From 4e9af449ffb6f8205461c8da12cc8cff91a9748d Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Thu, 14 Mar 2019 09:48:27 +0100 Subject: [PATCH] Fixed API documentation (height replaced by top) --- API.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/API.md b/API.md index acfd867..2dfff21 100644 --- a/API.md +++ b/API.md @@ -47,9 +47,9 @@ This is a helper to register entities used for display. ### Display_entities fields `on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\ -`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\ +`depth`, `right` and `top`: Entity position regarding to node facedir/wallmounted main axis.\ Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\ -`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\ +`depth` goes from front (-0.5) to rear (0.5), `top` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\ `yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face. In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable. @@ -80,7 +80,7 @@ In order to avoid flickering text, it's better to have text a little behind node depth = 0.3, on_display_update = my_display_update1 }, ["mymod:entity1"] = { - depth = 0.2, height = 0.1, + depth = 0.2, top = 0.1, on_display_update = my_display_update2 }, }, ...