------------------------------------------------------------------------------- -- factions Mod by Sapier -- -- License WTFPL -- --! @file chatcommnd.lua --! @brief factions chat interface --! @copyright Sapier, agrecascino, shamoanjac, Coder12a --! @author Sapier, agrecascino, shamoanjac, Coder12a --! @date 2016-08-12 -- -- Contact sapier a t gmx net ------------------------------------------------------------------------------- local send_error = function(player, message) minetest.chat_send_player(player, message) end factions_chat = {} factions.commands = {} factions.register_command = function(cmd_name, cmd, ignore_param_count) factions.commands[cmd_name] = { -- default command name = cmd_name, faction_permissions = {}, global_privileges = {}, format = {}, infaction = true, description = "This command has no description.", run = function(self, player, argv) if self.global_privileges then local tmp = {} for i in ipairs(self.global_privileges) do tmp[self.global_privileges[i]] = true end local bool, missing_privs = minetest.check_player_privs(player, tmp) if not bool then send_error(player, "Unauthorized.") return false end end -- checks argument formats local args = { factions = {}, players = {}, strings = {}, other = {} } if not ignore_param_count then if #argv < #(self.format) then send_error(player, "Not enough parameters.") return false end else if self.format[1] then local fm = self.format[1] for i in ipairs(argv) do if #argv > #(self.format) then table.insert(self.format, fm) else break end end end end for i in ipairs(self.format) do local argtype = self.format[i] local arg = argv[i] if argtype == "faction" then local fac = factions.get_faction(arg) if not fac then send_error(player, "Specified faction "..arg.." does not exist") return false else table.insert(args.factions, fac) end elseif argtype == "player" then local pl = minetest.get_player_by_name(arg) if not pl and not factions.players[arg] then send_error(player, "Player is not online.") return false else table.insert(args.players, pl) end elseif argtype == "string" then table.insert(args.strings, arg) else minetest.log("error", "Bad format definition for function "..self.name) send_error(player, "Internal server error") return false end end for i=2, #argv do if argv[i] then table.insert(args.other, argv[i]) end end -- checks permissions local player_faction = factions.get_player_faction(player) if self.infaction and not player_faction then minetest.chat_send_player(player, "This command is only available within a faction.") return false end if self.faction_permissions then for i in ipairs(self.faction_permissions) do if not player_faction:has_permission(player, self.faction_permissions[i]) then send_error(player, "You don't have permissions to do that.") return false end end end -- get some more data local pos = minetest.get_player_by_name(player):getpos() local parcelpos = factions.get_parcel_pos(pos) return self.on_success(player, player_faction, pos, parcelpos, args) end, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "Not implemented yet!") end } -- override defaults for k, v in pairs(cmd) do factions.commands[cmd_name][k] = v end end local init_commands init_commands = function() minetest.register_privilege("faction_user", { description = "this user is allowed to interact with faction mod", give_to_singleplayer = true, } ) minetest.register_privilege("faction_admin", { description = "this user is allowed to create or delete factions", give_to_singleplayer = true, } ) minetest.register_chatcommand("factions", { params = " .. ", description = "faction administration functions", privs = { interact=true,faction_user=true }, func = factions_chat.cmdhandler, } ) minetest.register_chatcommand("f", { params = " parameters", description = "Factions commands. Type /f help for available commands.", privs = { interact=true,faction_user=true}, func = factions_chat.cmdhandler, } ) end ------------------------------------------- -- R E G I S T E R E D C O M M A N D S | ------------------------------------------- factions.register_command ("claim", { faction_permissions = {"claim"}, description = "Claim the plot of land you're on.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local can_claim = faction:can_claim_parcel(parcelpos) if can_claim then minetest.chat_send_player(player, "Claming parcel "..parcelpos) faction:claim_parcel(parcelpos) return true else local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "You faction cannot claim any (more) parcel(s).") return false elseif parcel_faction.name == faction.name then send_error(player, "This parcel already belongs to your faction.") return false else send_error(player, "This parcel belongs to another faction.") return false end end end },false) factions.register_command("unclaim", { faction_permissions = {"claim"}, description = "Unclaim the plot of land you're on.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "This parcel does not exist.") return false end if parcel_faction.name ~= faction.name then send_error(player, "This parcel does not belong to you.") return false else faction:unclaim_parcel(parcelpos) return true end end },false) --list all known factions factions.register_command("list", { description = "List all registered factions.", infaction = false, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local list = factions.get_faction_list() local tosend = "Existing factions:" for i,v in ipairs(list) do if i ~= #list then tosend = tosend .. " " .. v .. "," else tosend = tosend .. " " .. v end end minetest.chat_send_player(player, tosend, false) return true end },false) --show factions mod version factions.register_command("version", { description = "Displays mod version.", on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "factions: version " .. factions_version , false) end },false) --show description of faction factions.register_command("info", { format = {"faction"}, description = "Shows a faction's description.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "factions: " .. args.factions[1].name .. ": " .. args.factions[1].description, false) return true end },false) factions.register_command("leave", { description = "Leave your faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:remove_player(player) return true end },false) factions.register_command("kick", { faction_permissions = {"playerslist"}, format = {"player"}, description = "Kick a player from your faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local victim = args.players[1] local victim_faction = factions.get_player_faction(victim:get_player_name()) if victim_faction and victim:get_player_name() ~= faction.leader then -- can't kick da king faction:remove_player(victim:get_player_name()) return true elseif not victim_faction then send_error(player, victim:get_player_name().." is not in your faction.") return false else send_error(player, victim:get_player_name().." cannot be kicked from your faction.") return false end end },false) --create new faction factions.register_command("create", { format = {"string"}, infaction = false, description = "Create a new faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) if faction then send_error(player, "You are already in a faction.") return false end local factionname = args.strings[1] if factions.can_create_faction(factionname) then new_faction = factions.new_faction(factionname, nil) new_faction:add_player(player, new_faction.default_leader_rank) return true else send_error(player, "Faction cannot be created.") return false end end },false) factions.register_command("join", { format = {"faction"}, description = "Join a faction.", infaction = false, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local new_faction = args.factions[1] if new_faction:can_join(player) then if faction then -- leave old faction faction:remove_player(player) end new_faction:add_player(player) else send_error(player, "You cannot join this faction.") return false end return true end },false) factions.register_command("disband", { faction_permissions = {"disband"}, description = "Disband your faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:disband() return true end },false) factions.register_command("close", { faction_permissions = {"playerslist"}, description = "Make your faction invite-only.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:toggle_join_free(false) return true end },false) factions.register_command("open", { faction_permissions = {"playerslist"}, description = "Allow any player to join your faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:toggle_join_free(true) return true end },false) factions.register_command("description", { faction_permissions = {"description"}, description = "Set your faction's description", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:set_description(table.concat(args.other," ")) return true end },false) factions.register_command("invite", { format = {"player"}, faction_permissions = {"playerslist"}, description = "Invite a player to your faction.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:invite_player(args.players[1]:get_player_name()) return true end },false) factions.register_command("uninvite", { format = {"player"}, faction_permissions = {"playerslist"}, description = "Revoke a player's invite.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:revoke_invite(args.players[1]:get_player_name()) return true end },false) factions.register_command("delete", { global_privileges = {"faction_admin"}, format = {"faction"}, infaction = false, description = "Delete a faction.", on_success = function(player, faction, pos, parcelpos, args) args.factions[1]:disband() return true end },false) factions.register_command("ranks", { description = "List ranks within your faction", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) for rank, permissions in pairs(faction.ranks) do minetest.chat_send_player(player, rank..": "..table.concat(permissions, " ")) end return true end },false) factions.register_command("who", { description = "List players in your faction, and their ranks.", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) if not faction.players then minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")") return true end minetest.chat_send_player(player, "Players in faction "..faction.name..": ") for p, rank in pairs(faction.players) do minetest.chat_send_player(player, p.." ("..rank..")") end return true end },false) factions.register_command("newrank", { description = "Add a new rank.", format = {"string"}, faction_permissions = {"ranks"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) if args.strings[1] then local rank = args.strings[1] if faction.ranks[rank] then send_error(player, "Rank already exists") return false end local success = false local failindex = -1 for _, f in pairs(args.strings) do if f then for q, r in pairs(factions.permissions) do if f == r then success = true break end end if not success and _ ~= 1 then failindex = _ break end end end if not success then if args.strings[failindex] then send_error(player, "Permission " .. args.strings[failindex] .. " is invalid.") else send_error(player, "No permission was given.") end return false end faction:add_rank(rank, args.other) return true end send_error(player, "No rank was given.") return false end },true) factions.register_command("delrank", { description = "Replace and delete a rank.", format = {"string", "string"}, faction_permissions = {"ranks"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] local newrank = args.strings[2] if not faction.ranks[rank] or not faction.ranks[newrank] then send_error(player, "One of the specified ranks do not exist.") return false end faction:delete_rank(rank, newrank) return true end },false) factions.register_command("setspawn", { description = "Set the faction's spawn", faction_permissions = {"spawn"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) faction:set_spawn(pos) return true end },false) factions.register_command("where", { description = "See whose parcel you stand on.", infaction = false, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) local place_name = (parcel_faction and parcel_faction.name) or "Wilderness" minetest.chat_send_player(player, "You are standing on parcel "..parcelpos..", part of "..place_name) return true end },false) factions.register_command("help", { description = "Shows help for commands.", infaction = false, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) factions_chat.show_help(player) return true end },false) factions.register_command("spawn", { description = "Shows your faction's spawn", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local spawn = faction.spawn if spawn then local spawn = {spawn.x, spawn.y, spawn.z} minetest.chat_send_player(player, "Spawn is at ("..table.concat(spawn, ", ")..")") return true else minetest.chat_send_player(player, "Your faction has no spawn set.") return false end end },false) factions.register_command("promote", { description = "Promotes a player to a rank", format = {"player", "string"}, faction_permissions = {"promote"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local rank = args.strings[1] if faction.ranks[rank] then faction:promote(args.players[1]:get_player_name(), rank) return true else send_error(player, "The specified rank does not exist.") return false end end },false) factions.register_command("power", { description = "Display your faction's power", global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) minetest.chat_send_player(player, "Power: "..faction.power.."/"..faction.maxpower - faction.usedpower.."/"..faction.maxpower) return true end },false) --[[ factions.register_command("setbanner", { description = "Sets the banner you're on as the faction's banner.", faction_permissions = {"banner"}, on_success = function(player, faction, pos, parcelpos, args) local meta = minetest.get_meta({x = pos.x, y = pos.y - 1, z = pos.z}) local banner = meta:get_string("banner") if not banner then minetest.chat_send_player(player, "No banner found.") return false end faction:set_banner(banner) end },false) --]] --[[ factions.register_command("convert", { description = "Load factions in the old format", infaction = false, global_privileges = {"faction_admin"}, format = {"string"}, on_success = function(player, faction, pos, parcelpos, args) if factions.convert(args.strings[1]) then minetest.chat_send_player(player, "Factions successfully converted.") else minetest.chat_send_player(player, "Error.") end return true end },false) --]] factions.register_command("free", { description = "Forcefully frees a parcel", infaction = false, global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) local parcel_faction = factions.get_parcel_faction(parcelpos) if not parcel_faction then send_error(player, "No claim at this position") return false else parcel_faction:unclaim_parcel(parcelpos) return true end end },false) factions.register_command("chat", { description = "Send a message to your faction's members", format = {"string"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local msg = table.concat(args.strings, " ") faction:broadcast(msg, player) end },true) factions.register_command("forceupdate", { description = "Forces an update tick.", global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) factions.faction_tick() end },false) factions.register_command("which", { description = "Gets a player's faction", infaction = false, format = {"string"}, global_privileges = {"faction_user"}, on_success = function(player, faction, pos, parcelpos, args) local playername = args.strings[1] local faction = factions.get_player_faction(playername) if not faction then send_error(player, "Player "..playername.." does not belong to any faction") return false else minetest.chat_send_player(player, "player "..playername.." belongs to faction "..faction.name) return true end end },false) factions.register_command("setleader", { description = "Set a player as a faction's leader", infaction = false, global_privileges = {"faction_admin"}, format = {"faction", "player"}, on_success = function(player, faction, pos, parcelpos, args) local playername = args.players[1]:get_player_name() local playerfaction = factions.get_player_faction(playername) local targetfaction = args.factions[1] if playerfaction.name ~= targetfaction.name then send_error(player, "Player "..playername.." is not in faction "..targetfaction.name..".") return false end targetfaction:set_leader(playername) return true end },false) factions.register_command("setadmin", { description = "Make a faction an admin faction", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) args.factions[1].is_admin = false return true end },false) factions.register_command("resetpower", { description = "Reset a faction's power", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) args.factions[1].power = 0 return true end },false) factions.register_command("obliterate", { description = "Remove all factions", infaction = false, global_privileges = {"faction_admin"}, on_success = function(player, faction, pos, parcelpos, args) for _, f in pairs(factions.factions) do f:disband("obliterated") end return true end },false) factions.register_command("getspawn", { description = "Get a faction's spawn", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local spawn = args.factions[1].spawn if spawn then minetest.chat_send_player(player, spawn.x..","..spawn.y..","..spawn.z) return true else send_error(player, "Faction has no spawn set.") return false end end },false) factions.register_command("whoin", { description = "Get all members of a faction.", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local msg = {} for player, _ in pairs(args.factions[1].players) do table.insert(msg, player) end minetest.chat_send_player(player, table.concat(msg, ", ")) return true end },false) factions.register_command("stats", { description = "Get stats of a faction.", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local f = args.factions[1] minetest.chat_send_player(player, "Power: "..f.power.."/"..f.maxpower - f.usedpower.."/"..f.maxpower) return true end },false) factions.register_command("seen", { description = "Check the last time a faction had a member logged in", infaction = false, global_privileges = {"faction_admin"}, format = {"faction"}, on_success = function(player, faction, pos, parcelpos, args) local lastseen = args.factions[1].last_logon local now = os.time() local time = now - lastseen local minutes = math.floor(time / 60) local hours = math.floor(minutes / 60) local days = math.floor(hours / 24) minetest.chat_send_player(player, "Last seen "..days.." day(s), ".. hours % 24 .." hour(s), "..minutes % 60 .." minutes, "..time % 60 .." second(s) ago.") return true end },false) ------------------------------------------------------------------------------- -- name: cmdhandler(playername,parameter) -- --! @brief chat command handler --! @memberof factions_chat --! @private -- --! @param playername name --! @param parameter data supplied to command ------------------------------------------------------------------------------- factions_chat.cmdhandler = function (playername,parameter) local player = minetest.env:get_player_by_name(playername) local params = parameter:split(" ") local player_faction = factions.get_player_faction(playername) if parameter == nil or parameter == "" then if player_faction then minetest.chat_send_player(playername, "You are in faction "..player_faction.name..". Type /f help for a list of commands.") else minetest.chat_send_player(playername, "You are part of no faction") end return end local cmd = factions.commands[params[1]] if not cmd then send_error(playername, "Unknown command.") return false end local argv = {} for i=2, #params, 1 do table.insert(argv, params[i]) end cmd:run(playername, argv) end function table_Contains(t,v) for k, a in pairs(t) do if a == v then return true end end return false end ------------------------------------------------------------------------------- -- name: show_help(playername,parameter) -- --! @brief send help message to player --! @memberof factions_chat --! @private -- --! @param playername name ------------------------------------------------------------------------------- function factions_chat.show_help(playername) local MSG = function(text) minetest.chat_send_player(playername,text,false) end MSG("factions mod") MSG("Usage:") local has, missing = minetest.check_player_privs(playername, { faction_admin = true}) for k, v in pairs(factions.commands) do local args = {} if has or not table_Contains(v.global_privileges,"faction_admin") then for i in ipairs(v.format) do table.insert(args, v.format[i]) end MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description) end end end init_commands()