									
								
								LICENSE.txt
									
									
									
									
									
								
							
							
						
						
									
										38
									
								
								LICENSE.txt
									
									
									
									
									
								
							@@ -1,9 +1,3 @@
 | 
				
			|||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    Home / Licenses
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
GPL v3
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    GNU GENERAL PUBLIC LICENSE
 | 
					                    GNU GENERAL PUBLIC LICENSE
 | 
				
			||||||
                       Version 3, 29 June 2007
 | 
					                       Version 3, 29 June 2007
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -678,35 +672,3 @@ may consider it more useful to permit linking proprietary applications with
 | 
				
			|||||||
the library.  If this is what you want to do, use the GNU Lesser General
 | 
					the library.  If this is what you want to do, use the GNU Lesser General
 | 
				
			||||||
Public License instead of this License.  But first, please read
 | 
					Public License instead of this License.  But first, please read
 | 
				
			||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
 | 
					<http://www.gnu.org/philosophy/why-not-lgpl.html>.
 | 
				
			||||||
 | 
					 | 
				
			||||||
Copy license text to clipboard
 | 
					 | 
				
			||||||
How to apply this license
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Create a text file (typically named LICENSE or LICENSE.txt) in the root of your source code and copy the text of the license into the file.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Note: The Free Software Foundation recommends taking the additional step of adding a boilerplate notice to the top of each file. The boilerplate can be found at the end of the license.
 | 
					 | 
				
			||||||
Source
 | 
					 | 
				
			||||||
Required
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    Disclose Source
 | 
					 | 
				
			||||||
    License and copyright notice
 | 
					 | 
				
			||||||
    State Changes
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Permitted
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    Commercial Use
 | 
					 | 
				
			||||||
    Distribution
 | 
					 | 
				
			||||||
    Modification
 | 
					 | 
				
			||||||
    Patent Grant
 | 
					 | 
				
			||||||
    Private Use
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Forbidden
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    Hold Liable
 | 
					 | 
				
			||||||
    Sublicensing
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
About Terms of Service
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
If you have questions or issues, it is always best to consult a legal professional.
 | 
					 | 
				
			||||||
This site is licensed under the Creative Commons Attribution 3.0 Unported License.
 | 
					 | 
				
			||||||
Demystified with <3 by GitHub, Inc.
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										12
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								README.md
									
									
									
									
									
								
							@@ -1,12 +0,0 @@
 | 
				
			|||||||
Death Messages        
 | 
					 | 
				
			||||||
==============
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
A Minetest mod which sends a chat message when a player dies.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Version: 0.1.2 beta
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
License of source code: 
 | 
					 | 
				
			||||||
GPL v3
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
See LICENSE.txt for full legal text
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
							
								
								
									
										17
									
								
								README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								README.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,17 @@
 | 
				
			|||||||
 | 
					  ____             _   _       __  __
 | 
				
			||||||
 | 
					 |  _ \  ___  __ _| |_| |__   |  \/  | ___  ___ ___  __ _  __ _  ___  ___
 | 
				
			||||||
 | 
					 | | | |/ _ \/ _` | __| '_ \  | |\/| |/ _ \/ __/ __|/ _` |/ _` |/ _ \/ __|
 | 
				
			||||||
 | 
					 | |_| |  __/ (_| | |_| | | | | |  | |  __/\__ \__ \ (_| | (_| |  __/\__ \
 | 
				
			||||||
 | 
					 |____/ \___|\__,_|\__|_| |_| |_|  |_|\___||___/___/\__,_|\__, |\___||___/
 | 
				
			||||||
 | 
					                                                          |___/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					A Minetest mod which sends a chat message when a player dies.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Version: 0.1.4
 | 
				
			||||||
 | 
					License: GPL v3 (see LICENSE.txt)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Dependencies:
 | 
				
			||||||
 | 
					none
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Please report bugs at the github issue tracker:
 | 
				
			||||||
 | 
					https://github.com/4Evergreen4/death_messages/issues/
 | 
				
			||||||
							
								
								
									
										333
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										333
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,12 +1,31 @@
 | 
				
			|||||||
-----------------------------------------------------------------------------------------------
 | 
					--[[
 | 
				
			||||||
local title	= "Death Messages"
 | 
					death_messages - A Minetest mod which sends a chat message when a player dies.
 | 
				
			||||||
local version = "0.1.2"
 | 
					Copyright (C) 2016  EvergreenTree
 | 
				
			||||||
local mname	= "death_messages"
 | 
					 | 
				
			||||||
-----------------------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
dofile(minetest.get_modpath("death_messages").."/settings.txt")
 | 
					 | 
				
			||||||
-----------------------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- A table of quips for death messages
 | 
					This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation, either version 3 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					--]]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					local title = "Death Messages"
 | 
				
			||||||
 | 
					local version = "0.1.4"
 | 
				
			||||||
 | 
					local mname = "death_messages"
 | 
				
			||||||
 | 
					--------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					dofile(minetest.get_modpath("death_messages").."/settings.txt")
 | 
				
			||||||
 | 
					--------------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- A table of quips for death messages.  The first item in each sub table is the
 | 
				
			||||||
 | 
					-- default message used when RANDOM_MESSAGES is disabled.
 | 
				
			||||||
local messages = {}
 | 
					local messages = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Another one to avoid double death messages
 | 
					-- Another one to avoid double death messages
 | 
				
			||||||
@@ -20,136 +39,167 @@ local sounds   = {
 | 
				
			|||||||
	[2] = "death_messages_player_2",
 | 
						[2] = "death_messages_player_2",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Translation wrapper
 | 
				
			||||||
 | 
					local S = minetest.get_translator(mname)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Lava death messages
 | 
					-- Lava death messages
 | 
				
			||||||
messages.lava = {
 | 
					messages.lava = {
 | 
				
			||||||
	"%s thought lava was cool. / %s pensait que la lave etait cool.",
 | 
						"@1 thought lava was cool.",
 | 
				
			||||||
	"%s felt an urgent need to touch lava. / %s s'est senti oblige de toucher la lave.",
 | 
						"@1 felt an urgent need to touch lava.",
 | 
				
			||||||
	"%s fell in lava. / %s  est tombe dans la lave.",
 | 
						"@1 fell in lava.",
 | 
				
			||||||
	"%s died in lava. / %s  est mort(e) dans de la lave.",
 | 
						"@1 died in lava.",
 | 
				
			||||||
	"%s didn't know lava was very hot. / %s ne savait pas que la lave etait vraiment chaude.",
 | 
						"@1 didn't know lava was very hot.",
 | 
				
			||||||
	"%s destroyed Sauron's ring. / %s a detruit l'anneau de Sauron.",
 | 
						"@1 destroyed Sauron's ring.",
 | 
				
			||||||
	"%s melted into a ball of fire. / %s est devenu une boule de feu",
 | 
						"@1 melted into a ball of fire.",
 | 
				
			||||||
	"%s couldn't resist that warm glow of lava. / %s n'a pas pu se retenir face a cette chaude lueur de lave.",
 | 
						"@1 couldn't resist that warm glow of lava.",
 | 
				
			||||||
	"%s dug straight down. / %s a creusé a la verticale.",
 | 
						"@1 dug straight down.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Drowning death messages
 | 
					-- Drowning death messages
 | 
				
			||||||
messages.water = {
 | 
					messages.water = {
 | 
				
			||||||
	"%s lacked oxygen. / %s a manque d'air.",
 | 
						"@1 lacked oxygen.",
 | 
				
			||||||
	"%s ran out of air. / %s n'avait plus d'air.",
 | 
						"@1 ran out of air.",
 | 
				
			||||||
	"%s tried to impersonate an anchor. / %s a essaye d'usurper l'identite d'une ancre.",
 | 
						"@1 tried to impersonate an anchor.",
 | 
				
			||||||
	"%s forgot they were not a fish. / %s a oublie qu'il/elle n'etait pas un poisson.",
 | 
						"@1 forgot (s)he was not a fish.",
 | 
				
			||||||
	"%s forgot they needed to breath underwater. / %s a oublie qu'il lui fallait respirer sous l'eau.",
 | 
						"@1 forgot (s)he needed to breath underwater.",
 | 
				
			||||||
	"%s isn't good at swimming. / %s n'est pas bon(ne) en natation.",
 | 
						"@1 isn't good at swimming.",
 | 
				
			||||||
	"%s looked for the secret of the Unicorn. / %s a cherche le secret de la licorne.",
 | 
						"@1 looked for the secret of the Unicorn.",
 | 
				
			||||||
	"%s forgot their scaphander. / %s a oublie son scaphandre.",
 | 
						"@1 forgot his/her scaphander.",
 | 
				
			||||||
	"%s failed at swimming lessons. / %s a rate ses cours de natation.",
 | 
						"@1 failed at swimming lessons.",
 | 
				
			||||||
	"%s blew one too many bubbles. / %s a expiré une bulle de trop.",
 | 
						"@1 blew one too many bubbles.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Burning death messages
 | 
					-- Burning death messages
 | 
				
			||||||
messages.fire = {
 | 
					messages.fire = {
 | 
				
			||||||
	"%s was a bit too hot. / %s a eu un peu trop chaud.",
 | 
						"@1 was a bit too hot.",
 | 
				
			||||||
	"%s was too close to the fire. / %s a ete trop pres du feu.",
 | 
						"@1 was too close to the fire.",
 | 
				
			||||||
	"%s just got roasted. / %s vient de se faire rotir.",
 | 
						"@1 just got roasted.",
 | 
				
			||||||
	"%s got burnt. / %s a ete carbonise.",
 | 
						"@1 got burnt.",
 | 
				
			||||||
	"%s thought they were the human torch. / %s s'est prit pour la torche.",
 | 
						"@1 thought (s)he was the human torch.",
 | 
				
			||||||
	"%s started a fire. / %s a allume le feu.",
 | 
						"@1 started a fire.",
 | 
				
			||||||
	"%s burned to a crisp. / %s a brulé comme une chips.",
 | 
						"@1 burned to a crisp.",
 | 
				
			||||||
	"%s got a little too warm. / %s a eu un peu trop chaud.",
 | 
						"@1 got a little too warm.",
 | 
				
			||||||
	"%s got too close to the camp fire. / %s s'est approche(e) trop pres du feu de camp.",
 | 
						"@1 got too close to the camp fire.",
 | 
				
			||||||
	"%s just got roasted, hotdog style. / %s vient de se faire rotir facon hotdog.",
 | 
						"@1 just got roasted, hotdog style.",
 | 
				
			||||||
	"%s was set aflame. More light that way. / %s s'est embrase(e). Ca fait plus de lumiere.",
 | 
						"@1 was set aflame. More light that way.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Acid death messages
 | 
					-- Acid death messages
 | 
				
			||||||
messages.acid = {
 | 
					messages.acid = {
 | 
				
			||||||
	"%s has now parts of them missing. / %s a desormais des parties en moins.",
 | 
						"@1 now has parts of him/her missing.",
 | 
				
			||||||
	"%s discovered that acid is fun. / %s a decouvert que l'acide, c'est fun.",
 | 
						"@1 discovered that acid is fun.",
 | 
				
			||||||
	"%s put their head where it melted. / %s a mis sa tete la ou elle a fondu.",
 | 
						"@1 put his/her head where it melted.",
 | 
				
			||||||
	"%s discovered that their body in acid, it's like sugar in water. / %s a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
 | 
						"@1 discovered that his/her body in acid, it's like sugar in water.",
 | 
				
			||||||
	"%s thought they were swimming in apple juice. / %s a cru qu'il/elle se baignait dans du jus de pomme.",
 | 
						"@1 thought (s)he was swimming in apple juice.",
 | 
				
			||||||
	"%s gave their body to make an infusion / %s a donne son corps pour faire une infusion.",
 | 
						"@1 gave his/her body to make an infusion.",
 | 
				
			||||||
	"%s drowned into the wrong liquid. / %s a bu la mauvaise tasse.",
 | 
						"@1 drowned into the wrong liquid.",
 | 
				
			||||||
	"%s tried to test their body's solubility in acid. / %s a voulu tester la solubilite de son corps dans l'acide."
 | 
						"@1 tried to test his/her body's solubility in acid.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Quicksands death messages
 | 
					-- Quicksands death messages
 | 
				
			||||||
messages.sand = {
 | 
					messages.sand = {
 | 
				
			||||||
	"%s learnt that sand is less fluid than water. / %s a appris que le sable est moins fluide que l'eau.",
 | 
						"@1 learned that sand is less fluid than water.",
 | 
				
			||||||
	"%s joined the mummies. / %s a rejoint les momies.",
 | 
						"@1 joined the mummies.",
 | 
				
			||||||
	"%s got themselves buried. / %s s'est fait(e) ensevelir.",
 | 
						"@1 got buried.",
 | 
				
			||||||
	"%s chose to become a fossil. / %s a choisi la voie de la fossilisation."
 | 
						"@1 choosen to become a fossil.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Other death messages
 | 
					-- Other death messages
 | 
				
			||||||
messages.other = {
 | 
					messages.other = {
 | 
				
			||||||
	"%s did something fatal to them. / %s a fait quelque chose qui lui a ete fatal.",
 | 
						"@1 did something fatal to himself/herself.",
 | 
				
			||||||
	"%s died. / %s est mort(e).",
 | 
						"@1 died.",
 | 
				
			||||||
	"%s left this world. / %s n'est plus de ce monde.",
 | 
						"@1 left this world.",
 | 
				
			||||||
	"%s reached miner's heaven. / %s a rejoint le paradis des mineurs.",
 | 
						"@1 reached miner's heaven.",
 | 
				
			||||||
	"%s lost their life. / %s a perdu la vie.",
 | 
						"@1 lost him/her life.",
 | 
				
			||||||
	"%s saw the light. / %s a vu la lumiere.",
 | 
						"@1 saw the light.",
 | 
				
			||||||
	"%s fell from a bit too high. / %s est tombe d'un peu trop haut.",
 | 
						"@1 fell from a bit too high.",
 | 
				
			||||||
	"%s slipped on a banana skin. / %s a glisse sur une peau de banane.",
 | 
						"@1 slipped on a banana skin.",
 | 
				
			||||||
	"%s wanted to test their super powers. / %s a voulu tester ses super pouvoirs.",
 | 
						"@1 wanted to test his/her super powers.",
 | 
				
			||||||
	"%s gave up on life. / %s a decide de mourir.",
 | 
						"@1 gave up on life.",
 | 
				
			||||||
	"%s is somewhat dead now. / %s est plus ou moins mort(e) maintenant.",
 | 
						"@1 is somewhat dead now.",
 | 
				
			||||||
	"%s passed out -permanently. / %s s'est evanoui(e) -pour toujours.",
 | 
						"@1 passed out permanently.",
 | 
				
			||||||
 | 
						"@1 died under very mysterious conditions.",
 | 
				
			||||||
 | 
						"@1 died in very mysterious circumstances.",
 | 
				
			||||||
 | 
						"@1 passed away.",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Whacking death messages
 | 
					-- Whacking death messages
 | 
				
			||||||
messages.whacking = {
 | 
					messages.whacking = {
 | 
				
			||||||
	"%s got whacked by %s. / %s s'est pris une raclee de la part de %s.",
 | 
						"@1 got whacked by @2.",
 | 
				
			||||||
	"%s's grave was dug by %s. / La tombe de %s a ete creusee par %s.",
 | 
						"@1's grave was dug by @2.",
 | 
				
			||||||
	"%s got recycled by %s. / %s s'est fait recycler par %s.",
 | 
						"@1 got recycled by @2.",
 | 
				
			||||||
	"%s surely annoyed %s. / %s embetait surement %s."
 | 
						"@1 surely annoyed @2.",
 | 
				
			||||||
 | 
						"@1 can't have any more offspring because of @2.",
 | 
				
			||||||
 | 
						"@1 got beaten up by @2.",
 | 
				
			||||||
 | 
						"@1 had his suffering cut short by @2.",
 | 
				
			||||||
 | 
						"@1 died in excruciating pain because of @2's fault.",
 | 
				
			||||||
 | 
						"@1 spent his last moments in the company of @2.",
 | 
				
			||||||
 | 
						"@1's lineage was extinguished by @2.",
 | 
				
			||||||
 | 
						"@1 wasn't as strong as @2.",
 | 
				
			||||||
	-- Need to fill
 | 
						-- Need to fill
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
messages.monsters_whacking = {
 | 
					messages.monsters_whacking = {
 | 
				
			||||||
	"%s got whacked by a %s. / %s s'est pris une raclee de la part d'un %s.",
 | 
						"@1 got whacked by a @2.",
 | 
				
			||||||
	"Darwin said : %s was less adapted than a %s. / Darwin a dit : %s etait moins adapte qu'un %s.",
 | 
						"Darwin said : @1 was less adapted than a @2.",
 | 
				
			||||||
	"%s was transformed into a doormat by a %s. / %s s'est fait transformer en paillasson par un %s.",
 | 
						"@1 was transformed into a doormat by a @2.",
 | 
				
			||||||
 | 
						"@1 thought (s)he was stronger than a @2.",
 | 
				
			||||||
 | 
						"@1 got kicked up by a @2. Next up...",
 | 
				
			||||||
 | 
						"@1 felt well that he/she could not do anything against a @2.",
 | 
				
			||||||
 | 
						"@1 versus @2? It's going bad!",
 | 
				
			||||||
 | 
						"@1 got a memorable spanking from @2.",
 | 
				
			||||||
 | 
						"@1 thought to be able to tame a @2? History shows he was wrong.",
 | 
				
			||||||
 | 
						"@1 didn't have the right reflex in front of a @2.",
 | 
				
			||||||
 | 
						"But what did @1 imagine versus a @2? Rest her soul.",
 | 
				
			||||||
 | 
						"@1 got shipped off to the afterlife in a hurry by a @2.",
 | 
				
			||||||
 | 
						"@1's attempt to reason with a @2 didn't exactly pay off.",
 | 
				
			||||||
 | 
						"@1 was severely shattered by a dirty @2.",
 | 
				
			||||||
	-- Need to fill
 | 
						-- Need to fill
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Monsters
 | 
					-- Monsters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local monsters = {
 | 
					local monsters = {
 | 
				
			||||||
	["mobs:fireball"] = "dungeon master",
 | 
						["mobs_monster:fireball"] = "dungeon master",
 | 
				
			||||||
	["mobs:dungeon_master"] = "dungeon master",
 | 
						["mobs_monster:dungeon_master"] = "dungeon master",
 | 
				
			||||||
	["mobs:spider"] = "spider",
 | 
						["mobs_monster:spider"] = "spider",
 | 
				
			||||||
	["mobs:sand_monster"] = "sand monster",
 | 
						["mobs_monster:sand_monster"] = "sand monster",
 | 
				
			||||||
	["mobs:cow"] = "cow",
 | 
						["mobs_animal:cow"] = "cow",
 | 
				
			||||||
	["mobs:creeper"] = "creeper",
 | 
						["creeper:creeper"] = "creeper",
 | 
				
			||||||
	["mobs:dog"] = "dog",
 | 
						["pmobs:dog"] = "dog",
 | 
				
			||||||
	["mobs:greenbig"] = "big green slim",
 | 
						["slimes:greenbig"] = "big green slim",
 | 
				
			||||||
	["mobs:greenmedium"] = "medium green slim",
 | 
						["slimes:greenmedium"] = "medium green slim",
 | 
				
			||||||
	["mobs:greensmall"] = "small green slim",
 | 
						["slimes:greensmall"] = "small green slim",
 | 
				
			||||||
	["mobs:lavabig"] = "big lava slim",
 | 
						["slimes:lavabig"] = "big lava slim",
 | 
				
			||||||
	["mobs:lavamedium"] = "medium lava slim",
 | 
						["slimes:lavamedium"] = "medium lava slim",
 | 
				
			||||||
	["mobs:lavasmall"] = "small lava slim",
 | 
						["slimes:lavasmall"] = "small lava slim",
 | 
				
			||||||
	["mobs:yeti"] = "yeti",
 | 
						["pmobs:yeti"] = "yeti",
 | 
				
			||||||
	["mobs:snowball"] = "yeti",
 | 
						["pmobs:snowball"] = "yeti",
 | 
				
			||||||
	["mobs:npc"] = "npc",
 | 
						["pmobs:npc"] = "npc",
 | 
				
			||||||
	["mobs:npc_female"] = "female npc",
 | 
						["pmobs:npc_female"] = "female npc",
 | 
				
			||||||
	["mobs:oerkki"] = "oerkki",
 | 
						["mobs_monster:oerkki"] = "oerkki",
 | 
				
			||||||
	["mobs:stone_monster"] = "stone monster",
 | 
						["mobs_monster:stone_monster"] = "stone monster",
 | 
				
			||||||
	["mobs:dirt_monster"] = "dirt monster",
 | 
						["mobs_monster:dirt_monster"] = "dirt monster",
 | 
				
			||||||
	["mobs:goat"] = "goat",
 | 
						["mobs_animal:goat"] = "goat",
 | 
				
			||||||
	["mobs:wolf"] = "wolf",
 | 
						["pmobs:wolf"] = "wolf",
 | 
				
			||||||
	["mobs:tree_monster"] = "tree monster",
 | 
						["mobs_monster:tree_monster"] = "tree monster",
 | 
				
			||||||
	["mobs:mese_arrow"] = "mese monster",
 | 
						["mobs_monster:mese_arrow"] = "mese monster",
 | 
				
			||||||
	["mobs:zombie"] = "zombie",
 | 
						["zombie:zombie"] = "zombie",
 | 
				
			||||||
	["mobs:minotaur"] = "minotaur",
 | 
						["mobs_monster:minotaur"] = "minotaur",
 | 
				
			||||||
	["mobs:pumba"] = "warthog",
 | 
						["mobs_animal:pumba"] = "warthog",
 | 
				
			||||||
	["tsm_pyramids:mummy"] = "mummy",
 | 
						["tsm_pyramids:mummy"] = "mummy",
 | 
				
			||||||
	["mobs:shark_lg"] = "large shark",
 | 
						["mobs_sharks:shark_lg"] = "large shark",
 | 
				
			||||||
	["mobs:shark_md"] = "medium shark",
 | 
						["mobs_sharks:shark_md"] = "medium shark",
 | 
				
			||||||
	["mobs:pumpking"] = "pumpking",
 | 
						["mobs_sharks:shark_sm"] = "small shark",
 | 
				
			||||||
	["mobs:pumpboom"] = "pumpboom",
 | 
						["mobs_crocs:crocodile"] = "crocodile",
 | 
				
			||||||
	["mobs:mese_dragon"] = "mese_dragon",
 | 
						["mobs_crocs:crocodile_float"] = "crocodile",
 | 
				
			||||||
 | 
						["mobs_crocs:crocodile_swim"] = "crocodile",
 | 
				
			||||||
 | 
						["mobs_monster:lava_flan"] = "lava flan",
 | 
				
			||||||
 | 
						["mobs_animal:bee"] = "bee",
 | 
				
			||||||
 | 
						["mobs_animal:bunny"] = "evil bunny",
 | 
				
			||||||
 | 
					--	["mobs:pumpking"] = "pumpking",
 | 
				
			||||||
 | 
					--	["mobs:pumpboom"] = "pumpboom",
 | 
				
			||||||
 | 
					--	["mobs:mese_dragon"] = "mese_dragon",
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function broadcast_death(msg)
 | 
					local function broadcast_death(msg)
 | 
				
			||||||
@@ -166,7 +216,6 @@ local function sound_play_all(dead)
 | 
				
			|||||||
	for _, p in ipairs(minetest.get_connected_players()) do
 | 
						for _, p in ipairs(minetest.get_connected_players()) do
 | 
				
			||||||
		local player_name = p:get_player_name()
 | 
							local player_name = p:get_player_name()
 | 
				
			||||||
		if player_name and player_name ~= dead then
 | 
							if player_name and player_name ~= dead then
 | 
				
			||||||
			--			minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=soundset.get_gain(player_name,"other")})
 | 
					 | 
				
			||||||
			minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
 | 
								minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=1})
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
@@ -178,15 +227,14 @@ minetest.register_on_punchplayer(function(player, hitter, time,
 | 
				
			|||||||
		local player_name = player:get_player_name()
 | 
							local player_name = player:get_player_name()
 | 
				
			||||||
		local death_message
 | 
							local death_message
 | 
				
			||||||
		if hitter:is_player() then
 | 
							if hitter:is_player() then
 | 
				
			||||||
			death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name(), player_name, hitter:get_player_name())
 | 
								death_message = S(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name())
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
			local entity_name = monsters[hitter:get_luaentity().name] or "monster"
 | 
								local entity_name = monsters[hitter:get_luaentity().name] or "monster"
 | 
				
			||||||
			death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
 | 
								death_message = S(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
		broadcast_death(death_message)
 | 
							broadcast_death(death_message)
 | 
				
			||||||
		--		minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
 | 
							minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=1})
 | 
				
			||||||
				minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
 | 
							sound_play_all(player_name)
 | 
				
			||||||
		sound_play_all(player:get_player_name())
 | 
					 | 
				
			||||||
		whacked[player_name] = true
 | 
							whacked[player_name] = true
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
@@ -200,12 +248,19 @@ minetest.register_on_respawnplayer(function(player)
 | 
				
			|||||||
	whacked[player:get_player_name()] = nil
 | 
						whacked[player:get_player_name()] = nil
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
if RANDOM_MESSAGES == true then
 | 
					local function get_message(mtype)
 | 
				
			||||||
 | 
						if RANDOM_MESSAGES then
 | 
				
			||||||
 | 
							return messages[mtype][math.random(1, #messages[mtype])]
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							return messages[mtype][1] -- 1 is the index for the non-random message
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_on_dieplayer(function(player)
 | 
					minetest.register_on_dieplayer(function(player)
 | 
				
			||||||
		local player_name = player:get_player_name()
 | 
							local player_name = player:get_player_name()
 | 
				
			||||||
		local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
 | 
							local node = minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
 | 
				
			||||||
		if minetest.is_singleplayer() then
 | 
							if minetest.is_singleplayer() then
 | 
				
			||||||
			player_name = "You"
 | 
								player_name = S("You")
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local death_message = ""
 | 
							local death_message = ""
 | 
				
			||||||
@@ -214,63 +269,35 @@ if RANDOM_MESSAGES == true then
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			-- Death by lava
 | 
								-- Death by lava
 | 
				
			||||||
			if node.groups.lava ~= nil then
 | 
								if node.groups.lava ~= nil then
 | 
				
			||||||
				death_message = messages.lava[math.random(1,#messages.lava)]
 | 
									death_message = get_message("lava")
 | 
				
			||||||
				-- Death by acid
 | 
									-- Death by acid
 | 
				
			||||||
			elseif node.groups.acid ~= nil then
 | 
								elseif node.groups.acid ~= nil then
 | 
				
			||||||
				death_message = messages.acid[math.random(1,#messages.acid)]
 | 
									death_message = get_message("acid")
 | 
				
			||||||
				-- Death by drowning
 | 
									-- Death by drowning
 | 
				
			||||||
			elseif player:get_breath() == 0 and node.groups.water then
 | 
								elseif player:get_breath() == 0 then
 | 
				
			||||||
				death_message = messages.water[math.random(1,#messages.water)]
 | 
									if node.groups.water ~= nil then
 | 
				
			||||||
 | 
										death_message = get_message("water")
 | 
				
			||||||
 | 
										-- Death in quicksand
 | 
				
			||||||
 | 
									elseif node.name == "nalc:sand_source" or node.name ==  "nalc:sand_flowing" then
 | 
				
			||||||
 | 
										death_message = get_message("sand")
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
				-- Death by fire
 | 
									-- Death by fire
 | 
				
			||||||
			elseif node.name == "fire:basic_flame" then
 | 
								elseif node.name == "fire:basic_flame" then
 | 
				
			||||||
				death_message = messages.fire[math.random(1,#messages.fire)]
 | 
									death_message = get_message("fire")
 | 
				
			||||||
			-- Death in quicksand
 | 
					 | 
				
			||||||
			elseif player:get_breath() == 0 and node.name == "default:sand_source" or node.name == "default:sand_flowing" then
 | 
					 | 
				
			||||||
				death_message = messages.sand[math.random(1,#messages.sand)]
 | 
					 | 
				
			||||||
				-- Death by something else
 | 
									-- Death by something else
 | 
				
			||||||
			else
 | 
								else
 | 
				
			||||||
				death_message = messages.other[math.random(1,#messages.other)]
 | 
									death_message = get_message("other")
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			-- Actually tell something
 | 
								-- Actually tell something
 | 
				
			||||||
			death_message = string.format(death_message, player_name, player_name)
 | 
								death_message = S(death_message, player_name)
 | 
				
			||||||
			broadcast_death(death_message)
 | 
								broadcast_death(death_message)
 | 
				
			||||||
			--			minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player_name,gain=soundset.get_gain(player_name, "other")})
 | 
					 | 
				
			||||||
			minetest.sound_play(sounds[math.random(1,#sounds)], {to_player=player_name,gain=1})
 | 
								minetest.sound_play(sounds[math.random(1,#sounds)], {to_player=player_name,gain=1})
 | 
				
			||||||
			sound_play_all(player_name)
 | 
								sound_play_all(player_name)
 | 
				
			||||||
			whacked[player_name] = true
 | 
								whacked[player_name] = true
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end)
 | 
						end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
else
 | 
					--------------------------------------------------------------------------------
 | 
				
			||||||
	-- Should we keep that part?
 | 
					print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
 | 
				
			||||||
	minetest.register_on_dieplayer(function(player)
 | 
					--------------------------------------------------------------------------------
 | 
				
			||||||
		local player_name = player:get_player_name()
 | 
					 | 
				
			||||||
		local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
 | 
					 | 
				
			||||||
		if minetest.is_singleplayer() then
 | 
					 | 
				
			||||||
			player_name = "You"
 | 
					 | 
				
			||||||
		end
 | 
					 | 
				
			||||||
		if not whacked[player_name] then
 | 
					 | 
				
			||||||
			-- Death by lava
 | 
					 | 
				
			||||||
			if node.groups.lava ~= nil then
 | 
					 | 
				
			||||||
				minetest.chat_send_all(player_name .. " melted into a ball of fire")
 | 
					 | 
				
			||||||
			-- Death by drowning
 | 
					 | 
				
			||||||
			elseif player:get_breath() == 0 then
 | 
					 | 
				
			||||||
				minetest.chat_send_all(player_name .. " ran out of air.")
 | 
					 | 
				
			||||||
			-- Death by fire
 | 
					 | 
				
			||||||
			elseif node.name == "fire:basic_flame" then
 | 
					 | 
				
			||||||
				minetest.chat_send_all(player_name .. " burned to a crisp.")
 | 
					 | 
				
			||||||
			-- Death by something else
 | 
					 | 
				
			||||||
			else
 | 
					 | 
				
			||||||
				minetest.chat_send_all(player_name .. " died.")
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
		end
 | 
					 | 
				
			||||||
		--		minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(),"other")})
 | 
					 | 
				
			||||||
				minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=1})
 | 
					 | 
				
			||||||
		sound_play_all(player:get_player_name())
 | 
					 | 
				
			||||||
	end)
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
-----------------------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
 | 
					 | 
				
			||||||
-----------------------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										101
									
								
								locale/death_messages.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								locale/death_messages.fr.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,101 @@
 | 
				
			|||||||
 | 
					# textdomain: death_messages
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You=Tu
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## lava
 | 
				
			||||||
 | 
					@1 thought lava was cool.=@1 pensait que la lave était cool.
 | 
				
			||||||
 | 
					@1 felt an urgent need to touch lava.=@1 a ressenti un besoin urgent de toucher la lave.
 | 
				
			||||||
 | 
					@1 fell in lava.=@1 est tombé(e) dans la lave.
 | 
				
			||||||
 | 
					@1 died in lava.=@1 est mort(e) dans de la lave.
 | 
				
			||||||
 | 
					@1 didn't know lava was very hot.=@1 ne savait pas que la lave était vraiment chaude.
 | 
				
			||||||
 | 
					@1 destroyed Sauron's ring.=@1 a detruit l'anneau de Sauron.
 | 
				
			||||||
 | 
					@1 melted into a ball of fire.=@1 a fondu en une boule de feu.
 | 
				
			||||||
 | 
					@1 couldn't resist that warm glow of lava.=@1 n'a pas pu résister à cette chaude lueur de lave.
 | 
				
			||||||
 | 
					@1 dug straight down.=@1 a creusé vers le bas.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Drowning
 | 
				
			||||||
 | 
					@1 lacked oxygen.=@1 manquait d'oxygène.
 | 
				
			||||||
 | 
					@1 ran out of air.=@1 a manqué d'air.
 | 
				
			||||||
 | 
					@1 tried to impersonate an anchor.=@1 a tenté d'usurper l'identité d'une ancre.
 | 
				
			||||||
 | 
					@1 forgot (s)he was not a fish.=@1 a oublié qu'il/elle n'était pas un poisson.
 | 
				
			||||||
 | 
					@1 forgot (s)he needed to breath underwater.=@1 a oublié qu'il lui fallait respirer sous l'eau.
 | 
				
			||||||
 | 
					@1 isn't good at swimming.=@1 n'est pas bon(ne) en natation.
 | 
				
			||||||
 | 
					@1 looked for the secret of the Unicorn.=@1 a cherché le secret de la licorne.
 | 
				
			||||||
 | 
					@1 forgot his/her scaphander.=@1 a oublié son scaphandre.
 | 
				
			||||||
 | 
					@1 failed at swimming lessons.=@1 a raté ses cours de natation.
 | 
				
			||||||
 | 
					@1 blew one too many bubbles.=@1 a expiré une bulle de trop.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Fire
 | 
				
			||||||
 | 
					@1 was a bit too hot.=@1 était un peu trop chaud.
 | 
				
			||||||
 | 
					@1 was too close to the fire.=@1 a été trop près du feu.
 | 
				
			||||||
 | 
					@1 just got roasted.=@1 vient de se faire rotir.
 | 
				
			||||||
 | 
					@1 got burnt.=@1 a été carbonisé.
 | 
				
			||||||
 | 
					@1 thought (s)he was the human torch.=@1 pensait qu'elle/il était la torche humaine.
 | 
				
			||||||
 | 
					@1 started a fire.=@1 a allumé le feu.
 | 
				
			||||||
 | 
					@1 burned to a crisp.=@1 a brulé comme une chips.
 | 
				
			||||||
 | 
					@1 got a little too warm.=@1 a eu un peu trop chaud.
 | 
				
			||||||
 | 
					@1 got too close to the camp fire.=@1 s'est approché(e) trop près du feu de camp.
 | 
				
			||||||
 | 
					@1 just got roasted, hotdog style.=@1 vient de se faire rôtir façon hotdog.
 | 
				
			||||||
 | 
					@1 was set aflame. More light that way.=@1 s'est embrasé(e). Ça fait plus de lumière.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Acid
 | 
				
			||||||
 | 
					@1 now has parts of him/her missing.=@1 a desormais des parties en moins.
 | 
				
			||||||
 | 
					@1 discovered that acid is fun.=@1 a decouvert que l'acide, c'est fun.
 | 
				
			||||||
 | 
					@1 put his/her head where it melted.=@1 a mis sa tête là ou elle a fondu.
 | 
				
			||||||
 | 
					@1 discovered that his/her body in acid, it's like sugar in water.=@1 a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.
 | 
				
			||||||
 | 
					@1 thought (s)he was swimming in apple juice.=@1 a cru qu'il/elle se baignait dans du jus de pomme.
 | 
				
			||||||
 | 
					@1 gave his/her body to make an infusion.=@1 a donné son corps pour faire une infusion.
 | 
				
			||||||
 | 
					@1 drowned into the wrong liquid.=@1 a bu la mauvaise tasse.
 | 
				
			||||||
 | 
					@1 tried to test his/her body's solubility in acid.=@1 a voulu tester la solubilité de son corps dans l'acide.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Sand
 | 
				
			||||||
 | 
					@1 learned that sand is less fluid than water.=@1 a appris que le sable est moins fluide que l'eau.
 | 
				
			||||||
 | 
					@1 joined the mummies.=@1 a rejoint les momies.
 | 
				
			||||||
 | 
					@1 got buried.=@1 s'est fait(e) ensevelir.
 | 
				
			||||||
 | 
					@1 choosen to become a fossil.=@1 a choisi de devenir un fossile.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Other
 | 
				
			||||||
 | 
					@1 did something fatal to himself/herself.=@1 a fait quelque chose qui lui a été fatal.
 | 
				
			||||||
 | 
					@1 died.=@1 est mort(e).
 | 
				
			||||||
 | 
					@1 left this world.=@1 n'est plus de ce monde.
 | 
				
			||||||
 | 
					@1 reached miner's heaven.=@1 a rejoint le paradis des mineurs.
 | 
				
			||||||
 | 
					@1 lost his/her life.=@1 a perdu la vie.
 | 
				
			||||||
 | 
					@1 saw the light.=@1 a vu la lumière.
 | 
				
			||||||
 | 
					@1 fell from a bit too high.=@1 est tombé(e) d'un peu trop haut.
 | 
				
			||||||
 | 
					@1 slipped on a banana skin.=@1 a glissé sur une peau de banane.
 | 
				
			||||||
 | 
					@1 wanted to test his/her super powers.=@1 a voulu tester ses super pouvoirs.
 | 
				
			||||||
 | 
					@1 gave up on life.=@1 a decidé de mourir.
 | 
				
			||||||
 | 
					@1 is somewhat dead now.=@1 est quelque peu mort(e) maintenant.
 | 
				
			||||||
 | 
					@1 passed out permanently.=@1 s'est evanoui(e) pour toujours.
 | 
				
			||||||
 | 
					@1 died under very mysterious conditions.=@1 est mort(e) dans des conditions bien mystérieuses.
 | 
				
			||||||
 | 
					@1 died in very mysterious circumstances.=@1 est mort(e) dans de mystérieuses circonstances.
 | 
				
			||||||
 | 
					@1 passed away.=@1 a trépassé.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Whacking Death
 | 
				
			||||||
 | 
					@1 got whacked by @2.=@1 s'est pris(e) une raclée de la part de @2.
 | 
				
			||||||
 | 
					@1's grave was dug by @2.=La tombe de @1 a été creusée par @2.
 | 
				
			||||||
 | 
					@1 got recycled by @2.=@1 s'est fait(e) recycler par @2.
 | 
				
			||||||
 | 
					@1 surely annoyed @2.=@1 embetait sûrement @2.
 | 
				
			||||||
 | 
					@1 can't have any more offspring because of @2.=@1 ne pourra plus avoir de descendance à cause de @2.
 | 
				
			||||||
 | 
					@1 got beaten up by @2.=@1 s'est fait(e) rosser par @2.
 | 
				
			||||||
 | 
					@1 had his suffering cut short by @2.=@1 s'est vu(e) abréger ses souffrances par @2.
 | 
				
			||||||
 | 
					@1 died in excruciating pain because of @2's fault.=@1 est mort(e) dans d'atroces souffrances par la faute de @2.
 | 
				
			||||||
 | 
					@1 spent his last moments in the company of @2.=@1 a vécu ses derniers instants en compagnie de @2.
 | 
				
			||||||
 | 
					@1's lineage was extinguished by @2.=La lignée de @1 s'est éteinte à cause de @2.
 | 
				
			||||||
 | 
					@1 wasn't as strong as @2.=@1 a été moins fort(e) que @2.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Monster Whacking
 | 
				
			||||||
 | 
					@1 got whacked by a @2.=@1 s'est pris une raclée de la part d'un @2.
 | 
				
			||||||
 | 
					Darwin said: @1 was less adapted than a @2.=Darwin a dit : @1 était moins adapté(e) qu'un @2.
 | 
				
			||||||
 | 
					@1 was transformed into a doormat by a @2.=@1 s'est fait(e) transformer en paillasson par un @2.
 | 
				
			||||||
 | 
					@1 thought (s)he was stronger than a @2.=@1 s'est cru(e) plus fort(e) qu'un @2.
 | 
				
			||||||
 | 
					@1 got kicked up by a @2. Next up...=@1 s'est fait(e) dégommer par un @2. Au suivant...
 | 
				
			||||||
 | 
					@1 felt well that he/she could not do anything against a @2.=@1 sentait bien qu'il/elle ne pouvait pas faire le poids contre un @2.
 | 
				
			||||||
 | 
					@1 versus @2? It's going bad!=@1 contre un @2 ? Ça tourne mal !
 | 
				
			||||||
 | 
					@1 got a memorable spanking from @2.=@1 a reçu une fessé mémorable de la part d'un @2.
 | 
				
			||||||
 | 
					@1 thought to be able to tame a @2? History shows he was wrong.=@1 croyait pouvoir dompter un @2 ? L'histoire montre qu'il/elle a eu tort.
 | 
				
			||||||
 | 
					@1 didn't have the right reflex in front of a @2.=@1 n'a pas eu le bon réflexe face à un @2.
 | 
				
			||||||
 | 
					But what did @1 imagine versus a @2? Rest her soul.=Mais que s'est imaginé(e) @1 face à un @2 ? Paix à son âme.
 | 
				
			||||||
 | 
					@1 got shipped off to the afterlife in a hurry by a @2.=@1 s'est fait(e) expédier dans l'au-delà vite fait bien fait par un @2.
 | 
				
			||||||
 | 
					@1's attempt to reason with a @2 didn't exactly pay off.=La tentative de @1 pour raisonner un @2 n'a pas vraiment porté ses fruits.
 | 
				
			||||||
 | 
					@1 was severely shattered by a dirty @2.=@1 s'est fait(e) sévèrement éclater par une saleté de @2.
 | 
				
			||||||
							
								
								
									
										5
									
								
								locale/death_messages.fr.tr~
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								locale/death_messages.fr.tr~
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					# textdomain: death_messages
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## lava
 | 
				
			||||||
 | 
					@1 thought lava was cool=@1 pensait que la lave était cool
 | 
				
			||||||
 | 
					@1 felt an urgent need to touch lava=@1 s'est senti obligé de toucher la lave
 | 
				
			||||||
							
								
								
									
										101
									
								
								locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										101
									
								
								locale/template.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,101 @@
 | 
				
			|||||||
 | 
					# textdomain: death_messages
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					You=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## lava
 | 
				
			||||||
 | 
					@1 thought lava was cool.=
 | 
				
			||||||
 | 
					@1 felt an urgent need to touch lava.=
 | 
				
			||||||
 | 
					@1 fell in lava.=
 | 
				
			||||||
 | 
					@1 died in lava.=
 | 
				
			||||||
 | 
					@1 didn't know lava was very hot.=
 | 
				
			||||||
 | 
					@1 destroyed Sauron's ring.=
 | 
				
			||||||
 | 
					@1 melted into a ball of fire.=
 | 
				
			||||||
 | 
					@1 couldn't resist that warm glow of lava.=
 | 
				
			||||||
 | 
					@1 dug straight down.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Drowning
 | 
				
			||||||
 | 
					@1 lacked oxygen.=
 | 
				
			||||||
 | 
					@1 ran out of air.=
 | 
				
			||||||
 | 
					@1 tried to impersonate an anchor.=
 | 
				
			||||||
 | 
					@1 forgot (s)he was not a fish.=
 | 
				
			||||||
 | 
					@1 forgot (s)he needed to breath underwater.=
 | 
				
			||||||
 | 
					@1 isn't good at swimming.=
 | 
				
			||||||
 | 
					@1 looked for the secret of the Unicorn.=
 | 
				
			||||||
 | 
					@1 forgot his/her scaphander.=
 | 
				
			||||||
 | 
					@1 failed at swimming lessons.=
 | 
				
			||||||
 | 
					@1 blew one too many bubbles.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Fire
 | 
				
			||||||
 | 
					@1 was a bit too hot.=
 | 
				
			||||||
 | 
					@1 was too close to the fire.=
 | 
				
			||||||
 | 
					@1 just got roasted.=
 | 
				
			||||||
 | 
					@1 got burnt.=
 | 
				
			||||||
 | 
					@1 thought (s)he was the human torch.=
 | 
				
			||||||
 | 
					@1 started a fire.=
 | 
				
			||||||
 | 
					@1 burned to a crisp.=
 | 
				
			||||||
 | 
					@1 got a little too warm.=
 | 
				
			||||||
 | 
					@1 got too close to the camp fire.=
 | 
				
			||||||
 | 
					@1 just got roasted, hotdog style.=
 | 
				
			||||||
 | 
					@1 was set aflame. More light that way.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Acid
 | 
				
			||||||
 | 
					@1 now has parts of him/her missing.=
 | 
				
			||||||
 | 
					@1 discovered that acid is fun.=
 | 
				
			||||||
 | 
					@1 put his/her head where it melted.=
 | 
				
			||||||
 | 
					@1 discovered that his/her body in acid, it's like sugar in water.=l'acide, c'est comme du sucre dans de l'eau.
 | 
				
			||||||
 | 
					@1 thought (s)he was swimming in apple juice.=
 | 
				
			||||||
 | 
					@1 gave his/her body to make an infusion.=
 | 
				
			||||||
 | 
					@1 drowned into the wrong liquid.=
 | 
				
			||||||
 | 
					@1 tried to test his/her body's solubility in acid.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Sand
 | 
				
			||||||
 | 
					@1 learned that sand is less fluid than water.=
 | 
				
			||||||
 | 
					@1 joined the mummies.=
 | 
				
			||||||
 | 
					@1 got buried.=
 | 
				
			||||||
 | 
					@1 choosen to become a fossil.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Other
 | 
				
			||||||
 | 
					@1 did something fatal to himself/herself.=
 | 
				
			||||||
 | 
					@1 died.=
 | 
				
			||||||
 | 
					@1 left this world.=
 | 
				
			||||||
 | 
					@1 reached miner's heaven.=
 | 
				
			||||||
 | 
					@1 lost his/her life.=
 | 
				
			||||||
 | 
					@1 saw the light.=
 | 
				
			||||||
 | 
					@1 fell from a bit too high.=
 | 
				
			||||||
 | 
					@1 slipped on a banana skin.=
 | 
				
			||||||
 | 
					@1 wanted to test his/her super powers.=
 | 
				
			||||||
 | 
					@1 gave up on life.=
 | 
				
			||||||
 | 
					@1 is somewhat dead now.=
 | 
				
			||||||
 | 
					@1 passed out permanently.=
 | 
				
			||||||
 | 
					@1 died under very mysterious conditions.=
 | 
				
			||||||
 | 
					@1 died in very mysterious circumstances.=
 | 
				
			||||||
 | 
					@1 passed away.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Whacking Death
 | 
				
			||||||
 | 
					@1 got whacked by @2.=
 | 
				
			||||||
 | 
					@1's grave was dug by @2.=
 | 
				
			||||||
 | 
					@1 got recycled by @2.=
 | 
				
			||||||
 | 
					@1 surely annoyed @2.=
 | 
				
			||||||
 | 
					@1 can't have any more offspring because of @2.=
 | 
				
			||||||
 | 
					@1 got beaten up by @2.=
 | 
				
			||||||
 | 
					@1 had his suffering cut short by @2.=
 | 
				
			||||||
 | 
					@1 died in excruciating pain because of @2's fault.=
 | 
				
			||||||
 | 
					@1 spent his last moments in the company of @2.=
 | 
				
			||||||
 | 
					@1's lineage was extinguished by @2.=
 | 
				
			||||||
 | 
					@1 wasn't as strong as @2.=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Monster Whacking
 | 
				
			||||||
 | 
					@1 got whacked by a @2.=
 | 
				
			||||||
 | 
					Darwin said: @1 was less adapted than a @2.=
 | 
				
			||||||
 | 
					@1 was transformed into a doormat by a @2.=
 | 
				
			||||||
 | 
					@1 thought (s)he was stronger than a @2.=
 | 
				
			||||||
 | 
					@1 got kicked up by a @2. Next up...=
 | 
				
			||||||
 | 
					@1 felt well that he/she could not do anything against a @2.=
 | 
				
			||||||
 | 
					@1 versus @2? It's going bad!=
 | 
				
			||||||
 | 
					@1 got a memorable spanking from @2.=
 | 
				
			||||||
 | 
					@1 thought to be able to tame a @2? History shows he was wrong.=
 | 
				
			||||||
 | 
					@1 didn't have the right reflex in front of a @2.=
 | 
				
			||||||
 | 
					But what did @1 imagine versus a @2? Rest her soul.=
 | 
				
			||||||
 | 
					@1 got shipped off to the afterlife in a hurry by a @2.=
 | 
				
			||||||
 | 
					@1's attempt to reason with a @2 didn't exactly pay off.=
 | 
				
			||||||
 | 
					@1 was severely shattered by a dirty @2.=
 | 
				
			||||||
							
								
								
									
										7
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
				
			|||||||
 | 
					name = death_messages
 | 
				
			||||||
 | 
					title = Death Messages
 | 
				
			||||||
 | 
					author = Evergreen
 | 
				
			||||||
 | 
					description = Sends a chat message when a player dies (with customizable messages)
 | 
				
			||||||
 | 
					license = GPL v3
 | 
				
			||||||
 | 
					forum = https://forum.minetest.net/viewtopic.php?t=8821
 | 
				
			||||||
 | 
					version = 0.1.4
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								screenshot.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 68 KiB  | 
		Reference in New Issue
	
	Block a user