Now named factionsmod!

This commit is contained in:
Anthony Recascino 2016-07-30 01:38:52 -04:00
parent 3145cdea9c
commit 64962da71f
3 changed files with 892 additions and 99 deletions

View File

@ -1,10 +1,10 @@
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- factions Mod by Sapier -- factionsmod Mod by Sapier
-- --
-- License WTFPL -- License WTFPL
-- --
--! @file chatcommnd.lua --! @file chatcommnd.lua
--! @brief factions chat interface --! @brief factionsmod chat interface
--! @copyright Sapier --! @copyright Sapier
--! @author Sapier --! @author Sapier
--! @date 2013-05-08 --! @date 2013-05-08
@ -12,18 +12,18 @@
-- Contact sapier a t gmx net -- Contact sapier a t gmx net
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
--! @class factions_chat --! @class factionsmod_chat
--! @brief chat interface class --! @brief chat interface class
factions_chat = {} factionsmod_chat = {}
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: init() -- name: init()
-- --
--! @brief initialize chat interface --! @brief initialize chat interface
--! @memberof factions_chat --! @memberof factionsmod_chat
--! @public --! @public
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.init() function factionsmod_chat.init()
minetest.register_privilege("faction_user", minetest.register_privilege("faction_user",
{ {
@ -34,26 +34,26 @@ function factions_chat.init()
minetest.register_privilege("faction_admin", minetest.register_privilege("faction_admin",
{ {
description = "this user is allowed to create or delete factions", description = "this user is allowed to create or delete factionsmod",
give_to_singleplayer = true, give_to_singleplayer = true,
} }
) )
minetest.register_chatcommand("factions", minetest.register_chatcommand("factionsmod",
{ {
params = "<cmd> <parameter 1> .. <parameter n>", params = "<cmd> <parameter 1> .. <parameter n>",
description = "faction administration functions", description = "faction administration functions",
privs = { interact=true }, privs = { interact=true },
func = factions_chat.cmdhandler, func = factionsmod_chat.cmdhandler,
} }
) )
minetest.register_chatcommand("af", minetest.register_chatcommand("af",
{ {
params = "text", params = "text",
description = "send message to all factions", description = "send message to all factionsmod",
privs = { faction_user=true }, privs = { faction_user=true },
func = factions_chat.allfactions_chathandler, func = factionsmod_chat.allfactionsmod_chathandler,
} }
) )
@ -62,7 +62,7 @@ function factions_chat.init()
params = "<factionname> text", params = "<factionname> text",
description = "send message to a specific faction", description = "send message to a specific faction",
privs = { faction_user=true }, privs = { faction_user=true },
func = factions_chat.chathandler, func = factionsmod_chat.chathandler,
} }
) )
end end
@ -71,13 +71,13 @@ end
-- name: cmdhandler(playername,parameter) -- name: cmdhandler(playername,parameter)
-- --
--! @brief chat command handler --! @brief chat command handler
--! @memberof factions_chat --! @memberof factionsmod_chat
--! @private --! @private
-- --
--! @param playername name --! @param playername name
--! @param parameter data supplied to command --! @param parameter data supplied to command
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.cmdhandler(playername,parameter) function factionsmod_chat.cmdhandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername) local player = minetest.env:get_player_by_name(playername)
local params = parameter:split(" ") local params = parameter:split(" ")
@ -87,11 +87,11 @@ function factions_chat.cmdhandler(playername,parameter)
if parameter == nil or if parameter == nil or
parameter == "" then parameter == "" then
local playerfactions = factions.get_factions(player) local playerfactionsmod = factionsmod.get_factionsmod(player)
local tosend = "Factions: " .. playername .. " factions:" local tosend = "factionsmod: " .. playername .. " factionsmod:"
for i,v in ipairs(playerfactions) do for i,v in ipairs(playerfactionsmod) do
if i ~= #playerfactions then if i ~= #playerfactionsmod then
tosend = tosend .. " " .. v .. "," tosend = tosend .. " " .. v .. ","
else else
tosend = tosend .. " " .. v tosend = tosend .. " " .. v
@ -102,17 +102,17 @@ function factions_chat.cmdhandler(playername,parameter)
end end
if cmd == "claim" then if cmd == "claim" then
local playerfactions = factions.get_factions(player) local playerfactionsmod = factionsmod.get_factionsmod(player)
return return
end end
if cmd == "unclaim" then if cmd == "unclaim" then
return return
end end
--list all known factions --list all known factionsmod
if cmd == "list" then if cmd == "list" then
local list = factions.get_faction_list() local list = factionsmod.get_faction_list()
local tosend = "Factions: current available factions:" local tosend = "factionsmod: current available factionsmod:"
for i,v in ipairs(list) do for i,v in ipairs(list) do
if i ~= #list then if i ~= #list then
@ -125,9 +125,9 @@ function factions_chat.cmdhandler(playername,parameter)
return return
end end
--show factions mod version --show factionsmod mod version
if cmd == "version" then if cmd == "version" then
minetest.chat_send_player(playername, "Factions: version " .. factions_version , false) minetest.chat_send_player(playername, "factionsmod: version " .. factionsmod_version , false)
return return
end end
@ -135,8 +135,8 @@ function factions_chat.cmdhandler(playername,parameter)
if cmd == "info" then if cmd == "info" then
if params[2] ~= nil then if params[2] ~= nil then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: " .. params[2] .. ": " .. "factionsmod: " .. params[2] .. ": " ..
factions.get_description(params[2]), false) factionsmod.get_description(params[2]), false)
return return
end end
end end
@ -146,19 +146,19 @@ function factions_chat.cmdhandler(playername,parameter)
if params[3] ~= nil then if params[3] ~= nil then
local toremove = minetest.env:get_player_by_name(params[3]) local toremove = minetest.env:get_player_by_name(params[3])
--allowed if faction_admin, admin of faction or player itself --allowed if faction_admin, admin of faction or player itself
if factions.is_admin(params[2],playername) and if factionsmod.is_admin(params[2],playername) and
toremove ~= nil then toremove ~= nil then
factions.member_remove(params[2],toremove) factionsmod.member_remove(params[2],toremove)
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " has been removed from " "factionsmod: " .. params[3] .. " has been removed from "
.. params[2], false) .. params[2], false)
return return
end end
else else
factions.member_remove(params[2],player) factionsmod.member_remove(params[2],player)
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: You have left " .. params[2], false) "factionsmod: You have left " .. params[2], false)
return return
end end
end end
@ -169,20 +169,20 @@ function factions_chat.cmdhandler(playername,parameter)
--create new faction --create new faction
if cmd == "create" then if cmd == "create" then
if params[2] ~= nil then if params[2] ~= nil then
if factions.add_faction(params[2]) then if factionsmod.add_faction(params[2]) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: created faction " .. params[2], "factionsmod: created faction " .. params[2],
false) false)
if factions.member_add(params[2],minetest.env:get_player_by_name(playername)) then if factionsmod.member_add(params[2],minetest.env:get_player_by_name(playername)) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: " .. playername .. " joined faction " .. "factionsmod: " .. playername .. " joined faction " ..
params[2], params[2],
false) false)
end end
return return
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to created faction " .. params[2], "factionsmod: FAILED to created faction " .. params[2],
false) false)
return return
end end
@ -193,23 +193,23 @@ function factions_chat.cmdhandler(playername,parameter)
if cmd == "join" then if cmd == "join" then
if params[2] ~= nil then if params[2] ~= nil then
--check for invitation --check for invitation
if factions.is_invited(params[2],playername) then if factionsmod.is_invited(params[2],playername) then
if factions.member_add(params[2],player) then if factionsmod.member_add(params[2],player) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: joined faction " .. "factionsmod: joined faction " ..
params[2], params[2],
false) false)
return return
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to join faction " .. "factionsmod: FAILED to join faction " ..
params[2], params[2],
false) false)
return return
end end
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: you are not allowed to join " .. params[2], "factionsmod: you are not allowed to join " .. params[2],
false) false)
return return
end end
@ -219,18 +219,18 @@ function factions_chat.cmdhandler(playername,parameter)
--all following commands require at least two parameters --all following commands require at least two parameters
if params[2] ~= nil then if params[2] ~= nil then
if minetest.check_player_privs(playername,{ faction_admin=true }) or if minetest.check_player_privs(playername,{ faction_admin=true }) or
factions.is_admin(params[2],playername) then factionsmod.is_admin(params[2],playername) then
--delete faction --delete faction
if cmd == "delete" then if cmd == "delete" then
if factions.delete_faction(params[2]) then if factionsmod.delete_faction(params[2]) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: deleted faction " .. params[2], "factionsmod: deleted faction " .. params[2],
false) false)
return return
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to deleted faction " .. params[2], "factionsmod: FAILED to deleted faction " .. params[2],
false) false)
return return
end end
@ -245,14 +245,14 @@ function factions_chat.cmdhandler(playername,parameter)
value = true value = true
end end
if factions.set_free(params[2],value) then if factionsmod.set_free(params[2],value) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: free to join for " .. params[2] .. "factionsmod: free to join for " .. params[2] ..
" has been set to " .. params[3], " has been set to " .. params[3],
false) false)
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to set free to join for " .. "factionsmod: FAILED to set free to join for " ..
params[2], params[2],
false) false)
end end
@ -269,14 +269,14 @@ function factions_chat.cmdhandler(playername,parameter)
value = true value = true
end end
if factions.set_admin(params[2],params[3],value) then if factionsmod.set_admin(params[2],params[3],value) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: adminstate of " .. params[3] .. "factionsmod: adminstate of " .. params[3] ..
" has been set to " .. params[4], " has been set to " .. params[4],
false) false)
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to set admin privileges for " .. "factionsmod: FAILED to set admin privileges for " ..
params[3], params[3],
false) false)
end end
@ -292,15 +292,15 @@ function factions_chat.cmdhandler(playername,parameter)
for i=4, #params, 1 do for i=4, #params, 1 do
desc = desc .. " " .. params[i] desc = desc .. " " .. params[i]
end end
if factions.set_description(params[2],desc) then if factionsmod.set_description(params[2],desc) then
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: updated description of faction " .. "factionsmod: updated description of faction " ..
params[2], params[2],
false) false)
return return
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to update description of faction " .. "factionsmod: FAILED to update description of faction " ..
params[2], params[2],
false) false)
return return
@ -310,19 +310,19 @@ function factions_chat.cmdhandler(playername,parameter)
if cmd == "invite" and if cmd == "invite" and
params[2] ~= nil and params[2] ~= nil and
params[3] ~= nil then params[3] ~= nil then
if factions.member_invite(params[2],params[3]) then if factionsmod.member_invite(params[2],params[3]) then
minetest.chat_send_player(params[3], minetest.chat_send_player(params[3],
"Factions: " .. params[3] .. "factionsmod: " .. params[3] ..
" you have been invited to join faction " .. params[2], " you have been invited to join faction " .. params[2],
false) false)
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: " .. params[3] .. "factionsmod: " .. params[3] ..
" has been invited to join faction " .. params[2], " has been invited to join faction " .. params[2],
false) false)
return return
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: FAILED to invite " .. params[3] .. "factionsmod: FAILED to invite " .. params[3] ..
" to join faction " .. params[2], " to join faction " .. params[2],
false) false)
return return
@ -331,28 +331,28 @@ function factions_chat.cmdhandler(playername,parameter)
end end
end end
factions_chat.show_help(playername) factionsmod_chat.show_help(playername)
end end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: allfactions_chathandler(playername,parameter) -- name: allfactionsmod_chathandler(playername,parameter)
-- --
--! @brief chat handler --! @brief chat handler
--! @memberof factions_chat --! @memberof factionsmod_chat
--! @private --! @private
-- --
--! @param playername name --! @param playername name
--! @param parameter data supplied to command --! @param parameter data supplied to command
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.allfactions_chathandler(playername,parameter) function factionsmod_chat.allfactionsmod_chathandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername) local player = minetest.env:get_player_by_name(playername)
if player ~= nil then if player ~= nil then
local recipients = {} local recipients = {}
for faction,value in pairs(factions.get_factions(player)) do for faction,value in pairs(factionsmod.get_factionsmod(player)) do
for name,value in pairs(factions.dynamic_data.membertable[faction]) do for name,value in pairs(factionsmod.dynamic_data.membertable[faction]) do
local object_to_check = mientest.env:get_player_by_name(name) local object_to_check = mientest.env:get_player_by_name(name)
if object_to_check ~= nil then if object_to_check ~= nil then
@ -368,20 +368,20 @@ function factions_chat.allfactions_chathandler(playername,parameter)
end end
return return
end end
factions_chat.show_help(playername) factionsmod_chat.show_help(playername)
end end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: chathandler(playername,parameter) -- name: chathandler(playername,parameter)
-- --
--! @brief chat handler --! @brief chat handler
--! @memberof factions_chat --! @memberof factionsmod_chat
--! @private --! @private
-- --
--! @param playername name --! @param playername name
--! @param parameter data supplied to command --! @param parameter data supplied to command
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.chathandler(playername,parameter) function factionsmod_chat.chathandler(playername,parameter)
local player = minetest.env:get_player_by_name(playername) local player = minetest.env:get_player_by_name(playername)
@ -396,17 +396,17 @@ function factions_chat.chathandler(playername,parameter)
local valid_faction = false local valid_faction = false
for faction,value in pairs(factions.get_factions(player)) do for faction,value in pairs(factionsmod.get_factionsmod(player)) do
if target_faction == faction then if target_faction == faction then
valid_faction = true valid_faction = true
end end
end end
if faction ~= nil and valid_faction and if faction ~= nil and valid_faction and
factions.dynamic_data.membertable[faction] ~= nil then factionsmod.dynamic_data.membertable[faction] ~= nil then
for name,value in pairs(factions.dynamic_data.membertable[faction]) do for name,value in pairs(factionsmod.dynamic_data.membertable[faction]) do
local object_to_check = mientest.env:get_player_by_name(name) local object_to_check = mientest.env:get_player_by_name(name)
factions_chat.show_help(playername) factionsmod_chat.show_help(playername)
if object_to_check ~= nil and if object_to_check ~= nil and
name ~= playername then name ~= playername then
minetest.chat_send_player(name,playername ..": " .. text,false) minetest.chat_send_player(name,playername ..": " .. text,false)
@ -414,44 +414,44 @@ function factions_chat.chathandler(playername,parameter)
end end
else else
minetest.chat_send_player(playername, minetest.chat_send_player(playername,
"Factions: you're not a member of " .. dump(faction),false) "factionsmod: you're not a member of " .. dump(faction),false)
end end
return return
end end
factions_chat.show_help(playername) factionsmod_chat.show_help(playername)
end end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- name: show_help(playername,parameter) -- name: show_help(playername,parameter)
-- --
--! @brief send help message to player --! @brief send help message to player
--! @memberof factions_chat --! @memberof factionsmod_chat
--! @private --! @private
-- --
--! @param playername name --! @param playername name
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function factions_chat.show_help(playername) function factionsmod_chat.show_help(playername)
local MSG = function(text) local MSG = function(text)
minetest.chat_send_player(playername,text,false) minetest.chat_send_player(playername,text,false)
end end
MSG("Factions mod") MSG("factionsmod mod")
MSG("Usage:") MSG("Usage:")
MSG("\tUser commands:") MSG("\tUser commands:")
MSG("\t\t/factions -> info on your current factions") MSG("\t\t/factionsmod -> info on your current factionsmod")
MSG("\t\t/factions info <factionname> -> show description of faction") MSG("\t\t/factionsmod info <factionname> -> show description of faction")
MSG("\t\t/factions list -> show list of factions") MSG("\t\t/factionsmod list -> show list of factionsmod")
MSG("\t\t/factions leave <factionname> -> leave specified faction") MSG("\t\t/factionsmod leave <factionname> -> leave specified faction")
MSG("\t\t/factions join <factionname> -> join specified faction") MSG("\t\t/factionsmod join <factionname> -> join specified faction")
MSG("\t\t/factions version -> show version number of mod") MSG("\t\t/factionsmod version -> show version number of mod")
MSG("\tAdmin commands:") MSG("\tAdmin commands:")
MSG("\t\t/factions create <factionname> -> create a new faction") MSG("\t\t/factionsmod create <factionname> -> create a new faction")
MSG("\t\t/factions delete <factionname> -> delete a faction faction") MSG("\t\t/factionsmod delete <factionname> -> delete a faction faction")
MSG("\t\t/factions leave <factionname> <playername> -> remove player from faction") MSG("\t\t/factionsmod leave <factionname> <playername> -> remove player from faction")
MSG("\t\t/factions invite <factionname> <playername> -> invite player to faction") MSG("\t\t/factionsmod invite <factionname> <playername> -> invite player to faction")
MSG("\t\t/factions set_free <factionname> <value> -> set faction free to join") MSG("\t\t/factionsmod set_free <factionname> <value> -> set faction free to join")
MSG("\t\t/factions admin <factionname> <playername> <value> -> make player admin of faction") MSG("\t\t/factionsmod admin <factionname> <playername> <value> -> make player admin of faction")
MSG("\t\t/factions description <factionname> <text> -> set description for faction") MSG("\t\t/factionsmod description <factionname> <text> -> set description for faction")
end end

793
factionsmod.lua Normal file
View File

@ -0,0 +1,793 @@
-------------------------------------------------------------------------------
-- factionsmod Mod by Sapier
--
-- License WTFPL
--
--! @file factionsmod.lua
--! @brief factionsmod core file containing datastorage
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
--read some basic information
local factionsmod_worldid = minetest.get_worldpath()
--! @class factionsmod
--! @brief main class for factionsmod
factionsmod = {}
--! @brief runtime data
factionsmod.data = {}
factionsmod.data.factionsmod = {}
factionsmod.data.objects = {}
factionsmod.dynamic_data = {}
factionsmod.dynamic_data.membertable = {}
factionsmod.print = function(text)
print("factionsmod: " .. dump(text))
end
factionsmod.dbg_lvl1 = function() end --factionsmod.print -- errors
factionsmod.dbg_lvl2 = function() end --factionsmod.print -- non cyclic trace
factionsmod.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace
-------------------------------------------------------------------------------
-- name: add_faction(name)
--
--! @brief add a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.add_faction(name)
if factionsmod.data.factionsmod[name] == nil then
factionsmod.data.factionsmod[name] = {}
factionsmod.data.factionsmod[name].reputation = {}
factionsmod.data.factionsmod[name].base_reputation = {}
factionsmod.data.factionsmod[name].adminlist = {}
factionsmod.data.factionsmod[name].invitations = {}
factionsmod.data.factionsmod[name].owner = ""
factionsmod.dynamic_data.membertable[name] = {}
factionsmod.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: set_base_reputation(faction1,faction2,value)
--
--! @brief set base reputation between two factionsmod
--! @memberof factionsmod
--! @public
--
--! @param faction1 first faction
--! @param faction2 second faction
--! @param value value to use
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.set_base_reputation(faction1,faction2,value)
if factionsmod.data.factionsmod[faction1] ~= nil and
factionsmod.data.factionsmod[faction2] ~= nil then
factionsmod.data.factionsmod[faction1].base_reputation[faction2] = value
factionsmod.data.factionsmod[faction2].base_reputation[faction1] = value
factionsmod.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_base_reputation(faction1,faction2)
--
--! @brief get base reputation between two factionsmod
--! @memberof factionsmod
--! @public
--
--! @param faction1 first faction
--! @param faction2 second faction
--!
--! @return reputation/0 if none set
-------------------------------------------------------------------------------
function factionsmod.get_base_reputation(faction1,faction2)
factionsmod.dbg_lvl3("get_base_reputation: " .. faction1 .. "<-->" .. faction2)
if factionsmod.data.factionsmod[faction1] ~= nil and
factionsmod.data.factionsmod[faction2] ~= nil then
if factionsmod.data.factionsmod[faction1].base_reputation[faction2] ~= nil then
return factionsmod.data.factionsmod[faction1].base_reputation[faction2]
end
end
return 0
end
-------------------------------------------------------------------------------
-- name: set_description(name,description)
--
--! @brief set description for a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction
--! @param description text describing a faction
--!
--! @return true/false (succesfully set description)
-------------------------------------------------------------------------------
function factionsmod.set_description(name,description)
if factionsmod.data.factionsmod[name] ~= nil then
factionsmod.data.factionsmod[name].description = description
factionsmod.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_description(name)
--
--! @brief get description for a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction
--!
--! @return description or ""
-------------------------------------------------------------------------------
function factionsmod.get_description(name)
if factionsmod.data.factionsmod[name] ~= nil and
factionsmod.data.factionsmod[name].description ~= nil then
return factionsmod.data.factionsmod[name].description
end
return ""
end
-------------------------------------------------------------------------------
-- name: exists(name)
--
--! @brief check if a faction exists
--! @memberof factionsmod
--! @public
--! @param name name to check
--!
--! @return true/false
-------------------------------------------------------------------------------
function factionsmod.exists(name)
for key,value in pairs(factionsmod.data.factionsmod) do
if key == name then
return true
end
end
return false
end
-------------------------------------------------------------------------------
-- name: get_faction_list()
--
--! @brief get list of factionsmod
--! @memberof factionsmod
--! @public
--!
--! @return list of factionsmod
-------------------------------------------------------------------------------
function factionsmod.get_faction_list()
local retval = {}
for key,value in pairs(factionsmod.data.factionsmod) do
table.insert(retval,key)
end
return retval
end
-------------------------------------------------------------------------------
-- name: delete_faction(name)
--
--! @brief delete a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction to delete
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.delete_faction(name)
factionsmod.data.factionsmod[name] = nil
factionsmod.save()
if factionsmod.data.factionsmod[name] == nil then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: member_add(name,object)
--
--! @brief add an entity or player to a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--! @param object to add to faction
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.claim()
end
function factionsmod.unclaim()
end
function factionsmod.member_add(name, object)
local new_entry = {}
new_entry.factionsmod = {}
if object.object ~= nil then
object = object.object
end
if next(factionsmod.get_factionsmod(object)) ~= nil then
for k,v in pairs(factionsmod.get_factionsmod(object)) do
if k ~= nil then
factionsmod.member_remove(k,object)
end
end
end
if not factionsmod.exists(name) then
print("Unable to add to NON existant faction >" .. name .. "<")
return false
end
new_entry.name,new_entry.temporary = factionsmod.get_name(object)
factionsmod.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
if new_entry.name ~= nil then
if factionsmod.data.objects[new_entry.name] == nil then
factionsmod.data.objects[new_entry.name] = new_entry
end
if factionsmod.data.objects[new_entry.name].factionsmod[name] == nil then
factionsmod.data.objects[new_entry.name].factionsmod[name] = true
factionsmod.dynamic_data.membertable[name][new_entry.name] = true
factionsmod.data.factionsmod[name].invitations[new_entry.name] = nil
if factionsmod.data.factionsmod[name].owner == "" then
factionsmod.data.factionsmod[name].owner = object:get_player_name()
factionsmod.set_admin(name,object:get_player_name(), true)
end
factionsmod.save()
return true
end
end
--return false if no valid object or already member
return false
end
-------------------------------------------------------------------------------
-- name: member_invite(name,playername)
--
--! @brief invite a player for joining a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--! @param name of player to invite
--!
--! @return true/false (succesfully added invitation or not)
-------------------------------------------------------------------------------
function factionsmod.member_invite(name, playername)
if factionsmod.data.factionsmod[name] ~= nil and
factionsmod.data.factionsmod[name].invitations[playername] == nil then
factionsmod.data.factionsmod[name].invitations[playername] = true
factionsmod.save()
return true
end
--return false if not a valid faction or player already invited
return false
end
-------------------------------------------------------------------------------
-- name: member_remove(name,object)
--
--! @brief remove an entity or player to a faction
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--! @param object to add to faction
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.member_remove(name,object)
local id,type = factionsmod.get_name(object)
factionsmod.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
if id ~= nil and
factionsmod.data.objects[id] ~= nil and
factionsmod.data.objects[id].factionsmod[name] ~= nil then
factionsmod.data.objects[id].factionsmod[name] = nil
factionsmod.dynamic_data.membertable[name][id] = nil
if factionsmod.data.factionsmod[name].owner == object:get_player_name() then
factionsmod.delete_faction(name)
end
factionsmod.save()
return true
end
if id ~= nil and
factionsmod.data.factionsmod[name].invitations[id] ~= nil then
factionsmod.data.factionsmod[name].invitations[id] = nil
factionsmod.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: set_admin(name,playername,value)
--
--! @brief set admin priviles for a playername
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--! @param playername to change rights
--! @param value true/false has or has not admin privileges
--!
--! @return true/false (succesfully changed privileges)
-------------------------------------------------------------------------------
function factionsmod.set_admin(name,playername,value)
mobf_assert_backtrace(type(playername) == "string")
if factionsmod.data.factionsmod[name] ~= nil then
if value then
factionsmod.data.factionsmod[name].adminlist[playername] = true
factionsmod.save()
return true
else
factionsmod.data.factionsmod[name].adminlist[playername] = nil
factionsmod.save()
return true
end
else
print("factionsmod: no faction >" .. name .. "< found")
end
return false
end
-------------------------------------------------------------------------------
-- name: set_free(name,value)
--
--! @brief set faction to be joinable by everyone
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--! @param value true/false has or has not admin privileges
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.set_free(name,value)
if factionsmod.data.factionsmod[name] ~= nil then
if value then
if factionsmod.data.factionsmod[name].open == nil then
factionsmod.data.factionsmod[name].open = true
factionsmod.save()
return true
else
return false
end
else
if factionsmod.data.factionsmod[name].open == nil then
return false
else
factionsmod.data.factionsmod[name].open = nil
factionsmod.save()
return true
end
end
end
return false
end
-------------------------------------------------------------------------------
-- name: is_free(name)
--
--! @brief check if a fraction is free to join
--! @memberof factionsmod
--! @public
--
--! @param name of faction to add object to
--
--! @return true/false (free or not)
-------------------------------------------------------------------------------
function factionsmod.is_free(name)
if factionsmod.data.factionsmod[name] ~= nil and
factionsmod.data.factionsmod[name].open then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: is_admin(name,playername)
--
--! @brief read admin privilege of player
--! @memberof factionsmod
--! @public
--
--! @param name of faction to check rights
--! @param playername to change rights
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.is_admin(name,playername)
if factionsmod.data.factionsmod[name] ~= nil and
factionsmod.data.factionsmod[name].adminlist[playername] == true then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: is_invited(name,playername)
--
--! @brief read invitation status of player
--! @memberof factionsmod
--! @public
--
--! @param name of faction to check for invitation
--! @param playername to change rights
--!
--! @return true/false (succesfully added faction or not)
-------------------------------------------------------------------------------
function factionsmod.is_invited(name,playername)
if factionsmod.data.factionsmod[name] ~= nil and
( factionsmod.data.factionsmod[name].invitations[playername] == true or
factionsmod.data.factionsmod[name].open == true) then
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_factionsmod(object)
--
--! @brief get list of factionsmod for an object
--! @memberof factionsmod
--! @public
--
--! @param object to get list for
--!
--! @return list of factionsmod
-------------------------------------------------------------------------------
function factionsmod.get_factionsmod(object)
local id,type = factionsmod.get_name(object)
local retval = {}
if id ~= nil and
factionsmod.data.objects[id] ~= nil then
for key,value in pairs(factionsmod.data.objects[id].factionsmod) do
table.insert(retval,key)
end
end
return retval
end
-------------------------------------------------------------------------------
-- name: is_member(name,object)
--
--! @brief check if object is member of name
--! @memberof factionsmod
--! @public
--
--! @param name of faction to check
--! @param object to check
--!
--! @return true/false
-------------------------------------------------------------------------------
function factionsmod.is_member(name,object)
local retval = false
local id,type = factionsmod.get_name(object)
if id ~= nil and
factionsmod.data.objects[id] ~= nil then
for key,value in pairs(factionsmod.data.objects[id].factionsmod) do
if key == name then
retval = true
break
end
end
end
return retval
end
-------------------------------------------------------------------------------
-- name: get_reputation(name,object)
--
--! @brief get reputation of an object
--! @memberof factionsmod
--! @public
--
--! @param name name of faction to check for reputation
--! @param object object to get reputation for
--!
--! @return number value -100 to 100 0 being neutral, -100 beeing enemy 100 friend
-------------------------------------------------------------------------------
function factionsmod.get_reputation(name,object)
local id,type = factionsmod.get_name(object)
factionsmod.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
if id ~= nil and
factionsmod.data.factionsmod[name] ~= nil then
factionsmod.dbg_lvl3("get_reputation: object reputation: " .. dump(factionsmod.data.factionsmod[name].reputation[id]))
if factionsmod.data.factionsmod[name].reputation[id] == nil then
factionsmod.data.factionsmod[name].reputation[id]
= factionsmod.calc_base_reputation(name,object)
end
return factionsmod.data.factionsmod[name].reputation[id]
else
factionsmod.dbg_lvl3("get_reputation: didn't find any factionsmod for: " .. name)
end
return 0
end
-------------------------------------------------------------------------------
-- name: modify_reputation(name,object,delta)
--
--! @brief modify reputation of an object for a faction
--! @memberof factionsmod
--! @public
--
--! @param name name of faction to modify reputation
--! @param object object to change reputation
--! @param delta value to change reputation
--!
--! @return true/false
-------------------------------------------------------------------------------
function factionsmod.modify_reputation(name,object,delta)
local id,type = factionsmod.get_name(object)
if factionsmod.data.factionsmod[name] ~= nil then
if factionsmod.data.factionsmod[name].reputation[id] == nil then
factionsmod.data.factionsmod[name].reputation[id]
= factionsmod.calc_base_reputation(name,object)
end
factionsmod.data.factionsmod[name].reputation[id]
= factionsmod.data.factionsmod[name].reputation[id] + delta
factionsmod.save()
return true
end
return false
end
-------------------------------------------------------------------------------
-- name: get_name(object)
--
--! @brief get textual name of object
--! @memberof factionsmod
--! @private
--
--! @param object fetch name for this
--!
--! @return name or nil,is temporary element
-------------------------------------------------------------------------------
function factionsmod.get_name(object)
if object == nil then
return nil,true
end
if object.object ~= nil then
object = object.object
end
if object:is_player() then
return object:get_player_name(),false
else
local luaentity = object:get_luaentity()
if luaentity ~= nil then
return tostring(luaentity),true
end
end
return nil,true
end
-------------------------------------------------------------------------------
-- name: calc_base_reputation(name,object)
--
--! @brief calculate initial reputation of object within a faction
--! @memberof factionsmod
--! @private
--
--! @param name name of faction
--! @param object calc reputation for this
--!
--! @return reputation value
-------------------------------------------------------------------------------
function factionsmod.calc_base_reputation(name,object)
--calculate initial reputation based uppon all groups
local object_factionsmod = factionsmod.get_factionsmod(object)
local rep_value = 0
factionsmod.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
if object_factionsmod ~= nil then
factionsmod.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factionsmod .. " factionsmod")
for k,v in pairs(object_factionsmod) do
if factionsmod.data.factionsmod[v] == nil then
print("factionsmod: warning object is member of faction " .. v .. " which doesn't exist")
else
factionsmod.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. v .. " rep=" .. dump(factionsmod.data.factionsmod[v].base_reputation[name]))
if factionsmod.data.factionsmod[v].base_reputation[name] ~= nil then
rep_value =
rep_value + factionsmod.data.factionsmod[v].base_reputation[name]
end
end
end
rep_value = rep_value / #object_factionsmod
end
return rep_value
end
-------------------------------------------------------------------------------
-- name: save()
--
--! @brief save data to file
--! @memberof factionsmod
--! @private
-------------------------------------------------------------------------------
function factionsmod.save()
--saving is done much more often than reading data to avoid delay
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","w")
if file ~= nil then
file:write(minetest.serialize(factionsmod.data))
file:close()
else
minetest.log("error","MOD factionsmod: unable to save factionsmod world specific data!: " .. error)
end
end
-------------------------------------------------------------------------------
-- name: load()
--
--! @brief load data from file
--! @memberof factionsmod
--! @private
--
--! @return true/false
-------------------------------------------------------------------------------
function factionsmod.load()
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
file:close()
if raw_data ~= nil and
raw_data ~= "" then
local raw_table = minetest.deserialize(raw_data)
--read object data
local temp_objects = {}
if raw_table.objects ~= nil then
for key,value in pairs(raw_table.objects) do
if value.temporary == false then
factionsmod.data.objects[key] = value
else
temp_objects[key] = true
end
end
end
if raw_table.factionsmod ~= nil then
for key,value in pairs(raw_table.factionsmod) do
factionsmod.data.factionsmod[key] = {}
factionsmod.data.factionsmod[key].base_reputation = value.base_reputation
factionsmod.data.factionsmod[key].adminlist = value.adminlist
factionsmod.data.factionsmod[key].open = value.open
factionsmod.data.factionsmod[key].invitations = value.invitations
factionsmod.data.factionsmod[key].reputation = {}
for repkey,repvalue in pairs(value.reputation) do
if temp_objects[repkey] == nil then
factionsmod.data.factionsmod[key].reputation[repkey] = repvalue
end
end
factionsmod.dynamic_data.membertable[key] = {}
end
end
--populate dynamic faction member table
for id,object in pairs(factionsmod.data.objects) do
for name,value in pairs(factionsmod.data.objects[id].factionsmod) do
if value then
factionsmod.dynamic_data.membertable[name][id] = true
end
end
end
end
else
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","w")
if file ~= nil then
file:close()
else
minetest.log("error","MOD factionsmod: unable to save factionsmod world specific data!: " .. error)
end
end
--create special faction players
--factionsmod.add_faction("players")
--autojoin players to faction players
minetest.register_on_joinplayer(
function(player)
if player:is_player() then
--factionsmod.member_add("players",player)
end
end
)
end

View File

@ -1,10 +1,10 @@
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- factions Mod by Sapier -- factionsmod Mod by Sapier
-- --
-- License WTFPL -- License WTFPL
-- --
--! @file init.lua --! @file init.lua
--! @brief factions mod to be used by other mods --! @brief factionsmod mod to be used by other mods
--! @copyright Sapier --! @copyright Sapier
--! @author Sapier --! @author Sapier
--! @date 2013-05-08 --! @date 2013-05-08
@ -12,18 +12,18 @@
-- Contact sapier a t gmx net -- Contact sapier a t gmx net
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
local factions_version = "0.1.6" local factionsmod_version = "0.1.6"
core.log("action", "MOD: factions (by sapier) loading ...") core.log("action", "MOD: factionsmod (by sapier) loading ...")
--!path of mod --!path of mod
factions_modpath = minetest.get_modpath("factions") factionsmod_modpath = minetest.get_modpath("factionsmod")
dofile (factions_modpath .. "/factions.lua") dofile (factionsmod_modpath .. "/factionsmod.lua")
dofile (factions_modpath .. "/chatcommands.lua") dofile (factionsmod_modpath .. "/chatcommands.lua")
factions.load() factionsmod.load()
factions_chat.init() factionsmod_chat.init()
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.") core.log("action","MOD: factionsmod (by sapier) " .. factionsmod_version .. " loaded.")