Replaced "chunk" with "parcel"

This commit is contained in:
shamoanjac 2016-08-14 15:53:40 +02:00
parent a38c82a4e7
commit 4df6d0357b
2 changed files with 94 additions and 94 deletions

View File

@ -100,10 +100,10 @@ factions.register_command = function(cmd_name, cmd)
-- get some more data -- get some more data
local pos = minetest.get_player_by_name(player):getpos() local pos = minetest.get_player_by_name(player):getpos()
local chunkpos = factions.get_chunk_pos(pos) local parcelpos = factions.get_parcel_pos(pos)
return self.on_success(player, player_faction, pos, chunkpos, args) return self.on_success(player, player_faction, pos, parcelpos, args)
end, end,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "Not implemented yet!") minetest.chat_send_player(player, "Not implemented yet!")
end end
} }
@ -159,22 +159,22 @@ end
factions.register_command ("claim", { factions.register_command ("claim", {
faction_permissions = {"claim"}, faction_permissions = {"claim"},
description = "Claim the plot of land you're on.", description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local can_claim = faction:can_claim_chunk(chunkpos) local can_claim = faction:can_claim_parcel(parcelpos)
if can_claim then if can_claim then
minetest.chat_send_player(player, "Claming chunk "..chunkpos) minetest.chat_send_player(player, "Claming parcel "..parcelpos)
faction:claim_chunk(chunkpos) faction:claim_parcel(parcelpos)
return true return true
else else
local chunk = factions.chunks[chunkpos] local parcel = factions.parcels[parcelpos]
if not chunk then if not parcel then
send_error(player, "You faction cannot claim any (more) chunk(s).") send_error(player, "You faction cannot claim any (more) parcel(s).")
return false return false
elseif chunk == faction.name then elseif parcel == faction.name then
send_error(player, "This chunk already belongs to your faction.") send_error(player, "This parcel already belongs to your faction.")
return false return false
else else
send_error(player, "This chunk belongs to another faction.") send_error(player, "This parcel belongs to another faction.")
return false return false
end end
end end
@ -184,13 +184,13 @@ factions.register_command ("claim", {
factions.register_command("unclaim", { factions.register_command("unclaim", {
faction_permissions = {"claim"}, faction_permissions = {"claim"},
description = "Unclaim the plot of land you're on.", description = "Unclaim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local chunk = factions.chunks[chunkpos] local parcel = factions.parcels[parcelpos]
if chunk ~= faction.name then if parcel ~= faction.name then
send_error(player, "This chunk does not belong to you.") send_error(player, "This parcel does not belong to you.")
return false return false
else else
faction:unclaim_chunk(chunkpos) faction:unclaim_parcel(parcelpos)
return true return true
end end
end end
@ -200,7 +200,7 @@ factions.register_command("unclaim", {
factions.register_command("list", { factions.register_command("list", {
description = "List all registered factions.", description = "List all registered factions.",
infaction = false, infaction = false,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local list = factions.get_faction_list() local list = factions.get_faction_list()
local tosend = "Existing factions:" local tosend = "Existing factions:"
@ -219,7 +219,7 @@ factions.register_command("list", {
--show factions mod version --show factions mod version
factions.register_command("version", { factions.register_command("version", {
description = "Displays mod version.", description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "factions: version " .. factions_version , false) minetest.chat_send_player(player, "factions: version " .. factions_version , false)
end end
}) })
@ -228,7 +228,7 @@ factions.register_command("version", {
factions.register_command("info", { factions.register_command("info", {
format = {"faction"}, format = {"faction"},
description = "Shows a faction's description.", description = "Shows a faction's description.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, minetest.chat_send_player(player,
"factions: " .. args.factions[1].name .. ": " .. "factions: " .. args.factions[1].name .. ": " ..
args.factions[1].description, false) args.factions[1].description, false)
@ -238,7 +238,7 @@ factions.register_command("info", {
factions.register_command("leave", { factions.register_command("leave", {
description = "Leave your faction.", description = "Leave your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:remove_player(player) faction:remove_player(player)
return true return true
end end
@ -248,7 +248,7 @@ factions.register_command("kick", {
faction_permissions = {"playerslist"}, faction_permissions = {"playerslist"},
format = {"player"}, format = {"player"},
description = "Kick a player from your faction.", description = "Kick a player from your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local victim = args.players[1] local victim = args.players[1]
if factions.players[victim.name] == faction.name if factions.players[victim.name] == faction.name
and victim.name ~= faction.leader then -- can't kick da king and victim.name ~= faction.leader then -- can't kick da king
@ -266,7 +266,7 @@ factions.register_command("create", {
format = {"string"}, format = {"string"},
infaction = false, infaction = false,
description = "Create a new faction.", description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
if faction then if faction then
send_error(player, "You are already in a faction.") send_error(player, "You are already in a faction.")
return false return false
@ -287,7 +287,7 @@ factions.register_command("join", {
format = {"faction"}, format = {"faction"},
description = "Join a faction.", description = "Join a faction.",
infaction = false, infaction = false,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local new_faction = args.factions[1] local new_faction = args.factions[1]
if new_faction:can_join(player) then if new_faction:can_join(player) then
if faction then -- leave old faction if faction then -- leave old faction
@ -305,7 +305,7 @@ factions.register_command("join", {
factions.register_command("disband", { factions.register_command("disband", {
faction_permissions = {"disband"}, faction_permissions = {"disband"},
description = "Disband your faction.", description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:disband() faction:disband()
return true return true
end end
@ -314,7 +314,7 @@ factions.register_command("disband", {
factions.register_command("close", { factions.register_command("close", {
faction_permissions = {"playerslist"}, faction_permissions = {"playerslist"},
description = "Make your faction invite-only.", description = "Make your faction invite-only.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:toggle_join_free(false) faction:toggle_join_free(false)
--TODO: message --TODO: message
return true return true
@ -324,7 +324,7 @@ factions.register_command("close", {
factions.register_command("open", { factions.register_command("open", {
faction_permissions = {"playerslist"}, faction_permissions = {"playerslist"},
description = "Allow any player to join your faction.", description = "Allow any player to join your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:toggle_join_free(true) faction:toggle_join_free(true)
--TODO: message --TODO: message
return true return true
@ -334,7 +334,7 @@ factions.register_command("open", {
factions.register_command("description", { factions.register_command("description", {
faction_permissions = {"description"}, faction_permissions = {"description"},
description = "Set your faction's description", description = "Set your faction's description",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:set_description(table.concat(args.other," ")) faction:set_description(table.concat(args.other," "))
--TODO: message --TODO: message
return true return true
@ -345,7 +345,7 @@ factions.register_command("invite", {
format = {"player"}, format = {"player"},
faction_permissions = {"playerslist"}, faction_permissions = {"playerslist"},
description = "Invite a player to your faction.", description = "Invite a player to your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:invite_player(args.players[1]:get_player_name()) faction:invite_player(args.players[1]:get_player_name())
--TODO: message --TODO: message
return true return true
@ -356,7 +356,7 @@ factions.register_command("uninvite", {
format = {"player"}, format = {"player"},
faction_permissions = {"playerslist"}, faction_permissions = {"playerslist"},
description = "Revoke a player's invite.", description = "Revoke a player's invite.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:revoke_invite(args.players[1]:get_player_name()) faction:revoke_invite(args.players[1]:get_player_name())
--TODO: message --TODO: message
return true return true
@ -368,7 +368,7 @@ factions.register_command("delete", {
format = {"faction"}, format = {"faction"},
infaction = false, infaction = false,
description = "Delete a faction.", description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
args.factions[1]:disband() args.factions[1]:disband()
--TODO: message --TODO: message
return true return true
@ -377,7 +377,7 @@ factions.register_command("delete", {
factions.register_command("ranks", { factions.register_command("ranks", {
description = "List ranks within your faction", description = "List ranks within your faction",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
for rank, permissions in pairs(faction.ranks) do for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player, rank..": "..table.concat(permissions, " ")) minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
end end
@ -387,7 +387,7 @@ factions.register_command("ranks", {
factions.register_command("who", { factions.register_command("who", {
description = "List players in your faction, and their ranks.", description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
if not faction.players then if not faction.players then
minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")") minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
return true return true
@ -404,7 +404,7 @@ factions.register_command("newrank", {
description = "Add a new rank.", description = "Add a new rank.",
format = {"string"}, format = {"string"},
faction_permissions = {"ranks"}, faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local rank = args.strings[1] local rank = args.strings[1]
if faction.ranks[rank] then if faction.ranks[rank] then
--TODO: rank already exists --TODO: rank already exists
@ -419,7 +419,7 @@ factions.register_command("delrank", {
description = "Replace and delete a rank.", description = "Replace and delete a rank.",
format = {"string", "string"}, format = {"string", "string"},
faction_permissions = {"ranks"}, faction_permissions = {"ranks"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local rank = args.strings[1] local rank = args.strings[1]
local newrank = args.strings[2] local newrank = args.strings[2]
if not faction.ranks[rank] or not faction.ranks[rank] then if not faction.ranks[rank] or not faction.ranks[rank] then
@ -434,18 +434,18 @@ factions.register_command("delrank", {
factions.register_command("setspawn", { factions.register_command("setspawn", {
description = "Set the faction's spawn", description = "Set the faction's spawn",
faction_permissions = {"spawn"}, faction_permissions = {"spawn"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
faction:set_spawn(pos) faction:set_spawn(pos)
return true return true
end end
}) })
factions.register_command("where", { factions.register_command("where", {
description = "See whose chunk you stand on.", description = "See whose parcel you stand on.",
infaction = false, infaction = false,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local chunk = factions.chunks[chunkpos] local parcel = factions.parcels[parcelpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos..", part of "..(chunk or "Wilderness")) minetest.chat_send_player(player, "You are standing on parcel "..parcelpos..", part of "..(parcel or "Wilderness"))
return true return true
end end
}) })
@ -453,7 +453,7 @@ factions.register_command("where", {
factions.register_command("help", { factions.register_command("help", {
description = "Shows help for commands.", description = "Shows help for commands.",
infaction = false, infaction = false,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
factions_chat.show_help(player) factions_chat.show_help(player)
return true return true
end end
@ -461,7 +461,7 @@ factions.register_command("help", {
factions.register_command("spawn", { factions.register_command("spawn", {
description = "Shows your faction's spawn", description = "Shows your faction's spawn",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
if faction.spawn then if faction.spawn then
minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")") minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
return true return true
@ -476,7 +476,7 @@ factions.register_command("promote", {
description = "Promotes a player to a rank", description = "Promotes a player to a rank",
format = {"player", "string"}, format = {"player", "string"},
faction_permissions = {"promote"}, faction_permissions = {"promote"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local rank = args.strings[1] local rank = args.strings[1]
if faction.ranks[rank] then if faction.ranks[rank] then
faction:promote(args.players[1], rank) faction:promote(args.players[1], rank)
@ -490,7 +490,7 @@ factions.register_command("promote", {
factions.register_command("power", { factions.register_command("power", {
description = "Display your faction's power", description = "Display your faction's power",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "Power: "..faction.power) minetest.chat_send_player(player, "Power: "..faction.power)
return true return true
end end
@ -499,7 +499,7 @@ factions.register_command("power", {
factions.register_command("setbanner", { factions.register_command("setbanner", {
description = "Sets the banner you're on as the faction's banner.", description = "Sets the banner you're on as the faction's banner.",
faction_permissions = {"banner"}, faction_permissions = {"banner"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z}) local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z})
local banner = meta:get_string("banner") local banner = meta:get_string("banner")
if not banner then if not banner then
@ -515,7 +515,7 @@ factions.register_command("convert", {
infaction = false, infaction = false,
global_privileges = {"faction_admin"}, global_privileges = {"faction_admin"},
format = {"string"}, format = {"string"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
if factions.convert(args.strings[1]) then if factions.convert(args.strings[1]) then
minetest.chat_send_player(player, "Factions successfully converted.") minetest.chat_send_player(player, "Factions successfully converted.")
else else
@ -526,23 +526,23 @@ factions.register_command("convert", {
}) })
factions.register_command("free", { factions.register_command("free", {
description = "Forcefully frees a chunk", description = "Forcefully frees a parcel",
infaction = false, infaction = false,
global_privileges = {"faction_admin"}, global_privileges = {"faction_admin"},
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local fac = factions.chunks[chunkpos] local fac = factions.parcels[parcelpos]
if not fac then if not fac then
send_error(player, "No claim at this position") send_error(player, "No claim at this position")
return false return false
end end
faction:unclaim_chunk(chunkpos) faction:unclaim_parcel(parcelpos)
return true return true
end end
}) })
factions.register_command("chat", { factions.register_command("chat", {
description = "Send a message to your faction's members", description = "Send a message to your faction's members",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, parcelpos, args)
local msg = table.concat(args.other, " ") local msg = table.concat(args.other, " ")
faction:broadcast(msg, player) faction:broadcast(msg, player)
end end

View File

@ -21,14 +21,14 @@ factions = {}
--! @brief runtime data --! @brief runtime data
factions.factions = {} factions.factions = {}
factions.chunks = {} factions.parcels = {}
factions.players = {} factions.players = {}
factions.factions = {} factions.factions = {}
--- settings --- settings
factions.lower_laimable_height = -512 factions.lower_laimable_height = -512
factions.power_per_chunk = .5 factions.power_per_parcel = .5
--------------------- ---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like) --! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
@ -57,7 +57,7 @@ factions.Faction.__index = factions.Faction
-- Faction permissions: -- Faction permissions:
-- --
-- disband: disband the faction -- disband: disband the faction
-- claim: (un)claim chunks -- claim: (un)claim parcels
-- playerslist: invite/kick players and open/close the faction -- playerslist: invite/kick players and open/close the faction
-- build: dig and place nodes -- build: dig and place nodes
-- description: set the faction's description -- description: set the faction's description
@ -68,7 +68,7 @@ factions.Faction.__index = factions.Faction
function factions.Faction:new(faction) function factions.Faction:new(faction)
faction = { faction = {
--! @brief power of a faction (needed for chunk claiming) --! @brief power of a faction (needed for parcel claiming)
power = 0., power = 0.,
--! @brief maximum power of a faction --! @brief maximum power of a faction
maxpower = 0., maxpower = 0.,
@ -89,14 +89,14 @@ function factions.Faction:new(faction)
description = "Default faction description.", description = "Default faction description.",
--! @brief list of players currently invited (can join with /f join) --! @brief list of players currently invited (can join with /f join)
invited_players = {}, invited_players = {},
--! @brief table of claimed chunks (keys are chunkpos strings) --! @brief table of claimed parcels (keys are parcelpos strings)
land = {}, land = {},
--! @brief table of allies --! @brief table of allies
allies = {}, allies = {},
--! @brief table of enemies --! @brief table of enemies
enemies = {}, enemies = {},
--! @brief table of chunks/factions that are under attack --! @brief table of parcels/factions that are under attack
attacked_chunks = {}, attacked_parcels = {},
--! @brief whether faction is closed or open (boolean) --! @brief whether faction is closed or open (boolean)
join_free = false, join_free = false,
--! @brief banner texture string --! @brief banner texture string
@ -141,53 +141,53 @@ function factions.Faction.remove_player(self, player)
factions.save() factions.save()
end end
--! @param chunkpos position of the wanted chunk --! @param parcelpos position of the wanted parcel
--! @return whether this faction can claim a chunkpos --! @return whether this faction can claim a parcelpos
function factions.Faction.can_claim_chunk(self, chunkpos) function factions.Faction.can_claim_parcel(self, parcelpos)
local fac = factions.chunks[chunkpos] local fac = factions.parcels[parcelpos]
if fac then if fac then
if factions.factions[fac].power < 0. and self.power >= factions.power_per_chunk then if factions.factions[fac].power < 0. and self.power >= factions.power_per_parcel then
return true return true
else else
return false return false
end end
elseif self.power < factions.power_per_chunk then elseif self.power < factions.power_per_parcel then
return false return false
end end
return true return true
end end
--! @brief claim a chunk, update power and update global chunks table --! @brief claim a parcel, update power and update global parcels table
function factions.Faction.claim_chunk(self, chunkpos) function factions.Faction.claim_parcel(self, parcelpos)
-- check if claiming over other faction's territory -- check if claiming over other faction's territory
local otherfac = factions.chunks[chunkpos] local otherfac = factions.parcels[parcelpos]
if otherfac then if otherfac then
local faction = factions.factions[otherfac] local faction = factions.factions[otherfac]
faction:unclaim_chunk(chunkpos) faction:unclaim_parcel(parcelpos)
end end
factions.chunks[chunkpos] = self.name factions.parcels[parcelpos] = self.name
self.land[chunkpos] = true self.land[parcelpos] = true
self:decrease_power(factions.power_per_chunk) self:decrease_power(factions.power_per_parcel)
self:on_claim_chunk(chunkpos) self:on_claim_parcel(parcelpos)
factions.save() factions.save()
end end
--! @brief claim a chunk, update power and update global chunks table --! @brief claim a parcel, update power and update global parcels table
function factions.Faction.unclaim_chunk(self, chunkpos) function factions.Faction.unclaim_parcel(self, parcelpos)
factions.chunks[chunkpos] = nil factions.parcels[parcelpos] = nil
self.land[chunkpos] = nil self.land[parcelpos] = nil
self:increase_power(factions.power_per_chunk) self:increase_power(factions.power_per_parcel)
self:on_unclaim_chunk(chunkpos) self:on_unclaim_parcel(parcelpos)
factions.save() factions.save()
end end
--! @brief disband faction, updates global players and chunks table --! @brief disband faction, updates global players and parcels table
function factions.Faction.disband(self) function factions.Faction.disband(self)
for k, _ in pairs(self.players) do -- remove players affiliation for k, _ in pairs(self.players) do -- remove players affiliation
factions.players[k] = nil factions.players[k] = nil
end end
for k, v in pairs(self.land) do -- remove chunk claims for k, v in pairs(self.land) do -- remove parcel claims
factions.chunks[k] = nil factions.parcels[k] = nil
end end
self:on_disband() self:on_disband()
factions.factions[self.name] = nil factions.factions[self.name] = nil
@ -343,11 +343,11 @@ function factions.Faction.on_player_join(self, player)
self:broadcast(player.." has joined this faction.") self:broadcast(player.." has joined this faction.")
end end
function factions.Faction.on_claim_chunk(self, pos) function factions.Faction.on_claim_parcel(self, pos)
self:broadcast("Chunk ("..pos..") has been claimed.") self:broadcast("Chunk ("..pos..") has been claimed.")
end end
function factions.Faction.on_unclaim_chunk(self, pos) function factions.Faction.on_unclaim_parcel(self, pos)
self:broadcast("Chunk ("..pos..") has been unclaimed.") self:broadcast("Chunk ("..pos..") has been unclaimed.")
end end
@ -405,7 +405,7 @@ end
--?????????????? --??????????????
function factions.get_chunk_pos(pos) function factions.get_parcel_pos(pos)
return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.) return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
end end
@ -497,8 +497,8 @@ function factions.load()
minetest.log("action", player..","..rank) minetest.log("action", player..","..rank)
factions.players[player] = facname factions.players[player] = facname
end end
for chunkpos, val in pairs(faction.land) do for parcelpos, val in pairs(faction.land) do
factions.chunks[chunkpos] = facname factions.parcels[parcelpos] = facname
end end
setmetatable(faction, factions.Faction) setmetatable(faction, factions.Faction)
end end
@ -527,9 +527,9 @@ function factions.convert(filename)
for player, _ in pairs(attrs.invitations) do for player, _ in pairs(attrs.invitations) do
newfac:invite_player(player) newfac:invite_player(player)
end end
for i in ipairs(attrs.chunk) do for i in ipairs(attrs.parcel) do
local chunkpos = table.concat(attrs.chunk[i],",") local parcelpos = table.concat(attrs.parcel[i],",")
newfac:claim_chunk(chunkpos) newfac:claim_parcel(parcelpos)
end end
end end
for player, attrs in pairs(objects) do for player, attrs in pairs(objects) do
@ -556,8 +556,8 @@ minetest.register_globalstep(
local playerslist = minetest.get_connected_players() local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do for i in pairs(playerslist) do
local player = playerslist[i] local player = playerslist[i]
local chunkpos = factions.get_chunk_pos(player:getpos()) local parcelpos = factions.get_parcel_pos(player:getpos())
local faction = factions.chunks[chunkpos] local faction = factions.parcels[parcelpos]
player:hud_remove("factionLand") player:hud_remove("factionLand")
player:hud_add({ player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
@ -597,8 +597,8 @@ minetest.register_on_respawnplayer(
local default_is_protected = minetest.is_protected local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player) minetest.is_protected = function(pos, player)
local chunkpos = factions.get_chunk_pos(pos) local parcelpos = factions.get_parcel_pos(pos)
local faction = factions.chunks[chunkpos] local faction = factions.parcels[parcelpos]
if not faction then if not faction then
return default_is_protected(pos, player) return default_is_protected(pos, player)
else else