display_modpack/font_lib/API.md

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# Font Lib API
This document describes Font Lib API. Font Lib creates textures for font display on entities.
## Provided methods
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### get\_text\_size
**font\_lib.get\_text\_size(font\_name, text)**
Computes size for a given font and text
**font\_name**: Font name of registered font to use
**text**: Text to be rendered
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**Returns**: rendered text width, height
### make\_line\_texture
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**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
Builds texture part for a text line
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**font\_name**: Font name of registered font to use
**text**: Text to be rendered
**texturew**: Width of the texture (extra text is not rendered)
**x**: Starting x position in texture
**y**: Vertical position of the line in texture
**Returns**: Texture string
### make\_multiline\_texture
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**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, valign, color)**
Builds texture for a multiline colored text
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**font\_name**: Font name of registered font to use
**text**: Text to be rendered
**texturew**: Width of the texture (extra text will be truncated)
**textureh**: Height of the texture
**maxlines**: Maximum number of lines
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**valign**: Vertical text align ("top", "bottom" or "center")
**color**: Color of the text
**Returns**: Texture string
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### register\_font
**font\_lib.register_font(font\_name, height, widths)**
Registers a new font in font_lib.
**font\_name**: Name of the font to register (this name will be used to address the font later)
**height**: Height of the font in pixels (all font textures should have the same height)
**widths** : An array containing the width of each font texture, indexed by its UTF code
All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
**font\_<font\_name>_<utf\_code>.png**
<font\_name>: Name of the font as given in the first argument
<utf\_code>: UTF code of the char in 4 hexadecimal digits
To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
### set\_fallback\_font
**function font\_lib.set\_fallback\_font(font\_name)**
Defines the fallback font to be used instead of given font if not registered.
**font\_name**: Name of the font to be used as fallback font (has to be registered)
## Provided tools
### make_font_lua.sh
Still in early stage of development.
This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information.