Removed a debug trick and fixed indentation

This commit is contained in:
Pierre-Yves Rollo 2018-07-15 09:40:18 +02:00
parent 80b616ab97
commit 076adbe8ab

View File

@ -43,7 +43,7 @@ local function get_next_char(text, pos)
-- 1 byte char, ascii equivalent codepoints -- 1 byte char, ascii equivalent codepoints
if msb < 0x80 then if msb < 0x80 then
return msb, pos + 1 return msb, pos + 1
end end
-- 4 bytes char not managed (Only 16 bits codepoints are managed) -- 4 bytes char not managed (Only 16 bits codepoints are managed)
if msb >= 0xF0 then if msb >= 0xF0 then
@ -64,7 +64,7 @@ local function get_next_char(text, pos)
pos + 2 pos + 2
end end
-- Not an UTF char -- Not an UTF char
return 0, pos + 1 return 0, pos + 1
end end
@ -158,7 +158,7 @@ function font_api.Font:get_width(line)
local char local char
local width = 0 local width = 0
local pos = 1 local pos = 1
-- TODO: Use iterator -- TODO: Use iterator
while pos <= #line do while pos <= #line do
@ -187,11 +187,10 @@ function font_api.Font:make_line_texture(line, texturew, x, y)
-- Replace chars with no texture by the NULL(0) char -- Replace chars with no texture by the NULL(0) char
if self.widths[char] == nil if self.widths[char] == nil
or char == 88
then then
print(string.format("["..font_api.name print(string.format("["..font_api.name
.."] Missing char %d (%04x)",char,char)) .."] Missing char %d (%04x)",char,char))
char = 0 char = 0
end end
-- Add image only if it is visible (at least partly) -- Add image only if it is visible (at least partly)
@ -220,27 +219,27 @@ function font_api.Font:make_text_texture(text, texturew, textureh, maxlines,
halign, valign, color) halign, valign, color)
local texture = "" local texture = ""
local lines = {} local lines = {}
local textheight = 0 local textheight = 0
local y local y
-- Split text into lines (limited to maxlines fist lines) -- Split text into lines (limited to maxlines fist lines)
for num, line in pairs(split_lines(text, maxlines)) do for num, line in pairs(split_lines(text, maxlines)) do
lines[num] = { text = line, width = self:get_width(line) } lines[num] = { text = line, width = self:get_width(line) }
end end
textheight = self:get_height(#lines) textheight = self:get_height(#lines)
if #lines then if #lines then
if valign == "top" then if valign == "top" then
y = 0 y = 0
elseif valign == "bottom" then elseif valign == "bottom" then
y = textureh - textheight y = textureh - textheight
else else
y = (textureh - textheight) / 2 y = (textureh - textheight) / 2
end end
end end
y = y + (self.margintop or 0) y = y + (self.margintop or 0)
for _, line in pairs(lines) do for _, line in pairs(lines) do
if halign == "left" then if halign == "left" then