forked from mtcontrib/factions
Fixed unclaim bug, switched to metatables for factions
This commit is contained in:
parent
55fe191cfd
commit
903abc15b6
|
@ -179,12 +179,12 @@ factions.register_command("unclaim", {
|
|||
faction_permissions = {"claim"},
|
||||
description = "Unclaim the plot of land you're on.",
|
||||
on_success = function(player, faction, pos, chunkpos, args)
|
||||
local chunk = factions.chunk[chunkpos]
|
||||
if chunk ~= player_faction.name then
|
||||
--TODO: error (not your faction's chunk)
|
||||
local chunk = factions.chunks[chunkpos]
|
||||
if chunk ~= faction.name then
|
||||
send_error(player, "This chunk does not belong to you.")
|
||||
return false
|
||||
else
|
||||
player_faction:unclaim_chunk(chunkpos)
|
||||
faction:unclaim_chunk(chunkpos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
@ -269,7 +269,7 @@ factions.register_command("create", {
|
|||
end
|
||||
local factionname = args.strings[1]
|
||||
if factions.can_create_faction(factionname) then
|
||||
new_faction = factions.new_faction(factionname)
|
||||
new_faction = factions.new_faction(factionname, nil)
|
||||
new_faction:add_player(player, new_faction.default_leader_rank)
|
||||
return true
|
||||
else
|
||||
|
@ -441,7 +441,7 @@ factions.register_command("setspawn", {
|
|||
})
|
||||
|
||||
factions.register_command("where", {
|
||||
description = "See whose chunk you stand on",
|
||||
description = "See whose chunk you stand on.",
|
||||
infaction = false,
|
||||
on_success = function(player, faction, pos, chunkpos, args)
|
||||
local chunk = factions.chunks[chunkpos]
|
||||
|
@ -455,6 +455,14 @@ factions.register_command("where", {
|
|||
end
|
||||
})
|
||||
|
||||
factions.register_command("help", {
|
||||
description = "Shows help for commands.",
|
||||
infaction = false,
|
||||
on_success = function(player, faction, pos, chunkpos, args)
|
||||
factions_chat.show_help(player)
|
||||
end
|
||||
})
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: cmdhandler(playername,parameter)
|
||||
--
|
||||
|
@ -483,7 +491,7 @@ factions_chat.cmdhandler = function (playername,parameter)
|
|||
|
||||
local cmd = factions.commands[params[1]]
|
||||
if not cmd then
|
||||
send_error(player, "Unknown command.")
|
||||
send_error(playername, "Unknown command.")
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -518,7 +526,7 @@ function factions_chat.show_help(playername)
|
|||
for i in ipairs(v.format) do
|
||||
table.insert(args, v.format[i])
|
||||
end
|
||||
MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
|
||||
MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
409
factions.lua
409
factions.lua
|
@ -46,11 +46,29 @@ factions.can_create_faction = function(name)
|
|||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
--! @brief create a faction object
|
||||
factions.new_faction = function(name)
|
||||
local faction = {
|
||||
name = name,
|
||||
|
||||
factions.Faction = {
|
||||
power = 0.,
|
||||
players = {},
|
||||
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
|
||||
["member"] = {"build"}
|
||||
},
|
||||
leader = nil,
|
||||
default_rank = "member",
|
||||
default_leader_rank = "leader",
|
||||
description = "Default faction description.",
|
||||
invited_players = {},
|
||||
land = {},
|
||||
allies = {},
|
||||
enemies = {},
|
||||
join_free = false,
|
||||
spawn = nil,
|
||||
}
|
||||
|
||||
factions.Faction.__index = factions.Faction
|
||||
|
||||
function factions.Faction:new(faction)
|
||||
faction = {
|
||||
power = 0.,
|
||||
players = {},
|
||||
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
|
||||
|
@ -66,198 +84,208 @@ factions.new_faction = function(name)
|
|||
enemies = {},
|
||||
join_free = false,
|
||||
spawn = nil,
|
||||
} or faction
|
||||
setmetatable(faction, self)
|
||||
return faction
|
||||
end
|
||||
|
||||
----------------------
|
||||
-- methods
|
||||
increase_power = function(self, power)
|
||||
self.power = self.power + power
|
||||
factions.save()
|
||||
end,
|
||||
decrease_power = function(self, power)
|
||||
self.power = self.power - power
|
||||
factions.save()
|
||||
end,
|
||||
add_player = function(self, player, rank)
|
||||
self.players[player] = rank or self.default_rank
|
||||
factions.players[player] = self.name
|
||||
self:on_player_join(player)
|
||||
self.invited_players[player] = nil
|
||||
factions.save()
|
||||
end,
|
||||
remove_player = function(self, player)
|
||||
self.players[player] = nil
|
||||
factions.players[player] = nil
|
||||
self:on_player_leave(player)
|
||||
factions.save()
|
||||
end,
|
||||
claim_chunk = function(self, chunkpos)
|
||||
factions.chunks[chunkpos] = self.name
|
||||
self.land[chunkpos] = true
|
||||
self:on_claim_chunk(chunkpos)
|
||||
factions.save()
|
||||
end,
|
||||
unclaim_chunk = function(self, chunkpos)
|
||||
factions.chunks[chunkpos] = nil
|
||||
self.land[chunkpos] = nil
|
||||
self:on_unclaim_chunks(chunkpos)
|
||||
factions.save()
|
||||
end,
|
||||
disband = function(self)
|
||||
for i in ipairs(self.players) do -- remove players affiliation
|
||||
factions.players[self.players[i]] = nil
|
||||
end
|
||||
for k, v in pairs(self.land) do -- remove chunk claims
|
||||
factions.chunks[v] = nil
|
||||
end
|
||||
self:on_disband()
|
||||
factions.factions[self.name] = nil
|
||||
factions.save()
|
||||
end,
|
||||
set_leader = function(self, player)
|
||||
self.leader = player
|
||||
self.players[player] = self.default_leader_rank
|
||||
self:on_new_leader()
|
||||
factions.save()
|
||||
end,
|
||||
has_permission = function(self, player, permission)
|
||||
local p = self.players[player]
|
||||
if not p then
|
||||
return false
|
||||
end
|
||||
local perms = self.ranks[p]
|
||||
for i in ipairs(perms) do
|
||||
if perms[i] == permission then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
set_description = function(self, new)
|
||||
self.description = new
|
||||
self:on_change_description()
|
||||
factions.save()
|
||||
end,
|
||||
invite_player = function(self, player)
|
||||
self.invited_players[player] = true
|
||||
self:on_player_invited(player)
|
||||
factions.save()
|
||||
end,
|
||||
revoke_invite = function(self, player)
|
||||
self.invited_players[player] = nil
|
||||
self:on_revoke_invite(player)
|
||||
factions.save()
|
||||
end,
|
||||
is_invited = function(self, player)
|
||||
return table.contains(self.invited_players, player)
|
||||
end,
|
||||
toggle_join_free = function(self, bool)
|
||||
self.join_free = bool
|
||||
self:on_toggle_join_free()
|
||||
factions.save()
|
||||
end,
|
||||
can_join = function(self, player)
|
||||
return self.join_free or self.invited_players[player]
|
||||
end,
|
||||
new_alliance = function(self, faction)
|
||||
self.allies[faction] = true
|
||||
self:on_new_alliance(faction)
|
||||
if self.enemies[faction] then
|
||||
self:end_enemy(faction)
|
||||
end
|
||||
factions.save()
|
||||
end,
|
||||
end_alliance = function(self, faction)
|
||||
self.allies[faction] = nil
|
||||
self:on_end_alliance(faction)
|
||||
factions.save()
|
||||
end,
|
||||
new_enemy = function(self, faction)
|
||||
self.enemies[faction] = true
|
||||
self:on_new_enemy(faction)
|
||||
if self.allies[faction] then
|
||||
self:end_alliance(faction)
|
||||
end
|
||||
factions.save()
|
||||
end,
|
||||
end_enemy = function(self, faction)
|
||||
self.enemies[faction] = nil
|
||||
self:on_end_enemy(faction)
|
||||
factions.save()
|
||||
end,
|
||||
set_spawn = function(self, pos)
|
||||
self.spawn = pos
|
||||
self:on_set_spawn()
|
||||
factions.save()
|
||||
end,
|
||||
add_rank = function(self, rank, perms)
|
||||
self.ranks[rank] = perms
|
||||
self:on_new_rank(rank)
|
||||
factions.save()
|
||||
end,
|
||||
delete_rank = function(self, rank, newrank)
|
||||
for player, r in pairs(self.players) do
|
||||
if r == rank then
|
||||
self.players[player] = newrank
|
||||
end
|
||||
end
|
||||
self.ranks[rank] = nil
|
||||
self:on_delete_rank(rank, newrank)
|
||||
factions.save()
|
||||
end,
|
||||
|
||||
--------------------------
|
||||
-- callbacks for events --
|
||||
on_create = function(self) --! @brief called when the faction is added to the global faction list
|
||||
--TODO: implement
|
||||
end,
|
||||
on_player_leave = function(self, player)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_player_join = function(self, player)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_claim_chunk = function(self, pos)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_unclaim_chunk = function(self, pos)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_disband = function(self, pos)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_new_leader = function(self)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_change_description = function(self)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_player_invited = function(self, player)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_toggle_join_free = function(self, player)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_new_alliance = function(self, faction)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_end_alliance = function(self, faction)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_set_spawn = function(self)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_add_rank = function(self, rank)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_delete_rank = function(self, rank, newrank)
|
||||
--TODO: implement
|
||||
end,
|
||||
}
|
||||
factions.new_faction = function(name)
|
||||
local faction = factions.Faction:new(nil)
|
||||
faction.name = name
|
||||
factions.factions[name] = faction
|
||||
factions.save()
|
||||
return faction
|
||||
end
|
||||
|
||||
function factions.Faction.increase_power(self, power)
|
||||
self.power = self.power + power
|
||||
factions.save()
|
||||
end
|
||||
|
||||
function factions.Faction.decrease_power(self, power)
|
||||
self.power = self.power - power
|
||||
factions.save()
|
||||
end
|
||||
|
||||
function factions.Faction.add_player(self, player, rank)
|
||||
self.players[player] = rank or self.default_rank
|
||||
factions.players[player] = self.name
|
||||
self:on_player_join(player)
|
||||
self.invited_players[player] = nil
|
||||
factions.save()
|
||||
end
|
||||
|
||||
function factions.Faction.remove_player(self, player)
|
||||
self.players[player] = nil
|
||||
factions.players[player] = nil
|
||||
self:on_player_leave(player)
|
||||
factions.save()
|
||||
end
|
||||
|
||||
function factions.Faction.claim_chunk(self, chunkpos)
|
||||
factions.chunks[chunkpos] = self.name
|
||||
self.land[chunkpos] = true
|
||||
self:on_claim_chunk(chunkpos)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.unclaim_chunk(self, chunkpos)
|
||||
factions.chunks[chunkpos] = nil
|
||||
self.land[chunkpos] = nil
|
||||
self:on_unclaim_chunk(chunkpos)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.disband(self)
|
||||
for i in ipairs(self.players) do -- remove players affiliation
|
||||
factions.players[self.players[i]] = nil
|
||||
end
|
||||
for k, v in pairs(self.land) do -- remove chunk claims
|
||||
factions.chunks[v] = nil
|
||||
end
|
||||
self:on_disband()
|
||||
factions.factions[self.name] = nil
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.set_leader(self, player)
|
||||
self.leader = player
|
||||
self.players[player] = self.default_leader_rank
|
||||
self:on_new_leader()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.has_permission(self, player, permission)
|
||||
local p = self.players[player]
|
||||
if not p then
|
||||
return false
|
||||
end
|
||||
local perms = self.ranks[p]
|
||||
for i in ipairs(perms) do
|
||||
if perms[i] == permission then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function factions.Faction.set_description(self, new)
|
||||
self.description = new
|
||||
self:on_change_description()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.invite_player(self, player)
|
||||
self.invited_players[player] = true
|
||||
self:on_player_invited(player)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.revoke_invite(self, player)
|
||||
self.invited_players[player] = nil
|
||||
self:on_revoke_invite(player)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.is_invited(self, player)
|
||||
return table.contains(self.invited_players, player)
|
||||
end
|
||||
function factions.Faction.toggle_join_free(self, bool)
|
||||
self.join_free = bool
|
||||
self:on_toggle_join_free()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.can_join(self, player)
|
||||
return self.join_free or self.invited_players[player]
|
||||
end
|
||||
function factions.Faction.new_alliance(self, faction)
|
||||
self.allies[faction] = true
|
||||
self:on_new_alliance(faction)
|
||||
if self.enemies[faction] then
|
||||
self:end_enemy(faction)
|
||||
end
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.end_alliance(self, faction)
|
||||
self.allies[faction] = nil
|
||||
self:on_end_alliance(faction)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.new_enemy(self, faction)
|
||||
self.enemies[faction] = true
|
||||
self:on_new_enemy(faction)
|
||||
if self.allies[faction] then
|
||||
self:end_alliance(faction)
|
||||
end
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.end_enemy(self, faction)
|
||||
self.enemies[faction] = nil
|
||||
self:on_end_enemy(faction)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.set_spawn(self, pos)
|
||||
self.spawn = pos
|
||||
self:on_set_spawn()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.add_rank(self, rank, perms)
|
||||
self.ranks[rank] = perms
|
||||
self:on_new_rank(rank)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.delete_rank(self, rank, newrank)
|
||||
for player, r in pairs(self.players) do
|
||||
if r == rank then
|
||||
self.players[player] = newrank
|
||||
end
|
||||
end
|
||||
self.ranks[rank] = nil
|
||||
self:on_delete_rank(rank, newrank)
|
||||
factions.save()
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- callbacks for events --
|
||||
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_leave(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_join(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_claim_chunk(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_unclaim_chunk(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_disband(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_new_leader(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_change_description(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_invited(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_toggle_join_free(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_new_alliance(self, faction)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_end_alliance(self, faction)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_set_spawn(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_add_rank(self, rank)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_delete_rank(self, rank, newrank)
|
||||
--TODO: implement
|
||||
end
|
||||
|
||||
--??????????????
|
||||
function factions.fix_powercap(name)
|
||||
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
|
||||
|
@ -363,6 +391,7 @@ function factions.load()
|
|||
for chunkpos, val in pairs(faction.land) do
|
||||
factions.chunks[chunkpos] = facname
|
||||
end
|
||||
setmetatable(faction, factions.Faction)
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user