From 52973fbd84c4ded324d1f0272fe904652eb0515c Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Sun, 8 Jul 2018 20:36:34 +0200 Subject: [PATCH] Creation of Font class and code update accordingly --- API.md | 133 ++++++++++------ font.lua | 270 +++++++++++++++++++++++++++++++++ init.lua | 295 +----------------------------------- registry.lua | 151 ++++++++++++++++++ tools/make_font_lua.sh | 19 ++- tools/make_font_textures.sh | 2 +- 6 files changed, 529 insertions(+), 341 deletions(-) create mode 100644 font.lua create mode 100644 registry.lua diff --git a/API.md b/API.md index a4aee6d..4c711be 100644 --- a/API.md +++ b/API.md @@ -4,65 +4,52 @@ This document describes Font Lib API. Font Lib creates textures for font display ## Settings ### default_font Name of the font to be used when no font is given. The font should be registered. + If no default\_font given or if default\_font given but not registered, the first registered font will be used as default. ## Provided methods -### get\_text\_size -**font\_lib.get\_text\_size(font\_name, text)** -Computes size for a given font and text +### font_api.get_default_font_name() +Returns de default font name. -**font\_name**: Font name of registered font to use -**text**: Text to be rendered -**Returns**: rendered text width, height +###font_api.register_font(font_name, font_def) +Register a new font. +**font_name**: Name of the font to register. If registering different sizes of the same font, add size in the font name (e.g. times_10, times_12...). +**font_def**: Font definition table (see **Font definition table** below). -### make\_line\_texture -**font\_lib.make\_line\_texture(font\_name, text, width, x, y)** +###font_api.on_display_update(pos, objref) +Standard on_display_update entity callback. -Builds texture part for a text line +**pos**: Node position -**font\_name**: Font name of registered font to use -**text**: Text to be rendered -**texturew**: Width of the texture (extra text is not rendered) -**x**: Starting x position in texture -**y**: Vertical position of the line in texture -**Returns**: Texture string +**objref**: Object reference of entity -### make\_multiline\_texture -**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)** +Node should have a corresponding display_entity with size, resolution and maxlines fields and optionally halign, valign and color fields. -Builds texture for a multiline colored text +###Font definition table +Font definition table used by **font_api.register_font** and **font\_api.Font:new** may/can contain following elements: -**font\_name**: Font name of registered font to use -**text**: Text to be rendered -**texturew**: Width of the texture (extra text will be truncated) -**textureh**: Height of the texture -**maxlines**: Maximum number of lines -**halign**: Horizontal text align ("left", "right" or "center") (optional) -**valign**: Vertical text align ("top", "bottom" or "center") (optional) -**color**: Color of the text (optional) -**Returns**: Texture string +* **height** (required): Font height in pixels (all font textures should have the same height) . +* **widths** (required): Array of character widths in pixels, indexed by UTF codepoints. +* **margintop** (optional): Margin (in texture pixels) added on top of each char texture. +* **marginbottom** (optional): Margin (in texture pixels) added at bottom of each char texture. +* **linespacing** (optional): Spacing (in texture pixels) between each lines. -### register\_font -**font\_lib.register_font(font\_name, height, widths)** - -Registers a new font in font_api. - -**font\_name**: Name of the font to register (this name will be used to address the font later) -If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...). -**height**: Font height in pixels (all font textures should have the same height) -**widths** : Array of character widths in pixels, indexed by UTF codepoints +**margintop**, **marginbottom** and **linespacing** can be negative numbers (default 0) and are to be used to adjust various font styles to each other. Font must have a char 0 which will be used to display any unknown char. -All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern : +All textures corresponding to the indexes in widths array should be present in textures directory with a name matching the pattern : -**font\__.png** +> font\_**{font_name}**_**{utf_code}**.png -****: Name of the font as given in the first argument -****: UTF code of the char in 4 hexadecimal digits +**{font\_name}**: Name of the font as given in the first argument -To ease that declaration, a shell is provided to build a .lua file from the texture files (see provided tools). +**{utf\_code}**: UTF code of the char in 4 hexadecimal digits + +Example : font_courrier_0041.png is for the "A" char in the "courrier" font. + +To ease that declaration (specially to build the **widths** array), a shell is provided to build a {font\_name}.lua file from the texture files (see provided tools). ## Provided tools @@ -78,23 +65,23 @@ This script works much better with pixels font, providing the correct height. Th __Syntax__ -**make\_font\_texture.sh ** +**make\_font\_texture.sh {fontfile} {fontname} {fontsize}** -****: A TTF font file to use to create textures. -****: The font name to be used in font_api (should be simple, with no spaces). -****: Font height to be rendered. +**{fontfile}**: A TTF font file to use to create textures. +**{fontname}**: The font name to be used in font_api (should be simple, with no spaces). +**{fontsize}**: Font height to be rendered. ### make_font_lua.sh -This script analyses textures in textures directory and creates a font\_.lua files with a call to register_font with images information. Launch it from your future font mod directory. +This script analyses textures in textures directory and creates a font\_{font\_name}.lua files with a call to register_font with images information. Launch it from your future font mod directory. -Once the font\_.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod. +Once the font\_{font\_name}.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod. __Syntax__ -**make\_font_lua.sh ** +**make\_font_lua.sh {fontname}** -****: The font name to be used in font_api (same as given to make\_font\_texture.sh) +**{fontname}**: The font name to be used in font_api (same as given to make\_font\_texture.sh) ### An exemple generating a font mod @@ -104,7 +91,55 @@ __Syntax__ //tools/make_font_lua.sh myfont mv font_myfont.lua init.lua +## Font class +A font usable with font API. This class is supposed to be for internal use but who knows. +### font\_api.Font:new(def) +Create a new font object. +**def** is a table containing font definition. See **Font definition table** above. +### font:get_char_width(char) +Returns the width of char **char** in texture pixels. + +**char**: Unicode codepoint of char. + +### font:get_height(nb_of_lines) +Returns line(s) height. Takes care of top and bottom margins and line spacing. + +**nb_of_lines**: Number of lines in the text. + +### font:get_width(line) + +Returns the width of a text line. Beware, if line contains any new line char, they are ignored. + +**line**: Line of text which the width will be computed. + +### font:make_line_texture(line, texturew, x, y) +Create a texture for a text line. + +**line**: Line of text to be rendered in texture. + +**texturew**: Width of the texture (extra text is not rendered). + +**x**: Starting x position in texture. + +**y**: Vertical position of the line in texture. + +### font:make_text_texture(text, texturew, textureh, maxlines, halign, valign, color) +Builds texture for a multiline colored text. + +**text**: Text to be rendered. + +**texturew**: Width of the texture (extra text will be truncated). + +**textureh**: Height of the texture. + +**maxlines**: Maximum number of lines. + +**halign**: Horizontal text align ("left"/"center"/"right") (optional). + +**valign**: Vertical text align ("top"/"center"/"bottom") (optional). + +**color**: Color of the text (optional). diff --git a/font.lua b/font.lua new file mode 100644 index 0000000..60563d8 --- /dev/null +++ b/font.lua @@ -0,0 +1,270 @@ +--[[ + font_api mod for Minetest - Library to add font display capability + to display_api mod. + (c) Pierre-Yves Rollo + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +--]] + + +--[[ + Margins, spacings, can be negative numbers +]]-- + +-- Local functions +------------------ + +-- Table deep copy + +local function deep_copy(input) + local output = {} + local key, value + for key, value in pairs(input) do + if type(value) == 'table' then + output[key] = deep_copy(value) + else + output[key] = value + end + end + return output +end + +-- Returns next char, managing ascii and unicode plane 0 (0000-FFFF). + +local function get_next_char(text, pos) + + local msb = text:byte(pos) + -- 1 byte char, ascii equivalent codepoints + if msb < 0x80 then + return msb, pos + 1 + end + + -- 4 bytes char not managed (Only 16 bits codepoints are managed) + if msb >= 0xF0 then + return 0, pos + 4 + end + + -- 3 bytes char + if msb >= 0xE0 then + return (msb - 0xE0) * 0x1000 + + text:byte(pos + 1) % 0x40 * 0x40 + + text:byte(pos + 2) % 0x40, + pos + 3 + end + + -- 2 bytes char (little endian) + if msb >= 0xC2 then + return (msb - 0xC2) * 0x40 + text:byte(pos + 1), + pos + 2 + end + + -- Not an UTF char + return 0, pos + 1 +end + +-- Split multiline text into array of lines, with maximum lines. + +local function split_lines(text, maxlines) + local splits = text:split("\n") + if maxlines then + local lines = {} + for num = 1,maxlines do + lines[num] = splits[num] + end + return lines + else + return splits + end +end + +-------------------------------------------------------------------------------- +--- Font class + +font_api.Font = {} + +function font_api.Font:new(def) + + if type(def) ~= "table" then + minetest.log("error", "Font definition must be a table.") + return nil + end + + if def.height == nil or def.height <= 0 then + minetest.log("error", "Font definition must have a positive height.") + return nil + end + + if type(def.widths) ~= "table" then + minetest.log("error", "Font definition must have a widths array.") + return nil + end + + if def.widths[0] == nil then + minetest.log("error", + "Font must have a char with codepoint 0 (=unknown char).") + return nil + end + + local font = deep_copy(def) + setmetatable(font, self) + self.__index = self + return font +end + +--- Returns the width of a given char +-- @param char : codepoint of the char +-- @return Char width + +function font_api.Font:get_char_width(char) + -- Replace chars with no texture by the NULL(0) char + if self.widths[char] ~= nil then + return self.widths[char] + else + return self.widths[0] + end +end + +--- Text height for multiline text including margins and line spacing +-- @param nb_of_lines : number of text lines (default 1) +-- @return Text height + +function font_api.Font:get_height(nb_of_lines) + if nb_of_lines == nil then nb_of_lines = 1 end + + if nb_of_lines > 0 then + return + ( + (self.height or 0) + + (self.margin_top or 0) + + (self.margin_bottom or 0) + ) * nb_of_lines + + (self.line_spacing or 0) * (nb_of_lines -1) + else + return nb_of_lines == 0 and 0 or nil + end +end + +--- Computes text width for a given text (ignores new lines) +-- @param line Line of text which the width will be computed. +-- @return Text width + +function font_api.Font:get_width(line) + + local char + local width = 0 + local pos = 1 + + -- TODO: Use iterator + while pos <= #line do + char, pos = get_next_char(line, pos) + width = width + self:get_char_width(char) + end + + return width +end + +--- Builds texture part for a text line +-- @param line Text line to be rendered +-- @param texturew Width of the texture (extra text is not rendered) +-- @param x Starting x position in texture +-- @param y Vertical position of the line in texture +-- @return Texture string + +function font_api.Font:make_line_texture(line, texturew, x, y) + local texture = "" + local char + local pos = 1 + + -- TODO: Use iterator + while pos <= #text do + char, pos = get_next_char(line, pos) + + -- Replace chars with no texture by the NULL(0) char + if self.widths[char] == nil +or char == 88 --DEBUG + then + print(string.format("["..font_api.name + .."] Missing char %d (%04x)",char,char)) + char = 0 + end + + -- Add image only if it is visible (at least partly) + if x + self.widths[char] >= 0 and x <= texturew then + texture = texture.. + string.format(":%d,%d=font_%s_%04x.png", + x, y, self.name, char) + end + x = x + self.widths[char] + end + + return texture +end + +--- Builds texture for a multiline colored text +-- @param text Text to be rendered +-- @param texturew Width of the texture (extra text will be truncated) +-- @param textureh Height of the texture +-- @param maxlines Maximum number of lines +-- @param halign Horizontal text align ("left"/"center"/"right") (optional) +-- @param valign Vertical text align ("top"/"center"/"bottom") (optional) +-- @param color Color of the text (optional) +-- @return Texture string + +function font_api.Font:make_text_texture(text, texturew, textureh, maxlines, + halign, valign, color) + local texture = "" + local lines = {} + local textheight = 0 + local y + + -- Split text into lines (limited to maxlines fist lines) + for num, line in pairs(split_lines(text, maxlines)) do + lines[num] = { text = line, width = self:get_width(line) } + end + + textheight = self:get_height(#lines) + + if #lines then + if valign == "top" then + y = 0 + elseif valign == "bottom" then + y = textureh - textheight + else + y = (textureh - textheight) / 2 + end + end + + for _, line in pairs(lines) do + if halign == "left" then + texture = texture.. + self:make_line_texture(line.text, texturew, + 0, y) + elseif halign == "right" then + texture = texture.. + self:make_line_texture(line.text, texturew, + texturew - line.width, y) + else + texture = texture.. + self:make_line_texture(line.text, texturew, + (texturew - line.width) / 2, y) + end + + y = y + self:get_height() + (self.line_spacing or 0) + end + + texture = string.format("[combine:%dx%d", texturew, textureh)..texture + if color then texture = texture.."^[colorize:"..color end + return texture +end + diff --git a/init.lua b/init.lua index f407f8b..2dc38ec 100644 --- a/init.lua +++ b/init.lua @@ -23,293 +23,12 @@ font_api = {} font_api.name = minetest.get_current_modname() font_api.path = minetest.get_modpath(font_api.name) -font_api.registered_fonts = {} --- Local variables ------------------- +-- Inclusions +------------- -local default_font = false - --- Local functions ------------------- - --- Split multiline text into array of lines, with maximum lines. - -local function split_lines(text, maxlines) - local splits = text:split("\n") - if maxlines then - local lines = {} - for num = 1,maxlines do - lines[num] = splits[num] - end - return lines - else - return splits - end -end - --- Gets a default (settings or fist font) - -local function get_default_font() - -- First call - if default_font == false then - default_font = nil - - -- First, try with settings - local settings_font = minetest.settings:get("default_font") - - if settings_font ~= nil and settings_font ~= "" then - default_font = font_api.registered_fonts[settings_font] - - if default_font == nil then - minetest.log("warning", "Default font in settings (\"".. - settings_font.."\") is not registered.") - end - end - - -- If failed, choose first font - if default_font == nil then - for _, font in pairs(font_api.registered_fonts) do - default_font = font - break - end - end - - -- Error, no font registered - if default_font == nil then - minetest.log("error", - "No font registred, unable to choose a default font.") - end - end - - return default_font -end - --- Returns font properties to be used according to font_name - -local function get_font(font_name) - local font = font_api.registered_fonts[font_name] - - if font == nil then - local message - - if font_name == nil then - message = "No font given" - else - message = "Font \""..font_name.."\" unregistered" - end - - font = get_default_font() - - if font ~= nil then - minetest.log("info", message..", using font \""..font.name.."\".") - end - end - - return font -end - --- Returns next char, managing ascii and unicode plane 0 (0000-FFFF). - -local function get_next_char(text, pos) - - local msb = text:byte(pos) - -- 1 byte char, ascii equivalent codepoints - if msb < 0x80 then - return msb, pos + 1 - end - - -- 4 bytes char not managed (Only 16 bits codepoints are managed) - if msb >= 0xF0 then - return 0, pos + 4 - end - - -- 3 bytes char - if msb >= 0xE0 then - return (msb - 0xE0) * 0x1000 - + text:byte(pos + 1) % 0x40 * 0x40 - + text:byte(pos + 2) % 0x40, - pos + 3 - end - - -- 2 bytes char (little endian) - if msb >= 0xC2 then - return (msb - 0xC2) * 0x40 + text:byte(pos + 1), - pos + 2 - end - - -- Not an UTF char - return 0, pos + 1 -end - --- API functions ----------------- - --- Computes text size for a given font and text (ignores new lines) --- @param font_name Font to be used --- @param text Text to be rendered --- @return Rendered text (width, height) - -function font_api.get_text_size(font_name, text) - local char - local width = 0 - local pos = 1 - local font = get_font(font_name) - - if font == nil then - return 0, 0 - else - while pos <= #text do - char, pos = get_next_char(text, pos) - -- Replace chars with no texture by the NULL(0) char - if font.widths[char] ~= nil then - width = width + font.widths[char] - else - width = width + font.widths[0] - end - end - end - - return width, font.height -end - ---- Builds texture part for a text line --- @param font_name Font to be used --- @param text Text to be rendered --- @param width Width of the texture (extra text is not rendered) --- @param x Starting x position in texture --- @param y Vertical position of the line in texture --- @return Texture string - -function font_api.make_line_texture(font_name, text, width, x, y) - local texture = "" - local char - local pos = 1 - local font = get_font(font_name) - - if font ~= nil then - while pos <= #text do - char, pos = get_next_char(text, pos) - - -- Replace chars with no texture by the NULL(0) char - if font.widths[char] == nil then - print(string.format("["..font_api.name - .."] Missing char %d (%04x)",char,char)) - char = 0 - end - - -- Add image only if it is visible (at least partly) - if x + font.widths[char] >= 0 and x <= width then - texture = texture.. - string.format(":%d,%d=font_%s_%04x.png", - x, y, font.name, char) - end - x = x + font.widths[char] - end - end - - return texture -end - ---- Builds texture for a multiline colored text --- @param font_name Font to be used --- @param text Text to be rendered --- @param texturew Width of the texture (extra text will be truncated) --- @param textureh Height of the texture --- @param maxlines Maximum number of lines --- @param halign Horizontal text align ("left"/"center"/"right") (optional) --- @param valign Vertical text align ("top"/"center"/"bottom") (optional) --- @param color Color of the text (optional) --- @return Texture string - -function font_api.make_multiline_texture(font_name, text, width, height, - maxlines, halign, valign, color) - local texture = "" - local lines = {} - local textheight = 0 - local y, w, h - - for num, line in pairs(split_lines(text, maxlines)) do - w, h = font_api.get_text_size(font_name, line) - lines[num] = { text = line, width = w, height = h, } - textheight = textheight + h - end - - if #lines then - if valign == "top" then - y = 0 - elseif valign == "bottom" then - y = height - textheight - else - y = (height - textheight) / 2 - end - end - - for _, line in pairs(lines) do - if halign == "left" then - texture = texture.. - font_api.make_line_texture(font_name, line.text, width, - 0, y) - elseif halign == "right" then - texture = texture.. - font_api.make_line_texture(font_name, line.text, width, - width - line.width, y) - else - texture = texture.. - font_api.make_line_texture(font_name, line.text, width, - (width - line.width) / 2, y) - end - y = y + line.height - end - - texture = string.format("[combine:%dx%d", width, height)..texture - if color then texture = texture.."^[colorize:"..color end - return texture -end - ---- Register a new font --- Textures corresponding to the font should be named after following patern : --- font__.png --- : name of the font --- : 4 digit hexadecimal unicode of the char --- @param font_name Name of the font to register --- If registering different sizes of the same font, add size in the font name --- (e.g. times_10, times_12...). --- @param height Font height in pixels --- @param widths Array of character widths in pixels, indexed by UTF codepoints - -function font_api.register_font(font_name, height, widths) - - if font_api.registered_fonts[font_name] ~= nil then - minetest.log("error", "Font \""..font_name.."\" already registered.") - return - end - - if height == nil or height <= 0 then - minetest.log("error", "Font \""..font_name.. - "\" must have a positive height.") - return - end - - if type(widths) ~= "table" then - minetest.log("error", "Font \""..font_name.. - "\" must have a widths array.") - return - end - - if widths[0] == nil then - minetest.log("error", "Font \""..font_name.. - "\" must have a char with codepoint 0 (=unknown char).") - return - end - - font_api.registered_fonts[font_name] = - { name = font_name, height = height, widths = widths } - - -- Force to choose again default font - -- (allows use of fonts registered after start) - default_font = false -end +dofile(font_api.path.."/font.lua") +dofile(font_api.path.."/registry.lua") --- Standard on_display_update entity callback. -- Node should have a corresponding display_entity with size, resolution and @@ -325,11 +44,9 @@ function font_api.on_display_update(pos, objref) if entity and ndef.display_entities[entity.name] then local def = ndef.display_entities[entity.name] - local font = get_font(def.font_name) - + local font = font_api.get_font(meta:get_string("font") or def.font_name) objref:set_properties({ - textures={font_api.make_multiline_texture( - def.font_name, text, + textures={font:make_text_texture(text, def.size.x * def.resolution.x * font.height, def.size.y * def.resolution.y * font.height, def.maxlines, def.halign, def.valign, def.color)}, diff --git a/registry.lua b/registry.lua new file mode 100644 index 0000000..62fbb52 --- /dev/null +++ b/registry.lua @@ -0,0 +1,151 @@ +--[[ + font_api mod for Minetest - Library to add font display capability + to display_api mod. + (c) Pierre-Yves Rollo + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +--]] + +-- Global variables +------------------- + +font_api.registered_fonts = {} +font_api.registered_fonts_number = 0 + +-- Local variables +------------------ + +local default_font = false + +-- Local functions +------------------ + +-- Gets a default (settings or fist font) +local function get_default_font() + -- First call + if default_font == false then + default_font = nil + + -- First, try with settings + local settings_font = minetest.settings:get("default_font") + + if settings_font ~= nil and settings_font ~= "" then + default_font = font_api.registered_fonts[settings_font] + + if default_font == nil then + minetest.log("warning", "Default font in settings (\"".. + settings_font.."\") is not registered.") + end + end + + -- If failed, choose first font + if default_font == nil then + for _, font in pairs(font_api.registered_fonts) do + default_font = font + break + end + end + + -- Error, no font registered + if default_font == nil then + minetest.log("error", + "No font registred, unable to choose a default font.") + end + end + + return default_font +end + +--- Returns font object to be used according to font_name +-- @param font_name: Name of the font +-- @return Font object if font found (or default font) + +function font_api.get_font(font_name) + local font = font_api.registered_fonts[font_name] + + if font == nil then + local message + + if font_name == nil then + message = "No font given" + else + message = "Font \""..font_name.."\" unregistered" + end + + font = get_default_font() + + if font ~= nil then + minetest.log("info", message..", using font \""..font.name.."\".") + end + end + + return font +end + +-- API functions +---------------- + +--- Returns de default font name +-- @return Default font name + +function font_api.get_default_font_name() + return get_default_font().name +end + +--- Register a new font +-- Textures corresponding to the font should be named after following patern : +-- font__.png +-- : name of the font +-- : 4 digit hexadecimal unicode of the char +-- @param font_name Name of the font to register +-- If registering different sizes of the same font, add size in the font name +-- (e.g. times_10, times_12...). +-- @param def font definition. A associative array with following keys : +-- @key height (mandatory) Height in pixels of all font textures +-- @key widths (mandatory) Array of character widths in pixels, indexed by +-- UTF codepoints +-- @key margintop (optional) Margin (in texture pixels) added on top of each +-- char texture. +-- @key marginbottom (optional) dded at bottom of each char texture. +-- @key linespacing (optional) Spacing (in texture pixels) between each lines. +-- margintop, marginbottom and linespacing can be negative numbers (default 0) +-- and are to be used to adjust various font styles to each other. + +-- TODO: Add something to remove common accent if not defined in font + +function font_api.register_font(font_name, font_def) + + if font_api.registered_fonts[font_name] ~= nil then + minetest.log("error", "Font \""..font_name.."\" already registered.") + return + end + + local font = font_api.Font:new(font_def) + + if font == nil then + minetest.log("error", "Unable to register font \""..font_name.."\".") + return + end + + font.name = font_name + font_api.registered_fonts[font_name] = font + font_api.registered_fonts_number = font_api.registered_fonts_number + 1 + + -- Force to choose again default font + -- (allows use of fonts registered after start) + default_font = false + + minetest.log("action", "New font registered in font_api: "..font_name..".") +end + diff --git a/tools/make_font_lua.sh b/tools/make_font_lua.sh index ae24001..e858360 100755 --- a/tools/make_font_lua.sh +++ b/tools/make_font_lua.sh @@ -3,6 +3,17 @@ scriptname=$(basename $0) identify="identify" +usage() { + echo "Usage: $0 fontname" + echo "fontname: The name of the font. Must correspond to existing texture/font__????.png files" +} + +if [ $# -ne 1 ] +then + usage + exit 1 +fi + font_name=$1 for f in textures/font_${font_name}_????.png @@ -41,8 +52,12 @@ $luafile generated by $scriptname $(LANG=en_US date) font_api.register_font( '$font_name', - $font_height, - { $font_widths } + { + height = $font_height, + widths = { + $font_widths + }, + } ); " > font_$font_name.lua diff --git a/tools/make_font_textures.sh b/tools/make_font_textures.sh index 6f4959d..4a3191c 100755 --- a/tools/make_font_textures.sh +++ b/tools/make_font_textures.sh @@ -67,7 +67,7 @@ generate() { mkdir textures # Reads all available code points in the font. -codepoints=$(ttx -o - $fontfile | grep "