Added facedir node support to display_lib, created font_lib, updated mods accordingly

This commit is contained in:
Pierre-Yves Rollo
2015-11-28 20:44:04 +01:00
parent 9b4513bf9d
commit 1b39bf7ae3
134 changed files with 426 additions and 390 deletions

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font_lib/API.md Normal file
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# Font Lib API
This document describes Font Lib API. Font Lib creates textures for font display on entities.
## Provided methods
### get\_line\_width
**font\_lib.get\_line\_width(text)**
Computes line width for a given font height and text
**text**: Text to be rendered
**Returns**: rendered text width
### make\_line\_texture
**font\_lib.make\_line\_texture(text, texturew, x, y)**
Builds texture part for a text line
**text**: Text to be rendered
**texturew**: Width of the texture (extra text is not rendered)
**x**: Starting x position in texture
**y**: Vertical position of the line in texture
**Returns**: Texture string
### make\_multiline\_texture
**font\_lib.make\_multiline\_texture(text, texturew, textureh, maxlines, valign, color)**
Builds texture for a multiline colored text
**text**: Text to be rendered
**texturew**: Width of the texture (extra text will be truncated)
**textureh**: Height of the texture
**maxlines**: Maximum number of lines
**valign**: Vertical text align ("top" or "center")
**color**: Color of the text
**Returns**: Texture string

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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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# Font Lib
This library for font display on entities (to be used with display_lib for sign creation).
**Dependancies**: default
**License**: WTFPL
(Font taken from VanessaE's homedecor/signs_lib)
**API**: See API.md document please.

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default

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-- Font lib mod by P.Y. Rollo
--
-- License: WTFPL
font_lib = {}
font_lib.path = minetest.get_modpath("font_lib")
font_lib.font_height = 10
font_lib.font = {}
-- Get png width, suposing png width is less than 256 (it is the case for all font textures)
local function get_png_width(filename)
local file=assert(io.open(filename,"rb"))
-- All font png are smaller than 256x256 --> read only last byte
file:seek("set",19)
local w = file:read(1)
file:close()
return w:byte()
end
-- Computes line width for a given font height and text
-- @param text Text to be rendered
-- @return Rendered text width
function font_lib.get_line_width(text)
local char
local width = 0
for p=1,#text
do
char = text:sub(p,p):byte()
if font_lib.font[char] then
width = width + font_lib.font[char].width
end
end
return width
end
--- Builds texture part for a text line
-- @param text Text to be rendered
-- @param texturew Width of the texture (extra text is not rendered)
-- @param x Starting x position in texture
-- @param y Vertical position of the line in texture
-- @return Texture string
function font_lib.make_line_texture(text, texturew, x, y)
local char
local texture = ""
for p=1,#text
do
char = text:sub(p,p):byte()
if font_lib.font[char] then
-- Add image only if it is visible (at least partly)
if x + font_lib.font[char].width >= 0 and x <= texturew then
texture = texture..string.format(":%d,%d=%s", x, y, font_lib.font[char].filename)
end
x = x + font_lib.font[char].width
end
end
return texture
end
local function split_lines(text, maxlines)
local splits = text:split("\n")
if maxlines then
local lines = {}
for num = 1,maxlines do
lines[num] = splits[num]
end
return lines
else
return splits
end
end
--- Builds texture for a multiline colored text
-- @param text Text to be rendered
-- @param texturew Width of the texture (extra text will be truncated)
-- @param textureh Height of the texture
-- @param maxlines Maximum number of lines
-- @param valign Vertical text align ("top" or "center")
-- @param color Color of the text
-- @return Texture string
function font_lib.make_multiline_texture(text, texturew, textureh, maxlines, valign, color)
local texture = ""
local lines = split_lines(text, maxlines)
local y
if valign == "top" then
y = font_lib.font_height / 2
else
y = (textureh - font_lib.font_height * #lines) / 2 + 1
end
for _, line in pairs(lines) do
texture = texture..font_lib.make_line_texture(line, texturew,
(texturew - font_lib.get_line_width(line)) / 2, y)
y = y + font_lib.font_height
end
texture = string.format("[combine:%dx%d", texturew, textureh)..texture
if color then texture = texture.."^[colorize:"..color end
return texture
end
--- Standard on_display_update entity callback.
-- Node should have a corresponding display_entity with size, resolution and maxlines fields and
-- optionally valign and color fields
-- @param pos Node position
-- @param objref Object reference of entity
function font_lib.on_display_update(pos, objref)
local meta = minetest.get_meta(pos)
local text = meta:get_string("display_text")
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] then
local def = ndef.display_entities[entity.name]
objref:set_properties({
textures={font_lib.make_multiline_texture(
text, def.size.x*def.resolution.x, def.size.y*def.resolution.y,
def.maxlines, def.valign, def.color)},
visual_size = def.size
})
end
end
-- Populate fonts table
local w, filename
for charnum=32,126 do
filename = string.format("font_lib_%02x.png", charnum)
w = get_png_width(font_lib.path.."/textures/"..filename)
font_lib.font[charnum] = {filename=filename, width=w}
end

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