Fixed a shitton of bugs + added command "where" to check chunk ownership

This commit is contained in:
shamoanjac 2016-08-08 01:10:47 +02:00
parent a52fe6a6bf
commit 55fe191cfd
3 changed files with 147 additions and 88 deletions

View File

@ -12,20 +12,14 @@
-- Contact sapier a t gmx net -- Contact sapier a t gmx net
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
--! @class factions_chat local send_error = function(player, message)
--! @brief chat interface class minetest.chat_send_player(player, message)
end
factions_chat = {} factions_chat = {}
factions.commands = {} factions.commands = {}
-------------------------------------------------------------------------------
-- name: init()
--
--! @brief initialize chat interface
--! @memberof factions_chat
--! @public
-------------------------------------------------------------------------------
factions.register_command = function(cmd_name, cmd) factions.register_command = function(cmd_name, cmd)
factions.commands[cmd_name] = { -- default command factions.commands[cmd_name] = { -- default command
name = cmd_name, name = cmd_name,
@ -35,16 +29,14 @@ factions.register_command = function(cmd_name, cmd)
infaction = true, infaction = true,
description = "This command has no description.", description = "This command has no description.",
run = function(self, player, argv) run = function(self, player, argv)
-- check global privileges --[[ check global privileges
local global_privs = {} if self.global_privileges then
for i in ipairs(global_privileges) do local bool, missing_privs = minetest.check_player_privs(player, self.global_privileges)
global_privs[global_privileges] = true if not bool then
end send_error(player, "Missing global privileges: "..table.concat(missing_privs, ", "))
local can, missing = minetest.check_player_privs(player, global_privs) return false
if not can then end
--TODO: error (show missing privs?) end]]
return false
end
-- checks argument formats -- checks argument formats
local args = { local args = {
factions = {}, factions = {},
@ -52,13 +44,17 @@ factions.register_command = function(cmd_name, cmd)
strings = {}, strings = {},
other = {} other = {}
} }
for i in ipairs(format) do if #argv < #(self.format) then
local argtype = format[i] send_error(player, "Not enough parameters.")
return false
end
for i in ipairs(self.format) do
local argtype = self.format[i]
local arg = argv[i] local arg = argv[i]
if argtype == "faction" then if argtype == "faction" then
local fac = factions.factions[arg] local fac = factions.factions[arg]
if not fac then if not fac then
--TODO: error (faction required) send_error(player, "Specified faction "..arg.." does not exist")
return false return false
else else
table.insert(args.factions, fac) table.insert(args.factions, fac)
@ -66,7 +62,8 @@ factions.register_command = function(cmd_name, cmd)
elseif argtype == "player" then elseif argtype == "player" then
local pl = minetest.get_player_by_name(arg) local pl = minetest.get_player_by_name(arg)
if not pl then if not pl then
--TODO: error (player is not connected) --TODO: track existing players for offsync invites and the like send_error(player, "Player is not invited.")
--TODO: track existing players for offsync invites and the like
return false return false
else else
table.insert(args.players, pl) table.insert(args.players, pl)
@ -74,26 +71,29 @@ factions.register_command = function(cmd_name, cmd)
elseif argtype == "string" then elseif argtype == "string" then
table.insert(args.strings, arg) table.insert(args.strings, arg)
else else
--TODO: error (badly formatted command definition, log to admin) minetest.log("error", "Bad format definition for function "..self.name)
send_error(player, "Internal server error")
return false return false
end end
end end
for i=#format, #argv, 1 do for i=#self.format, #argv, 1 do
table.insert(args.other, argv[i]) table.insert(args.other, argv[i])
end end
-- checks if player in faction -- checks permissions
local player_faction = factions.players[faction] local player_faction = factions.players[player]
if not player_faction and self.infaction then if self.infaction and not player_faction then
--TODO: error message minetest.chat_send_player(player, "This command is only available within a faction.")
return false return false
end end
player_faction = factions.factions[player_faction]
-- checks permissions if faction_permissions then
if #faction_permissions > 1 and not player_faction then for i in ipairs(self.faction_permissions) do
minetest.chat_send_player(player, "You are not part of any faction") if not player_faction:has_permission(player, self.faction_permissions[i]) then
return false send_error(player, "You don't have permissions to do that.")
elseif #faction_permissions > 1 then return false
end
end
end end
-- get some more data -- get some more data
@ -112,8 +112,8 @@ factions.register_command = function(cmd_name, cmd)
end end
local init_commands
function factions_chat.init() init_commands = function()
minetest.register_privilege("faction_user", minetest.register_privilege("faction_user",
{ {
@ -144,7 +144,7 @@ function factions_chat.init()
params = "<factionname> text", params = "<factionname> text",
description = "send message to a specific faction", description = "send message to a specific faction",
privs = { faction_user=true }, privs = { faction_user=true },
func = factions_chat.chathandler, func = factions_chat.cmdhandler,
} }
) )
end end
@ -158,17 +158,17 @@ factions.register_command ("claim", {
faction_permissions = {"claim"}, faction_permissions = {"claim"},
description = "Claim the plot of land you're on.", description = "Claim the plot of land you're on.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunk[chunkpos] local chunk = factions.chunks[chunkpos]
if not chunk then if not chunk then
--TODO: success message minetest.chat_send_player(player, "Claming chunk "..chunkpos)
player_faction:claim_chunk(chunkpos) faction:claim_chunk(chunkpos)
return true return true
else else
if chunk == player_faction.name then if chunk == faction.name then
--TODO: error (chunk already claimed by faction) send_error(player, "This chunk already belongs to your faction.")
return false return false
else else
--TODO: error (chunk claimed by another faction) send_error(player, "This chunk belongs to another faction.")
return false return false
end end
end end
@ -193,9 +193,10 @@ factions.register_command("unclaim", {
--list all known factions --list all known factions
factions.register_command("list", { factions.register_command("list", {
description = "List all registered factions.", description = "List all registered factions.",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
local list = factions.get_faction_list() local list = factions.get_faction_list()
local tosend = "factions: current available factionsmod:" local tosend = "Existing factions:"
for i,v in ipairs(list) do for i,v in ipairs(list) do
if i ~= #list then if i ~= #list then
@ -213,7 +214,7 @@ factions.register_command("list", {
factions.register_command("version", { factions.register_command("version", {
description = "Displays mod version.", description = "Displays mod version.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
minetest.chat_send_player(player, "factions: version " .. factionsmod_version , false) minetest.chat_send_player(player, "factions: version " .. factions_version , false)
end end
}) })
@ -263,17 +264,16 @@ factions.register_command("create", {
description = "Create a new faction.", description = "Create a new faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
if faction then if faction then
--TODO: error (cannot create faction while in faction) send_error(player, "You are already in a faction.")
return false return false
end end
local factioname = args.strings[1] local factionname = args.strings[1]
if factions.can_create_faction(factionname) then if factions.can_create_faction(factionname) then
new_faction = factions.create_faction(faction) new_faction = factions.new_faction(factionname)
new_faction:add_player(player) new_faction:add_player(player, new_faction.default_leader_rank)
new_faction:set_leader(player)
return true return true
else else
--TODO: error (cannot create faction) send_error(player, "Faction cannot be created.")
return false return false
end end
end end
@ -292,7 +292,7 @@ factions.register_command("join", {
end end
new_faction:add_player(player) new_faction:add_player(player)
else else
--TODO: error (could not join faction) send_error(player, "You cannot join this faction.")
return false return false
end end
return true return true
@ -304,7 +304,6 @@ factions.register_command("disband", {
description = "Disband your faction.", description = "Disband your faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
faction:disband() faction:disband()
--TODO: message
return true return true
end end
}) })
@ -364,6 +363,7 @@ factions.register_command("uninvite", {
factions.register_command("delete", { factions.register_command("delete", {
global_privileges = {"faction_admin"}, global_privileges = {"faction_admin"},
format = {"faction"}, format = {"faction"},
infaction = false,
description = "Delete a faction.", description = "Delete a faction.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
args.factions[1]:disband() args.factions[1]:disband()
@ -380,7 +380,7 @@ factions.register_command("ranks", {
return false return false
end end
for rank, permissions in pairs(faction.ranks) do for rank, permissions in pairs(faction.ranks) do
minetest.chat_send_player(player:get_player_name(), rank..": "..table.concat(permissions, " ")) minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
end end
return true return true
end end
@ -389,12 +389,12 @@ factions.register_command("ranks", {
factions.register_command("who", { factions.register_command("who", {
description = "List players in your faction, and their ranks.", description = "List players in your faction, and their ranks.",
on_success = function(player, faction, pos, chunkpos, args) on_success = function(player, faction, pos, chunkpos, args)
if not faction then if not faction.players then
--TODO: error message minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
return false return true
end end
for player, rank in ipairs(faction.players) do for player, rank in pairs(faction.players) do
minetest.chat_send_player(player:get_player_name(), player.." ("..rank..")") minetest.chat_send_player(player, player.." ("..rank..")")
end end
return true return true
end end
@ -440,6 +440,21 @@ factions.register_command("setspawn", {
end end
}) })
factions.register_command("where", {
description = "See whose chunk you stand on",
infaction = false,
on_success = function(player, faction, pos, chunkpos, args)
local chunk = factions.chunks[chunkpos]
minetest.chat_send_player(player, "You are standing on chunk "..chunkpos)
if not chunk then
minetest.chat_send_player(player, "This chunk is free.")
else
minetest.chat_send_player(player, "This chunk belongs to "..chunk)
end
return true
end
})
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: cmdhandler(playername,parameter) -- name: cmdhandler(playername,parameter)
-- --
@ -450,7 +465,7 @@ factions.register_command("setspawn", {
--! @param playername name --! @param playername name
--! @param parameter data supplied to command --! @param parameter data supplied to command
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.cmdhandler(playername,parameter) factions_chat.cmdhandler = function (playername,parameter)
local player = minetest.env:get_player_by_name(playername) local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ") local params = parameter:split(" ")
@ -461,14 +476,15 @@ function factions_chat.cmdhandler(playername,parameter)
if player_faction then if player_faction then
minetest.chat_send_player(playername, player_faction.description) minetest.chat_send_player(playername, player_faction.description)
else else
--TODO: message, no faction minetest.chat_send_player(playername, "You are part of no faction")
end end
return return
end end
local cmd = factions.commands[params[1]] local cmd = factions.commands[params[1]]
if not cmd then if not cmd then
--TODO: error (unknown command) send_error(player, "Unknown command.")
return false
end end
local argv = {} local argv = {}
@ -476,7 +492,7 @@ function factions_chat.cmdhandler(playername,parameter)
table.insert(argv, params[i]) table.insert(argv, params[i])
end end
cmd.run(player, argv) cmd:run(playername, argv)
end end
@ -506,3 +522,5 @@ function factions_chat.show_help(playername)
end end
end end
init_commands()

View File

@ -28,13 +28,13 @@ factions.print = function(text)
print("factions: " .. dump(text)) print("factions: " .. dump(text))
end end
factions.dbg_lvl1 = function() end --factionsmod.print -- errors factions.dbg_lvl1 = function() end --factions.print -- errors
factions.dbg_lvl2 = function() end --factionsmod.print -- non cyclic trace factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
factions.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
factions.factions = {} factions.factions = {}
--- settings --- settings
factions.lower_claimable_height = -512 factions.lower_laimable_height = -512
--------------------- ---------------------
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like) --! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
@ -71,62 +71,81 @@ factions.new_faction = function(name)
-- methods -- methods
increase_power = function(self, power) increase_power = function(self, power)
self.power = self.power + power self.power = self.power + power
factions.save()
end, end,
decrease_power = function(self, power) decrease_power = function(self, power)
self.power = self.power - power self.power = self.power - power
factions.save()
end, end,
add_player = function(self, player, rank) add_player = function(self, player, rank)
self.players[player] = rank or self.default_rank self.players[player] = rank or self.default_rank
factions.players[player] = self.name
self:on_player_join(player) self:on_player_join(player)
self.invited_players[player] = nil self.invited_players[player] = nil
factions.save()
end, end,
remove_player = function(self, player) remove_player = function(self, player)
self.players[player] = nil self.players[player] = nil
factions.players[player] = nil
self:on_player_leave(player) self:on_player_leave(player)
factions.save()
end, end,
claim_chunk = function(self, chunkpos) claim_chunk = function(self, chunkpos)
factions.chunks[chunkpos] = self.name factions.chunks[chunkpos] = self.name
self.land[chunkpos] = true self.land[chunkpos] = true
self:on_claim_chunk(chunkpos) self:on_claim_chunk(chunkpos)
factions.save()
end, end,
unclaim_chunk = function(self, chunkpos) unclaim_chunk = function(self, chunkpos)
factions.chunks[chunkpos] = nil factions.chunks[chunkpos] = nil
self.land[chunkpos] = nil self.land[chunkpos] = nil
self:on_unclaim_chunks(chunkpos) self:on_unclaim_chunks(chunkpos)
factions.save()
end, end,
disband = function(self) disband = function(self)
factions.factions[self.name] = nil
for i in ipairs(self.players) do -- remove players affiliation for i in ipairs(self.players) do -- remove players affiliation
factions.players[self.players[i]] = nil factions.players[self.players[i]] = nil
end end
for k, v in self.land do -- remove chunk claims for k, v in pairs(self.land) do -- remove chunk claims
factions.chunks[v] = nil factions.chunks[v] = nil
end end
self:on_disband() self:on_disband()
factions.factions[self.name] = nil
factions.save()
end, end,
set_leader = function(self, player) set_leader = function(self, player)
self.leader = player self.leader = player
self.players[player] = self.default_leader_rank self.players[player] = self.default_leader_rank
self:on_new_leader() self:on_new_leader()
factions.save()
end, end,
has_permission = function(self, player, permission) has_permission = function(self, player, permission)
local p = self.players[player] local p = self.players[player]
if not p then if not p then
return false return false
end end
return table.contains(self.groups[p], permission) local perms = self.ranks[p]
for i in ipairs(perms) do
if perms[i] == permission then
return true
end
end
return false
end, end,
set_description = function(self, new) set_description = function(self, new)
self.description = new self.description = new
self:on_change_description() self:on_change_description()
factions.save()
end, end,
invite_player = function(self, player) invite_player = function(self, player)
self.invited_players[player] = true self.invited_players[player] = true
self:on_player_invited(player) self:on_player_invited(player)
factions.save()
end, end,
revoke_invite = function(self, player) revoke_invite = function(self, player)
self.invited_player[player] = nil self.invited_players[player] = nil
self:on_revoke_invite(player) self:on_revoke_invite(player)
factions.save()
end, end,
is_invited = function(self, player) is_invited = function(self, player)
return table.contains(self.invited_players, player) return table.contains(self.invited_players, player)
@ -134,9 +153,10 @@ factions.new_faction = function(name)
toggle_join_free = function(self, bool) toggle_join_free = function(self, bool)
self.join_free = bool self.join_free = bool
self:on_toggle_join_free() self:on_toggle_join_free()
factions.save()
end, end,
can_join = function(self, player) can_join = function(self, player)
return self.join_free or invited_players[player] return self.join_free or self.invited_players[player]
end, end,
new_alliance = function(self, faction) new_alliance = function(self, faction)
self.allies[faction] = true self.allies[faction] = true
@ -144,10 +164,12 @@ factions.new_faction = function(name)
if self.enemies[faction] then if self.enemies[faction] then
self:end_enemy(faction) self:end_enemy(faction)
end end
factions.save()
end, end,
end_alliance = function(self, faction) end_alliance = function(self, faction)
self.allies[faction] = nil self.allies[faction] = nil
self:on_end_alliance(faction) self:on_end_alliance(faction)
factions.save()
end, end,
new_enemy = function(self, faction) new_enemy = function(self, faction)
self.enemies[faction] = true self.enemies[faction] = true
@ -155,18 +177,22 @@ factions.new_faction = function(name)
if self.allies[faction] then if self.allies[faction] then
self:end_alliance(faction) self:end_alliance(faction)
end end
factions.save()
end, end,
end_enemy = function(self, faction) end_enemy = function(self, faction)
self.enemies[faction] = nil self.enemies[faction] = nil
self:on_end_enemy(faction) self:on_end_enemy(faction)
factions.save()
end, end,
set_spawn = function(self, pos) set_spawn = function(self, pos)
self.spawn = pos self.spawn = pos
self:on_set_spawn() self:on_set_spawn()
factions.save()
end, end,
add_rank = function(self, rank, perms) add_rank = function(self, rank, perms)
self.ranks[rank] = perms self.ranks[rank] = perms
self:on_new_rank(rank) self:on_new_rank(rank)
factions.save()
end, end,
delete_rank = function(self, rank, newrank) delete_rank = function(self, rank, newrank)
for player, r in pairs(self.players) do for player, r in pairs(self.players) do
@ -176,10 +202,11 @@ factions.new_faction = function(name)
end end
self.ranks[rank] = nil self.ranks[rank] = nil
self:on_delete_rank(rank, newrank) self:on_delete_rank(rank, newrank)
factions.save()
end, end,
----------------------- --------------------------
-- callbacks for events -- callbacks for events --
on_create = function(self) --! @brief called when the faction is added to the global faction list on_create = function(self) --! @brief called when the faction is added to the global faction list
--TODO: implement --TODO: implement
end, end,
@ -227,21 +254,22 @@ factions.new_faction = function(name)
end, end,
} }
factions.factions[name] = faction factions.factions[name] = faction
factions.save()
return faction return faction
end end
--?????????????? --??????????????
function factions.fix_powercap(name) function factions.fix_powercap(name)
factions.data.factionsmod[name].powercap = #factionsmod.dynamic_data.membertable[name] + 10 factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
end end
--?????????????? --??????????????
function factions.get_chunk(pos) function factions.get_chunk(pos)
return factions.chunks[factionsmod.get_chunkpos(pos)] return factions.chunks[factions.get_chunkpos(pos)]
end end
function factions.get_chunkpos(pos) function factions.get_chunk_pos(pos)
return {math.floor(pos.x / 16.), math.floor(pos.z / 16.)} return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
end end
@ -300,13 +328,13 @@ function factions.save()
--all data is saved here --all data is saved here
--this implies data needs to be cleant up on load --this implies data needs to be cleant up on load
local file,error = io.open(factions_worldid .. "/" .. "factionsmod.conf","w") local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then if file ~= nil then
file:write(minetest.serialize(factions.factions)) file:write(minetest.serialize(factions.factions))
file:close() file:close()
else else
minetest.log("error","MOD factions: unable to save factionsmod world specific data!: " .. error) minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end end
end end
@ -321,24 +349,25 @@ end
--! @return true/false --! @return true/false
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions.load() function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factionsmod.conf","r") local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then if file ~= nil then
local raw_data = file:read("*a") local raw_data = file:read("*a")
factions.factions = minetest.deserialize(raw_data) factions.factions = minetest.deserialize(raw_data)
for facname, faction in pairs(factions.factions) do for facname, faction in pairs(factions.factions) do
for i in ipairs(faction.players) do minetest.log("action", facname..","..faction.name)
factions.players[faction.players[i]] = facname for player, rank in pairs(faction.players) do
minetest.log("action", player..","..rank)
factions.players[player] = facname
end end
for chunkpos, val in pairs(faction.land) do for chunkpos, val in pairs(faction.land) do
factions.chunks[chunkpos] = val factions.chunks[chunkpos] = facname
end end
end end
file:close() file:close()
end end
end end
--autojoin players to faction players
minetest.register_on_dieplayer( minetest.register_on_dieplayer(
function(player) function(player)
end end
@ -353,3 +382,16 @@ minetest.register_on_joinplayer(
end end
) )
local default_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player)
local chunkpos = factions.get_chunk_pos(pos)
local faction = factions.chunks[chunkpos]
if not faction then
return default_is_protected(pos, player)
else
faction = factions.factions[faction]
return not faction:has_permission(player, "build")
end
end

View File

@ -24,6 +24,5 @@ dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua") dofile (factions_modpath .. "/chatcommands.lua")
factions.load() factions.load()
factions_chat.init()
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.") core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")