forked from minetest-mods/digilines
8b73f9e11d
* add listring to chest
155 lines
5.4 KiB
Lua
155 lines
5.4 KiB
Lua
local pipeworks_enabled = minetest.get_modpath("pipeworks") ~= nil
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local function sendMessage(pos, msg, channel)
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if channel == nil then
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channel = minetest.get_meta(pos):get_string("channel")
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end
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digilines.receptor_send(pos,digilines.rules.default,channel,msg)
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end
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local function maybeString(stack)
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if type(stack)=='string' then return stack
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elseif type(stack)=='table' then return dump(stack)
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else return stack:to_string()
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end
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end
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local function can_insert(pos, stack)
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local can = minetest.get_meta(pos):get_inventory():room_for_item("main", stack)
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if can then
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sendMessage(pos,"put "..maybeString(stack))
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else
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-- overflow and lost means that items are gonna be out as entities :/
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sendMessage(pos,"lost "..maybeString(stack))
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end
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return can
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end
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local tubeconn = pipeworks_enabled and "^pipeworks_tube_connection_wooden.png" or ""
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local tubescan = pipeworks_enabled and function(pos) pipeworks.scan_for_tube_objects(pos) end or nil
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minetest.register_alias("digilines_inventory:chest", "digilines:chest")
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minetest.register_node("digilines:chest", {
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description = "Digiline Chest",
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tiles = {
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"default_chest_top.png"..tubeconn,
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"default_chest_top.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_side.png"..tubeconn,
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"default_chest_front.png",
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},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {choppy=2, oddly_breakable_by_hand=2, tubedevice=1, tubedevice_receiver=1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Digiline Chest")
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meta:set_string("formspec", "size[8,10]"..
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((default and default.gui_bg) or "")..
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((default and default.gui_bg_img) or "")..
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((default and default.gui_slots) or "")..
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"label[0,0;Digiline Chest]"..
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"list[current_name;main;0,1;8,4;]"..
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"field[2,5.5;5,1;channel;Channel;${channel}]"..
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((default and default.get_hotbar_bg) and default.get_hotbar_bg(0,6) or "")..
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"list[current_player;main;0,6;8,4;]"..
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"listring[]")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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after_place_node = tubescan,
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after_dig_node = tubescan,
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can_dig = function(pos)
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return minetest.get_meta(pos):get_inventory():is_empty("main")
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end,
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on_receive_fields = function(pos, _, fields, sender)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if fields.channel ~= nil then
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minetest.get_meta(pos):set_string("channel",fields.channel)
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end
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end,
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digiline = {
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receptor = {},
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effector = {
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action = function() end
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}
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},
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tube = {
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connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1},
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connects = function(i,param2)
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return not pipeworks.connects.facingFront(i,param2)
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end,
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input_inventory = "main",
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can_insert = function(pos, _, stack)
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return can_insert(pos, stack)
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end,
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insert_object = function(pos, _, stack)
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local inv = minetest.get_meta(pos):get_inventory()
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local leftover = inv:add_item("main", stack)
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local count = leftover:get_count()
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if count == 0 then
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local derpstack = stack:get_name()..' 1'
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if not inv:room_for_item("main", derpstack) then
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-- when you can't put a single more of whatever you just put,
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-- you'll get a put for it, then a full
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sendMessage(pos,"full "..maybeString(stack)..' '..tostring(count))
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end
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else
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-- this happens when the chest has received two stacks in a row and
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-- filled up exactly with the first one.
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-- You get a put for the first stack, a put for the second
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-- and then a overflow with the first in stack and the second in leftover
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-- and NO full?
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sendMessage(pos,"overflow "..maybeString(stack)..' '..tostring(count))
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end
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return leftover
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end,
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},
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allow_metadata_inventory_put = function(pos, _, _, stack)
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if not can_insert(pos, stack) then
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sendMessage(pos,"uoverflow "..maybeString(stack))
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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minetest.log("action", player:get_player_name().." moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, _, _, stack, player)
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local channel = minetest.get_meta(pos):get_string("channel")
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local send = function(msg)
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sendMessage(pos,msg,channel)
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end
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-- direction is only for furnaces
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-- as the item has already been put, can_insert should return false if the chest is now full.
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local derpstack = stack:get_name()..' 1'
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if can_insert(pos,derpstack) then
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send("uput "..maybeString(stack))
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else
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send("ufull "..maybeString(stack))
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end
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minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, _, stack, player)
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local meta = minetest.get_meta(pos)
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local channel = meta:get_string("channel")
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local inv = meta:get_inventory()
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if inv:is_empty(listname) then
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sendMessage(pos, "empty", channel)
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end
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sendMessage(pos,"utake "..maybeString(stack))
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minetest.log("action", player:get_player_name().." takes stuff from chest at "..minetest.pos_to_string(pos))
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end
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})
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minetest.register_craft({
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type = "shapeless",
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output = "digilines:chest",
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recipe = {"default:chest", "digilines:wire_std_00000000"}
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})
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