forked from mtcontrib/factions
commit
048e0a1d6d
@ -5,9 +5,9 @@
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--
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--
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--! @file chatcommnd.lua
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--! @file chatcommnd.lua
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--! @brief factions chat interface
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--! @brief factions chat interface
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--! @copyright Sapier
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--! @copyright Sapier, agrecascino, shamoanjac
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--! @author Sapier
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--! @author Sapier, agrecascino, shamoanjac
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--! @date 2013-05-08
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--! @date 2016-08-12
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--
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--
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-- Contact sapier a t gmx net
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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@ -240,7 +240,6 @@ factions.register_command("leave", {
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description = "Leave your faction.",
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description = "Leave your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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on_success = function(player, faction, pos, chunkpos, args)
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faction:remove_player(player)
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faction:remove_player(player)
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--TODO: message?
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return true
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return true
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end
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end
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})
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})
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@ -254,7 +253,6 @@ factions.register_command("kick", {
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if factions.players[victim.name] == faction.name
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if factions.players[victim.name] == faction.name
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and victim.name ~= faction.leader then -- can't kick da king
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and victim.name ~= faction.leader then -- can't kick da king
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faction:remove_player(player)
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faction:remove_player(player)
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--TODO: message?
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return true
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return true
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else
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else
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send_error(player, "Cannot kick player "..victim.name)
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send_error(player, "Cannot kick player "..victim.name)
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@ -294,7 +292,6 @@ factions.register_command("join", {
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if new_faction:can_join(player) then
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if new_faction:can_join(player) then
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if player_faction then -- leave old faction
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if player_faction then -- leave old faction
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player_faction:remove_player(player)
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player_faction:remove_player(player)
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--TODO: message
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end
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end
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new_faction:add_player(player)
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new_faction:add_player(player)
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else
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else
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@ -395,6 +392,7 @@ factions.register_command("who", {
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minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
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minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
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return true
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return true
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end
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end
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minetest.chat_send_player(player, "Players in faction "..faction.name..": ")
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for player, rank in pairs(faction.players) do
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for player, rank in pairs(faction.players) do
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minetest.chat_send_player(player, player.." ("..rank..")")
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minetest.chat_send_player(player, player.." ("..rank..")")
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end
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end
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@ -542,6 +540,14 @@ factions.register_command("free", {
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end
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end
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})
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})
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factionsm.register_command("chat", {
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description = "Send a message to your faction's members"
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on_success = function(player, faction, pos, chunkpos, args)
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local msg = table.concat(args.other, " ")
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faction:broadcast(msg, player)
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end
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})
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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-- name: cmdhandler(playername,parameter)
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--
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--
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@ -561,7 +567,7 @@ factions_chat.cmdhandler = function (playername,parameter)
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if parameter == nil or
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if parameter == nil or
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parameter == "" then
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parameter == "" then
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if player_faction then
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if player_faction then
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minetest.chat_send_player(playername, player_faction.description)
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minetest.chat_send_player(playername, "You are in faction "..player_faction..". Type /f help for a list of commands.")
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else
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else
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minetest.chat_send_player(playername, "You are part of no faction")
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minetest.chat_send_player(playername, "You are part of no faction")
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end
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end
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74
factions.lua
74
factions.lua
@ -4,10 +4,10 @@
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-- License WTFPL
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-- License WTFPL
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--
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--
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--! @file factions.lua
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--! @file factions.lua
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--! @brief factions core file containing datastorage
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--! @brief factions core file
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--! @copyright Sapier
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--! @copyright Sapier, agrecascino, shamoanjac
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--! @author Sapier
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--! @author Sapier, agrecascino, shamoanjac
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--! @date 2013-05-08
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--! @date 2016-08-12
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--
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--
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-- Contact sapier a t gmx net
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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@ -32,6 +32,7 @@ factions.power_per_chunk = .5
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---------------------
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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--! @param name String containing the faction's name
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factions.can_create_faction = function(name)
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factions.can_create_faction = function(name)
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if factions.factions[name] then
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if factions.factions[name] then
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return false
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return false
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@ -52,24 +53,53 @@ util = {
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factions.Faction.__index = factions.Faction
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factions.Faction.__index = factions.Faction
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-- Faction permissions:
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--
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-- disband: disband the faction
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-- claim: (un)claim chunks
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-- playerslist: invite/kick players and open/close the faction
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-- build: dig and place nodes
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-- description: set the faction's description
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-- ranks: create and delete ranks
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-- spawn: set the faction's spawn
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-- banner: set the faction's banner
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-- promote: set a player's rank
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function factions.Faction:new(faction)
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function factions.Faction:new(faction)
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faction = {
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faction = {
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--! @brief power of a faction (needed for chunk claiming)
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power = 0.,
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power = 0.,
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--! @brief maximum power of a faction
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maxpower = 0.,
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--! @brief list of player names
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players = {},
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players = {},
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--! @brief table of ranks/permissions
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ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn", "banner", "promote"},
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ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn", "banner", "promote"},
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["moderator"] = {"claim", "playerslist", "build", "spawn"},
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["moderator"] = {"claim", "playerslist", "build", "spawn"},
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["member"] = {"build"}
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["member"] = {"build"}
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},
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},
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--! @brief name of the leader
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leader = nil,
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leader = nil,
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--! @brief default joining rank for new members
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default_rank = "member",
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default_rank = "member",
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--! @brief default rank assigned to the leader
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default_leader_rank = "leader",
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default_leader_rank = "leader",
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--! @brief faction's description string
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description = "Default faction description.",
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description = "Default faction description.",
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--! @brief list of players currently invited (can join with /f join)
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invited_players = {},
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invited_players = {},
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--! @brief table of claimed chunks (keys are chunkpos strings)
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land = {},
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land = {},
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--! @brief table of allies
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allies = {},
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allies = {},
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--! @brief table of enemies
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enemies = {},
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enemies = {},
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--! @brief table of chunks/factions that are under attack
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attacked_chunks = {},
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attacked_chunks = {},
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--! @brief whether faction is closed or open (boolean)
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join_free = false,
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join_free = false,
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--! @brief banner texture string
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banner = "bg_white.png",
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banner = "bg_white.png",
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} or faction
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} or faction
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setmetatable(faction, self)
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setmetatable(faction, self)
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@ -77,6 +107,7 @@ function factions.Faction:new(faction)
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end
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end
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--! @brief create a new empty faction
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factions.new_faction = function(name)
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factions.new_faction = function(name)
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local faction = factions.Faction:new(nil)
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local faction = factions.Faction:new(nil)
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faction.name = name
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faction.name = name
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@ -110,6 +141,8 @@ function factions.Faction.remove_player(self, player)
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factions.save()
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factions.save()
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end
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end
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--! @param chunkpos position of the wanted chunk
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--! @return whether this faction can claim a chunkpos
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function factions.Faction.can_claim_chunk(self, chunkpos)
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function factions.Faction.can_claim_chunk(self, chunkpos)
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local fac = factions.chunks[chunkpos]
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local fac = factions.chunks[chunkpos]
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if fac then
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if fac then
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@ -124,6 +157,7 @@ function factions.Faction.can_claim_chunk(self, chunkpos)
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return true
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return true
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end
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end
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--! @brief claim a chunk, update power and update global chunks table
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function factions.Faction.claim_chunk(self, chunkpos)
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function factions.Faction.claim_chunk(self, chunkpos)
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-- check if claiming over other faction's territory
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-- check if claiming over other faction's territory
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local otherfac = factions.chunks[chunkpos]
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local otherfac = factions.chunks[chunkpos]
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@ -137,6 +171,7 @@ function factions.Faction.claim_chunk(self, chunkpos)
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self:on_claim_chunk(chunkpos)
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self:on_claim_chunk(chunkpos)
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factions.save()
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factions.save()
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end
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end
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--! @brief claim a chunk, update power and update global chunks table
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function factions.Faction.unclaim_chunk(self, chunkpos)
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function factions.Faction.unclaim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = nil
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self.land[chunkpos] = nil
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@ -144,6 +179,8 @@ function factions.Faction.unclaim_chunk(self, chunkpos)
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self:on_unclaim_chunk(chunkpos)
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self:on_unclaim_chunk(chunkpos)
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factions.save()
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factions.save()
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end
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end
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--! @brief disband faction, updates global players and chunks table
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function factions.Faction.disband(self)
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function factions.Faction.disband(self)
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for k, _ in pairs(self.players) do -- remove players affiliation
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for k, _ in pairs(self.players) do -- remove players affiliation
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factions.players[k] = nil
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factions.players[k] = nil
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@ -155,12 +192,17 @@ function factions.Faction.disband(self)
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factions.factions[self.name] = nil
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factions.factions[self.name] = nil
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factions.save()
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factions.save()
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end
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end
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--! @brief change the faction leader
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function factions.Faction.set_leader(self, player)
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function factions.Faction.set_leader(self, player)
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self.leader = player
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self.leader = player
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self.players[player] = self.default_leader_rank
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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self:on_new_leader()
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factions.save()
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factions.save()
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end
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end
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--! @brief check permissions for a given player
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--! @return boolean indicating permissions. Players not in faction always receive false
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function factions.Faction.has_permission(self, player, permission)
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function factions.Faction.has_permission(self, player, permission)
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local p = self.players[player]
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local p = self.players[player]
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if not p then
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if not p then
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@ -179,27 +221,32 @@ function factions.Faction.set_description(self, new)
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self:on_change_description()
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self:on_change_description()
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factions.save()
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factions.save()
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end
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end
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--! @brief places player in invite list
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function factions.Faction.invite_player(self, player)
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function factions.Faction.invite_player(self, player)
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self.invited_players[player] = true
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self.invited_players[player] = true
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self:on_player_invited(player)
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self:on_player_invited(player)
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factions.save()
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factions.save()
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end
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end
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--! @brief removes player from invite list (can no longer join via /f join)
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function factions.Faction.revoke_invite(self, player)
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function factions.Faction.revoke_invite(self, player)
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self.invited_players[player] = nil
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self.invited_players[player] = nil
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self:on_revoke_invite(player)
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self:on_revoke_invite(player)
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factions.save()
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factions.save()
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end
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end
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function factions.Faction.is_invited(self, player)
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--! @brief set faction openness
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return table.contains(self.invited_players, player)
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end
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function factions.Faction.toggle_join_free(self, bool)
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function factions.Faction.toggle_join_free(self, bool)
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self.join_free = bool
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self.join_free = bool
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self:on_toggle_join_free()
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self:on_toggle_join_free()
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factions.save()
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factions.save()
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end
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end
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--! @return true if a player can use /f join, false otherwise
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function factions.Faction.can_join(self, player)
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function factions.Faction.can_join(self, player)
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return self.join_free or self.invited_players[player]
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return self.join_free or self.invited_players[player]
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end
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end
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function factions.Faction.new_alliance(self, faction)
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function factions.Faction.new_alliance(self, faction)
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self.allies[faction] = true
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self.allies[faction] = true
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self:on_new_alliance(faction)
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self:on_new_alliance(faction)
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@ -226,16 +273,26 @@ function factions.Faction.end_enemy(self, faction)
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self:on_end_enemy(faction)
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self:on_end_enemy(faction)
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factions.save()
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factions.save()
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end
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end
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--! @brief faction's member will now spawn in a new place
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function factions.Faction.set_spawn(self, pos)
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function factions.Faction.set_spawn(self, pos)
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self.spawn = {x=pos.x, y=pos.y, z=pos.z}
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self.spawn = {x=pos.x, y=pos.y, z=pos.z}
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self:on_set_spawn(pos)
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self:on_set_spawn(pos)
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factions.save()
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factions.save()
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end
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end
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--! @brief create a new rank with permissions
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--! @param rank the name of the new rank
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--! @param rank a list with the permissions of the new rank
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function factions.Faction.add_rank(self, rank, perms)
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function factions.Faction.add_rank(self, rank, perms)
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self.ranks[rank] = perms
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self.ranks[rank] = perms
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self:on_add_rank(rank)
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self:on_add_rank(rank)
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factions.save()
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factions.save()
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end
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end
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--! @brief delete a rank and replace it
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--! @param rank the name of the rank to be deleted
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--! @param newrank the rank given to players who were previously "rank"
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function factions.Faction.delete_rank(self, rank, newrank)
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function factions.Faction.delete_rank(self, rank, newrank)
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for player, r in pairs(self.players) do
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for player, r in pairs(self.players) do
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if r == rank then
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if r == rank then
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@ -246,14 +303,17 @@ function factions.Faction.delete_rank(self, rank, newrank)
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self:on_delete_rank(rank, newrank)
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self:on_delete_rank(rank, newrank)
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factions.save()
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factions.save()
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end
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end
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--! @param newbanner texture string of the new banner
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function factions.Faction.set_banner(self, newbanner)
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function factions.Faction.set_banner(self, newbanner)
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self.banner = newbanner
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self.banner = newbanner
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self:on_new_banner()
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self:on_new_banner()
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end
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end
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--! @brief set a player's rank
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function factions.Faction.promote(self, member, rank)
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function factions.Faction.promote(self, member, rank)
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self.players[member] = rank
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self.players[member] = rank
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self:on_promote(member)
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self:on_promote(member)
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end
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end
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--! @brief send a message to all members
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function factions.Faction.broadcast(self, msg, sender)
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function factions.Faction.broadcast(self, msg, sender)
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local message = self.name.."> "..msg
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local message = self.name.."> "..msg
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if sender then
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if sender then
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Loading…
Reference in New Issue
Block a user