display_modpack/README.md

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# Display Modpack
This modpack provides mods with dynamic display. Mods are :
- **display_lib**: A library for adding display entities to nodes;
- **font_lib**: A library for displaying fonts on entities;
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- **ontime_clocks**: A mod providing clocks which display the ingame time;
- **signs**: A mod providing signs and direction signs displaying text;
- **signs_road**: A mod providing road signs displaying text;
- **steles**: A mod providing stone steles with text;
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=13563) at the Minetest forums.
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![Presentation image of Display_Modpack](http://pyrollo.github.io/display_modpack/presentation.png)
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## Changelog
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### 2017-12-19
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
- Font\_lib support for multiple fonts (nothing yet visible in mods) ;
- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
### 2017-12-10
- Compatibility of signs mod with signs_lib (thanks to gpcf) ;
- Added large banner in road signs (thanks to gpcf) ;
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### 2017-08-26
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- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
- Intllib support added with french translation (whole modpack, thanks to fat115) ;
- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
- Changed wooden direction sign textures (signs) ;
- Added back and side textures to all signs (road_signs) ;
- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;