forked from mtcontrib/factions
Yet another protection fix
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367879cd4e
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13
factions.lua
13
factions.lua
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@ -389,9 +389,8 @@ function factions.Faction.is_online(self)
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end
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end
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function factions.Faction.attack_parcel(self, parcelpos)
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function factions.Faction.attack_parcel(self, parcelpos)
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local attacked_faction = factions.parcels[parcelpos]
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local attacked_faction = factions.get_parcel_faction(parcelpos)
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if attacked_faction then
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if attacked_faction then
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attacked_faction = factions.factions[attacked_faction]
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self.power = self.power - factions.power_per_attack
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self.power = self.power - factions.power_per_attack
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if attacked_faction.attacked_parcels[parcelpos] then
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if attacked_faction.attacked_parcels[parcelpos] then
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attacked_faction.attacked_parcels[parcelpos][self.name] = true
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attacked_faction.attacked_parcels[parcelpos][self.name] = true
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@ -783,16 +782,16 @@ minetest.is_protected = function(pos, player)
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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return not player_faction:has_permission(player, "claim") and player_faction.power > 0. and not parcel_faction.is_admin
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end
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end
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-- no faction
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-- no faction
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if not parcel_faction or not player_faction then
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if not parcel_faction then
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return default_is_protected(pos, player)
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return default_is_protected(pos, player)
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elseif not player_faction then
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elseif player_faction then
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return true
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if parcel_faction.name == player_faction.name then
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else
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if parcel_faction.name == player_faction then
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return not parcel_faction:has_permission(player, "build")
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return not parcel_faction:has_permission(player, "build")
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else
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else
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return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
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return not parcel_faction:parcel_is_attacked_by(parcelpos, player_faction)
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end
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end
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else
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return true
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end
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end
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end
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end
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