Improved on_place

Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes.
Also supports nodes where paramtype2 is not wallmounted or facedir.
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12Me21 2018-09-20 16:07:43 -04:00 committed by GitHub
parent 2793e0ab8f
commit dfaf64cd61
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1 changed files with 39 additions and 41 deletions

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@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
y = 0,
z = under.z - above.z}
if ndef then
if ndef.paramtype2 == "wallmounted" then
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
else
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
local param2
if ndef then
if ndef.paramtype2 == "wallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(dir)
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
--- On_construct callback for display_api items. Creates entities and update them.