diff --git a/README.md b/README.md index 36cb624..253d2bd 100644 --- a/README.md +++ b/README.md @@ -39,95 +39,69 @@ These objects will be removed in the future. ## Changelog -### 2018-12-02 (Version 1.2.2) +### 2018-12-14 (Version 1.2.3) +- __display_api__: New `yaw` attributes, entities can now have different angles with node. +- __font_api__: New `Font:render` method for texture creation +- __font_api__: Specific management for fixed width font. Allows number of columns based texture width. +- __font_api__: Improve `display_api` integration into `font_api`. Display API fully optional. `font_api.on_display_update` defined only if `display_api` enabled. +- __font_api__: Improve management of invalid UTF strings (should not crash anymore) +- __font_api__: Deprecation of `font_lib` +- __signs__: Fixed craft recipe for labels +### 2018-12-02 (Version 1.2.2) - Fixed a bug that prevented Display API from working on some systems (Raspberry Pi) ### 2018-11-01 (Version 1.2.1) - - Now font can be chosen per sign / stele ### 2018-11-01 (Version 1.2) - - Labels and woodend signs added. - - Fallback mechanism for missing chars (For example: "é" --> "e" --> "E"). - - Several bug fixes by 12Me21 and naturefreshmilk. ### 2018-07-16 (Version 1.1.1) - - Boards mod added. - - Bug fix in default font chosing when multiple font registered. ### 2018-07-13 (Version 1.1.0) - - Font API rework introducing Font class. - - Replaced default Epilepsy Font by Metro Font for licensing purposes, - - Rework of all nodes displaying text accordingly to the Font API rework. As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed. ### 2018-05-30 (Version 1.0.1) - Mostly bug fixes : - - Fix steles orientation when placing - - Update entity on mapblock load - - Use default formspec style - - Fix ndef nill value in steles mod when technics not installed - - Seperate signs API from signs définitions - - Allow a greater offset between display and block ### 2018-01-13 (Version 1.0) - - Switch to Epilepsy font by KREATIVE SOFTWARE - - Add settings "default_font" - - Add horizontal alignment - - Add tool for creating font textures from .ttf font files - - Fix UTF 8 to Unicode decoding - - Updated forum thread link in README.md ### 2017-12-19 - This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars. - - Font\_lib support for multiple fonts (nothing yet visible in mods) ; - - Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ; - - New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ; ### 2017-12-10 - - Compatibility of signs mod with signs_lib (thanks to gpcf) ; - - Added large banner in road signs (thanks to gpcf) ; ### 2017-08-26 - - Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. **IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted. - - Intllib support added with french translation (whole modpack, thanks to fat115) ; - - Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ; - - Changed wooden direction sign textures (signs) ; - - Added back and side textures to all signs (road_signs) ; - - Added more sign types : White/yellow/green signs and direction signs (signs_road) ;