New Font:render method

This commit is contained in:
Pierre-Yves Rollo
2018-12-05 15:41:56 +01:00
parent b71d5a8f01
commit f46dd0a72e
5 changed files with 135 additions and 130 deletions

View File

@ -54,20 +54,6 @@ local function char_to_codepoint(str)
end
end
-- Split multiline text into array of lines, with <maxlines> maximum lines.
-- Can not use minetest string.split as it has bug if first line(s) empty
local function split_lines(text, maxlines)
local lines = {}
local pos = 1
repeat
local found = string.find(text, "\n", pos)
found = found or #text + 1
lines[#lines + 1] = string.sub(text, pos, found - 1)
pos = found + 1
until (maxlines and (#lines >= maxlines)) or (pos > (#text + 1))
return lines
end
--------------------------------------------------------------------------------
--- Font class
@ -195,88 +181,86 @@ function Font:get_width(line)
return width
end
--- Builds texture part for a text line
-- @param line Text line to be rendered
-- @param texturew Width of the texture (extra text is not rendered)
-- @param x Starting x position in texture
-- @param y Vertical position of the line in texture
-- @return Texture string
function Font:make_line_texture(line, texturew, x, y)
local codepoint
local texture = ""
line = line or ''
while line ~= '' do
codepoint, line = self:get_next_char(line)
-- Add image only if it is visible (at least partly)
if x + self:get_char_width(codepoint) >= 0 and x <= texturew then
texture = texture..
string.format(":%d,%d=font_%s_%04x.png",
x, y, self.name, codepoint)
end
x = x + self:get_char_width(codepoint)
end
return texture
end
--- Builds texture for a multiline colored text
-- @param text Text to be rendered
-- @param texturew Width of the texture (extra text will be truncated)
-- @param textureh Height of the texture
-- @param maxlines Maximum number of lines
-- @param halign Horizontal text align ("left"/"center"/"right") (optional)
-- @param valign Vertical text align ("top"/"center"/"bottom") (optional)
-- @param color Color of the text (optional)
-- @return Texture string
--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
function Font:make_text_texture(text, texturew, textureh, maxlines,
halign, valign, color)
local texture = ""
local lines = {}
local textheight = 0
local y
return self:render(text, texturew, textureh, {
lines = maxlines,
valign = valign,
halign = halign,
color = color
})
end
-- Split text into lines (limited to maxlines fist lines)
for num, line in pairs(split_lines(text, maxlines)) do
lines[num] = { text = line, width = self:get_width(line) }
--- Render text with the font in a view
-- @param text Text to be rendered
-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
-- @param style Style of the rendering:
-- - lines: maximum number of text lines (if text is limited)
-- - halign: horizontal align ("left"/"center"/"right")
-- - valign: vertical align ("top"/"center"/"bottom")
-- - color: color of the text ("#rrggbb")
-- @return Texture string
function Font:render(text, texturew, textureh, style)
local style = style or {}
-- Split text into lines (and limit to style.lines # of lines)
local lines = {}
local pos = 1
local found, line
repeat
found = string.find(text, "\n", pos) or (#text + 1)
line = string.sub(text, pos, found - 1)
lines[#lines + 1] = { text = line, width = self:get_width(line) }
pos = found + 1
until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
if not #lines then
return ""
end
textheight = self:get_height(#lines)
local x, y, codepoint
local texture = ""
local textheight = self:get_height(#lines)
if #lines then
if valign == "top" then
y = 0
elseif valign == "bottom" then
y = textureh - textheight
else
y = (textureh - textheight) / 2
end
if style.valign == "top" then
y = 0
elseif style.valign == "bottom" then
y = textureh - textheight
else
y = (textureh - textheight) / 2
end
y = y + (self.margintop or 0)
for _, line in pairs(lines) do
if halign == "left" then
texture = texture..
self:make_line_texture(line.text, texturew,
0, y)
elseif halign == "right" then
texture = texture..
self:make_line_texture(line.text, texturew,
texturew - line.width, y)
if style.halign == "left" then
x = 0
elseif style.halign == "right" then
x = texturew - line.width
else
texture = texture..
self:make_line_texture(line.text, texturew,
(texturew - line.width) / 2, y)
x = (texturew - line.width) / 2
end
while line.text ~= '' do
codepoint, line.text = self:get_next_char(line.text)
-- Add image only if it is visible (at least partly)
if x + self.widths[codepoint] >= 0 and x <= texturew then
texture = texture..
string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
end
x = x + self.widths[codepoint]
end
y = y + self:get_height() + (self.linespacing or 0)
end
texture = string.format("[combine:%dx%d", texturew, textureh)..texture
if color then texture = texture.."^[colorize:"..color end
if style.color then
texture = texture.."^[colorize:"..style.color
end
return texture
end