screwdriver = screwdriver or {} local ceil, abs, random = math.ceil, math.abs, math.random -- Cost in Mese crystal(s) for enchanting. local mese_cost = 1 -- Force of the enchantments. local enchanting = { uses = 1.2, -- Durability times = 0.1, -- Efficiency damages = 1, -- Sharpness strength = 1.2, -- Armor strength (3d_armor only) speed = 0.2, -- Player speed (3d_armor only) jump = 0.2 -- Player jumping (3d_armor only) } local function cap(S) return S:gsub("^%l", string.upper) end local function to_percent(orig_value, final_value) return abs(ceil(((final_value - orig_value) / orig_value) * 100)) end function enchanting:get_tooltip(enchant, orig_caps, fleshy) local bonus = {durable=0, efficiency=0, damages=0} if orig_caps then bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses) local sum_caps_times = 0 for i=1, #orig_caps.times do sum_caps_times = sum_caps_times + orig_caps.times[i] end local average_caps_time = sum_caps_times / #orig_caps.times bonus.efficiency = to_percent(average_caps_time, average_caps_time - enchanting.times) end if fleshy then bonus.damages = to_percent(fleshy, fleshy + enchanting.damages) end local specs = { -- not finished, to complete durable = {"#00baff", " (+"..bonus.durable.."%)"}, fast = {"#74ff49", " (+"..bonus.efficiency.."%)"}, sharp = {"#ffff00", " (+"..bonus.damages.."%)"}, strong = {"#ff3d3d", ""}, speed = {"#fd5eff", ""} } return minetest.colorize and minetest.colorize(specs[enchant][1], "\n"..cap(enchant)..specs[enchant][2]) or "\n"..cap(enchant)..specs[enchant][2] end function enchanting.formspec(pos, num) local meta = minetest.get_meta(pos) local formspec = [[ size[9,9;] bgcolor[#080808BB;true] background[0,0;9,9;ench_ui.png] list[context;tool;0.9,2.9;1,1;] list[context;mese;2,2.9;1,1;] list[current_player;main;0.5,4.5;8,4;] image[2,2.9;1,1;mese_layout.png] tooltip[sharp;Your weapon inflicts more damages] tooltip[durable;Your tool last longer] tooltip[fast;Your tool digs faster] tooltip[strong;Your armor is more resistant] tooltip[speed;Your speed is increased] ]] ..default.gui_slots..default.get_hotbar_bg(0.5,4.5) local enchant_buttons = { [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency] image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]], "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]", "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]", [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength] image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]] } formspec = formspec..(enchant_buttons[num] or "") meta:set_string("formspec", formspec) end function enchanting.on_put(pos, listname, _, stack) if listname == "tool" then local stackname = stack:get_name() local tool_groups = { "axe, pick, shovel", "chestplate, leggings, helmet", "sword", "boots" } for idx, tools in pairs(tool_groups) do if tools:find(stackname:match(":(%w+)")) then enchanting.formspec(pos, idx) end end end end function enchanting.fields(pos, _, fields, sender) if not next(fields) or fields.quit then return end local inv = minetest.get_meta(pos):get_inventory() local tool = inv:get_stack("tool", 1) local mese = inv:get_stack("mese", 1) local orig_wear = tool:get_wear() local mod, name = tool:get_name():match("(.*):(.*)") local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields) if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then minetest.sound_play("xdecor_enchanting", {to_player=sender:get_player_name(), gain=0.8}) tool:replace(enchanted_tool) tool:add_wear(orig_wear) mese:take_item(mese_cost) inv:set_stack("mese", 1, mese) inv:set_stack("tool", 1, tool) end end function enchanting.dig(pos) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("tool") and inv:is_empty("mese") end local function allowed(tool) if not tool then return false end for item in pairs(minetest.registered_tools) do if item:find("enchanted_"..tool) then return true end end return false end function enchanting.put(_, listname, _, stack) local item = stack:get_name():match("[^:]+$") if listname == "mese" and item == "mese_crystal" then return stack:get_count() elseif listname == "tool" and allowed(item) then return 1 end return 0 end function enchanting.on_take(pos, listname) if listname == "tool" then enchanting.formspec(pos, nil) end end function enchanting.construct(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Enchantment Table") enchanting.formspec(pos, nil) local inv = meta:get_inventory() inv:set_size("tool", 1) inv:set_size("mese", 1) minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") local timer = minetest.get_node_timer(pos) timer:start(5.0) end function enchanting.destruct(pos) for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "xdecor:book_open" then obj:remove() break end end end function enchanting.timer(pos) local num = #minetest.get_objects_inside_radius(pos, 0.9) if num == 0 then minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open") end local minp = {x=pos.x-2, y=pos.y, z=pos.z-2} local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2} local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf") if #bookshelves == 0 then return true end local bookshelf_pos = bookshelves[random(1, #bookshelves)] local x = pos.x - bookshelf_pos.x local y = bookshelf_pos.y - pos.y local z = pos.z - bookshelf_pos.z if tostring(x..z):find(2) then minetest.add_particle({ pos = bookshelf_pos, velocity = {x=x, y=2-y, z=z}, acceleration = {x=0, y=-2.2, z=0}, expirationtime = 1, size = 2, texture = "xdecor_glyph"..random(1,18)..".png" }) end return true end minetest.register_node(":xdecor:enchantment_table", { description = "Enchantment Table", paramtype = "light", paramtype2 = "facedir", tiles = {"enchtable_top.png", "enchtable_bottom.png", "enchtable_side.png", "enchtable_side.png", "enchtable_side.png", "enchtable_side.png"}, groups = {cracky=1, level=1}, sounds = default.node_sound_stone_defaults(), on_rotate = screwdriver.rotate_simple, can_dig = enchanting.dig, on_timer = enchanting.timer, on_construct = enchanting.construct, on_destruct = enchanting.destruct, on_receive_fields = enchanting.fields, on_metadata_inventory_put = enchanting.on_put, on_metadata_inventory_take = enchanting.on_take, allow_metadata_inventory_put = enchanting.put, allow_metadata_inventory_move = function() return 0 end }) minetest.register_entity(":xdecor:book_open", { visual = "sprite", visual_size = {x=0.75, y=0.75}, collisionbox = {0}, physical = false, textures = {"book_open.png"}, on_activate = function(self) local pos = self.object:get_pos() local pos_under = {x=pos.x, y=pos.y-1, z=pos.z} if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then self.object:remove() end end }) minetest.register_craft({ output = "xdecor:enchantment_table", recipe = { {"", "default:book", ""}, {"default:diamond", "default:obsidian", "default:diamond"}, {"default:obsidian", "default:obsidian", "default:obsidian"} } }) function enchanting:register_tools(mod, def) for tool in pairs(def.tools) do for material in def.materials:gmatch("[%w_]+") do for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material] if not original_tool then break end if original_tool.tool_capabilities then local original_damage_groups = original_tool.tool_capabilities.damage_groups local original_groupcaps = original_tool.tool_capabilities.groupcaps local groupcaps = table.copy(original_groupcaps) local fleshy = original_damage_groups.fleshy local full_punch_interval = original_tool.tool_capabilities.full_punch_interval local max_drop_level = original_tool.tool_capabilities.max_drop_level local group = next(original_groupcaps) if enchant == "durable" then groupcaps[group].uses = ceil(original_groupcaps[group].uses * enchanting.uses) elseif enchant == "fast" then for i, time in pairs(original_groupcaps[group].times) do groupcaps[group].times[i] = time - enchanting.times end elseif enchant == "sharp" then fleshy = fleshy + enchanting.damages end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { description = "Enchanted "..cap(material).." "..cap(tool).. self:get_tooltip(enchant, original_groupcaps[group], fleshy), inventory_image = original_tool.inventory_image.."^[colorize:violet:50", wield_image = original_tool.wield_image, groups = {not_in_creative_inventory=1}, tool_capabilities = { groupcaps = groupcaps, damage_groups = {fleshy = fleshy}, full_punch_interval = full_punch_interval, max_drop_level = max_drop_level } }) end if mod == "3d_armor" then local original_armor_groups = original_tool.groups local armorcaps = {} armorcaps.not_in_creative_inventory = 1 for armor_group, value in pairs(original_armor_groups) do if enchant == "strong" then armorcaps[armor_group] = ceil(value * enchanting.strength) elseif enchant == "speed" then armorcaps[armor_group] = value armorcaps.physics_speed = enchanting.speed armorcaps.physics_jump = enchanting.jump end end minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, { description = "Enchanted "..cap(material).." "..cap(tool).. self:get_tooltip(enchant), inventory_image = original_tool.inventory_image, texture = "3d_armor_"..tool.."_"..material, wield_image = original_tool.wield_image, groups = armorcaps, wear = 0 }) end end end end end enchanting:register_tools("default", { materials = "steel, bronze, mese, diamond", tools = { axe = {enchants = "durable, fast"}, pick = {enchants = "durable, fast"}, shovel = {enchants = "durable, fast"}, sword = {enchants = "sharp"} } }) enchanting:register_tools("3d_armor", { materials = "steel, bronze, gold, diamond", tools = { boots = {enchants = "strong, speed"}, chestplate = {enchants = "strong"}, helmet = {enchants = "strong"}, leggings = {enchants = "strong"} } }) minetest.log("action", "[enchanting] loaded.")