Improved on_place

Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes.
Also supports nodes where paramtype2 is not wallmounted or facedir.
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12Me21 2018-09-20 16:07:43 -04:00 committed by GitHub
parent 2793e0ab8f
commit dfaf64cd61
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1 changed files with 39 additions and 41 deletions

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@ -37,30 +37,30 @@ local wallmounted_values = {
-- Miscelaneous values depending on facedir param2 -- Miscelaneous values depending on facedir param2
local facedir_values = { local facedir_values = {
[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1}, [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1},
{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2}, {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}, {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0}, {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0},
-- Forbiden values : -- Forbiden values :
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
} }
-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity, -- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
@ -103,7 +103,7 @@ local function get_entities(pos)
else else
objrefs[entity.name] = objref objrefs[entity.name] = objref
end end
end end
end end
end end
return objrefs return objrefs
@ -160,7 +160,7 @@ function display_api.update_entities(pos)
for _, objref in pairs(objrefs) do for _, objref in pairs(objrefs) do
objref:get_luaentity().pos = minetest.hash_node_position(pos) objref:get_luaentity().pos = minetest.hash_node_position(pos)
call_node_on_display_update(pos, objref) call_node_on_display_update(pos, objref)
end end
end end
--- On_activate callback for display_api entities. Calls on_display_update callbacks --- On_activate callback for display_api entities. Calls on_display_update callbacks
@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
local above = pointed_thing.above local above = pointed_thing.above
local under = pointed_thing.under local under = pointed_thing.under
local dir = {x = under.x - above.x, local dir = {x = under.x - above.x,
y = under.y - above.y, y = 0,
z = under.z - above.z} z = under.z - above.z}
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
dir.y = 0
end
local param2
if ndef then if ndef then
if ndef.paramtype2 == "wallmounted" then if ndef.paramtype2 == "wallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
local wdir = minetest.dir_to_wallmounted(dir) elseif ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir()
dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
else
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
end end
end end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end end
--- On_construct callback for display_api items. Creates entities and update them. --- On_construct callback for display_api items. Creates entities and update them.