# Display Lib API This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Node must be wallmounted and Display Lib limits its rotation to vertical positions. ## Provided methods ### update\_entities **display\_lib.update\_entities(pos)** This method triggers entities update for the display node at pos. Actual entity update is made by **on\_display\_update** callback associated to the entity. **pos**: Position of the node ### register\_display\_entity **display\_lib.register\_display\_entity(entity_name)** This is a helper to register entities used for display. **entity_name**: Name of the entity to register. ## Provided callback implementations ### on_place **display\_lib.on\_place(itemstack, placer, pointed\_thing)** **On_place** node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). ### on_construct **display\_lib.on\_construct(pos)** **On_construct** node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). ### on_destruct **display\_lib.on_destruct(pos)** **On_destruct** node callback implementation. Display nodes should have this callback (removes display entities on node destruction). ### on_rotate **display\_lib.on\_rotate(pos, node, user, mode, new_param2)** **On_rotate** node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). ### on_activate **display\_lib.on_activate(entity, staticdata)** **On_activate** entity callback implementation for display entities. No need of this method if display entities have been registered using **register\_display\_entity** (callback is already set). ## Howto register a display node * Register display entities with **register\_display\_entity** * Register node with : - **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks. - a **display\_entities** field in node definition containing a entity name indexed table. For each entity, two fields : **depth** indicates the entity position (-0.5 to 0.5) and **on_display_update** is a callback in charge of setting up entity texture. ### Example display_lib.register_display_entity("mymod:entity1") display_lib.register_display_entity("mymod:entity2") function my_display_update1(pos, objref) objref:set_properties({ textures= {"mytexture1.png"}, visual_size = {x=1, y=1} }) end function my_display_update2(pos, objref) objref:set_properties({ textures= {"mytexture2.png"}, visual_size = {x=1, y=1} }) end minetest.register_node("mymod:test_display_node", { ... paramtype2 = "wallmounted", ... display_entities = { ["mymod:entity1"] = { depth = -0.3, on_display_update = my_display_update1}, ["mymod:entity1"] = { depth = -0.2, on_display_update = my_display_update2}, }, ... on_place = display_lib.on_place, on_construct = display_lib.on_construct, on_destruct = display_lib.on_destruct, on_rotate = display_lib.on_rotate, ... })