local font = {} signs.font_height = 10 -- Get png width, suposing png width is less than 256 (it is the case for all font textures) local function get_png_width(filename) local file=assert(io.open(filename,"rb")) -- All font png are smaller than 256x256 --> read only last byte file:seek("set",19) local w = file:read(1) file:close() return w:byte() end -- Computes line width for a given font height and text function signs.get_line_width(text) local char local width = 0 for p=1,#text do char = text:sub(p,p):byte() if font[char] then width = width + font[char].width end end return width end --- Builds texture part for a text line -- @param text Text to be rendered -- @param x Starting x position in texture -- @param width Width of the texture (extra text is not rendered) -- @param y Vertical position of the line in texture -- @return Texture string function signs.make_line_texture(text, x, width, y) local char local texture = "" for p=1,#text do char = text:sub(p,p):byte() if font[char] then -- Add image only if it is visible (at least partly) if x + font[char].width >= 0 and x <= width then texture = texture..string.format(":%d,%d=%s", x, y, font[char].filename) end x = x + font[char].width end end return texture end local function split_lines(text, maxlines) local splits = text:split("\n") if maxlines then local lines = {} for num = 1,maxlines do lines[num] = splits[num] end return lines else return splits end end function signs.on_display_update(pos, objref) local meta = minetest.get_meta(pos) local text = meta:get_string("display_text") local ndef = minetest.registered_nodes[minetest.get_node(pos).name] if ndef and ndef.sign_model then local model = signs.sign_models[ndef.sign_model] local lines = split_lines(text, model.maxlines) local texturew = model.width/model.xscale local textureh = model.height/model.yscale local texture = "" local y if model.valing == "top" then y = signs.font_height / 2 else y = (textureh - signs.font_height * #lines) / 2 + 1 end for _, line in pairs(lines) do texture = texture..signs.make_line_texture(line, (texturew - signs.get_line_width(line)) / 2, texturew, y) y = y + signs.font_height end local texture = string.format("[combine:%dx%d", texturew, textureh)..texture if model.color then texture = texture.."^[colorize:"..model.color end objref:set_properties({ textures={texture}, visual_size = {x=model.width, y=model.height}}) end end function signs.set_formspec(pos) local meta = minetest.get_meta(pos) local ndef = minetest.registered_nodes[minetest.get_node(pos).name] if ndef and ndef.sign_model then local model = signs.sign_models[ndef.sign_model] local formspec if model.maxlines == 1 then formspec = "size[6,3]".. "field[0.5,0.7;5.5,1;display_text;Displayed text;${display_text}]".. "button_exit[2,2;2,1;ok;Write]" else local extralabel = "" if model.maxlines then extralabel = " (first "..model.maxlines.." lines only)" end formspec = "size[6,4]".. "textarea[0.5,0.7;5.5,2;display_text;Displayed text"..extralabel..";${display_text}]".. "button_exit[2,3;2,1;ok;Write]" end meta:set_string("formspec", formspec) end end function signs.on_receive_fields(pos, formname, fields, player) if not minetest.is_protected(pos, player:get_player_name()) then local meta = minetest.get_meta(pos) if fields and fields.ok then meta:set_string("display_text", fields.display_text) meta:set_string("infotext", "\""..fields.display_text.."\"") display_lib.update_entities(pos) end end end -- On place callback for direction signs -- (chooses which sign according to look direction) function signs.on_place_direction(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local wdir = minetest.dir_to_wallmounted( {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) local dir = placer:get_look_dir() if wdir == 0 or wdir == 1 then wdir = minetest.dir_to_wallmounted({x=dir.x, y=0, z=dir.z}) end local name = itemstack:get_name() -- Only for direction signs (ending with _right) if name:sub(-string.len("_right")) == "_right" then name = name:sub(1, -string.len("_right")) local test = {0, dir.z, -dir.z, -dir.x, dir.x} if test[wdir] > 0 then itemstack:set_name(name.."left") end itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir) itemstack:set_name(name.."right") return itemstack else return minetest.item_place(itemstack, placer, pointed_thing, wdir) end end -- On_rotate (screwdriver) callback for direction signs function signs.on_rotate_direction(pos, node, user, mode, new_param2) if mode == screwdriver.ROTATE_AXIS then local name if node.name:sub(-string.len("_right")) == "_right" then name = node.name:sub(1, -string.len("_right")).."left" end if node.name:sub(-string.len("_left")) == "_left" then name = node.name:sub(1, -string.len("_left")).."right" end if name then minetest.swap_node(pos, {name = name, param1 = node.param1, param2 = node.param2}) end return false else return display_lib.on_rotate(pos, node, user, mode, new_param2) end end -- Populate fonts table local w, filename for charnum=32,126 do filename = string.format("signs_%02x.png", charnum) w = get_png_width(signs.path.."/textures/"..filename) font[charnum] = {filename=filename, width=w} end -- Generic callback for show_formspec displayed formspecs minetest.register_on_player_receive_fields(function(player, formname, fields) local found, mod, node_name, pos found, _, mod, node_name, pos = formname:find("([%w_]+):([%w_]+)@(.+)") if found then if mod ~= 'signs' then return end local ndef = minetest.registered_nodes[mod..":"..node_name] if ndef and ndef.on_receive_fields then ndef.on_receive_fields(minetest.string_to_pos(pos), formname, fields, player) end end end)