diff --git a/README.md b/README.md
index fdfcf28..253d2bd 100644
--- a/README.md
+++ b/README.md
@@ -30,104 +30,78 @@ Extra font mods can be found here:
### December 2018
Following objects are deprecated, shows a warning in log when used:
-
* `display_modpack_node` group (use `display_api` group instead);
* `display_lib_node` group (use `display_api` group instead);
* `display_lib` global table (use `display_api` global table instead);
+* `font_lib` global table (use `font_api` global table instead);
These objects will be removed in the future.
## Changelog
-### 2018-12-02 (Version 1.2.2)
+### 2018-12-14 (Version 1.2.3)
+- __display_api__: New `yaw` attributes, entities can now have different angles with node.
+- __font_api__: New `Font:render` method for texture creation
+- __font_api__: Specific management for fixed width font. Allows number of columns based texture width.
+- __font_api__: Improve `display_api` integration into `font_api`. Display API fully optional. `font_api.on_display_update` defined only if `display_api` enabled.
+- __font_api__: Improve management of invalid UTF strings (should not crash anymore)
+- __font_api__: Deprecation of `font_lib`
+- __signs__: Fixed craft recipe for labels
+### 2018-12-02 (Version 1.2.2)
- Fixed a bug that prevented Display API from working on some systems (Raspberry Pi)
### 2018-11-01 (Version 1.2.1)
-
- Now font can be chosen per sign / stele
### 2018-11-01 (Version 1.2)
-
- Labels and woodend signs added.
-
- Fallback mechanism for missing chars (For example: "é" --> "e" --> "E").
-
- Several bug fixes by 12Me21 and naturefreshmilk.
### 2018-07-16 (Version 1.1.1)
-
- Boards mod added.
-
- Bug fix in default font chosing when multiple font registered.
### 2018-07-13 (Version 1.1.0)
-
- Font API rework introducing Font class.
-
- Replaced default Epilepsy Font by Metro Font for licensing purposes,
-
- Rework of all nodes displaying text accordingly to the Font API rework.
As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed.
### 2018-05-30 (Version 1.0.1)
-
Mostly bug fixes :
-
- Fix steles orientation when placing
-
- Update entity on mapblock load
-
- Use default formspec style
-
- Fix ndef nill value in steles mod when technics not installed
-
- Seperate signs API from signs définitions
-
- Allow a greater offset between display and block
### 2018-01-13 (Version 1.0)
-
- Switch to Epilepsy font by KREATIVE SOFTWARE
-
- Add settings "default_font"
-
- Add horizontal alignment
-
- Add tool for creating font textures from .ttf font files
-
- Fix UTF 8 to Unicode decoding
-
- Updated forum thread link in README.md
### 2017-12-19
-
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
-
- Font\_lib support for multiple fonts (nothing yet visible in mods) ;
-
- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
-
- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
### 2017-12-10
-
- Compatibility of signs mod with signs_lib (thanks to gpcf) ;
-
- Added large banner in road signs (thanks to gpcf) ;
### 2017-08-26
-
- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
-
- Intllib support added with french translation (whole modpack, thanks to fat115) ;
-
- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
-
- Changed wooden direction sign textures (signs) ;
-
- Added back and side textures to all signs (road_signs) ;
-
- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;
diff --git a/display_api/API.md b/display_api/API.md
index b214585..e69ae60 100644
--- a/display_api/API.md
+++ b/display_api/API.md
@@ -1,38 +1,38 @@
-# Display Lib API
-This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
+# Display API
+This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis).
## Provided methods
### update\_entities
-**display\_lib.update\_entities(pos)**
+**display\_api.update\_entities(pos)**
This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity.
`pos`: Position of the node
### register\_display\_entity
-**display\_lib.register\_display\_entity(entity_name)**
+**display\_api.register\_display\_entity(entity_name)**
This is a helper to register entities used for display.
`entity_name`: Name of the entity to register.
## Provided callback implementations
### on_place
-**display\_lib.on\_place(itemstack, placer, pointed\_thing)**
+**display\_api.on\_place(itemstack, placer, pointed\_thing)**
`on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
### on_construct
-**display\_lib.on\_construct(pos)**
+**display\_api.on\_construct(pos)**
`on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
### on_destruct
-**display\_lib.on_destruct(pos)**
+**display\_api.on_destruct(pos)**
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
### on_rotate
-**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
+**display\_api.on\_rotate(pos, node, user, mode, new_param2)**
`on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
### on_activate
-**display\_lib.on_activate(entity, staticdata)**
+**display\_api.on_activate(entity, staticdata)**
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
@@ -40,17 +40,16 @@ This is a helper to register entities used for display.
* Register display entities with `register_display_entity`
* Register node with :
- - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
- - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
- - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
+ - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.\
+ - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\
+ - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\
### Display_entities fields
-`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
-
-`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
-Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
-Position 0,0,0 is the center of the node.
-`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
+`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\
+`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\
+Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\
+`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\
+`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.
diff --git a/display_api/README.md b/display_api/README.md
index 26b26f0..079ce6d 100644
--- a/display_api/README.md
+++ b/display_api/README.md
@@ -12,3 +12,12 @@ This library's purpose is to ease creation of nodes with one or more displays on
For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=19365) at the Minetest forums.
+## Deprecation notice (for modders)
+
+### December 2018
+Following objects are deprecated, shows a warning in log when used:
+* `display_modpack_node` group (use `display_api` group instead);
+* `display_lib_node` group (use `display_api` group instead);
+* `display_lib` global table (use `display_api` global table instead);
+
+These objects will be removed in the future.
diff --git a/display_api/display.lua b/display_api/display.lua
index a8cee66..3cc52b7 100644
--- a/display_api/display.lua
+++ b/display_api/display.lua
@@ -106,13 +106,12 @@ local function place_entities(pos)
y = pos.y - top,
z = pos.z - values.dz * depth + values.rz * right})
- objrefs[entity_name]:setyaw(values.yaw)
+ objrefs[entity_name]:setyaw(values.yaw + (props.yaw or 0))
end
end
return objrefs
end
-
--- Entity update
function update_entity(entity)
if not entity then
diff --git a/font_api/API.md b/font_api/API.md
index 6c14ac4..80b1121 100644
--- a/font_api/API.md
+++ b/font_api/API.md
@@ -1,5 +1,5 @@
-# Font Lib API
-This document describes Font Lib API. Font Lib creates textures for font display on entities.
+# Font API
+This document describes Font API. Font API creates textures for font display on entities.
## Settings
### default_font
@@ -37,7 +37,7 @@ minetest.register_node("mymod:test_text_node", {
})
```
-At this step, your node already displays text form "display_text" (hardcoded) node meta.
+At this step, your node already displays text form "display_text" (by default) node meta. If you want to store your text into another meta data field, add a `meta_text` field to display entity definition.
But it uses defaults (default font, default size, default color). Likely you need something more.
@@ -59,6 +59,28 @@ Then specify the char width. Two methods available:
* `halign`: Horizontal alignment: "left", "center" or "right" (default "center").
* `valign`: Vertical alignement: "top", "middle" or "bottom" (default "middle").
+### Example
+Using blue //botic// font, three lines height, aligned top left. Text stored in "text" node meta.
+```
+minetest.register_node("mymod:test_text_node", {
+ ...
+ ...
+ display_entities = {
+ ["mymod:text"] = {
+ depth = -0.5 - display_api.entity_spacing,
+ on_display_update = font_api.on_display_update
+ meta_text = "text",
+ font_name = "botic",
+ color = "#0000FF",
+ maxlines = 3,
+ aspect_ratio = 0.5,
+ halign = "left",
+ valign = "top",
+ },
+ }
+ ...
+})
+```
## Provided methods
### font_api.get_default_font_name()
Returns de default font name.
@@ -75,7 +97,7 @@ Standard on_display_update entity callback.
Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields.
-### Font definition table
+## Font definition table
Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements:
* `height` (required): Font height in pixels (all font textures should have the same height) .
@@ -86,6 +108,14 @@ Font definition table used by **font_api.register_font** and **font\_api.Font:ne
`margintop`, `marginbottom` and `linespacing` can be negative numbers (default 0) and are to be used to adjust various font styles to each other.
+Font attributes around a single char:\
+![Font attributes on a char](doc/font.svg)
+
+Font attributes effects on several lines:\
+![Font attributes on lines](doc/lines.svg)
+
+#### Additional requirements
+
Font must have a char 0 which will be used to display any unknown char.
All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern :
@@ -159,19 +189,13 @@ Returns line(s) height. Takes care of top and bottom margins and line spacing.
Returns the width of a text line. Beware, if line contains any new line char, they are ignored.
* `line`: Line of text which the width will be computed.
-### font:make_line_texture(line, texturew, x, y)
-Create a texture for a text line.
- * `line`: Line of text to be rendered in texture.
- * `texturew`: Width of the texture (extra text is not rendered).
- * `x`: Starting x position in texture.
- * `y`: Vertical position of the line in texture.
-
-### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color)
+### font:renter(text, texturew, textureh, style)
Builds texture for a multiline colored text.
* `text`: Text to be rendered.
* `texturew`: Width of the texture (extra text will be truncated).
- * `textureh`: Height of the texture.
- * `maxlines`: Maximum number of lines.
- * `halign`: Horizontal text align ("left"/"center"/"right") (optional).
- * `valign`: Vertical text align ("top"/"center"/"bottom") (optional).
- * `color`: Color of the text (optional).
+ * `textureh`: Height of the texture (extra text will be truncated).
+ * `style`: A table with style indications:
+ - `lines` or `maxlines`: Maximum number of lines (default none).
+ - `halign`: Horizontal text align: "left"/"center"/"right" (default "center")
+ - `valign`: Vertical text align: "top"/"middle"/"bottom" (default "middle")
+ - `color`: Color of the text (default black)
diff --git a/font_api/README.md b/font_api/README.md
index 33af92b..13d287f 100644
--- a/font_api/README.md
+++ b/font_api/README.md
@@ -16,8 +16,16 @@ For more information, see the [forum topic](https://forum.minetest.net/viewtopic
You can add fonts by installing fonts mod. Be aware that each font comes with numerous textures. This can result in slowing media downloading and/or client display.
-Font mods can be found here:
+Font mods can be found here:
* [Metro](https://github.com/pyrollo/display_modpack/tree/master/font_metro): A multipurpose font with many chars (uppercase, lowercase and accentuated latin letters, usual signs, cyrillic and greek letters).
* [OldWizard](https://github.com/pyrollo/font_oldwizard): An old style gothic font.
* [Botic](https://github.com/pyrollo/font_botic): A scifi style font.
+
+ ## Deprecation notice (for modders)
+
+ ### December 2018
+ Following object is deprecate, shows a warning in log when used:
+ * `font_lib` global table (use `font_api` global table instead);
+
+ This object will be removed in the future.
diff --git a/font_api/depends.txt b/font_api/depends.txt
index e69de29..88fa963 100644
--- a/font_api/depends.txt
+++ b/font_api/depends.txt
@@ -0,0 +1 @@
+display_api?
diff --git a/font_api/deprecation.lua b/font_api/deprecation.lua
new file mode 100644
index 0000000..b764d82
--- /dev/null
+++ b/font_api/deprecation.lua
@@ -0,0 +1,54 @@
+--[[
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+--]]
+
+-- Deprecation
+
+function deprecated_global_table(deprecated_global_name, replacement_global_name)
+ assert(type(deprecated_global_name) == 'string', "deprecated_global_name should be a string.")
+ assert(type(replacement_global_name) == 'string', "replacement_global_name should be a string.")
+ assert(deprecated_global_name ~= '', "deprecated_global_name should not be empty.")
+ assert(replacement_global_name ~= '', "replacement_global_name should not be empty.")
+ assert(rawget(_G, deprecated_global_name) == nil, "replacement global already exists.")
+ if _G[replacement_global_name] == nil then
+ print('warn_deprecated_functions: Warning, replacement global "'..replacement_global_name..'" does not exists.')
+ return
+ end
+ local meta = {
+ deprecated = deprecated_global_name,
+ replacement = replacement_global_name,
+ __index = function(table, key)
+ local meta = getmetatable(table)
+ local dbg = debug.getinfo(2, "lS")
+ minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
+ meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
+ return _G[meta.replacement][key]
+ end,
+ __newindex = function(table, key, value)
+ local meta = getmetatable(table)
+ local dbg = debug.getinfo(2, "lS")
+ minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
+ meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
+ _G[meta.replacement][key]=value
+ end,
+ }
+ rawset(_G, deprecated_global_name, {})
+ setmetatable(_G[deprecated_global_name], meta)
+end
+
+-- deprecated(2) -- December 2018 - Deprecation of font_lib
+deprecated_global_table('font_lib', 'font_api')
diff --git a/font_api/display_api.lua b/font_api/display_api.lua
new file mode 100644
index 0000000..51a396d
--- /dev/null
+++ b/font_api/display_api.lua
@@ -0,0 +1,76 @@
+--[[
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+--]]
+-- Integration with display API
+
+if minetest.get_modpath("display_api") then
+ --- Standard on_display_update entity callback.
+ -- Node should have properly configured display_entity.
+ -- @param pos Node position
+ -- @param objref Object reference of entity
+
+ font_api.on_display_update = function (pos, objref)
+ local meta = minetest.get_meta(pos)
+ local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
+ local entity = objref:get_luaentity()
+
+ if not entity or not ndef.display_entities[entity.name] then
+ return
+ end
+
+ local def = ndef.display_entities[entity.name]
+ local font = font_api.get_font(meta:get_string("font") ~= ""
+ and meta:get_string("font") or def.font_name)
+
+ local text = meta:get_string(def.meta_text or "display_text")
+
+ -- Compute entity resolution accroding to given attributes
+ local texturew, textureh
+ textureh = font:get_height(def.lines or def.maxlines or 1)
+
+ if def.columns then
+ if font.fixedwidth then
+ texturew = def.columns * font.fixedwidth
+ if def.aspect_ratio then
+ minetest.log('warning', "[font_api] 'aspect_ratio' ignored because 'columns' is specified")
+ end
+ else
+ minetest.log('warning', "[font_api] 'columns' ignored because '"..font.name.."' is not a fixed width font.")
+ end
+ end
+
+ if not texturew then
+ if not def.aspect_ratio then
+ minetest.log('warning', "[font_api] No 'aspect_ratio' specified, using default 1.")
+ end
+ texturew = textureh * def.size.x / def.size.y / (def.aspect_ratio or 1)
+ end
+
+ objref:set_properties({
+ textures={ font:render(text, texturew, textureh, {
+ lines = def.maxlines or def.lines,
+ halign = def.halign,
+ valign = def.valign,
+ color = def.color} ) },
+ visual_size = def.size,
+ })
+ end
+else
+ font_api.on_display_update = function (pos, objref)
+ minetest.log('error', '[font_api] font_api.on_display_update called but display_api mod not enabled.')
+ end
+end
diff --git a/font_api/fallbacks.lua b/font_api/fallbacks.lua
index 480d865..da3ff03 100644
--- a/font_api/fallbacks.lua
+++ b/font_api/fallbacks.lua
@@ -1,20 +1,19 @@
--[[
- font_api mod for Minetest - Library to add font display capability
- to display_api mod.
- (c) Pierre-Yves Rollo
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
--]]
-- This is the unicode char fallback map. If a char is not present in
diff --git a/font_api/font.lua b/font_api/font.lua
index a69e049..5794867 100644
--- a/font_api/font.lua
+++ b/font_api/font.lua
@@ -1,20 +1,19 @@
--[[
- font_api mod for Minetest - Library to add font display capability
- to display_api mod.
- (c) Pierre-Yves Rollo
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
--]]
-- Fallback table
@@ -39,14 +38,15 @@ local function char_to_codepoint(str)
local bytes = get_char_bytes(str)
if bytes == 1 then
return str:byte(1)
- elseif bytes == 2 then
+ elseif bytes == 2 and str:byte(2) ~= nil then
return (str:byte(1) - 0xC2) * 0x40
+ str:byte(2)
- elseif bytes == 3 then
+ elseif bytes == 3 and str:byte(2) ~= nil and str:byte(3) ~= nil then
return (str:byte(1) - 0xE0) * 0x1000
+ str:byte(2) % 0x40 * 0x40
+ str:byte(3) % 0x40
- elseif bytes == 4 then -- Not tested
+ elseif bytes == 4 and str:byte(2) ~= nil and str:byte(3) ~= nil
+ and str:byte(4) ~= nil then -- Not tested
return (str:byte(1) - 0xF0) * 0x40000
+ str:byte(2) % 0x40 * 0x1000
+ str:byte(3) % 0x40 * 0x40
@@ -54,20 +54,6 @@ local function char_to_codepoint(str)
end
end
--- Split multiline text into array of lines, with maximum lines.
--- Can not use minetest string.split as it has bug if first line(s) empty
-local function split_lines(text, maxlines)
- local lines = {}
- local pos = 1
- repeat
- local found = string.find(text, "\n", pos)
- found = found or #text + 1
- lines[#lines + 1] = string.sub(text, pos, found - 1)
- pos = found + 1
- until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
- return lines
-end
-
--------------------------------------------------------------------------------
--- Font class
@@ -131,6 +117,12 @@ function Font:get_next_char(text)
local codepoint = char_to_codepoint(text)
+ if codepoint == nil then
+ minetest.log("warning",
+ "[font_api] Encountered a non UTF char, not displaying text.")
+ return nil, ''
+ end
+
-- Fallback mechanism
if self.widths[codepoint] == nil then
local char = text:sub(1, bytes)
@@ -189,94 +181,94 @@ function Font:get_width(line)
while line ~= "" do
codepoint, line = self:get_next_char(line)
+ if codepoint == nil then return 0 end -- UTF Error
width = width + self:get_char_width(codepoint)
end
return width
end
---- Builds texture part for a text line
--- @param line Text line to be rendered
--- @param texturew Width of the texture (extra text is not rendered)
--- @param x Starting x position in texture
--- @param y Vertical position of the line in texture
--- @return Texture string
-
-function Font:make_line_texture(line, texturew, x, y)
- local codepoint
- local texture = ""
- line = line or ''
-
- while line ~= '' do
- codepoint, line = self:get_next_char(line)
-
- -- Add image only if it is visible (at least partly)
- if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
- texture = texture..
- string.format(":%d,%d=font_%s_%04x.png",
- x, y, self.name, codepoint)
- end
- x = x + self:get_char_width(codepoint)
- end
-
- return texture
-end
-
---- Builds texture for a multiline colored text
--- @param text Text to be rendered
--- @param texturew Width of the texture (extra text will be truncated)
--- @param textureh Height of the texture
--- @param maxlines Maximum number of lines
--- @param halign Horizontal text align ("left"/"center"/"right") (optional)
--- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
--- @param color Color of the text (optional)
--- @return Texture string
+--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
function Font:make_text_texture(text, texturew, textureh, maxlines,
halign, valign, color)
- local texture = ""
- local lines = {}
- local textheight = 0
- local y
+ return self:render(text, texturew, textureh, {
+ lines = maxlines,
+ valign = valign,
+ halign = halign,
+ color = color
+ })
+end
- -- Split text into lines (limited to maxlines fist lines)
- for num, line in pairs(split_lines(text, maxlines)) do
- lines[num] = { text = line, width = self:get_width(line) }
+--- Render text with the font in a view
+-- @param text Text to be rendered
+-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
+-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
+-- @param style Style of the rendering:
+-- - lines: maximum number of text lines (if text is limited)
+-- - halign: horizontal align ("left"/"center"/"right")
+-- - valign: vertical align ("top"/"center"/"bottom")
+-- - color: color of the text ("#rrggbb")
+-- @return Texture string
+
+function Font:render(text, texturew, textureh, style)
+ local style = style or {}
+
+ -- Split text into lines (and limit to style.lines # of lines)
+ local lines = {}
+ local pos = 1
+ local found, line
+ repeat
+ found = string.find(text, "\n", pos) or (#text + 1)
+ line = string.sub(text, pos, found - 1)
+ lines[#lines + 1] = { text = line, width = self:get_width(line) }
+ pos = found + 1
+ until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
+
+ if not #lines then
+ return ""
end
- textheight = self:get_height(#lines)
+ local x, y, codepoint
+ local texture = ""
+ local textheight = self:get_height(#lines)
- if #lines then
- if valign == "top" then
- y = 0
- elseif valign == "bottom" then
- y = textureh - textheight
- else
- y = (textureh - textheight) / 2
- end
+ if style.valign == "top" then
+ y = 0
+ elseif style.valign == "bottom" then
+ y = textureh - textheight
+ else
+ y = (textureh - textheight) / 2
end
y = y + (self.margintop or 0)
for _, line in pairs(lines) do
- if halign == "left" then
- texture = texture..
- self:make_line_texture(line.text, texturew,
- 0, y)
- elseif halign == "right" then
- texture = texture..
- self:make_line_texture(line.text, texturew,
- texturew - line.width, y)
+ if style.halign == "left" then
+ x = 0
+ elseif style.halign == "right" then
+ x = texturew - line.width
else
- texture = texture..
- self:make_line_texture(line.text, texturew,
- (texturew - line.width) / 2, y)
+ x = (texturew - line.width) / 2
+ end
+
+ while line.text ~= '' do
+ codepoint, line.text = self:get_next_char(line.text)
+ if codepoint == nil then return '' end -- UTF Error
+
+ -- Add image only if it is visible (at least partly)
+ if x + self.widths[codepoint] >= 0 and x <= texturew then
+ texture = texture..
+ string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
+ end
+ x = x + self.widths[codepoint]
end
y = y + self:get_height() + (self.linespacing or 0)
end
-
texture = string.format("[combine:%dx%d", texturew, textureh)..texture
- if color then texture = texture.."^[colorize:"..color end
+ if style.color then
+ texture = texture.."^[colorize:"..style.color
+ end
return texture
end
diff --git a/font_api/fontform.lua b/font_api/fontform.lua
index e4952ed..b7e6724 100644
--- a/font_api/fontform.lua
+++ b/font_api/fontform.lua
@@ -1,20 +1,19 @@
--[[
- font_api mod for Minetest - Library to add font display capability
- to display_api mod.
- (c) Pierre-Yves Rollo
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
--]]
local modname = minetest.get_current_modname()
diff --git a/font_api/init.lua b/font_api/init.lua
index 57a3f44..c5858f4 100644
--- a/font_api/init.lua
+++ b/font_api/init.lua
@@ -1,20 +1,19 @@
--[[
- font_api mod for Minetest - Library to add font display capability
- to display_api mod.
- (c) Pierre-Yves Rollo
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
--]]
-- Global variables
@@ -30,53 +29,7 @@ font_api.path = minetest.get_modpath(font_api.name)
dofile(font_api.path.."/font.lua")
dofile(font_api.path.."/registry.lua")
dofile(font_api.path.."/fontform.lua")
-
---- Standard on_display_update entity callback.
--- Node should have a corresponding display_entity with size, resolution and
--- maxlines fields and optionally halign, valign and color fields
--- @param pos Node position
--- @param objref Object reference of entity
-
-function font_api.on_display_update(pos, objref)
- local meta = minetest.get_meta(pos)
- local text = meta:get_string("display_text")
- local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
- local entity = objref:get_luaentity()
-
- if entity and ndef.display_entities[entity.name] then
- local def = ndef.display_entities[entity.name]
- local font = font_api.get_font(meta:get_string("font") ~= ""
- and meta:get_string("font") or def.font_name)
-
- -- Compute entity resolution accroding to given attributes
- local texturew, textureh
- textureh = font:get_height(def.lines or def.maxlines or 1)
-
- if def.columns then
- if font.fixedwidth then
- texturew = def.columns * font.fixedwidth
- if def.aspect_ratio then
- minetest.log('warning', "[font_api] 'aspect_ratio' ignored because 'columns' is specified")
- end
- else
- minetest.log('warning', "[font_api] 'columns' ignored because '"..font.name.."' is not a fixed width font.")
- end
- end
-
- if not texturew then
- if not def.aspect_ratio then
- minetest.log('warning', "[font_api] No 'aspect_ratio' specified, using default 1.")
- end
- texturew = textureh * def.size.x / def.size.y / (def.aspect_ratio or 1)
- end
-
- objref:set_properties({
- textures={font:make_text_texture(text, texturew, textureh,
- def.maxlines, def.halign, def.valign, def.color)},
- visual_size = def.size
- })
- end
+if minetest.get_modpath("display_api") then
+ dofile(font_api.path.."/display_api.lua")
end
-
--- Compatibility
-font_lib = font_api
+dofile(font_api.path.."/deprecation.lua")
diff --git a/font_api/registry.lua b/font_api/registry.lua
index 4b49b1e..e183675 100644
--- a/font_api/registry.lua
+++ b/font_api/registry.lua
@@ -1,20 +1,19 @@
--[[
- font_api mod for Minetest - Library to add font display capability
- to display_api mod.
- (c) Pierre-Yves Rollo
+ font_api mod for Minetest - Library creating textures with fonts and text
+ (c) Pierre-Yves Rollo
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
--]]
-- Global variables
@@ -124,9 +123,9 @@ end
-- @param def font definition. A associative array with following keys :
-- @key default True (by default) if this font may be used as default font
-- @key height (mandatory) Height in pixels of all font textures
--- @key widths (mandatory) Array of character widths in pixels, indexed by
+-- @key widths (mandatory) Array of character widths in pixels, indexed by
-- UTF codepoints
--- @key margintop (optional) Margin (in texture pixels) added on top of each
+-- @key margintop (optional) Margin (in texture pixels) added on top of each
-- char texture.
-- @key marginbottom (optional) dded at bottom of each char texture.
-- @key linespacing (optional) Spacing (in texture pixels) between each lines.
@@ -144,19 +143,18 @@ function font_api.register_font(font_name, font_def)
local font = font_api.Font:new(font_def)
- if font == nil then
+ if font == nil then
minetest.log("error", "Unable to register font \""..font_name.."\".")
return
end
-
+
font.name = font_name
font_api.registered_fonts[font_name] = font
font_api.registered_fonts_number = font_api.registered_fonts_number + 1
-
+
-- Force to choose again default font
-- (allows use of fonts registered after start)
default_font = false
-
+
minetest.log("action", "New font registered in font_api: "..font_name..".")
end
-
diff --git a/signs/nodes.lua b/signs/nodes.lua
index 8e65e27..b04c463 100644
--- a/signs/nodes.lua
+++ b/signs/nodes.lua
@@ -33,9 +33,8 @@ local function display_poster(pos, node, player)
node.name, minetest.pos_to_string(pos))
-- Title texture
- local titletexture = font:make_text_texture(
- meta:get_string("display_text"), font:get_height()*8.4,
- font:get_height(), 1, "center")
+ local titletexture = font:render(meta:get_string("display_text"),
+ font:get_height()*8.4, font:get_height(), { lines = 1 })
fs = string.format([=[
size[7,9]bgcolor[#0000]