--[[ Exchange Shop This code is based on the idea of Dan Duncombe's exchange shop https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002 ]] local S = exchange_shop.S local FS = exchange_shop.FS local shop_positions = {} local function get_exchange_shop_formspec(mode, pos, meta) local name = "nodemeta:"..pos.x..","..pos.y..","..pos.z meta = meta or minetest.get_meta(pos) local function listring(src) return "listring[".. name ..";" .. src .. "]" .. "listring[current_player;main]" end local function make_slots(x, y, list, label) local arrow = "exchange_shop_arrow.png" if list == "cust_ow" then arrow = arrow .. "\\^\\[transformFY" end return table.concat({ ("label[%f,%f;%s]"):format(x, y - 0.6, label), ("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3), ("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow), ("list["..name..";%s;%f,%f;2,2;]"):format(list, x, y) }) end if mode == "customer" then local overflow = not meta:get_inventory():is_empty("cust_ej") -- customer local formspec = ( (overflow and "size[8,9]" or "size[8,8]").. make_slots(1, 1, "cust_ow", FS("You give:")) .. "button[3,2.5;2,1;exchange;" .. FS("Exchange") .. "]".. make_slots(5, 1, "cust_og", FS("You get:")) ) -- Insert fallback slots local inv_pos = 4 if overflow then formspec = (formspec .. "label[0.7,3.5;Ejected items:]".. "label[0.7,3.8;(Remove me!)]".. "list["..name..";cust_ej;3,3.5;4,1;]" ) inv_pos = 5 end return (formspec .. "list[current_player;main;0," .. inv_pos .. ";8,4;]".. (overflow and listring("cust_ej") or "") ) end if mode == "owner_custm" or mode == "owner_stock" then local overflow = not meta:get_inventory():is_empty("custm_ej") local title = meta:get_string("title") -- owner local formspec = ( "size[10,10]".. "label[0,0.1;" .. FS("Title:") .. "]".. "field[1.2,0.5;3,0.5;title;;"..title.."]".. "field_close_on_enter[title;false]".. "button[3.9,0.2;1,0.5;set_title;" .. FS("Set") .. "]".. make_slots( 0, 2, "cust_ow", FS("You need") .. FS(":")) .. make_slots(2.5, 2, "cust_og", FS("You give") .. FS(":")) .. "label[5,0.1;" .. FS("Current stock:") .. "]" ) if overflow then formspec = (formspec.. "list["..name..";custm_ej;0.2,4;4,1;]".. "label[0.2,4.9;Ejected items: (Remove me!)]".. listring("custm_ej") ) end local arrow = "exchange_shop_arrow.png" if mode == "owner_custm" then formspec = (formspec.. "button[7.5,0.2;2.5,0.5;view_stock;" .. FS("Income") .. "]".. "list["..name..";custm;5,1;5,4;]".. listring("custm")) arrow = arrow .. "\\^\\[transformFY" else formspec = (formspec.. "button[7.5,0.2;2.5,0.5;view_custm;" .. FS("Outgoing") .. "]".. "list["..name..";stock;5,1;5,4;]".. listring("stock")) end return (formspec.. "label[1,5.4;" .. FS("Use (E) + (Right click) for customer interface") .. "]".. "image[8.2,5.2;0.6,0.6;" .. arrow .. "]" .. "list[current_player;main;1,6;8,4;]") end return "" end minetest.register_on_player_receive_fields(function(sender, formname, fields) if formname ~= "exchange_shop:shop_formspec" then return end local player_name = sender:get_player_name() local pos = shop_positions[player_name] if not pos then return end if (fields.quit and fields.quit ~= "") or minetest.get_node(pos).name ~= "exchange_shop:shop" then shop_positions[player_name] = nil return end local meta = minetest.get_meta(pos) local title = meta:get_string("title") local shop_owner = meta:get_string("owner") if fields.title and exchange_shop.has_access(meta, player_name) then -- Limit title length fields.title = fields.title:sub(1, 80) if title ~= fields.title then if fields.title ~= "" then meta:set_string("infotext", "'" .. fields.title .. "' (" .. S("owned by @1", shop_owner) .. ")") else meta:set_string("infotext", S("Exchange shop (owned by @1", shop_owner) .. ")" ) end meta:set_string("title", minetest.formspec_escape(fields.title)) end end if fields.exchange then local shop_inv = meta:get_inventory() local player_inv = sender:get_inventory() if shop_inv:is_empty("cust_ow") and shop_inv:is_empty("cust_og") then return end local err_msg, resend = exchange_shop.exchange_action(player_inv, shop_inv) -- Throw error message if err_msg then minetest.chat_send_player(player_name, minetest.colorize("#F33", S("Exchange shop:") .. " " .. err_msg)) end if resend then minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec("customer", pos, meta)) end end if (fields.view_custm or fields.view_stock) and exchange_shop.has_access(meta, player_name) then local mode = "owner_stock" if fields.view_custm then mode = "owner_custm" end minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec(mode, pos, meta)) end end) minetest.register_node(exchange_shop.shopname, { description = S"Exchange Shop", tiles = { "shop_top.png", "shop_top.png", "shop_side.png","shop_side.png", "shop_side.png", "shop_front.png" }, paramtype2 = "facedir", groups = {choppy=2, oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local owner = placer:get_player_name() meta:set_string("owner", owner) meta:set_string("infotext", S("Exchange shop (owned by @1", owner) .. ")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Exchange shop (constructing)")) meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room inv:set_size("cust_ow", 2*2) -- owner wants inv:set_size("cust_og", 2*2) -- owner gives inv:set_size("cust_ej", 4) -- ejected items if player has no inventory room end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("stock") and inv:is_empty("custm") and inv:is_empty("cust_ow") and inv:is_empty("custm_ej") and inv:is_empty("cust_og") and inv:is_empty("cust_ej") then return true end minetest.chat_send_player(player:get_player_name(), S("Cannot dig exchange shop: one or multiple stocks are in use.")) return false end, on_rightclick = function(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player_name = clicker:get_player_name() local mode = "customer" if exchange_shop.has_access(meta, player_name) and not clicker:get_player_control().aux1 then mode = "owner_custm" end shop_positions[player_name] = pos minetest.show_formspec(player_name, "exchange_shop:shop_formspec", get_exchange_shop_formspec(mode, pos, meta)) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if exchange_shop.has_access(meta, player:get_player_name()) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "custm" then minetest.chat_send_player(player:get_player_name(), S("Exchange shop: Insert your trade goods into 'Outgoing'.")) return 0 end local meta = minetest.get_meta(pos) if exchange_shop.has_access(meta, player:get_player_name()) and listname ~= "cust_ej" and listname ~= "custm_ej" then return stack:get_count() end return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if exchange_shop.has_access(meta, player:get_player_name()) or listname == "cust_ej" then return stack:get_count() end return 0 end, }) minetest.register_craft({ output = "exchange_shop:shop", recipe = { {"default:sign_wall"}, {"default:chest_locked"}, } }) minetest.register_on_leaveplayer(function(player) shop_positions[player:get_player_name()] = nil end) if minetest.get_modpath("wrench") and wrench then local STRING = wrench.META_TYPE_STRING wrench:register_node("exchange_shop:shop", { lists = {"stock", "custm", "custm_ej", "cust_ow", "cust_og", "cust_ej"}, metas = { owner = STRING, infotext = STRING, title = STRING, }, owned = true }) end