diff --git a/chatcommands.lua b/chatcommands.lua index b779600..92f20d6 100644 --- a/chatcommands.lua +++ b/chatcommands.lua @@ -23,6 +23,88 @@ factionsmod_chat = {} --! @memberof factionsmod_chat --! @public ------------------------------------------------------------------------------- + +factionsmod.register_command = function(cmd_name, cmd) + factionsmod.commands[cmd_name] = { -- default command + name = cmd_name, + faction_permissions = {}, + global_privileges = {}, + format = {}, + description = "This command has no description.", + run = function(self, player, argv) + -- check global privileges + local global_privs = {} + for i in ipairs(global_privileges) do + global_privs[global_privileges] = true + end + local can, missing = minetest.check_player_privs(player, global_privs) + if not can then + --TODO: error (show missing privs?) + return false + end + -- checks argument formats + local args = { + factions = {}, + players = {}, + strings = {}, + other = {} + } + for i in ipairs(format) do + local argtype = format[i] + local arg = argv[i] + if argtype == "faction" then + local fac = factionsmod.factions[arg] + if not fac then + --TODO: error (faction required) + return false + else + table.insert(args.factions, fac) + end + elseif argtype == "player" then + local pl = minetest.get_player_by_name(arg) + if not pl then + --TODO: error (player is not connected) --TODO: track existing players for offsync invites and the like + return false + else + table.insert(args.players, pl) + end + elseif argtype == "string" then + table.insert(args.strings, arg) + else + --TODO: error (badly formatted command definition, log to admin) + return false + end + end + for i=#format, #argv, 1 do + table.insert(args.other, argv[i]) + end + + -- checks permissions + local player_faction = factionsmod.players[faction] + + if #faction_permissions > 1 and not player_faction then + minetest.chat_send_player(player, "You are not part of any faction") + return false + elseif #faction_permissions > 1 then + end + + -- get some more data + local pos = minetest.get_player_by_name(player):getpos() + local chunkpos = factionsmod.get_chunk_pos(pos) + return self.on_success(player, player_faction, pos, chunkpos, args) + end, + on_success = function(player, faction, pos, chunkpos, args) + minetest.chat_send_player(player, "Not implemented yet!") + end + } + -- override defaults + for k, v in pairs(cmd) do + factionsmod.commands[cmd_name][k] = v + end +end + + + function factionsmod_chat.init() minetest.register_privilege("faction_user", @@ -58,6 +140,235 @@ function factionsmod_chat.init() } ) end + + +------------------------------------------- +-- R E G I S T E R E D C O M M A N D S | +------------------------------------------- + +factionsmod.register_command ("claim", { + faction_permissions = {"claim"}, + description = "Claim the plot of land you're on.", + on_success = function(player, faction, pos, chunkpos, args) + local chunk = factionsmod.chunk[chunkpos] + if not chunk then + --TODO: success message + player_faction:claim_chunk(chunkpos) + return true + else + if chunk == player_faction.name then + --TODO: error (chunk already claimed by faction) + return false + else + --TODO: error (chunk claimed by another faction) + return false + end + end + end +}) + +factionsmod.register_command("unclaim", { + faction_permissions = {"claim"}, + description = "Unclaim the plot of land you're on.", + on_success = function(player, faction, pos, chunkpos, args) + local chunk = factionsmod.chunk[chunkpos] + if chunk ~= player_faction.name then + --TODO: error (not your faction's chunk) + return false + else + player_faction:unclaim_chunk(chunkpos) + return true + end + end +}) + +--list all known factions +factionsmod.register_command("list", { + description = "List all registered factions.", + on_success = function(player, faction, pos, chunkpos, args) + local list = factionsmod.get_faction_list() + local tosend = "factionsmod: current available factionsmod:" + + for i,v in ipairs(list) do + if i ~= #list then + tosend = tosend .. " " .. v .. "," + else + tosend = tosend .. " " .. v + end + end + minetest.chat_send_player(player, tosend, false) + return true + end +}) + +--show factionsmod mod version +factionsmod.register_command("version", { + description = "Displays mod version.", + on_success = function(player, faction, pos, chunkpos, args) + if cmd == "version" then + minetest.chat_send_player(player, "factionsmod: version " .. factionsmod_version , false) + return true + end + end +}) + +--show description of faction +factionsmod.register_command("info", { + format = {"faction"}, + description = "Shows a faction's description.", + on_success = function(player, faction, pos, chunkpos, args) + minetest.chat_send_player(player, + "factionsmod: " .. args.factions[1].name .. ": " .. + args.factions[1].description, false) + return true + end +}) + +factionsmod.register_command("leave", { + description = "Leave your faction." + on_success = function(player, faction, pos, chunkpos, args) + if faction then + faction:remove_player(player) + else + --TODO: error (not in a faction) + return false + end + --TODO: message? + return true + end +}) + +factionsmod.register_command("kick", { + faction_permissions = {"playerlist"}, + format = {"player"}, + description = "Kick a player from your faction.", + on_success = function(player, faction, pos, chunkpos, args) + local victim = args.players[1] + if factionsmod.players[victim.name] == faction.name then + and victim.name ~= faction.leader -- can't kick da king + faction:remove_player(player) + --TODO: message? + return true + else + --TODO: error (player is leader or in faction) + return false + end + end +}) + +--create new faction +factionsmod.register_command("create", { + format = {"string"}, + description = "Create a new faction.", + on_success = function(player, faction, pos, chunkpos, args) + if faction then + --TODO: error (cannot create faction while in faction) + return false + end + local factioname = args.strings[1] + if factionsmod.can_create_faction(factionname) then + new_faction = factionsmod.create_faction(faction) + new_faction:add_player(player) + new_faction:set_leader(player) + return true + else + --TODO: error (cannot create faction) + return false + end + end +}) + +factionsmod.register_commmand("join", { + format = {"faction"}, + description = "Join a faction.", + on_success = function(player, faction, pos, chunkpos, args) + local new_faction = args.factions[1] + if new_faction:can_join(player) then + if player_faction then -- leave old faction + player_faction:remove_player(player) + --TODO: message + end + new_faction:add_player(player) + else + --TODO: error (could not join faction) + return false + end + return true + end +}) + +factionsmod.register_command("disband", { + faction_permissions = {"disband"}, + description = "Disband your faction.", + on_success = function(player, faction, pos, chunkpos, args) + faction:disband() + --TODO: message + return true + end +}) + +factionsmod.register_command("close", { + faction_permissions = {"playerslist"}, + description = "Make your faction invite-only.", + on_success = function(player, faction, pos, chunkpos, args) + faction:toggle_join_free(false) + --TODO: message + return true + end +}) + +factionsmod.register_command("open", { + faction_permissions = {"playerslist"}, + description = "Allow any player to join your faction.", + on_success = function(player, faction, pos, chunkpos, args) + faction:toggle_join_free(true) + --TODO: message + return true + end +}) + +factionsmod.register_command("description", { + faction_permissions = {"description"}, + description = "Set your faction's description", + on_success = function(player, faction, pos, chunkpos, args) + faction:set_description(args.other.concat(" ")) + --TODO: message + return true + end +}) + +factionsmod.register_command("invite", { + format = {"player"}, + faction_permissions = {"playerslist"}, + description = "Invite a player to your faction.", + on_success = function(player, faction, pos, chunkpos, args) + faction:invite_player(args.players[1]:get_player_name) + --TODO: message + return true + end +}) + +factionsmod.register_command("uninvite", { + format = {"player"}, + faction_permissions = {"playerslist"}, + description = "Revoke a player's invite.", + on_success = function(player, faction, pos, chunkpos, args) + faction:revoke_invite(args.players[1]:get_player_name) + --TODO: message + return true + end +}) + +factionsmod.register_command("delete", { + global_privileges = {"faction_admin"}, + format = {"faction"}, + description = "Delete a faction.", + on_success = function(player, faction, pos, chunkpos, args) + args.factions[1]:disband() + --TODO: message + return true + end +}) ------------------------------------------------------------------------------- -- name: cmdhandler(playername,parameter) @@ -71,16 +382,10 @@ end ------------------------------------------------------------------------------- function factionsmod_chat.cmdhandler(playername,parameter) - --let's not duplicate code local player = minetest.env:get_player_by_name(playername) local params = parameter:split(" ") - local cmd = params[1] - local player_faction = factionsmod[playername] - local player_position = player:getpos() - local chunk = factionsmod.get_chunk(player_position) - local chunkpos = factionsmod.get_chunkpos(player_position) - - --handle common commands + local player_faction = factionsmod.players[playersname] + if parameter == nil or parameter == "" then if player_faction then @@ -90,201 +395,19 @@ function factionsmod_chat.cmdhandler(playername,parameter) end return end - - if cmd == "claim" then - if player_faction:has_permission(playername, "claim") then - if not chunk then - player_faction:claim_chunk(chunkpos) - else - if chunk == player_faction.name then - --TODO: error (chunk already claimed by faction) - else - --TODO: error (chunk claimed by another faction) - end - end - else - --TODO: error message (no permission to claim) - end - return - end - if cmd == "unclaim" then - if player_faction:has_permission(playername, "claim") then - if chunk ~= player_faction.name then - --TODO: error (not your faction's chunk) - else - player_faction:unclaim_chunk(chunkpos) - end - else - --TODO: error (no permission to claim) - end - end + local cmd = factionsmod.commands[params[1]] + if not cmd then + --TODO: error (unknown command) + end - --list all known factionsmod - if cmd == "list" then - local list = factionsmod.get_faction_list() - local tosend = "factionsmod: current available factionsmod:" - - for i,v in ipairs(list) do - if i ~= #list then - tosend = tosend .. " " .. v .. "," - else - tosend = tosend .. " " .. v - end - end - minetest.chat_send_player(playername, tosend, false) - return - end - - --show factionsmod mod version - if cmd == "version" then - minetest.chat_send_player(playername, "factionsmod: version " .. factionsmod_version , false) - return - end - - --show description of faction - if cmd == "info" then - if params[2] ~= nil then - minetest.chat_send_player(playername, - "factionsmod: " .. params[2] .. ": " .. - factionsmod.factions[params[2]].description, false) - return - end - end - - if cmd == "leave" then - player_faction:remove_player(playername) - --TODO: message? - end - - if cmd == "kick" then - if param[2] then - if player_faction:has_permission(playername, "playerlist") then - player_faction:remove_player(playername) - --TODO: message? - else - --TODO: error (no permissions) - end - else - --TODO: error (no player specified) - end + local argv = {} + for i=2, #params, 1 do + table.insert(argv, params[i]) end - --create new faction - if cmd == "create" then - if params[2] ~= nil then - local factioname = params[2] - if factionsmod.can_create_faction(factionname) then - player_faction = factionsmod.create_faction(faction) - player_faction:add_player(playername) - player_faction:set_leader(playername) - else - --TODO: error (cannot create faction) - end - else - --TODO: error (help message?) - end - end + cmd.run(player, argv) - if cmd == "join" then - if params[2] then - local factionname = params[2] - local faction = factionsmod.factons[factionname] - if not faction then - --TODO: error (faction doesn't exist) - else - if faction:can_join(playername) then - if player_faction then -- leave old faction - player_faction:remove_player(playername) - --TODO: message - end - faction:add_player(playername) - else - --TODO: error (could not join faction) - end - end - end - end - - if cmd == "disband" then - if player_faction:has_permission(playername, "disband") then - player_faction:disband() - else - --TODO: error (no permission) - end - end - - if cmd == "close" then - if player_faction:has_permission(playername, "playerlist") then - player_faction:toggle_join_free(false) - else - --TODO: error (no permission) - end - end - - if cmd == "open" then - if player_faction:has_permission(playername, "playerlist") then - player_faction:toggle_join_free(true) - else - --TODO: error (no permission) - end - end - - if cmd == "description" then - if player_faction:has_permission(playername, "description") then - local description = {} - for i=2, #params, 1 do - table.insert(description, params[i]) - end - player_faction:set_description(description.concat(" ")) - else - --TODO: error (no permission) - end - end - - if cmd == "invite" then - if params[2] then - if player_faction:has_permission(playername, "playerlist") then - player_faction:invite_player(params[2]) - else - --TODO: error (no permission) - end - else - --TODO: error (player unspecified) - end - end - - if cmd == "uninvite" then - if params[2] then - if player_faction:has_permission(playername, "playerlist") then - player_faction:revoke_invite(params[2]) - else - --TODO: error (no permission) - end - else - --TODO: error (player unspecified) - end - end - - --all following commands require at least two parameters - if params[2] then - if minetest.check_player_privs(playername,{ faction_admin=true }) then - - --delete faction - if cmd == "delete" then - faction = factionsmod.factions[params[2]] - if faction then - faction:disband() - --TODO: message - else - --TODO: error (no such faction) - end - end - - end - end - - factionsmod_chat.show_help(playername) end ------------------------------------------------------------------------------- @@ -304,21 +427,12 @@ function factionsmod_chat.show_help(playername) MSG("factionsmod mod") MSG("Usage:") - MSG("\tUser commands:") - MSG("\t\t/factionsmod -> info on your current faction") - MSG("\t\t/factionsmod info -> show description of faction") - MSG("\t\t/factionsmod list -> show list of factions") - MSG("\t\t/factionsmod leave -> leave current faction") - MSG("\t\t/factionsmod join -> join specified faction") - MSG("\t\t/factionsmod version -> show version number of mod") - - MSG("\tAdmin commands:") - MSG("\t\t/factionsmod create -> create a new faction") - MSG("\t\t/factionsmod delete -> delete a faction faction") - MSG("\t\t/factionsmod leave -> remove player from faction") - MSG("\t\t/factionsmod invite -> invite player to faction") - MSG("\t\t/factionsmod set_free -> set faction free to join") - MSG("\t\t/factionsmod admin -> make player admin of faction") - MSG("\t\t/factionsmod description -> set description for faction") + for k, v in pairs(factionsmod.commands) do + local args = {} + for i in ipairs(v.format) do + table.insert(args, v.format[i]) + end + MSG{"\t/factionsmod "..k.." <"..table.concat(args, "> <").."> : "..v.description} + end end