From c21b722e6d6d69336138ac04fed05339a2b4f092 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Sun, 13 Apr 2014 18:57:19 +0100 Subject: [PATCH] Initial Commit --- .gitattributes | 22 +++++ .gitignore | 215 +++++++++++++++++++++++++++++++++++++++++++++++++ init.lua | 97 ++++++++++++++++++++++ 3 files changed, 334 insertions(+) create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100644 init.lua diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..412eeda --- /dev/null +++ b/.gitattributes @@ -0,0 +1,22 @@ +# Auto detect text files and perform LF normalization +* text=auto + +# Custom for Visual Studio +*.cs diff=csharp +*.sln merge=union +*.csproj merge=union +*.vbproj merge=union +*.fsproj merge=union +*.dbproj merge=union + +# Standard to msysgit +*.doc diff=astextplain +*.DOC diff=astextplain +*.docx diff=astextplain +*.DOCX diff=astextplain +*.dot diff=astextplain +*.DOT diff=astextplain +*.pdf diff=astextplain +*.PDF diff=astextplain +*.rtf diff=astextplain +*.RTF diff=astextplain diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b9d6bd9 --- /dev/null +++ b/.gitignore @@ -0,0 +1,215 @@ +################# +## Eclipse +################# + +*.pydevproject +.project +.metadata +bin/ +tmp/ +*.tmp +*.bak +*.swp +*~.nib +local.properties +.classpath +.settings/ +.loadpath + +# External tool builders +.externalToolBuilders/ + +# Locally stored "Eclipse launch configurations" +*.launch + +# CDT-specific +.cproject + +# PDT-specific +.buildpath + + +################# +## Visual Studio +################# + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.sln.docstates + +# Build results + +[Dd]ebug/ +[Rr]elease/ +x64/ +build/ +[Bb]in/ +[Oo]bj/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +*_i.c +*_p.c +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.log +*.scc + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opensdf +*.sdf +*.cachefile + +# Visual Studio profiler +*.psess +*.vsp +*.vspx + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +*.ncrunch* +.*crunch*.local.xml + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.Publish.xml +*.pubxml + +# NuGet Packages Directory +## TODO: If you have NuGet Package Restore enabled, uncomment the next line +#packages/ + +# Windows Azure Build Output +csx +*.build.csdef + +# Windows Store app package directory +AppPackages/ + +# Others +sql/ +*.Cache +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.[Pp]ublish.xml +*.pfx +*.publishsettings + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file to a newer +# Visual Studio version. Backup files are not needed, because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +App_Data/*.mdf +App_Data/*.ldf + +############# +## Windows detritus +############# + +# Windows image file caches +Thumbs.db +ehthumbs.db + +# Folder config file +Desktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Mac crap +.DS_Store + + +############# +## Python +############# + +*.py[co] + +# Packages +*.egg +*.egg-info +dist/ +build/ +eggs/ +parts/ +var/ +sdist/ +develop-eggs/ +.installed.cfg + +# Installer logs +pip-log.txt + +# Unit test / coverage reports +.coverage +.tox + +#Translations +*.mo + +#Mr Developer +.mr.developer.cfg diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..c4bcc7d --- /dev/null +++ b/init.lua @@ -0,0 +1,97 @@ +diet = { + players = {} +} + +function diet.item_eat(max) + return function(itemstack, user, pointed_thing) + -- Process player data + local name = user:get_player_name() + local player = diet.__player(name) + local item = itemstack:get_name() + + -- Get type + local ftype = "" + if (minetest.registered_items[item] and minetest.registered_items[item].groups) then + local groups = minetest.registered_items[item].groups + if groups.food_type_meal then + ftype = "meal" + elseif groups.food_type_snack then + ftype = "snack" + elseif groups.food_type_dessert then + ftype = "dessert" + elseif groups.food_type_drink then + ftype = "drink" + end + end + + -- Calculate points + local points = max + if (#player.eaten>0) then + local same_food = 0 + local same_type = 0 + for _,v in pairs(player.eaten) do + if v[1] == item then + same_food = same_food + 1 + end + if v[2] == ftype then + same_type = same_type + 1 + end + end + local mult = same_food/10 + points = points * 1-mult + + if (mult > 0.9) then + local desc = item + if (minetest.registered_items[item] and minetest.registered_items[item].description) then + desc = minetest.registered_items[item].description + end + minetest.chat_send_player(name,"Your stomach hates "..desc) + elseif (mult > 0.4) then + minetest.chat_send_player(name,"Your stomach could do with a change.") + end + if points > max then + error("[DIET] This shouldn't happen! points > max") + return + end + end + + -- Increase health + local hp = user:get_hp() + if (hp+points > 20) then + hp = 20 + else + hp = hp + points + end + user:set_hp(hp) + + -- Register + diet.__register_eat(player,item,ftype) + + -- Remove item + itemstack:take_item() + return itemstack + end +end + +function diet.__player(name) + if name == "" then + return nil + end + if diet.players[name] then + return diet.players[name] + end + + diet.players[name] = { + name = name, + eaten = {} + } + return diet.players[name] +end + +function diet.__register_eat(player,food,type) + table.insert(player.eaten,{food,type}) + + while (#player.eaten > 10) do + table.remove(player.eaten,1) + end +end