forked from mtcontrib/display_modpack
New Font:render method
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@ -54,20 +54,6 @@ local function char_to_codepoint(str)
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end
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end
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-- Split multiline text into array of lines, with <maxlines> maximum lines.
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-- Can not use minetest string.split as it has bug if first line(s) empty
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local function split_lines(text, maxlines)
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local lines = {}
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local pos = 1
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repeat
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local found = string.find(text, "\n", pos)
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found = found or #text + 1
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lines[#lines + 1] = string.sub(text, pos, found - 1)
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pos = found + 1
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until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
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return lines
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end
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--------------------------------------------------------------------------------
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--- Font class
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@ -195,88 +181,86 @@ function Font:get_width(line)
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return width
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end
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--- Builds texture part for a text line
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-- @param line Text line to be rendered
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-- @param texturew Width of the texture (extra text is not rendered)
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-- @param x Starting x position in texture
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-- @param y Vertical position of the line in texture
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-- @return Texture string
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function Font:make_line_texture(line, texturew, x, y)
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local codepoint
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local texture = ""
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line = line or ''
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while line ~= '' do
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codepoint, line = self:get_next_char(line)
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-- Add image only if it is visible (at least partly)
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if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
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texture = texture..
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string.format(":%d,%d=font_%s_%04x.png",
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x, y, self.name, codepoint)
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end
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x = x + self:get_char_width(codepoint)
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end
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return texture
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end
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--- Builds texture for a multiline colored text
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-- @param text Text to be rendered
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-- @param texturew Width of the texture (extra text will be truncated)
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-- @param textureh Height of the texture
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-- @param maxlines Maximum number of lines
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-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
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-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
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-- @param color Color of the text (optional)
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-- @return Texture string
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--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
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function Font:make_text_texture(text, texturew, textureh, maxlines,
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halign, valign, color)
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local texture = ""
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local lines = {}
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local textheight = 0
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local y
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return self:render(text, texturew, textureh, {
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lines = maxlines,
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valign = valign,
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halign = halign,
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color = color
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})
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end
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-- Split text into lines (limited to maxlines fist lines)
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for num, line in pairs(split_lines(text, maxlines)) do
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lines[num] = { text = line, width = self:get_width(line) }
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--- Render text with the font in a view
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-- @param text Text to be rendered
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-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
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-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
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-- @param style Style of the rendering:
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-- - lines: maximum number of text lines (if text is limited)
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-- - halign: horizontal align ("left"/"center"/"right")
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-- - valign: vertical align ("top"/"center"/"bottom")
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-- - color: color of the text ("#rrggbb")
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-- @return Texture string
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function Font:render(text, texturew, textureh, style)
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local style = style or {}
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-- Split text into lines (and limit to style.lines # of lines)
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local lines = {}
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local pos = 1
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local found, line
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repeat
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found = string.find(text, "\n", pos) or (#text + 1)
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line = string.sub(text, pos, found - 1)
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lines[#lines + 1] = { text = line, width = self:get_width(line) }
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pos = found + 1
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until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
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if not #lines then
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return ""
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end
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textheight = self:get_height(#lines)
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local x, y, codepoint
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local texture = ""
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local textheight = self:get_height(#lines)
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if #lines then
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if valign == "top" then
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y = 0
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elseif valign == "bottom" then
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y = textureh - textheight
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else
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y = (textureh - textheight) / 2
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end
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if style.valign == "top" then
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y = 0
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elseif style.valign == "bottom" then
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y = textureh - textheight
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else
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y = (textureh - textheight) / 2
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end
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y = y + (self.margintop or 0)
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for _, line in pairs(lines) do
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if halign == "left" then
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texture = texture..
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self:make_line_texture(line.text, texturew,
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0, y)
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elseif halign == "right" then
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texture = texture..
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self:make_line_texture(line.text, texturew,
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texturew - line.width, y)
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if style.halign == "left" then
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x = 0
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elseif style.halign == "right" then
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x = texturew - line.width
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else
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texture = texture..
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self:make_line_texture(line.text, texturew,
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(texturew - line.width) / 2, y)
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x = (texturew - line.width) / 2
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end
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while line.text ~= '' do
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codepoint, line.text = self:get_next_char(line.text)
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-- Add image only if it is visible (at least partly)
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if x + self.widths[codepoint] >= 0 and x <= texturew then
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texture = texture..
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string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
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end
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x = x + self.widths[codepoint]
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end
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y = y + self:get_height() + (self.linespacing or 0)
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end
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texture = string.format("[combine:%dx%d", texturew, textureh)..texture
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if color then texture = texture.."^[colorize:"..color end
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if style.color then
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texture = texture.."^[colorize:"..style.color
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end
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return texture
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end
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