forked from mtcontrib/factions
Fixed protection to use newer API
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4c72e388e8
commit
565608876b
13
factions.lua
13
factions.lua
@ -498,11 +498,9 @@ end
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function factions.get_player_faction(playername)
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function factions.get_player_faction(playername)
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local facname = factions.players[playername]
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local facname = factions.players[playername]
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if facname then
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if facname then
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minetest.chat_send_all(facname)
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local faction = factions.factions[facname]
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local faction = factions.factions[facname]
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return faction
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return faction
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end
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end
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minetest.chat_send_all(playername)
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return nil
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return nil
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end
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end
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@ -728,12 +726,10 @@ minetest.register_on_joinplayer(
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)
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)
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minetest.register_on_respawnplayer(
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minetest.register_on_respawnplayer(
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function(player)
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function(player)
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local playername = player:get_player_name()
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local faction = factions.get_player_faction(player:get_player_name())
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local faction = factions.players[playername]
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if not faction then
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if not faction then
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return false
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return false
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else
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else
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faction = factions.factions[faction]
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if not faction.spawn then
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if not faction.spawn then
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return false
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return false
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else
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else
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@ -756,8 +752,8 @@ minetest.is_protected = function(pos, player)
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end
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end
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local parcelpos = factions.get_parcel_pos(pos)
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local parcelpos = factions.get_parcel_pos(pos)
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local parcel_faction = factions.parcels[parcelpos]
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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local player_faction = factions.players[player]
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local player_faction = factions.get_player_faction(player)
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-- check if wielding death banner
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-- check if wielding death banner
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local player_info = minetest.get_player_by_name(player)
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local player_info = minetest.get_player_by_name(player)
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if not player_info then
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if not player_info then
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@ -769,15 +765,12 @@ minetest.is_protected = function(pos, player)
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end
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end
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local player_wield = player_info:get_wielded_item()
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local player_wield = player_info:get_wielded_item()
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if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
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if player_wield:get_name() == "banners:death_banner" and player_faction then --todo: check for allies, maybe for permissions
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player_faction = factions.factions[player_faction]
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parcel_faction = factions.factions[parcel_faction]
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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end
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end
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-- no faction
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-- no faction
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if not parcel_faction then
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if not parcel_faction then
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return default_is_protected(pos, player)
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return default_is_protected(pos, player)
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else
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else
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parcel_faction = factions.factions[parcel_faction]
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if parcel_faction.name == player_faction then
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if parcel_faction.name == player_faction then
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return not parcel_faction:has_permission(player, "build")
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return not parcel_faction:has_permission(player, "build")
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elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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elseif parcel_faction.attacked_parcels[parcelpos] then -- chunk is being attacked
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